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Cloud Cities Character Bios
Topic Started: April 25, 2009, 10:49 pm (847 Views)
PixelMage
Member Avatar
★★★★★
Contents:

Madole's characters
Pixel's characters
Vangar's characters
Jingleboy's characters
Emil's characters
Squeaky's characters
Imortal's characters
Greg's characters



Character creation guide:


Airship crash survivors! Humans or Mirions, the choice is yours.

Humans can be ordinary humans, slave owners, construction workers, etc. Mirions are slaves or servants, some caught from the wild and some born into captivity, so tamer.

Mirions

Culture:
Mirions can speak their native language, which humans cannot speak or understand. This is indicated by green text. Some Mirions speak human language, some do not understand.
Many tribes and populations consider the tail to be indecent. They usually cover the tail with a "tail sock" type thing. Those born into slavery do not have this taboo, so are considered uncivilised by the wild Mirions.

Appearance:
Male Female. They're brightly coloured, but two-toned. Their jaws open three ways, and is lined with spiky teeth. Females are smaller and daintier than the males, but, as they are not mammals, have no mammary glands. They lay eggs. They cover their tails and do wear clothes, but they're very loose around the legs so they can hop further.
The spikes on their cheeks sense infra red/heat, and grow longer as they get older. The spikes on their head can be curled or straight, and stick out in different directions.

Template:

Code:
 
[b][u]Name[/u][/b]: Obviously, the name.

[u]Race/Faction[/u]: Where the character belongs.

[u]Appearance[/u]: Picture and/or written description of the character.

[u]Backstory[/u]: Character backstory, personality

[u]Abilities[/u]: [list]
[*] [u]Object 1[/u]: Description
[*] [u]Object 2[/u]: Description
[/list]
[u]Weapons[/u]:[list]
[*] [u]Object 1[/u]: Description
[*] [u]Object 2[/u]: Description
[/list][hr]
Edited by PixelMage, June 23, 2009, 9:31 am.
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Madole
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this will experence technical difficalties forever.
Qanzlo:

Race/Faction: Mirion

Appearance: Qanzlo is a teenage Mirion, so his ear-whiskers are still quite short. He is a dull brown color with a lighter underbelly. His right hand has a black spot on the palm, and the tip of his tail is white.
He wears a blue scarf at all times, which was given to him by his parents. He keeps his tail covered.

Backstory: Qanzlo was split up from his parents three years ago as his village was raided by human slavers. He always has hope that he will see them again; as they parted they gave him his scarf.
He managed to escape into the forest with two of his friends; they hid from the humans, living off of the forest for the next three years. However, one time when they were out hunting, he heard two gunshots; the slavers had found them. Qanzlo ran for his life, but was captured by the slavers in a trap.
Qanzlo has a kind personality and he is quite shy.


Abilities:

  • Camouflage: Due to his dull colour, good hearing and light feet, Qanzlo can hide and stay hidden for long periods of time. He’s very good at overhearing conversations.
  • Survival: After spending three years in the forests, Qanzlo is more than capable of looking after himself, be it finding food, or in close combat.




Original

Name: Qanzlo

Race/Faction: Mirions

Appearance: basically around teenage years. Wears his traditional blue scarf that his parents gave him years ago, and his color is a dull brown and blue eyes. His right hand has a black spot on the palm and a white tip at the end of the tail

Backstory: Qanzlo was abandon from his parents three years ago however he took no mind at all because he knows that someday he will see them later on (that’s also when his parents gave him the scarf) he thinks of humans as either a pain or just plan normal. although a bit shy, he is really nice. 3 years later. Qanzlo was aboard the ship as a stole away being camouflaged, but when the airship got attacked his camouflaged was gone and is knocked unconscious

Abilities:
camouflage : his basic ability, he usually like to hide in place and spy on the conversations on anything, but rarely get caught

Gong Janspen

Species: Human, Male

Appearance: black/brown hair with a huge scare on his left cheek he got after his first mission with his father a red scarf covering his mouth cause he acts as a strong silent type and won’t give in any of the smog going by. A medium basket on his back caring the Mirion child Hippa Black glove but his left glove is missing three fingers and his father’s sword next to his right leg. Is 19 years old

Background: Gong had became an assassin working as partly for the army due to the fact his father was one and was passed down from generation to generation. However, Gong doesn’t want to be an assassin but he cannot pass down generations. One mission he was going to attack a Mirion village and kill everyone there once his mission was complete, Gong herd crying coming from behind the broken door. When Gong moved it out of the way, he notice a lone little Mirion and was feeling guilty for what he had done. He took the Mirion with him and went back to base but Gong realized that if anyone had caught Gong with a Mirion, he will be sentence to death so he escaped the base and went off to a nearby woods.

Weapons:

Sword of assassin: the sword that had been passed down to generation to generation of his family

Hippa

Species: Mirion, Female

Appearance: a very nervous yet kind hearted Mirion that usually rides in the basket on Gongs back but can walk around when necisacary, she has sharp claws and stripes all over her tail her left ear is an inch taller than her right one.

Background: when HIppa hatched her Mother watch over her and promise to protect her no matter what happens to her, after 5 years an army begins to attack her village and Hippa’s mother hid her behind the door. After the on slot of rapid fire Hippa then begin to cry over what happens, her crying made her spotted by the assassin Gong, Hippa was very scared of him and gazed deeply into Gongs eyes but after that Hippa then realized Gong won’t hurt her anymore. Gong then took Hippa and escaped into the woods.

Abilities

Vision: Hippa can see things over twenty meters away that may attack

Klone

Species: Mirion, Male

Appearance: a wise 20 year old Mirion who has a very high IQ and has vary pale skin. Wears broken goggles and a black spot on his back and his tail is made out a metal that he made by himself due to the fact that he dosn't have a tail of his own since birth

Background: born in the Mirion village Klone was born without a tail, he seemed out of place and always wanted one, one day he sneaked out of the village and found some machine parts that was left behind after the war. Klone stayed in his hut beginning to constructed many machinery including metal tail and he always leaved the village when ever he needed more parts

abilities:

Build: he can build anything that can be helpful to the people

Edited by Madole, September 27, 2009, 12:44 am.
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PixelMage
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★★★★★
Kadar:

Species: Mirion, Male

Appearance: Smaller than a normal Mirion, due to being a twin; two mirions hatched from the same egg. His markings are zig-zagged, with a circle shape on his face. His underbelly and face marking are a light yellow colour, most of his body is a dusty blue, with his hands and feet a darker blue. His tail stripes are also dark blue.
He wears a long gown type thing, with a belt around his waist. He has no tail-covering.

Backstory: Hatched in captivity, neither Kadar or his twin sister Darka has met their mother (as far as they know, she could be any slave Mirion). He’s quite friendly with humans, as he and his sister were raised by them. By Mirion standards, he’s pretty socially awkward. For one, he doesn’t have a tail covering; doesn’t see the need. Secondly, he much prefers the company of humans. He speaks fluently in the human language, but speaks only basic Mirion.
He was travelling on the upper decks with his owner, along with his sister, when the airship was attacked. His owner perished in the accident.
Kadar is quite shy and reserved. He doesn’t trust people easily, and has a calming influence on his more outgoing sister.

Abilities:

  • Jumping: Despite being a bit weedy, Kadar is an excellent jumper. Most Mirion are good at jumping, but Kadar can jump higher than most.
  • Darka: Kadar and Darka work as a team, when Kadar is threatened, Darka isn’t far away to help out.



Darka:

Species: Mirion, Female

Appearance: Like her twin brother, she’s slightly stunted. Her markings are similar to Kadar’s, except she has a star shape over her face, and where Kadar’s markings are light blue, hers are light yellow, and vice versa.
She wears similar clothes to her brother, and doesn’t have a tail-cover either.

Backstory: Hatched in captivity, she’s the twin sister of Kadar. She likes humans, but is fascinated with natural Mirions and their behaviour. She acts more human than many Mirions, as she was raised by one along with her brother. She takes the time to talk to other slaves more than Kadar, and is better at speaking Mirion than him.
She’s outgoing and overly trusting. She doesn’t stray far from her brother.

Abilities:

  • Speed: Darka can move faster than other Mirions, bounding along on her two powerful legs like a kangaroo.
  • Kadar: Kadar and Darka work as a team, when Darka is threatened, Kadar isn’t far away to help out.



Miranda Templeton:

Race/Faction: Human, female

Appearance: Mira has short brown hair, usually clipped back out of her face and eyes are brown. She is in her early 20s and stands about 5’5”. She wears smart black trousers and a white short sleeved shirt, with a green cross on the front left (her left). She has a green bag which she wears on her belt, with a white cross on it. Within this bag she carries her first aid equipment. She has a larger backpack which she carries her medical equipment in, such as breathing equipment. Sometimes she wears a long karki coloured coat.

Backstory: Mira is training to be a medic, she does have some minor experience working with mirions, but only first aid.
From a young girl, she always wanted to become a doctor and help save people’s lives. She managed to convince her parents and she started her training after school. Currently she is doing work at some of the major surgeries around the globe.
She’s capable of treating humans suffering from “smog poisoning”. She carries emergency canisters of oxygen and breathing equipment.
Mira is caring, and will often put other’s health before her own. She tends to be nervous about doing things wrong, but she’s a good medic, even though she lacks experience.

Abilities:

  • Medic: Mira is a medic in training, she isn’t the most experienced but she can treat wounds and deal with medical emergencies quite well.

Weapons:

  • Scalpel: In emergencies, she may resort to using a scalpel in self defense.
  • Swiss army knife: Once again, not much use in combat, but useful for other things.



Tiffany Anderson:

Race/Faction: Human, Government Agent

Appearance: Well muscled, but still looks scrawny. Tiffany has short, bouncy light brown hair which is cut quite short. Disliking makeup, she only wears it when she’s forced to. Generally, she is somewhat masculine and is sometimes mistaken for a boy, which irritates her. She usually dresses smartly in government-issued uniform, along with heavy boots.

Backstory: Tiffany was brought up in an average family, with two brothers. Despite being smaller, she’d always win in fights with her brothers. She joined the army as soon as she could, her enthusiasm as well as skill got her quite far, and she was picked to be trained as a government agent when they were looking for recruits which would suit. Tiff follows orders well, and is good at thinking on her feet, if not a bit impulsive. She’s sickeningly enthusiastic about everything she does; always seeing herself as the side of good and justice, whoever they’re up against are all-out evil in her eyes.
She respects orders of authority, any moments of doubt are swept away by her work partner Sid’s reassurance.


Abilities:

  • Blind Faith : No matter what the circumstances, Tiff will think what she’s doing is just and right, as long as it’s what she was ordered to do. This allows her to be ruthless and cold in some of the most heart-wrenching situations.
  • Adaptive: Tiffany has been trained to use most common weapons, and is confident in unarmed self defence.


Weapons:

  • Para-crossbow : What looks like a large crossbow, used for launching grappling hooks high enough to snag on Stilt Cities. Concealed inside the bow are two, light, boned wings which fold out at the push of a button, what is used as a stand for the Crossbow now become the handle of a paraglider, allowing it’s user to descend gracefully from even the tallest Stilt City.
  • Guns: Tiffany isn’t fussed about what gun she’s using, having been trained in the usage of most kinds. The bigger the better, but currently she has two semi-automatic pistols on close quaters, and a few others in her bag.


Edited by PixelMage, August 15, 2009, 5:43 pm.
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Vangar
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Like a boss.
Name: Van Henderson

Race/Faction: Human

Appearance: White male short clean cut brown hair and brown eyes. Usally has a black five o clock shadow unless he shaves every day. Pale skin burns easy in the sun 5 10 weighs 165 pounds lean muscle build. He's 25 years old. Wears a black t shirt, green army pants a belt and black army boots and his dog tags.

Backstory: Van was a soldier at the age of 18 he signed up for the Army and was happy there for 4 years. After his four years he practiced muay tai for 3 years while going to the shooting range to keep his aim. During these 3 years he worked as a bartender. He survived the plane crash thanks to his military training. Van doesn't trust the Mirion. He looks at them as wild beast that has physical advantages over man making them dangerous. They scare him like a bear would scare a normal person if close enough.

Abilities:

  • Object 1: Muay tai.
  • Object 2: Military training.

Weapons:

  • Object 1: Standard military pistol with 3 extra clips.
  • Object 2: Knife

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Jingleboy
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I want it all.
Name: Kayli Scaught

Race: Human Female

Appearance:

Kayli is caucasian, around 5’7” in height with measurements of 34b-28-34. She has amber eyes, and semi-muscular upper arms due to frequent mechanical work. On the right wrist she has an old watch, and on the left wrist a blue sweatband. Her hair is light brown, and at the back splits up into 3 thin upside-down L-shaped ponytails, which intercept through a custom-made hair bracelet halfway down her back. She normally wears a white vest, though occasionally wears a black coat which has an unusual amount of pockets. Kayli wears light-grey cargo pants, held up by a toolkit belt. Her boots are home-made and are sometimes subject to ridicule due to being abnormally large. The boots have a metallic outer-lining, with soft black padding inside which keeps them firmly in-place during physical work. It is uncommon for Kayli to not wear her eye-magnification glass, which rests on her right ear providing a lens which gives her more focus in her dominant eye.

Backstory:

While appearing rather unfriendly, once Kayli warms up to someone she treats them in her own way of ‘respect’, which means insulting their intelligence and calling them ‘cretin’. Nothing pleases her more than a puzzle or problem solving. After leaving her parents on Earth at just the age of 16, Kayli joined those on Miruis with her extensive mechanic knowledge in an attempt to escape her mundane life. Now 21, she has been in-charge of many Mirion-slave repair crews on various cargo ships over the years. She treats the Mirions with some respect, but still reminds them of their position to humans, more so when they make mistakes. Due to her abnormal boots and her slight aggressive personality, people have taken to naming her “Danger feet” - though not in her presence.

Abilities:

  • Close combat: If in a close combat 1 on 1 fight, Kayli can fend for herself quite well.

  • Inventing: One of her pastimes, inventing various gadgets that usually run off Dawn energy.


Weapons:

  • Wrench: This is strapped to the back of Kayli’s belt, just slightly above the waist. Rumoured to have been modified somehow.

  • Sgian dubh: Passed down relic from Kayli’s family line. As part of tradition, it is granted to family males who continue the family heritage, however, due to no siblings it was given to Kayli. It is kept in her left boot and holds sentimental value.


----------------------------------------------------------------------------------------

Name: Seeb

Race: Mirion Male

Appearance:

Seeb is adult male mirion, around 4’6” in height. He has very serious dark eyes, but it doesn't hinder his polite and good-natured well being around humans. His whiskers are quite long (Around 15cm), and come from his cheeks and chin. Due to the cargo ship crash, he lost half of his tail. Despite this, Seeb still tries to wear a tail sock, though it doesn't look 100% correct which makes him slightly self-concious about it. The fur on his body has slightly faded, and his teeth are rather blunt compared to that of a younger mirion. There are white rings in his fur pattern around the heels and the wrists. Seeb's posture is slightly crouched forward and frail. Around his neck he has a jagged stone tied to some refined lace created from a mirion vine.

Backstory:

Seeb respects humans, despite their enslaving of fellow mirions. He believes humans gave the mirions purpose in their life, as well as made their living conditions and their ways of life easier. Being born and raised in a mirion tribe, Seeb was captured in his teenage years in a village raid. Since, he has been a slave to various humans in the past 20 odd-years. Throughout this time, Seeb was very loyal to whom ever was his master, and would haven even gladly given up his life for their cause. However, every single one has traded him away, shunning his loyalty. He was on the cargo ship due to being traded on to another location, hoping for a human master who would respect his loyalty. Seeb is very good at both Mirion and English.

Abilities:

  • Loyalty: Even if his master repeatedly abuses him, he will remain loyal until that person trades him on.

  • Heat-Seak: Due to longer whiskers, his infra-red sensing capability is better than the average mirion


Weapons:

  • Jagged Rock: Located around his neck, this jagged rock can be used for cutting or stabbing things.

Edited by Jingleboy, May 13, 2009, 11:35 pm.
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Emil Ichbin
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Name: Morton Lagunov

Race/Age/Faction: Human/27/Outlaw

Appearance:
Posted Image
Tall, thin, and sickly looking. His skin is greyish, his facial structure reminiscent of a skull with sunken eyes and strong features. He has shoulder-length, oily black hair, tied together loosely with a leather band at the level of the base of his head, this string has a clay medal on it. He takes care to look neat and tidy whenever possible. He wears black trousers, a dark blue shirt with a bright, elegant ribbon tied around the neck, black boots, and a long, black leather coat with blue decorations around the back and the sleeves. He sometimes wears a hat not unlike army officials' hats, with the same symbol as on his hairband. He likes it when his appearance is unsettling. He is left-handed.

Backstory: Lagunov is the son of workers on Mirius, who built scaffolds for the cities. He grew up on the streets, learning the way of picking pockets, stealing airships, and most importantly, handling firearms. At the age of 15, he lost both his parents when the scaffold they were working on collapsed. He briefly joined the armed forces (via a forged ID) battling and enslaving Mirions, but he found a much better business selling guns and technology to the aliens, for rare artifacts, slaves, and whatever they had. After having learnt some basic Mirion, Morton left the army at 18, to pursue a carreer in smuggling. He has gained some ill fame, and is wanted in three larger cities.

Personality: He is quiet for the most part, due to him being very untrusting of his surroundings. Survival at all cost is his main priority, he doesn't care much for wasted time. He has no hobbies as such, but he likes getting drunk every once in a while, and he finds gambling a good way to asess others' personalities. He is obsessed with appearing as orderly as possible, (possibly because of his past) though he doesn't mind dirtying his hands (and clothes) if the situation calls for it. He has very few friends, but many enemies, and he is terrified of soldiers and other law enforcers. He sleeps with a gun in his hand, and when he is panicking he sometimes speaks with a mild russian accent. He probably trusts humans less than Mirions. In most Mirion settlements on the main landmass, they know of him as The Pale Man.

Abilities:

  • Awareness: Morton always keeps one eye on his surroundings, it is hard to sneak up on him since he always expects it - even in his sleep.
  • Languages: He is fluent in several human languages, and speaks some Mirion too.
  • Dusk: He has vast knowledge of vehicles, devices, and especially weapons that use Dusk energy. He can use, but cannot repair them.

Weapons:

  • Modified dusk pistol: A small gun he hides (literally) up his sleeve. It has been modified to fire a shot powerful enough to stun enemies for a moment, enough for Morton to grab a more appropriate weapon. It can fire two shots before its "battery" needs recharging.
  • Swiss Army Knife: The biggest one that you can still fit in your hand.
  • Suitcase: Morton carries a large suitcase with him, which contains the cleaning products he uses, spare clothes, and several guns ranging from pistols to rifles (the bigger ones are in pieces). He also owns a respirator for his trading sessions with Mirions, this is also kept in the suitcase.



Name: Bolask

Race/Age/Faction: Mirion/21/Ml'Daar's platoon

Appearance: Taller than the average mirion, but he has somewhat bad posture. Once bright blue and yellow, numerous close encounters with explosions have turned him a smoky dark brown with dirty yellow markings. Bolask wears a mini-poncho that covers his chest and upper arms, loose shorts, and a tail-sock, all of them black with brown zigzags on them. His lower arms are tied with thick human bandages from the base of his fingers 'till the elbow, toprotect his arm from chemical burns or stuff going 'splode and scratching it up. Bolask has lost one of his horns in an accident, and has a long scar across where it had been before. His eyes are usually lazy and hardly ever open wide- even in the face of danger.

Backstory: A subordinate of Ml'Daar, he is the mirion that makes things go boom in their team. He is several years younger than Ml'Daar, but the two get on well with eachother, having spent a lot of time together as wee mirions. However, Bolask was never taught how to handle a bow or a spear. He wasn't part of the tribe's military unit until they figured his fireworks could be useful against humans, with some modifications. Since then, he's been on several raids with Ml'Daar, growing ever more proficient with explosives- both human and Mirion.

Personality: Laid back, lazy, and likes to take his time with everything. It is hard to upset him, but equally hard to motivate him. He is also stubborn, and slow at times. He has been known to get high off the fumes of his medicine from time to time, a practice shunned by most of his fellow mirions. He is a little introverted, but doesn't find it hard to engage in conversation; that is, if he can be bothered. He enjoys good drinks, and gentle music, but will fight tenaciously when ordered, for the sake of his race. He usually doesn't like working with human materials, but understands the significance of adapting to more advanced technology, and so he has been studying human weapon mechanisms because of this. He doesn't speak much english, and he speaks badly, but he understands most of it when it's spoken, somehow.

Abilities:

  • Chemistry: He is a master of finding the correct ingredients to make a bomb at any time.
  • Medicine: His knowledge of the wildlife under the cloud, and chemistry enables him to make primitive medicine. He rejects human medical products as inferior, however, aside from bandages, which he finds a lot more durable than mirion bandages- he attempts to acquire as much as possible at any given opportunity.
  • Herbs & Energies: Over the years, but especially after joining Ml'Daar's squad, he has been learning to combine Dawn and Dusk with his Mirion explosives, and mixing human technology with mirion bombs.

Weapons:

  • Fireworks: Flashy explosives ranging in size from small pops to giant, intricate displays of light and colour. They may blind enemies.
  • Bomb Bag: A basket he carries with himself, contains many kinds of bombs specially made for battle. He makes these himself, and marks them in a way that nobody can tell what a bomb does except for him. He is dangerously creative with these devices.



Name: Sidmus Eduard Burnes

Race/Age/Faction: Human/32/Government Agent

Appearance: Tall and well-built, perhaps even a little bulky but not disturbingly so. He has short, straight hair, that's brighter blond at the top and gradually darkens towards the lower part of his head. He also sports sideburns. His uniform is reminiscent of old-fashioned suits, with a thin anti-energy body armour undernieth. His appearance in general is strict and formal.

Backstory: Sid used to be an army officer for a very long time in several different outposts all over the main continent. His dream was to be an airship pilot, but he failed several of his entry exams, so he took the path of a foot soldier instead. He had excellent records in the war against Mirions, plus a very loyal and obedient nature, and climbed the ranks rather quickly. This is also why he was chosen to become one of the government's special agents.

Personality: A gentle and kind person, unless it's time for work, that is. He is workaholic, infinitely loyal to the mainland government of Mirius, and idealistic to a fault. He respects all the old virtues of chivalry, and believes that whatever he does in the name of his mission is justice; This enables him to handle even the ethically and morally complicated missions exactly as he's told. He knows no remorse in his duty, and follows rules and laws flawlessly. He is allergic to both cats and dogs, and has zero alcohol tolerance.

Abilities:

  • Elite soldier skills: Sid is exceptionally well-trained in survival methods under the cloud, battle leadership, hand-to-hand and gun combat, and systhematic evaluation of combat situations. His stamina is remarkable as well.
  • Mule: He has strong muscles which allow him to carry a lot of weight, and also pack a mean punch when brute force is needed.

Weapons:

  • Anti-energy body armour: A neck-to-toe, thin layer of special armour that blocks and scatters an amount of energy shots that hit Sid. It can overheat fairly soon under a steady barrage or if hit by a massive amount of energy at once, but it is useful against unexpected attacks.
  • Para-crossbow: Looks like a large crossbow, used for launching grappling hooks high enough to snag on Stilt Cities. Concealed inside the bow are two, light, boned wings which fold out at the push of a button, what is used as a stand for the Crossbow now become the handle of a paraglider, allowing it’s user to descend gracefully from even the tallest Stilt City. Sid wears it on his back when not in use.
  • Custom Dawn Pistol: Sid's weapon of choice. A fairly large, powerful dawn gun, which has five levels of discharge, ranging from mild taser to wall-crushing explosive blasts.
  • Dusk grenades: Sid hates these, but can't argue with how effective they can be.
  • Mask: Gas mask used under the cloud. Covers only the mouth and nose.



[I'd say it's WIP, put it together rather quickly. I'll go over it again later]
Edited by Emil Ichbin, August 15, 2009, 5:55 pm.
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Squeaky the Zepa
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Can I help you with something?
Idea get, must join to do eet and CONTINUE TEH RP

Name: Ml'Daar

Race/Faction: Mirion

Appearance: He is around 5' tall and is a bit of a dusty green in color, with a muddy brown for his secondary color. This is a coincidental benefit as it provides an excellent natural camouflage in the forested areas he typically fights in, but provides little aid above the clouds. He has yellow eyes and typically wears a brown tail sock, slightly darker than his flesh tone brown to better distinguish it as his sock so as to not appear indecent without detracting from his natural camo. In the way of clothes he usually only wears a short somewhat ragged skirt-like brown cloth fastened by a belt, which also holds a holster for a Dusk-based pistol he carries for emergency usage against armed humans. Connected to the belt is an over-the-shoulder strap which holds a quiver to use in conjunction with his bow, and on either leg is a small sheath, both holding crude but sharp knives. His head spikes are straight and slicked back, though he lacks any other real markings aside from occasional war paint designs.

Backstory: A high ranking military Mirion in his 20s, Ml'daar grew up in a tribe and has never experienced slavery under humans. He was raised being taught humanity was a plague cast from the heavens upon the Mirion people, and told it was his duty to liberate the planet from their oppressive control. While high ranking, he is still a soldier, though Ml'daar generally has an in-control attitude which inspires other Mirion to follow him and he's very capable of making the most out of his environment to further his objectives. Both of these attributes greatly assist with his tribe's raids on human encampments. Due to the warring nature of his tribe towards the humans, they've become quite technologically endowed thanks to various encounters and thefts of human technology, and Ml'Daar is quite proficient with both energy types which he often makes use of with his arrows. Outside of his soldier work, he is a relatively laid-back individual with a curious disposition, but when he's on the job he becomes gravely serious, hunting his foes with a fierce cunning that has made him quite popular with his tribe and skilled at leading his teams. He speaks mostly Mirion, being incapable of understanding most of human speech except for very few words.

Abilities:

  • Leadership: It is Ml'Daar's natural charisma that has helped him gain such reknown amongst his fellow soldiers, and utilizing this has helped him led his party to many successful raids. Of course, this ability is limited in use when not in the presence of his fellow tribesmen, but it also comes with more a perk in minor persuasiveness skills due to needing to convince his team to follow his orders.
  • Energy manipulation: Due to his tribe's frequent interaction with and abduction of the various technologies humans wield, Ml'Daar has studied and become quite proficient with both Dusk and Dawn energy types, and is capable of crafting various devices using them, mostly seen by his energy-tipped arrows.
  • Resourcefulness: Ml'Daar is very perceptive, and often sees various strategic uses for his environments. He's also capable of throwing together materials and crafting crude weapons and tools.

Weapons:

  • Dusk Energy Pistol: A Dusk-Energy based pistol he stole off of a human during one of his raids and learned to use. It has both incapacitating and fatal capabilities, depending on the amount of dusk energy discharged in a round.
  • Bow and Energy Arrows: A tribal bow modified to be capable of firing not only regular stone and bone-tipped arrows, but arrows tipped with Dawn and Dusk energy arrowheads for countering human shielding and weapons. This is a particular favorite of Ml'Daar's, as by combining it's silent and swift long range potential with his thermal 'vision' he can strike prey from within the clouds well out of sight without making a sound.
  • Knives: Two ordinary sharp, steel knives carried on two small sheaths on either leg, used for close range combat or silent strikes when the bow or pistol just won't cut it.

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imortalservant
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Name: Felix Weswright

Race/Faction: Human

Appearance: Felix has dark brown hair and piercing brown eyes. He is just under 6 feet and weighs only 125 pounds. However ever inch of his frame is as tone and developed and he can possibly make it. Felix prefers the color blue and wears a blue button up shirt with black pants and black boots. His hair is not curly but wavey and longer than it should be because he is constantly focused on his younger brother. He has a black leather jacket that he wears when the climate calls for it.

Backstory: When Felix was 14 his father, Pankratz, was sent to the chief medical research labratory on cloud city. He took his beautiful wife, Bianca, and his sons, Felix and Devin, with him. They were all excited about their new life, the financial power (I dont know what were calling money) Pankratz was about to recieve was extradinory. However as the ship went toward its landing dock, Mirions attacked, blasting the ship into two pieces. Felix got a mask over his brothers face and then his own before the ship crashed into a burning mass. He carried his brother from the wreck, forcing himself to keep running, past the screaming cries for help and even past the chared remains of his parents. Because of this event, he hates Mirions, although before his father had tought him to respect all living creatures. However, he has not passed these fellings on to his brother because Devin is very pure hearted. Felix does not trust people, probally because for the past 6 years he has been ripping kind people off to get money for him and his brother. He was on the airship with Devin taking a new military sniper rifle to some of his underworld contacts. He was then going to be rewarded with at least 20 times more than he had ever made. When the ship was hit he put a mask our his brother but the ship crashed before he could get one on himself. Felix carried Devin away from the wreck forcing his body to push beyond all limits that he had always been forced to physically obey. He is 20.

Abilities:

  • Haggle: Felix can acquire and sell items for less or more than the normal price becaure of his quick tounge
  • Presence: Humans and Mirions alike are impressed by Felix by his very additude, whether they like him or not.
  • Silver tounge: Felix can convince almost anyone that he is right by his presence and his pattern of speech
  • Quick Reflexes: Felix can move faster than most people and think on his feet. he believs this is his bodies way of compensating for his size. It comes in very handy in fights.


Weopons:

  • Dual Pistols/Dusk and Dawn pistols: Felix has two pistols, one powered by Dusk, on by Dawn
  • Dagger: Felix keeps a dagger strapped to his leg
    (Also he has the sniper rifle in his suitcase, which is actulaay a case designed to carry the broken down parts of his rifle. But thats not really "His" weopon)


    Name: Devin Weswright

    Race/Faction: Human

    Appearance: Devin is only 3 inches shorter than his brother. He is lean and only muscular in his legs and arms. He also has broen hair and eyes, but while Felix's hair is only wavey, Devin's is extremely curly. He keeps it cut short.
    Felix wears running shoes, blue jeans and a black button up shirt. He also has a jacket identical to his brothers, but never wears it unless Felix wears his.

    Backstory: The same as Felix except Devin was 9, is now 15, and the ending is different. Devin knows Felix would do anything for him and tries not to cause him any problems. he knows his older brother is involved in shady dealings, but also knows that Felix would do nothing so that he would end up all alone in the world. Devin is very trusting of people and has an innocent charm because Felix protects him from much of the evil in the world. He feels responsible for Felix's lack of interest in girls, even though most feel a magnetism toward Felix.

    Alilities:
  • Pure of Heart: Because Devin is so kind and trusting, people become trusting of him and want to help him.
  • Big Brother: Devin will do anything to help Felix, even break out of the rules of his persionality.

    Weapons:
  • Dagger: Devin has a dagger strapped onto his belt and has been tought howw to use it by Felix.
  • Weswright school: Devin has used the quick reflexs he has to develop his own fighting style. It is similar to Judo, but he has only ever used it against Felix in a playful matter.
    Edited by PixelMage, August 19, 2009, 5:31 pm.
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Harpsong
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<UPDATE>

Name: Daimura

Race/Faction: Human-Mirion Hybrid

Appearance: Daimura would appear Mirion at a glance, but she has a slightly more human figure and face, and she sports a head of light brown human hair. Her skin is a dark blue, which is paler on her belly, chest, face, lower arms and lower legs. Her clothes have been repeatedly damaged and repaired, particularly her skirt, which is little more than a single flap on the front attached to a thick band round her waist, and even that is sporting a pair of rips... she also wears an eye-patch on her left eye. The spines on her face are roughly half the length they should be, and her mouth opens the same way as a human's would. Daimura has the same reproductive system as a human being, as well as the same, singular set of internal organs.
((this is an image of her:)) Posted Image

Background: Whilst there is yet to be any concrete proof of whether Humans and Mirion can inter-breed, Daimura is a similar case, created by a genetic experiment. The original intention was to create some form of super-soldier, combining the abilities of a Mirion with the nature of the Human mind. The test did not go according to plan, as Daimura lacked some of the abilities they wanted (her jumping ability is not as good as the average Mirion, and whilst she is partially immune to the toxic gasses of the lower atmosphere, they do cause her great discomfort) and so the test was abandoned. Since then, Daimura has had the worst of society thrown at her, coming to a climax when her left eye was vaporized by a blast shot from the gun of the agent Tiffany. As a result of this, she has taken on a new ethos: Take great care in what you do, gain as many allies as you can, and have a plan to kill everyone you meet.

Abilities:
'The Happy Medium': Being half-human and half-Mirion, Daimura can communicate with both races easier than others might, and she has learned both languages (though her Mirion isn't too good). However, Daimura is often exposed to strong racism, due to the fact that both races often find it horrifying that a half-blood creature exists of them and their enemy.

Lawless Fighting: When pressed to fight, Daimura uses a bizarre mix of martial-arts, dirty-fighting and tooth-and-claw to get the job done... for her, no blow is too low, and things like biting and scratching are to be expected.

Weapons/Equipment:

Shiv: Little more than a peice of curved metal sharpened to a wicked edge and bound with a leather strap, this improvised weapon, or 'shiv' is a dangerous tool, which becomes a deadly weapon in the hands of someone with rudimentary military training... such as Daimura.

Key-Card: The access card for the lab in which Daimura was made; it still works, and despite being abandoned, the lab is fully accessible... it has, however, been emptied of most of it's contents



((Notice: Neil has indefenately been 'phased out' from the RP due to lack of activity))

Edited by Harpsong, September 12, 2009, 9:57 pm.
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