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Epic Charisma
Topic Started: Feb 22 2008, 08:54 PM (81 Views)
Doublehex
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No Scion’s Legend spreads farther faster than that of one possessed of Epic Charisma. Such Scions become leaders of humankind and heroic Bands, inspiring everyone to rise to the challenges set by the vicious spawn of the Titans. Should the Scions ever be called to battle at their parents’ side in the Overworld, those with Epic Charisma will surely lead the way.

Associated With: Amaterasu, Aphrodite, Apollo, Atum-Re, Baldur, Baron Samedi, Bastet, Damballa, Dionysus, Erzulie, Freya, Freyr, Frigg, Hachiman, Hades, Hera, Huitzilopochtli, Isis, Izanagi, Izanami, Kalfu, Legba, Miclántecuhtli, Odin, Osiris, Poseidon, Quetzalcoátl, Shango, Sif, Tezcatlipoca, Thor, Tlazoltéotl, Tsuki-yomi, Tyr, Zeus

EPIC CHARISMA KNACKS

Baneful Gaze

This Knack allows a Scion to focus all his anger and hatred toward an enemy in his every gesture posture and emotion. Given the massive charm and appeal of the user, they use this displeasure with that individual to make it difficult to attack the Scion.

Calm the Savage

The Scion with this Knack has a soothing presence and can calm even the most aggressive enemy with his charming demeanor alone. Just being in the character's presence can have a relaxing effect, all aggression and frustration disappearing with the sound of his voice, look on his face or some other effect of the looks, smell or posture of the character.

Benefit of the Doubt

Sometimes, for a Scion to be able to help people—or convince them to stay out of harm’s way—those people have to accept ideas that would seem patently ridiculous if they weren’t true. The player of a Scion with this Knack spends a point of Legend, and something in the Scion’s bearing or expression convinces a single listener not to dismiss what he’s saying. Maybe it’s the fact that the Scion is taking his words so seriously, or maybe he just has an honest face. Maybe he came highly recommended by a respected colleague. Whatever the reason, the listener gives the Scion the benefit of the doubt in regards to what the Scion next tries to explain, despite what he might be otherwise inclined to believe.

Blessing of Importance

The Scion is especially good at winning people over by making them feel special and wanted. The Scion need not necessarily believe that the person is important or special herself. This Knack works very well on mortals, but it’s less effective on Scions, who are usually wise to their charismatic peers’ ways.

Charmer

With the sheer, raw charm this Knack represents, the Scion can smother an upwelling of panic, suspicion or utter hatred directed at her for one scene. One scene is usually long enough to convince a person that it would be in his best interest to help the character, but it’s up to the Scion (and the player’s roleplaying) to actually say the right words. During the scene in which this Knack is in effect, the suppressed emotion doesn’t go away. It merely remains beneath the surface. If the Scion can’t set the person’s mind at ease by scene’s end, the suppressed emotion returns in full force the next time the Scion leaves the affected person’s presence.

Inspirational Figure

The Scion’s well-chosen words can play on humankind’s social mentality, giving hope and courage to not just one listener, but a group. The Scion gives a speech to gathered listeners—whether he’s calling upon them for help, raising their spirits after a local disaster or strengthening the bonds of community among them. As long as his words are intended to inspire them in some way, every person who can hear him listens spellbound. The only limit is that the listeners must be able to hear him clearly without him using the aid of any amplifying or broadcasting equipment.

This Knack inspires other Scions as easily as mortals, but it doesn’t inspire titanspawn. Nonetheless, titanspawn are compelled to at least let him finish his speech before carrying out whatever they’re up to.

Never Say Die

Not every Scion can knock down foes like bowling pins and scatter titanspawn body parts in her wake. Yet some are just so full of optimistic joie de vivre, even when they take a beating for some spectacular failure, that you just can’t help but love them. A Scion might be accident prone or have an infuriating talent for picking fights with titanspawn that are out of her league, but she takes her lumps with a smile and inspires her fellows with her can-do attitude. All she has to do is flash a thumbs-up, holler an “I’m okay!” or show a smile full of dangling teeth. The character can inspire her fellows thus only once per scene, but she can do so even if she’s knocked to Incapacitated or killed—after which, she collapses.

Speak Without Interruption

When the Scion speaks, others close their mouths and listen. His voice is simply so captivating, and his presence of personality so great, that others would never dream of interrupting him. A Scion with this knack can speak for several minutes without anyone being able to interject or say anything. So long as he speaks continuously, and with regards to a single subject, others simply will not want to speak. Listeners can over-ride this effect by spending a single Willpower point - if they do so they can interject, or even attack. Mortals will not normally think to stop listening or attack, finding it entirely natural to just stand and listen. Scions and other supernaturals will be more aware that they are being magically quietened, and are more likely to throw off the Knack's effect.
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