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Epic Stamina
Topic Started: Feb 22 2008, 08:53 PM (55 Views)
Doublehex
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Having Epic Stamina deadens pain and cancels out a character’s wound penalties.

Epic Stamina also increases the amount of time a Scion can perform fatiguing activities or resist environmental hazards. A character can go without food or sleep for one to four weeks. The character can go for half that long (rounding up to the nearest week in each case) without drinking water. The character can work at a strenuous activity for a number of consecutive days.

The amount of time a Scion can hold his breath increases dramatically.

Finally, a character with Epic Stamina needs never worry about his open wounds becoming infected.

EPIC STAMINA KNACKS

Blood of the Serpent

The Ichor in the blood of this Scion is such that he does not suffer from the effects of toxins, poisons, or radiation. Whether inhaled, injested, or injected, poisons have no effect on the Scion. Even Supernatural toxins can be suppressed. More malicious Scions with this Knack have been known to use this trait offensively utilizing airborne poisons during normal combat without fear of contamination. This knack is known by several names based on the pantheon in question, but Blood of the Serpent is the most common.

Brick Wall

The Scion is built like a brick wall, almost literally. Whenever he takes bashing damage, he also deals bashing damage to the source. The specific details are up to the storyteller. Punching the Scion would result in damage to the attacker, while hitting him with a bat could break the bat (dealing damage to the attacker from the force on the attackers wrists), Getting hit by a car on the other hand would cause a large dent in the car, as well as the driver taking damage from the impact.

Holy Fortitude

The character is the epitome of the holy ascetic. The periods for which she is able to go without food, water and sleep all double. The amount of time she is able to work at a strenuous task without stopping also doubles.

Inner Furnace

The character rarely lacks for sustenance. As long as he can find some sort of organic substance (from rotting quail eggs to a piece of notebook paper on which someone blew her nose), the Scion can eat it and survive. And as long as he finds a source of water (no matter how stagnant or polluted it might be), he can drink it and survive. Any pestilence or poison lurking in what he consumes burns in the fires of his superior constitution, without even requiring a Fortitude roll. The same goes for drugs or poisons he ingests on purpose, or for any Mickey Finn a ne’er-do-well might try to slip him. He’s still just as susceptible to airborne toxins and any drug injected into his bloodstream, but any drug that has to go through his stomach first stops there.

This Knack does nothing to suppress the gag reflex or make an unappetizing meal taste better.

Juggernaut

The Scion is an unmovable object. If the attack is "non-epic" lethal or bashing on the other hand, it has no chance of moving the scion though he still takes damage as normal. Would the damage incapacitate or kill the scion, he withstands the attack, collapsing afterward.

Self–Healing
That damage can be bashing or lethal, and the healing takes place in an instant without
leaving a scar. Scions who are interested in building their reputation and spreading their legends quickly find this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes.

Solipsistic Well–Being

The philosophy of solipsism holds that only the self exists. Accordingly, if a solipsist isn’t aware of something, that something doesn’t exist. With this Knack, a Scion applies this odd philosophy to damage that surprises her. For a single attack that the Scion doesn’t see, hear or otherwise perceive coming, the Scion can completely ignore it as if it never happened (thereby suffering no damage from it). Of course the attack does actually happen—any ammunition used is spent, onlookers might be covered with the Scion’s blood, the would-be assassin might be standing right there holding a dripping knife—but such concerns are immaterial to the Scion victim.

The Scion can use this Knack only once per scene.
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