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| Epic RPG is Epic (side project) | |
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| Tweet Topic Started: Jan 2 2010, 06:34 PM (74 Views) | |
| Killzerslaul | Jan 2 2010, 06:34 PM Post #1 |
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Spriter and Coder
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*sighs* A wrote a long topic about this, and lost it by mistake. I'll get the basic premise down now, and write a real topic out when I'm slightly less annoyed. xD I'm involved in a couple of other projects, but none of the good stuff I make/am involved in is sometihng I can *mostly* do alone. So, I decided to make a GM platform RPG, based on a brilliant game idea I conveniently had recently. Story: The game is set in a semi-real version of Central and South America, where the Spanish, Quetzals (Aztec-like guys) and Incans (based on the real Incans) are fighting a three sides war. The Spanish recently landed 400 soldiers, 50 horses, 5 cannon, and enough firearms and ammunition to last them for years, and attacked the Quetzal fortress of Kel. A few thousand warriors came to defend the fortress, but the Spanish firearms saw them through the battle despite the enemy numbers. The Quetzal rulers realised they were threated, and sent ten thousand warriors to the town of Marakh, which stood in the way of the Spanish advance. The battle appeared to be going well for the Quetzal forces, but the Quetzal's long-time enemies, the Inca, revealed their alliance with the Spaniards and captured the town. However, the night after the battle, the Spanish burned down the Incan camp and killed the Incan army. Realising their allies treachery, the Incas sent twenty thousand warriors to attack the Spanish, but the artillery annihilated over half of the Incan army from the fortress of Marakh, and the Quetzal revealed an ambush and attacked both sides. As the Inca and Quetzal fought each other, the Spaniards used their muskets and cannon to drive both sides into a retreat. Now, the Inca only have a few thousand men left to defend their cities, and the numerically superior Quetzal attack from one side, and the technologically advanced Spaniards attack from the other. Gameplay: You play as an Incan warrior - you are fast and highly trained, but you must fight several enemies at once on your own. Your weapon is directly controlled with the mouse, allowing for epic, dynamic, and as non-linear-as-possible combat. As well as fighting, you have to complete physics based puzzles, either to get to places to find people for fighting, or to kill enemies and make it easier once you start fighting. Oh yeah, and there's fighting. The game is partly open-ended, but to unlock new areas and get/upgrade some equipment, you have to complete quests for the Incan High King. Equipment: Real armour is rare, and only available as a reward for certain quests. However, you can get clothing for basic protection. If you have no armour or clothing, you die in one or two. Basic clothes protect you for a couple more hits, giving you a chance of getting close to an archer alive, or just increasing your survivability a bit. Weapons can level up and be upgraded when you kill enough enemies with them. The upgrade system is fairly complicated; rather than linear upgrading, you upgrade two things - the material and the level of craftsmanship. However, it doesn't stop there. When you first upgrade a weapon, you are presented with the choice of upgrading it's material, or it's craftsmanship. Although upgrading the craftsmanship increases the damage about 1.5* as much as upgrading the material, it's not so simple. The NEXT time you upgrade your weapon - if you upgraded the craftsmanship the time before, you HAVE to upgrade the material. So you must promote your [level 1 material, level 2 craft] weapon to level 2 material. However, if you upgraded the material the upgrade before, you can either promote the material or craft by TWO levels. Meaning although the craft upgrade meant your damage was quite a bit higher, going for the material upgrade means you will eventually end up with higher damage for your weapon's level. Constantly upgrading your material may seem the obvious option, and I'm not completely sure how to combat this. Any suggestions? So far I'm considering increasing the strength of craft compared to material as your weapon level gets higher - so although choosing between upgrading craft or material at level one only affects damage by 10%, your choice makes as much as 200% difference to damage by level 10. Concept Art: So far all I've got is a low-level spearman. This shows the weapon decorations and clothing you should expect to see, and the colours and style are similar to what the characters in-game will look like.
Edited by Killzerslaul, Jan 2 2010, 10:38 PM.
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