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Morrowind:Running scripts at range
Topic Started: May 28 2008, 02:42 PM (233 Views)
Kythrius
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In Oblivion, to run a script at range, you put the script in a ranged magic effect.

As far as I know, to run magic effect scripts, you create a global script and "dummy" spell effects, and then check for those effects.

This can easily be applied to the player character, but is there a way to apply them dynamically to other actors at range? Sort of like a getself function.
Edited by Kythrius, May 28 2008, 02:42 PM.
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Unpleasant_Assailant
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Dremora Markynaz
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I'm not sure how to, but I'm searching right now in Morrowind Scripting for Dummies on my computer. Unfortunately, I haven't had much luck.
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Kythrius
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There HAS to be a way to do that, otherwise how did someone come up with the improved combat mod?

Hopefully it doesn't require MWSE.
Edited by Kythrius, May 28 2008, 05:22 PM.
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Unpleasant_Assailant
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Dremora Markynaz
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Kythrius
May 28 2008, 05:22 PM
There HAS to be a way to do that, otherwise how did someone come up with the improved combat mod?

Hopefully it doesn't require MWSE.
No, but that does use Morrowind Enhanced (ME), which is a side program made by the person who made combat enhanced.

EDIT: Wait, do you mean Combat Enhanced?
Edited by Unpleasant_Assailant, May 28 2008, 05:37 PM.
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Kythrius
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Yes, that's what I meant.
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Unpleasant_Assailant
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Dremora Markynaz
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Kythrius
May 28 2008, 05:39 PM
Yes, that's what I meant.
Okay, then yeah, it uses ME. I'm not sure exactly how it works though.... I use ME, and know how to set it up, but that's all I know.
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Kythrius
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Ideally I would want to avoid having my Morrowind mod use utilities like Morrowind Enhanced, MWSE, or MWGE until someone combines them.
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