Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
[WIP] Isildar Ancestral Tomb; A Morrowind Mod
Topic Started: May 11 2008, 07:33 PM (288 Views)
Unpleasant_Assailant
Member Avatar
Dremora Markynaz
[ *  *  *  *  *  * ]
Well, I haven't released any mods to the public...yet. Designed to be something for a lower level, this tomb has been placed just to the north of the entrance for the pass through the mountains to Hla Oad from Seyda Neen.

The tomb has two levels to it, with the top level being smaller than the bottom. Here are a few pictures of the top, with details coming along, I am thinking this part of the tomb is almost done.

The inside from the entrance

The first level

Ah! A ghost!

Even the dead need supplies!

What the next update will cover....

I am always looking for constructive criticism, so please leave some for me! Also, the third and fourth pictures take place inside a side room within the room in picture 2.

-Unpleasant_Assailant
Offline Profile Quote Post Goto Top
 
Chris 07
Member Avatar
Administrator
[ *  *  *  *  *  *  * ]
looks really good, though you should probably put in a bit more clutter. ;)
Offline Profile Quote Post Goto Top
 
Dark Warrior
Member Avatar
Dremora Valkynaz
[ *  *  *  *  *  *  * ]
Chris 07
May 11 2008, 07:42 PM
looks really good, though you should probably put in a bit more clutter. ;)
That was the thing I was going to say, is that it seems good, but it could use some more clutter. Either that or use lighting to mask bare areas such as corners that contain no clutter.
Offline Profile Quote Post Goto Top
 
Chris 07
Member Avatar
Administrator
[ *  *  *  *  *  *  * ]
Great minds think alike. ;)
Offline Profile Quote Post Goto Top
 
Unpleasant_Assailant
Member Avatar
Dremora Markynaz
[ *  *  *  *  *  * ]
Dark Warrior
May 11 2008, 08:15 PM
Chris 07
May 11 2008, 07:42 PM
looks really good, though you should probably put in a bit more clutter. ;)
That was the thing I was going to say, is that it seems good, but it could use some more clutter. Either that or use lighting to mask bare areas such as corners that contain no clutter.
Yeah, I'm working on a little bit of both.
Offline Profile Quote Post Goto Top
 
GameHazard
No Avatar
Dremora Churl
[ * ]
Put some tables with some stuff on like flowers (for memorials) and plates with food on ('offerings to the gods')
Offline Profile Quote Post Goto Top
 
Storm Raven
Member Avatar
Dremora Kynval
[ *  *  * ]
Seeing as no one has brought this up before, you might consider a little clutter!

I know its a crazy thought, but its all I can think of, after reading the above replies.

*the old man laughs*

Storm Raven

B)
Edited by Storm Raven, May 23 2008, 08:45 AM.
Offline Profile Quote Post Goto Top
 
Unpleasant_Assailant
Member Avatar
Dremora Markynaz
[ *  *  *  *  *  * ]
GameHazard
May 23 2008, 06:38 AM
Put some tables with some stuff on like flowers (for memorials) and plates with food on ('offerings to the gods')
Ah, that's a good idea, thanks!

@Storm Raven: Haha! :)
Offline Profile Quote Post Goto Top
 
Kythrius
Member Avatar
Do not short circuit
[ *  *  * ]
Perhaps you could make an artifact and hide it in the new area, then add undead monsters.

A couple of ideas:

Perhaps weapons or armor.

Here's an example.
If the reward is new weapons, it should check which weapon skill your character is best with.

There should be a chest with a script. When it is opened it contains one of the following weapons based on your skills:

Isildar's Blade: Damage Health 4 points for 7 seconds.
Isildar's Axe: Drain Health 30 points for 20 seconds.
Isildar's Hammer: Frost Damage 8 points for 2 seconds.
Isildar's Dagger: Chameleon 20%, Fortify Sneak 30 points.
Isildar's Spear: Fire Damage 14 points
Isildar's Crossbow: Shock Damage 10 points, Blind 25% for 10 seconds.
Edited by Kythrius, May 30 2008, 11:00 AM.
Offline Profile Quote Post Goto Top
 
Unpleasant_Assailant
Member Avatar
Dremora Markynaz
[ *  *  *  *  *  * ]
Kythrius
May 30 2008, 10:53 AM
Perhaps you could make an artifact and hide it in the new area, then add undead monsters.

A couple of ideas:

Perhaps weapons or armor.

Here's an example.
If the reward is new weapons, it should check which weapon skill your character is best with.

There should be a chest with a script. When it is opened it contains one of the following weapons based on your skills:

Isildar's Blade: Damage Health 4 points for 7 seconds.
Isildar's Axe: Drain Health 30 points for 20 seconds.
Isildar's Hammer: Frost Damage 8 points for 2 seconds.
Isildar's Dagger: Chameleon 20%, Fortify Sneak 30 points.
Isildar's Spear: Fire Damage 14 points
Isildar's Crossbow: Shock Damage 10 points, Blind 25% for 10 seconds.
Oh, not a bad idea. The only problem is I would need to make the new items in blender or something, because I don't want to be considered a ripper (I've asked and apparently using models from MW and then changing the stats to make a new weapon is ripping).
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Oblivion and Morrowind Mod Discussion · Next Topic »
Add Reply
  • Pages:
  • 1

Theme by James & Chort Of Direct-Adverts