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Quote of the Moment


Quote Script by Dark Warrior. Taken from ZetaBoards Code Index
Lord Vorless
Image Here
Origin Eternal Eyes
Date Of Origin December 2, 1999
Home Stages Villee Fort, Gross Castle
Up Taunt Vorless laughs mockingly as tiny balls of darkness circle him. His eyes flash red for a moment, and the balls of shadow suddenly explode into small, black fireworks. These fireworks can deal 1% damage, but do not cause flinching. Even if Vorless his hit while taunting, the fireworks will still deal damage.
Down Taunt Vorless closes his eyes and laughs a bit before saying, "Luna's judgment has come". He then quickly regains his composure.
Side Taunt The six colors of "evolution jewels" circle Vorless as he cracks his neck a bit. Afterward, he laughs and the jewels fade away.
Entrance A statue of the Goddess of Destruction, Luna, is on the stage. Suddenly, it begins cracking, crumbling into dust. Vorless emerges from the rubble, facing the camera with a dark aura surrounding him. He then quickly takes to his battle position.
Kirby Hat Kirby gains Vorless's hair.
Weight 4/5
Height 5/5
Power 5/5
Jump 1/5
Speed 2/5
Standard Special Destruction Strike: Vorless pulls his mighty sword back. Suddenly, both he and the sword begin glowing with a dark aura, the sword actually pulsing with black lightning. Vorless quickly thrusts his sword forward, screaming. The sword releases a large burst of dark energy that takes up the area of one and one half of Vorless's body in front of the dark lord. Anyone hit by this energy burst will take about 35% damage. This attack's knockback is extremely great, almost that of Dedede's forward smash attack and slightly more powerful than Ganondorf's Warlock Punch, albet a bit slower. In addition, while Vorless's sword releases its energy burst, Vorless will be encased in an aura of dark electricity. Vorless cannot be knocked away while electricity surrounds him. In addition, anyone who hits him during this time will take 5-10% damage. If Vorless is inturrupted before he unleashes his strike, his aura will fade and he will grunt in disappointment.
Side Special Vorless pulls a magical puppet out of his robes. He then drops the puppet in front of him. The puppet is the size of a Waddle Dee and deals no damage. However, it cannot be knocked around or picked up like a normal item or enemy. If Vorless does not do anything with the puppet for fifteen seconds, the puppet will disappear. However, if Vorless uses his Side Special while a magical puppet is on the field, he will throw a jewel instead of the doll forward. Vorless's jewels travel like one of Snake's grenades during a strong throw and travels a similar distance. If the jewel touches a floor, wall, container, or another fighter, it will dissolve into dust. However, if the jewel touches another fighter, it will burst with various effects. All jewels have an equal chance of appearance, except the Stone of Darkness, which is very rare. Jewels and their effects are as follows: Red: Vorless's jewel explodes in a burst of fire. The fire burst is about the size Lucas's PK Fire, and deals 9% damage. This jewel has light knockback. Green: Vorless's jewel shatters, causing a good amount of slash damage. The victim who is hit by the jewel is delt 11% damage with light knockback. Blue: Vorless's jewel explodes in a freezing burst. The freezing burst is about the size of Lucas's PK Fire and deals 10% damage. This jewel has no knockback, but it does have the chance to freeze Vorless's foes. White: A blinding flash of light emerges from Vorless's jewel as it shatters. Anyone hit by this flash of light will take no damage or knockback, but will be stunned temporarily. Vorless's white jewel is about half as effective at stunning as a Deku Nut. Stone of Darkness: As the Stone of Darkness breaks, it will release a terrifying dark explosion. The explosion is about the size of a Bob-omb's explosion when thrown. Anyone hit by the dark explosion will take 25% damage with an extremely large amount of knockback. Even if it doesn't hit an opponent, the Stone of Darkness will still explode upon contact with anything but Vorless's puppet. However, Vorless's jewels have a second function. If they come within striking distance of one of Vorless's puppets, then they will change course and immediately fly toward the puppet. When the jewel makes contact with the puppet, the puppet will flash for a few seconds before transforming into an assist trophy-like character. In its transformed state, the puppet will last 15-20 seconds before disappearing. Possibilities for transformations are as follows: Pumpkin Head: If a red jewel comes in contact with the puppet, a Pumpkin-headed scarecrow will emerge from the resulting transformation. Pumpkin Head will stay in the background and form fireballs in its hands. It will then chuck the fireballs at its nearest opponent. The fireballs deal 9% damage each with small knockback. The fireballs can be thrown the length of three Bowsers before fizzling out, and travel at the speed of one of Falco's Blaster's shots. If no one is in range of Pumpkin Head, it will simply juggle fireballs until an opponent gets in range. Jackel: If a green jewel comes in contact with the puppet, a yellow-furred wild cat will emerge from the resulting transformation. Jackel works as an invincible predator who bounds after his opponents and tries to pounce on them. Jackel can jump twice and moves at the speed of Diddy Kong. However, each of Jackel's attacks only deals 8% damage, though with okay knockback. Jackel will mindlessly persue his prey off of the stage, if they run off of it. If an opponent is on a recovery platform or flying off into the background, Jackel will lick its paws until its prey returns. Screw: If a blue jewel comes in contact with the puppet, a strange, blue, tornado-like monster will emerge from the resulting transformation. Screw starts spinning rapidly where he was summoned. He slowly increases in size, eventually reaching the size of Meta Knight's Mach Tornado, though slightly taller. Anyone who touches Screw will be sucked into the tornado, taking 3% damage a second. Once inside of Screw, it is very difficult to get out of him until he eventually disappears. Screw will continue to spin even if no opponents are near him. Screw has no knockback at all. Heyup: If a white jewel comes in contact with the puppet, a taller puppet with more detailed features and a bamboo stick will take its place. Heyup chases after opponents much in the way that Samurai Goroh does, with similar speed and jumping ability. However, the only time Heyup ever can harm someone with his bamboo stick is in the air. Anyone hit by Heyup's bamboo stick in the air will take 13% damage with very little knockback. If Heyup attacks a foe on the ground, they won't take damage or knockback, but they will fall asleep for a limited amount of time. Heyup is about as effective with his sleeping slaps as Jigglypuff's sing attack. Heyup will not attack a sleeping opponent, but he will wait for them to awaken at about the length of two Vorless's away if there are no other opponents around. While waiting, Heyup faces the screen, and is as still as a statue. Demon: If the Stone of Darkness touches a puppet, it will be surrounded by a dark light. Suddenly, a large, ogre-like Demon, about a head taller than Vorless, will break free from the dark light and give off a menacing roar. Suddenly, several meteors will rain from the sky. Each meteor is about the size of one of the meteors from Lucas's PK Starstorm. Meteors pass through the stage as they strike, but anyone hit by one will take 23% damage with an extremely high amount of knockback. After twenth meteors fall, the demon will mutter in an extremely scary voice, "Lord Vorless..." and then disappear. Only one puppet and, by extent, one Mappemon, can be on the stage at a time.
Up Special Dark Forcefield: Vorless chuckles a bit as a ball of dark energy suddenly surrounds him. Anyone hit by this ball of energy will take 8% damage with little knockback. Vorless will then quickly raise in his forcefield before it disappears. Vorless's Dark Forcefield elevates him about the height of Ganondorf higher. Vorless can reflect any projectile while in his forcefield, though physical attacks and Final Smash effects (such as Yoshi's Super Dragon fireballs) can still harm him. After reaching his maximum height, Vorless's energy will be drained and he will helplessly fall to the ground. The direction he moves while in his Dark Forcefield can be controlled by tilting the control stick during his ascent.
Down Special Incineration: Vorless holds up his fist, revealing the stolen Ring of Domination of the Eternal Eyes. Anyone hit by this slight jab will take 2% damage with little knockback. If Vorless is attacked while he holds up his fist, then this attack is canceled. However, if Vorless is not harmed, then a pillar of fire will emerge in front of Vorless. The pillar of fire is extremely powerful, able to deal 30% damage with little knockback. The pillar is the exact height and width of Vorless, though in a cylinder form. In addition, anyone hit by the pillar of fire will sustain small sparks on themselves. These sparks deal 3% damage per second, though they can quickly fizzle out by a bit of movement. After the pillar disappears soon after it arrives, Vorless lowers his arm and resumes his fighting position.
Final Smash Luna's Judgment: Vorless gives one final laugh as he unleashes the power of his Final Smash. He suddenly and surpisingly impales himself, seemingly killing him. Suddenly, the Goddess of Destruction herself, Luna, appears in a gargantuan size behind the stage. She eerily moans as suddenly, great beams of darkness strike the stage from the heavens. These beams are much like Dialga and Palkia's in size and length, each dealing about 40% damage per blast with a great amount of knockback. However, unlike Dialga or Palkia, Luna's beams of darkness only strike downward, from up above, and appear almost instantly. After Luna summons ten beams of dark energy, she will smile and disappear, turning into a mass of darkness that floats back inside of Vorless. Vorless then removes the sword from his chest and resumes fighting, his wound becoming non-existent.
Brief Info On Character Lord Vorless is the main antagonist in the Strategy RPG Eternal Eyes. The Commander of the knights of the Kingdom of Gross, Lord Vorless's intentions become clear at the beginning of the game, where he murders his friend and war hero, Balzar. Vorless, using the legendary power of the Ring of Domination, the Soul Edge, and the Regalia of Knowledge, attempts to revive the Goddess of Destruction, Luna, to "renew history". He, with his loyal henchmen and women such as Lolita and Ceris, constantly oppose the actions of the main hero, Luke. Even after slaying the king of his home country of Gross and causing worldwide chaos, Luke is still able to confront Vorless in Villee Fort for one final showdown. Volress loses this fight, but continues onto the area to where Luna would be resurrected. In order to ensure that Luna would be revived, Vorless sacrafices his soul by dying in combat in one final exchange of blows with Luke. This released Luna onto the world. However, even Luna and her demons were defeated by Luke, and prosperity returned to the world.
Works Eternal Eyes
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