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Quote of the Moment


Quote Script by Dark Warrior. Taken from ZetaBoards Code Index
The Fabled (Fairy) Panther King
Image Here
Origin Conker's Bad Fur Day
Date Of Origin March 4, 2001
Home Stages Windy, The Vault
Up Taunt The Panther King pulls a glass of milk from his robes. He then attempts to set it down on an imaginary table, but fails for obvious reasons. He grunts furiously over his spilled milk.
Down Taunt The Panther King's chest glows blue for a moment, and he seems to growl an unearthly growl. He settles down as his chest stops glowing.
Side Taunt The Panther King pulls a milk carton out of his robes and begins tossing it up and down. On the side, there displays a 'missing' picture, with the image of the last character the Panther King defeated on the side. If the Panther King has not defeated anyone, an image of Pichu will be present.
Entrance The Panther King's head is seen on a golden platter, carried by a few Tediz soldiers. They then do one comedic act, often parodying something, that causes the Panther King to revive. Possible entrances include: -Trying to skewer the Panther King's head on a stick and make him talk. -Placing his head in a jar of some liquid with the label, "Stamper" on the bottom -Putting his head on top of a snowman and screaming, "Happy Birthday!" -Attaching his head to a cybernetic exeskeleton -Dressing him up as Santa Claus -Dipping his head in a magical fountain -Kicking his head like a football
Kirby Hat Kirby gains the Panther King's crown and robes.
Alternate Costumes The Panther King can turn into a Xenomorph as an alternate costume. In this case, all attacks involving the Xenomorph will be replaced with the Panther King's head.
Weight 5/5
Height 5/5
Power 5/5
Jump 1/5
Speed 2/5
Standard Special Milk Maul: The Panther King begins to growl ferociously for one second. During this time, he is rendered immobile, and cannot move unless he is attacked and forced out of his own attack. He begins to rear his hands and head back as his hands glow with a white aura. Suddenly, he thrusts both of his claws forward, releasing his power in one, milky punch. The Panther King's punch deals 21% damage with a very high amount of knockback. While the Panther King is actually performing the punch, he is completely flinch-resistant. This move can be performed while in the air. However, he cannot change direction once he begins his milk maul. If the Panther King makes contact with a solid object with his attack, milk will fall below where his foe once stood. The milk lasts for five seconds. Anyone who walks over the milk will take 1% damage and will fall to the floor embarrassingly. If the Panther King strikes a shield with this attack, he will immediately break it.
Side Special Xenomorph Strike: The Panther King begins gasping. Suddenly, a Xenomorph pokes his head out of the king's stomach. It then begins wildly biting forward. The Xenomorph is about the size of Yoshi. If anyone touches the Xenomorph, they will immediately be drawn into the alien's jaws. The beast will then thrash around rapidly with the victim in its mouth, smashing them against the floor. The Xenomorph works much like Donkey Kong's 'carrying' ability: the foe can be kept in for a long time, but may repeatedly move the control stick to break free. Every second a foe is being beaten by the Xenomorph, they will take 8% damage. If a foe takes up to 40% damage in one go, the Xenomorph will spit them out, dealing a great amount of knockback. It takes one second for the Xenomorph to move its way out of the Panther King's stomach. While the Xenomorph is thrashing around, the Panther King CAN move, but at a reduced speed and weaker jumping. After the alien has stuck its head out of the Panther King's stomach, it will remain hanging for fifteen seconds. During this time, the one second of charge-up this attack would normally require will disappear, and the alien will attack immediately. After fifteen seconds of inactivity with this move, however, the Panther King's monster will dig back into his stomach and close the wound in his chest. This alien can, amazingly, be used as a tether recovery, though it is a rather ineffective one.
Up Special Tediz Blast: The Panther King pulls out a Tediz Thermophile from his robes and immediately slams the bear underneath himself. The Tediz then uses its Sinurator flamethrower to shoot the Panther King into the air. The Panther King will quickly ascend in a burst of flame, while the Tediz will burn up from the heat of its flames, as will the flamethrower itself. The Thermophile releases a cone of fire the size of Ganondorf when he shoots the Panther King upward. Anyone who comes in contact with this cone will be dealt 6% damage per second they are inside of it with minimal knockback. This attack lasts for a total of two seconds. The Panther King is flinch-resistant after he starts ascending. If the Panther King is struck while he takes out the Thermophile, the teddy bear will laugh maniacally, then explode in a burst of fire. Anyone caught in this burst will take 15% damage with good knockback. The Panther King is boosted about the height of Duon with this blast. After he reaches maximum height and his ride is reduced to ashes, the king will begin to lounge in the air, waiting for someone (or the ground) to catch him. There is a 10% chance that the Thermophile will release a blast of acid instead of flame. Anyone hit by the acid will take 10% damage with minor knockback. However, the acid will dissolve and shatter any shield it comes across, including Link's shield (at least for a limited time).
Down Special Tremor Roar: The Panther King takes in a very deep breath for a moment. If he is attacked while he is breathing, he will take double the knockback a normal attack would do, and will complain that his opponent cheated. However, if he does succeed in inhaling, the Panther King will unleash an extremely powerful roar. Anyone facing the Panther King will immediately turn in the opposite direction, and will take 6% damage. Anyone directly in front of the Panther King, however, will be driven into the ground by the king's roar and will take 10% damage. Airborne opponents in front of the Panther King will be blown away from him, as if they were pushed by F.L.U.D.D. or some other similar move. The Panther King is immobile while using this move. If this move is used in the air, it CAN be used as a spike if airborne opponents are in front of the Panther King. The Panther King will destroy all containers within a Giga Bowser's length of him on either side of his body with this attack, including rolling crates. This move is unaffected by the properties of Mario's Cape.
Final Smash Duct Tape: The Panther King gives out a mighty roar as he slows down time with his Final Smash. He then pulls out a roll of duct tape from his robes and hurls it forward. The duct tape moves like a Trophy Stand and is hurled at a similar speed. If the duct tape falls off of the stage, and Panther King will scream in anger, causing everyone currently on the ground to trip. However, if the duct tape does make contact, it will tangle up the opponent. The Panther King then runs into the foreground, and places a sign that says, "Censored for extreme violence, cruel and unusual punishment, and duct tape". Various screams of terror can be heard from behind the sign, along with the Panther King's laughing. Random sound effects from the sound test, random bits of dialogue from Conker's Bad Fur Day, and even some completely random sound effects will be heard. This will all end with a scream of terror from the foe the Panther King was supposedly mauling. If the foe had 20% damage or less when they were duct taped, they will remain on the stage. If they had 21% damage or more, the Duct Tape attack will count as an instant KO. If they are KO'd, they will hit the screen, causing the sign to fall before the stock is done. If not, the sign will simply explode for no apparent reason. The Panther King cannot hit more than one foe with this attack. No foes can move while the Panther King is duct taping his victim, most likely out of fear.
Brief Info On Character The Fabled Fairy Panther King, most often simply called the Panther King, is a giant, anthropomorphic panther and one of the main villains of the game Conker's Bad Fur Day and it's remake, Conker: Live & Reloaded. Though the Panther King's past is somewhat muddied, what is known is that the Panther King is apparently more than three-hundred years old. During the "Milk Wars", the Panther King aided the Kulas of Conk, an early race of squirrels, in fighting the Weasel King and his minions. The Panther King eventually came into power when he usurped the Weasel King, cutting off his legs and stealing his armies. While in power, the Panther King betrayed the Kulas of Conk, defeating them in war and banishing them from the kingdom, which he re-christened the "Panther Kingdom". Centuries later, a new war began, between the Squirrel High Command and the Tediz, the Panther King's robotic, Teddy Bear minions. Seemingly ignorant of the war, the Panther King showed more concern for his coffee table, which had a broken leg. The Panther King eventually charged his handyman, Professor Von Kripelspac (who may be the aforementioned Weasel King), with repairing the coffee table, threatening Kripelspac with the "duct tape" if he failed to repair the table. Centuries after Conker's Bad Fur Day, the Tediz, still at war with the Squirrel High Command, attempted to find and revive the Panther King.
Works Conker's Bad Fur Day, Conker: Live and Reloaded
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