| Origin |
Donkey Kong Country |
| Earliest Date of Origin |
November 24, 1994 |
| Home Stages |
Funky's Flights, Barrel Canon Canyon |
| Up Taunt |
Funky suddenly whips out his surfboard and stands it up next to him. He then starts spinning around on it, tip pointed upward, for a few moments. After about a second, Funky gives a thumbs-up toward the camera and puts his board away. There's a one-in-twenty chance that Funky will slip and fall, causing his surfboard to spin in the air above Funky for a second. Anyone hit by the board will take 4% damage. Eventually, the board will fall on Funky, dealing 2% damage to the surfer ape. |
| Side Taunt |
Funky flips over and does a one-handed headstand. He smiles toward the camera as his sparkling-white teeth glitter for a moment, then flips back to his fighting pose. |
| Down Taunt |
Funky pulls out a gigantic bazooka out of nowhere and begins to aim up a shot. However, he suddenly starts laughing and puts the thing away, to mock his opponent. |
| Entrance |
The Gyrocopter is seen zooming around in the background. Suddenly, Funky's extremely loud yell is heard. The copter then crash-lands right into Funky's starting area, causing an explosion. Funky then emerges from the explosion, bandana waving in the air, fists clenched, ready to fight. |
| Kirby Hat |
Kirby gains Funky's bandana and shades. Kirby will also have a small grin on his face. |
| Alternate Costumes |
Funky can wear his Donkey Kong 64 army gear, or his shirtless Donkey Kong Country 2 attire in addition to his normal duds. |
| Weight |
5/5 |
| Height |
4/5 |
| Power |
5/5 |
| Jump |
2/5 |
| Speed |
1/5 |
| Standard Special |
Fruity Firepower: Funky reaches into his shorts to pull out a weapon. What kind of weapon depends on how hard the Special Moves button is pressed. If pressed softly, Funky will pull out an orange grenade and toss it forward. The Orange Grenade is about the size of a soccer ball and travels like a Gordo thrown by King Dedede. Anyone who hits the grenade will take 13% damage with average knockback. The grenade will explode when it comes in contact with any solid object, including Funky Kong. After bouncing twice, the grenade will automatically explode. It is possible for another Funky Kong to catch oncoming Orange Grenades. At this point, the Orange Grenade will automatically explode after three seconds. While holding an orange grenade after catching it, a Funky Kong may press the special moves button again to throw it back, reguardless of how hard it is pressed. After being caught, Orange Grenades deal 20% damage with strong knockback. The explosion radius of an Orange Grenade is about the same as an exploding Capsule. There can be one orange grenade per Funky Kong on the screen at a time. However, if the Special Moves button is pressed with force, Funky will pull out a wooden, bazooka-like gun. He will then fire the weapon by pressing the special moves button. Funky has two types of ammo when firing his wooden weapon: coconuts and pinapples. Coconuts fire in spurts, and apparently if they shoot ya, it's gunna hurt. Coconuts travel at a slightly slower speed than Diddy's peanuts, and deal 10% damage each with little knockback. In addition, the coconuts will occasionally burst into several pieces of shell and milk, creating a puddle about the size of Pikachu lying down. If anyone runs through this, they will trip and take 1% damage. Funky can shoot up to three coconuts on the screen at a time. Pinapples fire at a much faster rate, like Link's arrows, and deal 14% damage with mediocre knockback. In addition, sometimes a pinapple will burst on the ground in a mess about the size of Diddy Kong. Anyone who walks in the pinapple remains will be slowed and will take 1% damage per second they are stepping on the pinapple. There can be a maximum of two pinapples on the screen at a time. Both the pinapple remains and the coconut milk will disappear after four seconds. Pinapples are fired out of Funky's weapon at a rate of one pinapple for every five coconuts. |
| Side Special |
Wild Slam: Funky begins glowing red for a second. Suddenly, he slams forward in a burst of energy, screaming "FUN-KAY!". Funky moves about the length of Ike's uncharged Quick Draw. Anyone hit by Funky will take 20% damage and extreme knockback. If Funky hits his opponent, while they are flying away, he will catch the ground with his hand and immediately resume his fighting position. However, if Funky misses, he will collapse onto the ground and will take a little less than a second getting back up, making him vonurable during that time. By holding down the special moves button, Funky will beat his chest repeatedly after one second, taking in even more power. Funky can hold in power for up to five seconds before having to unleash it. Anyone hit by Funky at full power will take a whopping 50% damage with insane knockback. Funky himself will take 15% damage from the impact. For holding it for two seconds, Funky will deal 27% damage, while three seconds will allow Funky to deal 31% damage, and four seconds will let Funky deliver a 40% damage slam. Knockback doesn't change from the one-second charged Wild Slam in these instances, and the distance Funky moves always remains constant. Funky will not grab onto the edge of a stage after doing a Wild Slam, but will fall helplessly to the ground if he is in the air when the move finishes. Funky fires toward the ground like a meteor if he executes this move in the air, though he can't charge it while airborne. This move has extremely high priority. |
| Up Special |
Surf's Up!: Funky pulls out his flying surfboard and lies down upon it. If this move is executed on the ground, Funky will take half a moment to activate the engines built into his hoverboard. He then will race forward, like Wario's Bike at a higher speed. Anyone hit by the charging Funky will be thrown behind him, taking 15% damage in the process. Funky moves about the length Pikachu goes during its Skull Bash attack. Funky will grab a ledge if he is about to go off of it on his surfboard. However, while in the air, Funky's board becomes his valuable recovery move. He points the tip of the surfboard up and activates his engines yet again. Funky then rockets forward straight upward, about the length of Luigi's Fire Jump Punch. Anyone hit by Funky's board will take 9% damage with light knockback. However, if he hasn't grabbed onto the edge of the stage, Funky will do a little flip in the air and ride his surfboard back toward the stage. Funky's air surfing is exactly like gliding, and follows the same properties as the glide after Meta Knight's Shuttle Loop. However, Funky will be flinch resistant underneath his surfboard in this instance. If Funky's glide cancels, he will enter a helpless, free fall state afterward. |
| Down Special |
Barrel Block: Funky takes out a steel barrel and holds it out in front of himself. Anyone hit by the barrel will take 8% damage and will be lightly tossed upward. Funky is immobolized by holding the barrel. However, any attack that hits the barrel will be absorbed by it, Funky himself taking no damage. Funky can hold down the barrel for up to fifteen seconds by holding down the special moves button. However, the Barrel only blocks most of Funky's head and his body from the front. If Funky is hit at the crown of his head or his legs, this block will be nullified and Funky will take damage. In addition, Funky can be hit for full damage from his back. After five hits, Funky will throw the steel barrel forward. The barrel will deal the combined damage and knockback of every attack Funky blocked. Funky's barrel cannot block aura or PSI attacks used by normal moves, though special attacks using those two abnormalities can still be blocked. The barrel rolls slightly faster than a regular barrel, and is about half of the side of one. The rolling barrel cannot be reflected by any means, even by another barrel. |
| Final Smash |
Gyrocopter: Funky Kong gives off a loud roar for all to hear. Suddenly, his machine, the Gyrocopter, appears in the back of the stage. Funky pulls out a barrel cannon and blasts to his beloved machine in style. Anyone that touches Funky Kong while he blasts off will take 20% damage with good knockback. Funky can then veer left, right, up, and down in his machine, completely free of harm from his foes. A circular targeting riticule will appear on the stage, directly in front of the nose of the Gyrocopter. Funky can fire banana-shaped missiles from the Gyrocopter onto the stage by pressing the Special Moves button. Missiles travel to the stage slightly faster than Snake's grenades, and each deal 20% damage with strong knockback. Funky can fire six missiles, or fly around for up to twelve seconds, before he has to stop. In actuality, Funky's Gyrocopter explodes a second after he fires his final missile, causing Funky to rocket back to the stage (suprisingly unharmed). Funky has the exact same properties as his missiles when rocketing back to the stage, sans a medium-sized explosion. After he crashes back onto the stage, Funky dusts himself off and gets back to the battle. |
| Brief Info On Character |
Funky Kong usually supplies services to the Kongs such as allowing them to go back to worlds they have previously completed in the game. However, in Donkey Kong Country 3, he took on a different role as a watercraft merchant, allowing Dixie Kong and Kiddy Kong to reach new areas of the game world. In Donkey Kong 64, Funky switched jobs yet again to become the ammunitions expert of the group. He supplied various weaponry and upgrades to the Kongs, and donned camouflage clothing, goggles and a large rocket on his back in favor of his old board shorts and sunglasses. He took back on his "surfer" appearance in later games. He is also a playable character in Donkey Kong: Barrel Blast, as well as in multiplayer modes of DK King of Swing and its sequel.
Funky is obviously not fond of adventuring or fighting the Kremlings. Nor is he keen on doing very much work; he often tries to take the easier way out of a situation, or just leave it up to DK and Diddy. Funky is more peace-loving than the other Kong family members.
Funky was also a regular on the Donkey Kong Country cartoon, where he was voiced by Damon D'Oliveira. An obvious difference one might notice is that the cartoon version of Funky had tan fur as opposed to the brown fur his video game counterpart had. He was also given a Jamaican accent. However, like his game counterpart, Funky is keen on surfing (although we never see him doing it), and like in the first game, he runs his own airline service. He often talks about karma and is the best dancer on the island.
Funky also appears as a playable heavy character in Mario Kart Wii, his first appearance in a Mario game. He will also appear in Mario Super Sluggers for the Wii. |
| Works |
Donkey Kong Country (Super Nintendo),
Donkey Kong 64 (Nintendo 64),
Mario Kart Wii (Nintendo Wii) |