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Quote of the Moment


Quote Script by Dark Warrior. Taken from ZetaBoards Code Index
The Boss
Image Here
Origin Metal Gear Solid 3: Snake Eater
Earliest Release Date of Origin November 17, 2004
Home Stages Rokovoj Bereg, Grozynj Grad
Up Taunt The Boss holds up her one-of-a-kind Patriot and spins its barrels a bit. She then puts it away.
Side Taunt The Boss takes out a headband and ties it on her head. The headband will remain on The Boss's head until she takes 50% damage, when it will then fall off and disappear when it makes contact with the ground. However, the headband falls at the rate of a sticker, and while still falling, any character may grab it, immediately tying it to their head. The headband gives no significant bonuses and is simply for show. If The Boss uses this taunt while wearing a bandana, she will take it off.
Down Taunt The Boss appears to try to hold hands with someone. At a glance, it appears that she is trying to hold hands with the air for some odd reason. However, if a codec message is active, if a character from the Metal Gear series is using their final smash, or if a Smoke Ball is active next to the boss, it will be revealed that she is holding hands with the ghost of The Sorrow.
Entrance A grave with a unique gun will be displayed at The Boss's starting point. Suddenly, a large gust of wind will carry thousands of white flower petals to the grave. They surround it for a second before dispersing. The grave will have vanished, The Boss in its place. She then picks up her Patriot and begins battle.
Kirby Hat Kirby gains The Boss's hair. If she is wearing her bandana when he inhales her, Kirby will also be wearing a bandanna with the same properties as The Boss's.
Weight 3/5
Height 4/5
Power 4/5
Jump 2/5
Speed 4/5
Standard Special The Patriot: The Boss pulls out her one-of-a-kind gun, The Patriot, out of her Sneaking Suit and aims it forward. After about a second to activate the weapon, she unleashes a barrage of bullets forward. This attack is very much like Tabuu's "bullet fingers" attack, or Porky's rapid-jabbing attack, as it traps The Boss's opponents inside the flurry of bullets. Each bullets The Boss fires deals about 3% damage. The Patriot's bullets take up a cone-like radius about the size of Meta Knight's Mach Tornado. By tapping the special moves button, The Boss will fire out ten bullets. However, by holding down the special moves button, she increases this number to twenty. It takes about a second for The Boss to fire off ten bullets. The Boss can move while firing The Patriot. However, she cannot jump, and her movement speed is about that of Mario's walking speed. After she fires ten or twenty bullets, The Boss will put away The Patriot, saying "That's enough". While The Patriot's bullets will cause opponents to be trapped within their range of fire, the final bullet will deal light knockback to an opponent. If The Boss is hit from behind while using The Patriot, she will recoil in pain for a moment, leaving her open for an attack. The Patriot's bullets cannot be reflected or absorbed.
Side Special CQC Charge: The Boss suddenly charges forward toward her opponents with blinding speed. The Boss charges about the length of an uncharged Quick Draw by Ike at a slightly faster speed. If she does not come in contact with an opponent, she will have to hit the ground with her fist in order to stop her momentum. This causes her to slide like Luigi and will make her vonurable for a second. However, if she does come in contact with one of her foes, she will suddenly grab them. If an opponent is grabbed while in the air, The Boss will do a special technique where she first hits the opponent's head with her fist, doing 9% damage, then following almost simotaneously by striking their chin with her knee, doing 11% damage. This technique has excellent knockback and weakens an opponent's range and movement speed. However, while done on the ground, The Boss enters a position similar to her grab. By pressing the normal moves button, she will twist her opponent's arm, dealing 10% damage. If she is facing to the left, she will twist her foe's left arm, and vice-versa. After twisting the arm, she will elbow her opponent to the ground, dealing an additional 8% damage. If this technique is used, her opponent's attacks, when using that arm, will be halved in damage and knockback. In fact, some attacks used by an arm The Boss weakens will not even cause The Boss to flinch. An arm will recover after about 20-30 seconds. The Boss cannot use that technique to consistantly weaken the same arm: repeated attempts will not stack with the time the arm is weakened. If The Boss uses the special moves button while she is holding an opponent. She will throw them over her shoulder and slam them to the ground. This move deals 16% damage. At high percentages, it has a good chance of keeping an opponent stunned on the ground for upwards of five seconds. While an opponent is stunned, The Boss cannot hit them with her CQC Charge.
Up Special Spirit of the Cobras: The Boss will appear to fall back, tilting her head and legs very far back. Suddenly, a large gust of flower petals, like those seen when she entered the battle, appear from underneath her. The petals then bring The Boss upward. This move is very much like Squirtle's Waterfall attack. However, while this move does deal knockback, and a lot of knockback at that, it does not deal damage to The Boss's foes. The petal wind is slightly larger than Squirtle's Waterfall and travels a little bit farther as well. In addition, this move is extremely responsive to strong wind and low gravity, like wind in the Pictochat stage or low-gravity when the Pirate Ship stage is hit by a tornado. In these instances, this move increases in height and distance traveled. If The Boss is hit while she is being carried upward, the flowers will turn red before vanishing and The Boss will plummet downward, smiling. If a codec is being used, a character from the Metal Gear series' Final Smash is active, or a Smoke Ball is used around The Boss while she is recovering, a ghost will appear to be manipulating the flowers. Possible ghosts include The Pain, The Fear, The End, The Fury, The Sorrow, and a young Revolver Ocelot.
Down Special CQC Block: While this move is active, The Boss will appear to be in a normal fighting stance, making it difficult for both The Boss and her foes to realize when the opportune moment to strike is. If The Boss is hit by a projectile within a second of her activating this attack, she will grab it (regardless of if it's physical, like, an arrow, or like a blaster shot) and will throw it back at her attacker with twice the force. If she is hit by a physical attack, however, she will block it by grabbing onto her attacker's hands. She will then strike their elbow with hers, causing her foe's arm to break. Afterward, she kicks her foe away, dealing 1.5 times the amount of damage they would've done to her. With a broken arm, any attack using that arm will be replaced by a scene of that character holding that arm in pain. Broken arms last about 10 seconds in Smash Bros. The Boss can only break one of her opponents' arms at a time.
Final Smash Final Mission: With the power of the Smash Ball, The Boss charges toward her foes, much like Marth does in his Final Smash. If The Boss misses her opponent and is in the air while executing this attack, she will dash off of the stage. If she comes in contact with an opponent, she will grab them. The Boss will then unleash multiple CQC techniques, ranging from slamming her opponent to the ground to breaking both of their arms to kicking them into the air. This assault of CQC techniques deals about 50% damage. After her attack, The Boss will deliver an extremely potent jump kick with great knockback. However, should her foe survive, The Boss will hold her head down and say, "This is how it ends". She will then pull out a small remote control from her sneaking suit and will destroy it. It seems that, for twenty seconds, nothing happens due to this. However, if The Boss is not KO'd within twenty seconds of her destroying the remote, the ominous sound of a very large object entering from high above will occur. Five seconds later, huge missiles will strike the stage, causing it to burst in flames for a moment and knock out everyone on the stage, including The Boss.
Brief Info The Boss (a.k.a. The Joy) is a legendary American soldier, founder and leader of the Cobra unit, and is known as the mother of the U.S. special forces. According to the Metal Gear Solid 4: Database, she was born in 1922. She is known in Russia as Voyevoda, literally meaning The Warlord. In June 1944, during World War II, she led the Cobra unit to victory at the Battle of Normandy. She was pregnant at the time with a baby fathered by The Sorrow and gave birth to a baby boy on the battlefield via a messy caesarian section that left her with a long, snaking scar across her abdomen. The baby was taken by the Philosophers and would later grow up to be Revolver Ocelot. The Boss is Naked Snake's mentor; he saw her as a mother-figure and she saw him as the son she never got to raise. The Boss and Snake took on numerous missions for the ten years they were together, and the two of them are responsible for creating CQC. During the events of The Virtuous Mission, The Boss defects to the Soviet Union and joins Colonel Volgin's renegade faction, becoming the lead instigator in the events that led to Operation Snake Eater. She serves as one of the game's main antagonists and as the final boss. Shortly after returning to the States, Snake learns from Eva that the Boss had not defected, but was actually undercover and had willingly and knowingly sacrificed her life and reputation to benefit America. The Boss officially hands over her title to Naked Snake at the end of Metal Gear Solid 3, saying, "There's only room for one Boss and one Snake." (A rewording of Liquid Snake's line near the end of Metal Gear Solid, "There's only room for one Snake and one Big Boss!") However during the events depicted in Metal Gear Solid: Portable Ops, Snake still refuses to go by the title of Big Boss as he feels he has not yet surpassed The Boss as a warrior. Hence he refers to himself by his old codename, Snake, for the duration of the game. Despite her death, the Boss' ideal (or what is perceived of it) greatly influenced the events of the world of Metal Gear. Her ideal formed the basis of the Patriots, until Big Boss decided that the Patriots no longer follow her ideals, and formed Outer Heaven and Zanzibar Land. In Metal Gear Solid 4: Guns of the Patriots, Big Boss remarks sorrowfully that her death has greatly affected him to that point, going as far as to comment that the day she died is the day he died as well.
Works Metal Gear Solid 3: Snake Eater, Metal Gear Solid 3: Substinance
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