Welcome Guest [Log In] [Register]

"Hey Mason, we have problem. You don't want to shoot me, I don't want to shoot you and I sure as heck ain't gonna shoot myself. But like it or not one of us has to." - Shawn Morrison

The Ghost Town (DANGER ZONE)

Regular Forum The Saloon (DANGER ZONE)
Complete with a broken down old piano, swinging doors at the entrance, tables and bar stools, this saloon couldn't be any more stereotypical, save its eerie silence. Enterprising contestants might be able to scrounge up a dusty bottle or two of liquor, but all the soul has long departed this place. * THREAD COUNT: 1 *
Blood Bargain May 22 2012, 08:00 PM, By bacon
Topics: 5 Replies: 71
Regular Forum General Store (DANGER ZONE)
As deserted as the rest of the town, the dilapidated state of the Zone is made especially clear by this store, whose shelves are entirely bare, the floor covered in dirt. A register sits forlornly upon the desk which the clerk once stood behind, beneath which is a trapdoor leading to a dank basement area. * THREAD COUNT: 1 *
Still Red May 25 2012, 11:49 PM, By kervin555
Topics: 2 Replies: 14
Regular Forum The Streets (DANGER ZONE)
The abandoned, dusty streets of the ghost town... outside, it almost feels like the world is holding its breath. Watch out for tumbleweed. * THREAD COUNT: 1 *
Swan Song May 11 2012, 03:01 AM, By kervin555
Topics: 3 Replies: 59
Regular Forum Town Outskirts (DANGER ZONE)
On the outer limits from the formerly busy central area of the ghost town, is the town outskirts. The town outskirts contains many of the former homes of the people who once inhabited the ghost town. There is a train-stop building located in this part of the town, with a post office built inside and a part of the railroad passing nearby. The outdoors are typically dusty and dirt lined ground, much like that of the central town. Bullet holes line the wooden structures along the area, a ghostly history of the gun duels which used to take place here. * THREAD COUNT: 1 *
On The Outside Apr 20 2012, 06:03 PM, By bacon
Topics: 3 Replies: 22
Regular Forum Sheriff's Office (DANGER ZONE)
A small and unassuming building with a modestly sized sign in the shape of a star, the Sherrif's office is in surprisingly good repair. Inside can be found a desk, filing cabinets and a pair of beds, as well as a small holding cell in an annex. The key is probably still somewhere around... * THREAD COUNT: 1 *
Uphill and Against the Wind Dec 4 2011, 05:22 PM, By Acidic
Topics: 1 Replies: 32
Regular Forum Doctor's Clinic (DANGER ZONE)
The only indication that this worn out building was at any point the home of a practitioner is the faded sign out the front proclaiming it to be "Doc Morris's Clinic". The inside is dingy and rotting - the floorboards make for precarious footing, and the cabinets have long since been raided of anything useful. * THREAD COUNT: 1 *
The Great Elsewhere Jan 19 2012, 12:16 AM, By Acidic
Topics: 2 Replies: 30
Regular Forum Homes (DANGER ZONE)
The occasional house in the town isn't boarded up or completely wrecked, and can be accessed. Although there isn't likely to be much of use inside, they're much more likely to provide a decent place to rest - if mouldering mattresses and rotting furniture are your thing. * THREAD COUNT: 1 *
This Too Will Pass Jun 29 2012, 08:22 PM, By KamiKaze
Topics: 4 Replies: 65

Theme created by tiptopolive. Find more great themes and skins at the ZB Theme Zone.