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Scientist AT Information; Summary information thread
Topic Started: May 19 2009, 05:45 PM (16 Views)
Kadael
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Archtype Summary :
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# Ranging from the pure Scientists to the Engineers amongst them. These people are the true backbone of any Command with theyir technical knowhow and inventions.

# Utilising their knowledge, Scientists can create upgrades to existing weapons and even create temporary use weapons such as shields and inhibitors etc.

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Faction(s) :
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# SGC
# OP - Core (Praxis Humans)

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Abilities :
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# Gravity Well
- A small trap-like ability immobilising the enemy.

# Turret Attack
- Fires in a cone-like fashion towards an enemy, providing cover fire, allowing fellow teammates to flank the opposition.

# Hazardous EMP
- An Electromagnetic Pulse dart used to completely immobilise mechanical components.

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Armor Type(s) :
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# TBA

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Talent Trees :
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# Medical
- A brilliant talent tree specialisation that every command and team leader needs. Although SGW doesn't solely depend on "tanks" and "healers" having medics around to top health up, or even buff regen durations can turn the tide of battle.

# Robotics
- Allows the Scientist to provide technological upgrades to a players weapons or even armor; even short term buffs for battle / out of battle use.

# Support
- Provides the scientist with the ability to create back-up weapons such as turrets, shields for range players and inhibitors for close-combat.

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Video :
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# TBA
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