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| Rest and musicians | |
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| Tweet Topic Started: Jun 11 2009, 11:03 PM (144 Views) | |
| Ledgendary | Jun 11 2009, 11:03 PM Post #1 |
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POP
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The rest expansion was awesome. The musicians are okay, but each need to play a different song (maybe on a different instrument). Anyone agree? |
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| svanbo | Jun 12 2009, 12:14 AM Post #2 |
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A lot of them play different songs and instruments, it's only some in the same area that are the same. |
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| Ledgendary | Jun 12 2009, 12:22 AM Post #3 |
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POP
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Oh, I didn't know. |
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| Vampire | Jun 12 2009, 06:18 AM Post #4 |
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Being able to rest, in order to re-generate run energy at a faster rate will sure be helpful when training many skills, or even questing. The Musicians add a certain atmosphere to the resting areas, despite being able to rest practically anywhere. It could be a good place to hang out with friends, whilst listening to some tunes played by the Musician (well, provided you play with in game sounds). I have currently only seen one, on Miscellania, yet I do know there are heaps of other locations where they can be found as illustrated on the world map by the Music Notes. The Musicians are an enjoyable addition to game play, and the rest ability will surely help out when I'm training agility in the middle of the wilderness, hiding in one of the only 'safe' spots on the course. (Technically it is in the North Western corner of the wilderness, but for the sake of the saying "the middle of nowhere" I'm going to say middle, in this case.) Not to mention, it'll be helpful running through Taverley Dungeon. :o Anyways, just my two cents on the topic, we have needed something like this for quite some time now, as run energy never lasted long enough in the past, regardless of agility. |
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| Mutt | Jun 12 2009, 01:46 PM Post #5 |
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Better than your forum.
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I never saw what the point in the short run energy was. It just seemed to slow you down for no reason. |
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3:46 AM Jul 11