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| Tweet Topic Started: Jun 9 2010, 08:20 AM (178 Views) | |
| Hekomi | Jun 9 2010, 08:20 AM Post #1 |
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Welcome to the Store! Healing Salve: Heals one deep wound or three minor wounds. 100 Credits. Healing Ointment: Heals five deep wounds or ten minor ones. 500 Credits. Stamina Pill: Restores a small amount of energy. 100 Credits. Stamina Injection: Restores a significant amount of energy 500 Credits. Knuckle Dusters: Lightweight weapons that pack a hell of a punch. 500 Credits. Damage: 3 Weight: .3lbs Material: Brass Range: Close Steel Toed Boots: A devastating weapon that causes immense damage with each blow, although they are a slight hindrance. 600 Credits. Damage: 5 Weight: 4lbs Material: Iron Range: Close Katana: A quick, and deathly sharp weapon. 800 Credits. Damage: 10 Weight: 3lbs Material: Steel Range: Short Claymore: A weapon on the slow side. It sports fantastic reach and crushingly heavy blows. 100 Credits. Damage: 15 Weight: 12lbs Material: Steel Range: mid-short. Butterfly Knife: A fast weapon, generally used for throwing. 400 Credits. Damage: 5 Weight: .3lbs Material: Steel Range: Close/Mid, if thrown Dagger: A frighteningly sharp weapon for close quarters combat. 500 Credits. Damage: 6 Weight: .8lbs Material: Steel Range: Close Staff: A long length of wood, fire tempered. Fast, with brutal blows, but low killing power. 400 Credits. Damage: 4 Weight: 1lbs Material: Wood Range: Mid Spear: A very unbalanced weapon, great of stabbing, but poor at slashing. 800 Credits. Damage: 7 Weight: 3lbs Material: iron Range: Mid 9mm: 15 shot, semi-automatic weapon. 800 Credits. Damage: 5 Weight: 3lbs Material: Lead Range: long Magnum Revolver: 6 shot, single action weapon with high stopping power. 1000 Credits. Damage: 10 Weight: 6lbs Material: Lead Range: long Ballistic Armor Type I: A simple material designed to stop most threats. It is slightly weighty at five pounds. 1000 Credits. Spikes: Adds spikes to the knuckle dusters. 300 Credits. Sharpening: Sharpens your Weapon. 300 Credits. Reinforce: Adds metal to your weapon to reinforce it. 300 Credits. Full Metal Jacket: For bullets. 300 Credits. Edited by Hekomi, Jun 11 2010, 12:41 PM.
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| Vanitus Zeruel | Jun 10 2010, 07:25 AM Post #2 |
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[Obtained Katana for 800 credits!] Remaining credits: 200 [swings it down] "This'll be useful..." |
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| Hekomi | Jun 11 2010, 12:45 PM Post #3 |
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[Obtained 1 Healing Salve and 5 Stamina Pills for 1000 credits!] Remaining credits: 0 *Cain scratches the back of his head and pockets the items before closing the terminal and walking away* Edited by Hekomi, Jun 16 2010, 12:43 PM.
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| Kuroinawa Akutenshi | Jul 12 2010, 01:52 AM Post #4 |
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Kiroinawa Akutenshi
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[Obtains 5 Healing Salves and 1 Stamina Injection for a total of 1,000 credits used.] Remaining Credits: 0 Credits |{|}|She tosses them up and with a quick swipe, catches them in mid-air.|{|}| "I'm gonna need them..." Edited by Kuroinawa Akutenshi, Jul 12 2010, 01:53 AM.
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| Vanitus Zeruel | Jul 15 2010, 10:31 AM Post #5 |
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[Obtained 2 Healing Salves] Remaining Credits: 0 Credits [He sighed and tilted his head while looking at the two salves] "Might as well..." |
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| Moartea | Jul 15 2010, 09:24 PM Post #6 |
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Obtains one Healing Ointment and one Stamina Injection for 1000 credits No Credits Remaining Moartea snatches up the supplies in a small sack. He turns to leave the store, never saying a word... |
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2:37 PM Jul 11