|Guide to Pro; some tips on how to train efficiently|
|Topic Started: Aug 31 2009, 06:05 AM (196 Views)|
|Raizen Scar||Aug 31 2009, 06:05 AM Post #1|
First of all I want to make clear that runescape is a game, hence the main reason to play is to have fun. The advise in this guide is meant solely for the purpose of helping people have a better gaming experience by introducing them to "a way of playing" and describing some tools which can help them in their skilling. Some people may prefer to play in a more relaxed way (afk skills), others prefer to DIY, some people prefer roleplaying, others prefer minigames, pking, or just hang around with mates. This guide is meant mainly for people who enjoy getting mostly getting levels and xp. Also this guide is made up of a lot of links to other guides; I don't think I "know it all" nor find useful rewriting guides that already exist. Finally I would think of this guide as a permanent work in progress (or a part of it), I am open to suggestions an constructive criticism on how to improve it.
3. The Role of the Money-maker
This is a guide on how to Pro! Pro stands for professional and is meant to stand for playing like you were a professional at rs. The main concept of Pro-ing is to maximise the long term value added (in terms of both money and xp) of your character from playing. Although this may sound like working it can actually be a lot of fun and most top-rank players use this or similar methods while skilling.
How to choose what method to use to train a particular skill, which is the best method? Well it s the one which makes you most happy lol :P. The problem is that enjoyment is subjective and cannot be calculated (with methods I know of); however efficiency can be calculated and the most efficient method determined based upon your value of time.
Efficiency takes in account both the speed at which xp gained and the loss/profit being made by the methods being compared. Basically it determines which method would take less time both actually training and making the money needed. There are 2 main methods to determine efficiency - they are both a simple mathematical formula actually.
Method 1 - used to compare multiple methods when your value of time is already known.
E = (V - P)/X where
E = efficiency ratio (the lower the better)
V = Value of time
P = profit made from the method (in case of a loss enter the loss as a negative number)
X = xp rate of the method
Method 2 - This compares 2 methods and states at which value of time both methods are equally efficient. This is the method i use mostly although i used to use a different formula.
V = (P1X2 - P2X1)/(X2 - X1) where
V = value of time
P1 = profit made by method 1
P2 = profit made by method 2
X1 = xp rate of method 1
X2 = xp rate of method 2
For a better understanding of efficiency i really recommend reading the Efficiency article found in this link
Please note that the above formulas are meant for method gaining experience in only 1 skill and gaining it in the same skill. Make sure the rates you use for your calculations are correct and coherent. Some guides/sources may be based on outdated information like old prices - make sure your figures are adjusted to up to date info. Also different people have different speeds; ideally for calculation purposes you would use rates you timed yourself but trying different method would probably be inefficient itself. Hence try to make sure your rates come from reliable and similar sources. Don't take the rate of a method from a "slowie" and compare it to another method using the rate from a "speed demon"
The Role of the money-maker
Many things in Rs require (or are easier obtained/achieved if you have) money. Your ability to make money does affect how fast you can get xp and lvls in many skills, particularly the buyable ones. Let s say a skill requires 50 hrs of actual skilling and 50m gp to train it to 99; if you can make only 100k ph that skill would take 550hrs to get 99 but if you can earn 1m gp ph you can tran it in just 100hrs.
Your money-maker also forms the basis on which you should decide your value of time which is used to calculate efficiency ratios. Basically if you make money with a method which does not earn xp (e.g. picking flax, mort myre fungi, snape grass, making raw summerpies etc) your value of time should be equal to your earnings rate. however if you earn money through training a skill/ skills (e.g. Rc, Gwd, slayer/slayer monsters, hunter, other combat, mining,wc, fishing etc) you may add to your earnings the value which you deem appropriate for the xp earned while making money. This does leave a space for subjectivity but withing limits - if you make money by fishing sharks you can t value your fishing xp at 50gp per xp for example because if you really valued fishing xp that high you would use a faster method. brackets for the value of xp can be obtained by comparing different methods to train the same skill and see how much money are you sacrificing for how much more xp or vice -versa.
Hence your money-maker plays a fundamental role not only in the speed at which you can accumulate the money needed to train, but also in choosing the method with which you will train a particular skill. A better money maker generally makes faster methods more efficient for you. The meaning of this is that you should actively work towards finding and getting good at a good money-maker which suits you. I would suggest working towards 91 Rc (my favourite) or becoming a pro at Gwd. Alternatively you could get 83/85 slayer and kill spiritual mages/abyssal demons for d boots/whips drops or get a high hunter level and hunt graahks or kyatts for their furs or get 85+ mining and get good at mining runite. If you can t immediately get the ability to perform a top money-maker you could find a temporary one with less requirements which still earns 300-500k+ ph. I ll try to post a list/guide about the best money-makers i know of in the future or contribute to such list if someone else does.
Previously I talked about on how to calculate efficiency and decide which amongst 2 or more methods is most suited for you to train a skill. However there are instances in which this would not even be needed, namely when a method gives both better xp and money than the other (e.g. fishing monkfish vs shrimps). To be continued.....
Guide under construction.............
Edited by Raizen Scar, Sep 2 2009, 05:15 PM.
|Asher Dude7||Sep 2 2009, 12:06 AM Post #2|
|nice and detailed so far keep it up matey|
|I Slay Neebs||Sep 2 2009, 10:25 AM Post #3|
|Really good until now; looking forward to reading it all|
|0 wildboyz 0||Sep 10 2009, 08:10 PM Post #4|
|Very nice guide, i love it|
|Maynardmage||Sep 11 2009, 08:34 PM Post #5|
|Very good guide!|
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