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Holy/Dark EP skills; yummy!
Topic Started: Nov 26 2008, 01:38 AM (650 Views)
Azeyal
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These are the holy/dark skills, pretty much ctrlc/v'ed from the game forum, but helpful regardless. For anyone who wants to see more exact descriptions of them you can visit Here

Also, this list isnt complete and i'd like any input if you have it ^_^.

Pure Heart Spell
Holy: Mana consumption reduce by 25%.
Dropped by:-
[92] Pyroceles Foxby - Location: Heavenly illusion 419 594

Dark: There is a 25% chance to recover 5% of maximum mana point to oneself.
Dropped by:-
[92] DarkVoid Demorok - Location Devil's illusion 383 590

Plume Quill
Holy: Add-on damage increase by 800.
Dropped by:-
[91] ThouEido Spirit - Location: Heavenly illusion 414 550

Dark: Skill chanting and cooldown time equally reduce by 0.3 second.
Dropped by:-
[91] Vexation Demon - Location: Devil's illusion 414 550

Great Cyclone
Holy: Speed reduction ratio increase up to 45%, duration increase by 1 second.
Dropped by:-
[93] Ether Apocalypso - Location: Devil's illusion 418 594

Dark: Add-on damage increase by 600.
Dropped by:-
[93] Brahma Phleboto - Location:Heavenly illusion 382 592

Whisht Heart Spell
Holy: Increase 10% of hit point regeneration amount.
Dark: Regenerate 300 mana point for 15 seconds on the target.

Sapience Pour
Holy: Chanting time reduce by 0.3 second.
Dark: Can gain extra 20% of vigor for every time this skill is cast.

Resurrection
Holy: Distance for chanting skill increase to 40 meter.
Dark: Chanting time reduce by half.

Purify Spell
Holy: Chanting time reduce by 0.5 second, cooldown time reduce by 2 seconds.
Dark: Dark-Spell Cleansing will not consume vigor.

Chromatic Healing Beam
Holy: Area of group recovery extend another 5 meter in radius.
Dark: Hit point recovery amount increase by 600.

River of Rejuvenation
Holy: While casting the skill can gain extra 30% of vigor.
Dark: Grant the target a temporary physical defense of 100% the equipment defense value.

Solid Shell Hierogram
Holy: Increase an extra 100% of physical defense of the target for 10 seconds.
Dark: There is a 25% chance to increase 25 points of vigor for oneself and the target

Spirit Gather Hierogram
Holy: Within 10 seconds of time, the target's skill chanting rate is increase by 20%.
Dark: A 25% chance to increase oneself as well as the target's vigor by 25 points.

Celestial Guard Hierogram
Holy: Regenerate 1200 hit point for the target within 15 second.
Dark: Regenerate 900 mana point for the target within 15 second.

Nimbus-Aid Hierogram
Holy: Regenerate 900 mana point for the target within 15 second.
Dark: Increase another extra magic attack damage by 150% for 10 seconds.

Plume Barrier
Holy: Damage absorption ratio increase up to 85%.
Dark: Vigor consumption reduce by 15 point.

Feather Razors
Holy: Area of damage increase by 2 meter in radius.
Dark: Cooldown time reduce by 2 seconds.

Five Element Hierogram
Holy: Increase the target's magic defense reduction duration up to 25 seconds.
Dark: Decrease oneself's magic defense reduction of duration to 15 seconds.

Five Corporeity Hierogram
Holy: Increase the target's physical defense reduction duration up to 25 seconds.
Dark: Decrease oneself's physical defense reduction of duration to 15 seconds

Five Tone Hierogram
Holy: Paralyze duration increase by 2 seconds.
Dark: Oneself's magic attack will not be reduced.

Five Hue Hierogram
Holy: Sleeping duration increase by 4 seconds.
Dark: Oneself's movement speed will not be reduced.

Thunder Sphere
Holy: Every metal elemental damage is increase by 15%.
Dark: Damage duration reduce by 3 seconds.

Hurricane Blast
Holy: A 25% chance that fury will not be consumed.
Dark: Cooldown time reduce by 5 seconds

Thunder Wield
Holy: A 50% chance to gain extra 30 points of vigor when it hit the enemy.
Dark: Reducing the enemy's metal elemental defense by 30% for 10 seconds

Galactic Storm
Holy: A 50% chance that only 1 point of fury will be consumed.
Dark: A 25% chance to paralyze it for 8 seconds.

Metal Element Mastery
Holy: Metal elemental damage increase by 25%
Dark: When using magic attack, there will be 2% critical hit rate increase.
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