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Fatalis's Fantasy Characters; Ye Olde Catchphrase Goeth Thither
Topic Started: Jan 10 2008, 09:38 PM (220 Views)
~Fatalis Maximus~
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Beware the Berserkergang...
[ *  *  *  *  *  *  *  *  * ]
- Full name: Al'aundro Adezaris (Pronounced All-ondro Ah-dezz-arris)
- Alias: Al
- Trade: Novice Woodsman

- Race: Wood Elf
- Age: 61 (Very young, in elven terms. About the maturity of a 12 year old in human age. However, he has spent four years in human civilization, and became rapidly more mature in that time, to that of a human 17 or 18 year old.)
- Height: 5'2"
- Weight: 110 lbs
- Skin color: Pale White
- Eye Color: Dark Blue
- Hair color (if applicable): Short, Brown hair

- Weapons used: A small, handcrafted short-bow (made himself when he was young). It is a bit small, but its size allows more mobility and makes the weapon more hideable.

- Skills: He a skilled marksman in most aspects, mainly with the bow. He has little love for guns.

- Personality: Quiet, but very inquisitive. Knows little of human culture.

- Accessories: Nothing, other than some light, flexible leather armor.

- Character history:
Al'aundro Adezaris was a simple, elven child living in a small settlement west of the Elven Capitol. Even for an elf, people found him to be exceedingly quiet as he grew up. He merely sat in the forests, gazing at the flora and fauna, carving on some random block of wood he would find, or taking notes on the things he saw. Eventually, he carved a small bow, and, to everyone's surprise, became quite proficient with it. He trained with that bow for the rest of his time at the village.

A stranger one day limped into the village, badly wounded. He collapsed, coincidentally, near Al'aundro's home, and ended up being cared for there as well. During the stay there, the adventurer told Al all of his many deeds, both good and bad; his parents and friends were amazed that he would listen so intently to a complete stranger. Eventually, the hero healed, packed his belongings, and left the peaceful village. Enthralled by his tales, Al packed his things as well and left the town one night when everyone was asleep. He left a note for his mother saying that he was "going to be the best archer ever and save damsels in distress, just like the injured man." He wished his world goodbye for a time as he strolled through the forest, his bow strapped across his back.

That was four human years ago. He has since matured rapidly to about that of an 18 year old, and has nearly lost his childish 'luster' of life.
Edited by Fatalis Maximus, Jan 27 2009, 09:32 PM.
"Hmph. I don't even need this rusty sword to kill you."

- GSD
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~Fatalis Maximus~
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Beware the Berserkergang...
[ *  *  *  *  *  *  *  *  * ]
(OOC: The 'Four Holidays' I mention here are actual druidic holidays. The attributes to them are not part of them.)

Name: Syril Ferrus
Species: Human
Origin: Grove-born
Gender: Male
Age: 27

Appearance
~Height: 6'01"
~Weight: 173 lb
~Eyes: Blue.
~Hair: Dirty Blond. It has rarely been cut, and trails down past his thigh. Facial hair includes a blond goatee, with some stubble on the cheeks.
~Skin: White

Weapon(s): He has always been seen with a polearm resembling a sword atop a quarterstaff, generally considered to be a variation of the lance. It glows with an icy blue when he uses his druidic powers.

Armor: He wears metal-studded leather furs, some bits boiled in certail oils and herbs to give the leather more density, and protection. Several trinkets hang from the shoulder pads and chest plate.

Skills: He is skilled as a young druid would be; well rounded, being decent with the druidic spells and abilities of old and with the more martial skill of using his lance.

As for the commonly known Druidic Shapeshifting skills, Syril is less adept at it than others. He, being a specialist druid (see below), focused more on the abilities granted to him by the Samhain, such as manipulation of frost and spirit animals.

Personality: Reserved, thought not silent. His face is usually impassive, void of emotion, unless there is something to provoke a smile or frown upon him.

Occupation: Samhain Druidae (Samhainic druid, see below).

Short History: In the world of druids, there are four holidays that denote particular seasonal changes in nature: Imbolc (or Imbolg) for the first signs of spring, Beltane (or Beltain) for the fullness of life after spring, Lughnasadh to celebrate the harvest (and the many skilled-god Lugh), and Samhain, the end of the harvest and the lowering of the barrier betwixt the living and the dead.

Also in the world of druids, there are specialists in these four holidays: Imbolic, Beltanic, Lughnasadic, and Samhainic Druids. Each forsakes a bit of their overall ability over the earth for certain aspects of their chosen speciality. For example, Imbolic druids are great healers; Beltanic Druids can harness the cleansing flames; Lughnasadic Druids are more agile, stealthy, and nimble, due to their following of Lugh; Samhainic Druids have powers over frost and minor influence over the dead, in the form of spirit animals.

Syril Ferrius is the lattermost of these; he is a Samhainic Druid, sent to explore the world that is unknown to him, the world of settlements and towns, cities and stone. After all, 'one must learn not only of Nature in its rightful place, but of the parts of it taken away as well.'

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Breseth Allanson
Species: Human
Origin: City-born
Gender: Male
Age: 25

Appearance
~Height: 5"09'
~Weight: 154 lb
~Eyes:
~Hair: Black. It tends to stick upward and outward naturally.
~Skin: White

Weapon(s): Breseth has always known he was from the city rather than the grove itself, so he chose to pick a form of protection that most other grove-dwellers would not view as an option. He ended up picking a farming scythe, but replaced the blade with a much stronger, military-grade version. The blade, like Syril's glows when he is utilizing his fiery powers, but his glows red.

Armor: Breseth wears considerably less armor than Syril, forsaking the thick shoulderpads for more mobility. Other than that, the armor is the same: metal-studded leathers, soaked in oils to make them stiffer and more resilient, including a chest piece, greaves, boots and thinner gloves.

Skills: He is a Beltanic Druid, meaning he harvests the power of the Holiday Beltain, the Summer Holiday. This means he controls fire, and in very specific cases, lightning. He is skilled with crippling his opponents with his scythe, tripping them up and hamstringing them if necessary.

Personality: Brash, very vocal, very violent when upset. Tends to be short-sighted in his resolutions to problems.

Occupation: Beltane Druidae

Short History: Breseth was an abandoned child that was left at the edge of the forest. The Grand Druid recovered the child and, after some argument between the elders about 'outsiders' and such, decided to have the child raised as a druid.

Upon his growing up, they realized that the child had magical potential. However, he was unable to perform natural magics except for fire. So, he was raised as a Specialist of Beltain.

Among the grovemembers, he was not viewed favorably. He tended to be much more shortsighted and brash in his thinking. As a result, he quickly left when two other druids, Syril and Lira, left the grove for their Druid Expedition, a ritual that all druids undertake once at least to learn of the world beyond their grove. If they choose to return they can, but they are free to roam.

Breseth vowed never to return once he left.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Lira of Lughnasadh
Species: Human
Origin: Grove-born
Gender: Female
Age: 24

Appearance
~Height: 5"04'
~Weight: 100 lbs.
~Eyes: Gray.
~Hair: Brunette. Shoulderlength.
~Skin: Tan

Weapon(s): She uses two crescent wrist-blades as her weapons. They are essentially curved blades with one side being a well-rounded surface for bludgeoning, the other being a sharpened edge for slicing. Handles jut from the top of the blade, and are twirled by the wrist when used.

Armor: She uses only a leather chest harness, not oilsoaked, so that it retains its natural flexibility.

Skills: Lira is extremely quick, agile, and flexible. As a result, it is very hard to keep her contained for long. She is also very 'easy on the eyes,' and has been known to use this to her advantage.

Personality: Very shy to outsiders, is a bit clingy on her friends. Holds her own in battle, however.

Occupation: Lughnasadh Druidae

Short History: Lira is the youngest of the troupe of Druids (Syril, Breseth, and her) that left for their Druidic Expedition. Her mother was disowned by the Grove after actions that were never revealed to her, so her last name is unknown to her. Her father's whereabouts are unknown.

She has always looked to Syril as an older brother and close friend, but as she has grown older, her feelings have become less and less platonic, and more romantic. She keeps these thoughts hidden, but Breseth knows of them, having caught her in the act of spying on Syril once. He promised not to tell and, so far, hasn't.
"Hmph. I don't even need this rusty sword to kill you."

- GSD
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~Fatalis Maximus~
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Beware the Berserkergang...
[ *  *  *  *  *  *  *  *  * ]
Name: Medvedev
Species: Ursalthrope (Were-Bear)
Origin: Unknown
Gender: Male
Age: 392

Appearance
~Height: 6'05"
~Weight: 220 lb
~Eyes: Gray with gold flecks
~Hair: His hair is a long salt-and-pepper colored mess, untrimmed for over 300 years. The hair on his body is the same color.
~Skin: White

Weapon(s): Claws, when shapeshifted. Fists otherwise.

Armor: None.

Skills: Being an ursalthrope, he can shapeshift into any percentage of Werebear he desires, as long as it is Night. He is forced to change on the Full Moon just like his brethren.

Personality: He tends to talk in smooth, elaborate sentences in human form, while still remaining quite sly, taunting, and mocking.

Occupation: Werebear?

Short History: Before he was turned 349 years ago, Medvedev was a man named Richard Fulligan, Philosopher and Inventor age 43. His works were widely known throughout the country... unfortunately, his country also had the reputation of a ursalthropic problem. When accompanying a group of crusaders seeking to kill some of the creatures off, Richard was attacked, but the crusaders managed to drive the creatures off after a lengthy fight. When they turned to ask him how he was doing, he concealed the bite marks on his right arm, lying and saying he was fine.

From the next day on, no one would hear from him again.

He took up the name Medvedev after his turning, a term in his homeland that meant "great bear." He thought it fitting for what he had become.

For the first hundred years, he embraced his new race, raiding villages as he saw fit since he was 'just another beast,' but after a certain attack on a village where a young maiden fell victim to his claw, he decided to retreat into the forests, and live a sort of twisted ascetic life compared to his old one.

He has traveled the world avoiding humans and their unforgiving gaze, but now seeks to find a permanent place to settle down and live his last few hundred years.
Edited by Fatalis Maximus, Jun 5 2009, 07:32 AM.
"Hmph. I don't even need this rusty sword to kill you."

- GSD
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~Fatalis Maximus~
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Beware the Berserkergang...
[ *  *  *  *  *  *  *  *  * ]
Name: Jack
Meaning of Name (if any): As in Jack-in-the-box, from which he was modeled. (Not the restaurant chain, either, the jester in the box with the crank and that damn annoying song.)
Race: Clockwork Manequin
Age: 56
Apparent Age (if different): 25

Height: 5'10"
Build/Weight: Moderate Build, roughly 185 pounds. It should be noted that his body is made not of flesh, but a plastic-like material.
Hair: His hair is a solid, black, windswept mass of the same material he is made of.
Eyes: Gray.
Complexion: Whiter than white.

Identifying Marks (if present): He bears a large scar running down the left half of his face all the way to his chin. The scar runs through his eye as well, though it apparently has no ill effects. There is a heart-shaped hole on his chest, where clockwork is visible.
Other: When the room is quiet, a 128 BPM metronome tick can be heard from his chest cavity, evidence of the heart-machine that sustains his existance.

Clothing: His clothes are faded versions of a Medievial Jester's garb - a combination of curled-point shoes, poofy shoulders and pants, and tights, the entire set is colored a set of alternating dull blue and red.
Personal Items: Jester's Cane: This simple cane is a metal staff with a golden brass orb adorning the top, with the bottom half coming down to a sharp point. A candy-cane style striping pattern of alternating blue and red decorates the entire shaft.

Jester's Cloak: A simple cloak, wrapping around his shoulders and reaching down to the bend of his knees. It bears the same pattern as his clothing, the dull red and blue striping.


~Personal Information~

Personality: Jack is a quiet, easily confused individual, with a very black-and-white sense of right and wrong. He also understands little of life and death.
Occupation: Wanderer, Vigilante, Adventurer
Skills and Abilities: He is incredibly agile, as he is modeled after a cunning Jester, and is proficient in minor illusionary magics, like hallucinations, creating another version of himself, etc.
Weapons Used: His short staff, bearing the designs of a Jester's Cane, adorned with a brass ball on the crown of the cane. The cane is bevelled down to a point at the opposite end, and is primarily used for thrusting attacks. (See: Personal Items.)


~Background Information~

Family: Korvus Herr - Creator; age 86; deceased.
Marital Status: Null.
Children: Biologically Impossible.
History: Jack is the creation of the old magus Korvus Herr, whom had the hobby of ventriloquism and puppetry (without magic) when he was younger. As the magus grew older, he decided to imbue his favorite beaten-up mannequin, a jester, with a personality of its own and magically enhance its size to that of an average human, so he would have a companion to talk to through his older years. As the two aged, Jack began to view his creator as a sort of father.

Soon after Korvus reached the age of 86, he passed away, his age having caught up to him. Jack, having no concept of death or aging at the time, was left alone, confused, and furious. Slowly, he worked his way into the real world, trying to make it by.
Edited by Fatalis Maximus, Jul 21 2009, 11:22 AM.
"Hmph. I don't even need this rusty sword to kill you."

- GSD
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~Fatalis Maximus~
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Beware the Berserkergang...
[ *  *  *  *  *  *  *  *  * ]
A new character, based on Beffy's Witch profile. Thanks for uploading it finally, Beffy! :D


Name: Ailina Thrysis
Meaning of Name (if any): None.
Race: Witch
Age: 16

Height: 5'04"
Build/Weight: Very lean build
Hair: Long, brown
Eyes: She has no eyes. A black blindfold wraps around her head, covering the open sockets from the outside world.
Complexion: Pale, relatively clear

Identifying Marks (if present): Other than the lack of eyes, none

Clothing: A simple, black robe. Not being able to see herself leaves her with little care of her personal appearance.
Personal Items: A Blindman's Cane, which functions as her 'broomstick'


~Personal Information~

Personality: Shy and Cautious as a result of her being blind. She can be a bit clingy to friends, and is nervous when alone.
Occupation: Librarian (with the assistance of Umbra, her cat)
Skills and Abilities: She, as a witch, has a grasp on the world of magic, and a great potential for powerful feats at that.
Weapons Used: General Magical powers, small elemental magics, etc.


~Background Information~

Family: Nathaniel Thrysis - Father; Age 47 / Emily Thrysis - Mother; Deceased at Age 33 (16 years ago)
Marital Status: Null.
Children: None.
History: Ailina is the result of a former adventuring couple's settling down. The two, Nathaniel and Emily Thrysis, were retired mage-hunters that had worked with each other on several occasions and took a liking to each other. One thing led to another and it soon became apparent they were going to bring another into their family.

During the second half of her pregnancy, Emily was one day greeted by an old magus that claimed they had killed his only son. A fight ensued, and Nathaniel was unable to reach his wife in time to defend her properly. The magus conjured a mighty bolt of pure magical energy and thrust it into the woman's stomach, sending her flying against the wall. Nathaniel drove the old man away at last, when the mage proclaimed: "That which you have hunted for so long is now a part of your beloved wife. What will you do?" He cackled, and disappeared in a thick fog.

Several months later, the mage's words became more apparent. The child was born, but it was severely defected; it was lacking eyes, the eyesockets empty. Emily died from the stress of childbirth, and the magical wound that had been inflicted upon her. For years, Nathaniel cared for the girl he named Ailina, until the day that she turned 13, when a mysterious black cat began to follow her constantly. Nathaniel would shoo it away, but it would always find a way back inside to be by Ailina.

Nathaniel became convinced that this was the curse that the magus spoke of before; a typical asset of a witch was her cat. So... thinking rashly and being paranoid, he threw his only daughter out, the reminder of his wife's death too much to bear with such a memory engraved upon his very family.

That was around three years ago, and Ailina has just now begun to realize some of her powers. The black cat that was by her side then still is, Ailina having called it Umbra. The two talk constantly, as Ailina relies on him for assistance. She found work as a Librarian with the admittance of her 'pet,' and manages to do her job well.

Sometimes, though, she finds herself in strange situations outside the Library walls...
"Hmph. I don't even need this rusty sword to kill you."

- GSD
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