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| CEMP's Characters; Booyah Baby | |
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| Topic Started: Jan 8 2008, 04:56 PM (179 Views) | |
| +CEMP+ | Jan 8 2008, 04:56 PM Post #1 |
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SUPER SHELL BATTLE MODE 3!
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Name: Tarsin Dinano Status: freelance mechanic Race: Akraidian Home planet: Posphererus (Paus-fur-us) Age: 25 (Earth years) Height: 7.5 ft Weight: 205 kg Skin color: green, scaly Eye color: left red and right is a cybernetic implant (think of the Borg) Physical Description: Compared to a human, Tarsin has a fairly bulky body structure; compared to his own kind, he almost a shrimp. His head adorns the usual slanted frame, bearing a resemblance towards a T-Rex; teeth included. He appears to bear some sort of cybernetic implants; one noticeable area (If he isn’t wearing a upper body clothing) is the spinal area of his back, as it appear to be made up of a metallic ‘skin,’ looking less like crude cybernetics and more like an actual part of his biology. There are, of course, tell-tale signs its mechanical, such as the blue, dim glowing lines that be seen going down the area like circuitry; as well as the fact that it looks metallic. Similar aspects can be noticed about half of his right arm and eye. The arm is almost identical to his normal one, with but a difference in texture; and his metallic eye gives off a very dim blue glow, similar to that on his spine. Weapons+gadgets: Carries the general tool kit for doing mechanical business, although he does have a few of his own races. Nothing particularly special, although he used to his ‘special’ arm to help some time ago; but after a certain incident, he has stopped using it. Skills: A specialized mechanic and engineer with a knack for surviving tough situations; despite his “do-don’t-think” attitude. Personality: Tarsin happens to be a guy who doesn't mind a good adventure. He enjoys learning about other people; but more in particular, loves to learn what their technology it like. He is quite enthusiastic when it comes to solving problems and enjoys a good challenge that racks his brain. He strongly dislikes being completely useless and unable to do anything at all. He has been known to jump the gun on a few occasions, although thanks to his past experiences, he has matured a little. All in all, despite his appearance, he can be quite a friendly guy. History: Tarsin was an electrical engineer who enjoyed his field of work, although he often wished to get out from his underground dwelling and explore the world. He had grown and lived in a much successful life; all until a nasty explosion happened in one of the power plants that he worked in. He was badly burnt, his right eye, as well as half of his right arm, were gone; and worse, there was severe spinal damage; it seemed he would not make it through. As a loved son, as well as a talented engineer, the father could not bear losing him, so he took a drastic and risky measure and they injected a prototype medical nanos into him to repair any internal damage and reconnect his spine. They had not yet been tested, and he was worried that they would multiply out of control inside of their host due to unforeseen errors in their coding (It was, in fact, their ability to multiply that was one of their revolutionary traits, as they could simply do this by converting energy to matter. They would take free floating particles if they could not, for some reason, generate the energy to do so). To his surprise relief, Tarsin had awaked, barely alive but stable. After the celebration, he and his father worked on the nanos inside of him, teaching his son to become familiar with the technology so he may tune and modify the nanos on his own. They went to work in getting them to rebuild the rest of his spine. However, the nanos could only build themselves and aid in the body’s healing process, and did not have the data, or ability, to properly rebuild a fully organic spinal column. Hence many of the nanos fused themselves together to make a new one, one which was metallic. A similar deal could be said for the eye and arm. Although Tarsin would have preferred to have a fully fleshed out body, he did not complain, simply glad that he was alive and capable of doing his normal work; and even though he stuck out a bit in his society, he did not let this affect him. Such was how his spirit had been affected by his races old tribal habits. After surviving a large, abnormal war that had almost quite literally erupted from the bowls of their planet, Tarsin found himself meeting a stranded human called Marken. He had come there via a worm-hole that was not to far from their planet. It was slowly destabilizing, and the Akraidians being far friendlier than they looked, helped him repair his ship and prep. Before it left, however, Tarsin had asked to come along, wanting to explore other parts of the galaxy, seeing as his species were not quite technologically fit for space travel. Alongside his little adventures in the Gfed space, an incident had occurred with his nanos, were using them to complete a certain repair task had caused an abnormal error to occur. In this case, the nanos as a collective whole had begun to attune themselves more and more with Tarsin’s brain; such as the knowledge inside of him, and even a basis of his instinctual needs. Soon, caused by a threatening incident with one person, a large group of the nanos had taken control of him out of feelings for survival. This group was mostly centered inside the brain itself, but there had been other nanos, while partially affected by the link to the brain, did not agree with the idea taking control of their patient. A miniature battle had occurred in which it had almost killed Tarsin, but enough of the remaining ‘good’ nanos had survived to fix him back to health. After that, the Akraidian no longer decided to use his nanos to help him do the work, or other wise risk another malfunction. Unknown to him, however, the nanos that had saved had begun to ‘evolve’ their own kind of intelligence; one that was independent of Tarsin’s, and yet held completely to their oath to keeping their patient alive and well. Edited by CEMP, Sep 28 2008, 09:43 PM.
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"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Jan 8 2008, 04:57 PM Post #2 |
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SUPER SHELL BATTLE MODE 3!
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Name: Marken Dirogo Status: Ex-Bounty hunter, shipping mercenary Species: Human Home Planet: Terejan III, human colony Age: 34 Height: 5.5 ft Weight: 175 kg Skin color: white Eye color: brown Hair color: Jet-black Weapons: 2 beam blades one on each arm, energy shield on his right arm, and an emergency blaster. Suit: Akraidian battle gear fitted for human Skills: Marken has a pretty good skill with his blades and shield, although his piloting skills are much better. Marken can use his blades not only as a weapon but also as shield, for the blades have the ability to deflecting beam and concussion weaponry. The same goes for his shield vise versa. Instead of using it to always to defend himself, he uses it sometimes to whack people. He also very well aware of hi surroundings and he has good reflexes. His piloting skills give him give him great maneuverability and shooting. He happens to be a good strategist and he’ll adapt fast to other ships. Personality: Marken is a trustworthy and honorable guy. He doesn’t trust many strangers and he will always try to be there to help his friends. He doesn’t like ferrying strangers he doesn’t know and he doesn’t like shipping illegal equipment. He especially doesn’t like getting involved with the Gfeds and space pirates, unless there’s a good reason to. He is often the quiet type among the crowds and he prefers not to stick out. Background: Marken was a ship parts dealer a wile back before his bounty hunting days. Then his shop was starting to go out of business and needed a new to get money. Thus he took up bounty hunting with his newly modified ship. His fly skill and engineering skills helped well to recover business. During one of his flights back from the Neji region, Marken was tampering with the frequency systems with he hit a glitch. The glitch causing some sort of chain reaction opened a dormant worm near him and sucked him in. The next thing he knew he was in an unknown region of space on the other side of the wormhole. Having sustained too much damage to go back through the wormhole, Marken decided to fly around this unexplored solar system, hoping there were some sentient races that weren’t hostile. Indeed he found one, the planet called Pospherus, home of the Akraidians. While Marken didn’t know he was about to get himself into something big. Marken found himself in the middle of Garren’s assault, unable to get proper repairs from the Akraidians due to where he landed and how brutal the attack was. Force to fight, Marken not only helped because of the situation he was in but because of the threat Garren had to his part of the Universe. After helping defeat them defeat Garren, he had no choice but to stay for a while because he need the proper enhancement to go through wormhole. During this time, Marken honed his skills with the suit that the Akraidians gave him, which he wasn’t very good at until he left the planet to go back home. Tarsin, having heard many of his bounty hunting tales from Marken, decided to join with Marken on the way back. Back in his own universe and with plenty of money, Marken decided to quit bounty hunting for now and go back to his old ways as well as become a mercenary. He often helps Tarsin with his ship parts. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Jan 8 2008, 04:58 PM Post #3 |
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SUPER SHELL BATTLE MODE 3!
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I'm might make a few change or what so ever and I'm going to add an extra character this post after a while. Just letting you know. Name: Tain Race: temporal being A.K.A a time runner Eye color: glows an electric blue Weight: varies Height: 4.5 ft Skills: Can only move time back, move through it backwards as well. He can also pause it and cause times loops (thank you SG-1). Personality: Very cooko at times. He tends not to stop talking and rarely does when ordered. He also likes to mess around with time and especially likes to cause time loops and see what the people do while caught in it. He tends to throw in the word “time” in certain sentences to give them more of an “omfff” into them and he especially loves the word. “Time”. History: Tain was a Jamurite who loved to studied temporal anomalies and the paradoxes of time. However, one day (or whatever timeline they call it) while studying a very wild temporal anomaly in reality 6108(A.K.A the “Star Trek” reality, woot), he took one step too close to the reality’s barrier and fluxuation of the anomaly crack through and yanked him out into reality. Trapped in a very strong fluctuation, his body had to readapt its energies to survive, so he exchange his radiax for the pure temporal energies. When he found out that his body exchanged this energy for his survival, he realized that he could control certain time paradoxes. He seeing what he could do, Tain started playing with his abilities in reality 6108 like some crazy hoot. The Jamarian council however caught him after causing some nasty time loops and other temporal anomalies. They put him in a confinement prison in some far off part of the reality barrier. The Council however freed him after a while in exchange that he helped them observe realities better and work with them on a certain project. His time manipulating has become quite useful to them, but he tends to sneak away cause trouble every now and then. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Jan 8 2008, 04:58 PM Post #4 |
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SUPER SHELL BATTLE MODE 3!
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Heh, i can't forget about Raxon, Marken's annoying A.I. I'm soon going to make a ship bio of the Rifter. Name: Raxon Race/ group: A.I Owner: Marken Creator: Unknown A.I. type: Ship class, though it’s unknown what true class he really is Skills: Raxon, much like any A.I, can calculate things far better than a human being, and is there to help coordinate jumping, flight paths, asses damage, etc. He also helps Marken quardinate the ships movements in order to avoid incoming attacks from other ships, as well as quardinate his own attacks. This is all done by Raxon mathematical abilities (Like all A.I), and his acute ability to sense energy patterns, such when they are meant to attack, and what direction they going to go in. Its unknown, even to Marken, how he does, and its more of an enigma to him since he can even with all their sensor equipment knocked out. Personality: Very rowdy, energetic, and sometimes does things does things that he’s not usually supposed to do. Raxon tends a to speak at rude intervals sometimes, and he often likes to play practical pranks on other people for his own amusement. He's known to be quite chatty sometimes, even during dogfights, and is often cheerful in his own way. He’s also a bit touchy about his the devices that he is uploaded to, especially Marken’s ship, the Rifter. He hates it having to be destroyed. Apart from his rudeness, he is serious when it comes to fighting other ships (concerning the fact that he doesn’t like being destroyed). He will cooperate in whatever way he can, and will often try to be a confidence booster for the pilot (mostly for Marken, though). History: Not much is known about Raxon, and who really made him. All that is known is that Marken needed an A.I for his bounty hunting made-ship, and being low on cash, fish one out of a scrap yard. He uploaded Raxon, which he had no clue of Raxon’s smart allic, personality at the time, and he was soon confounded by his not his rudeness, but lack of ability to takes orders. Marken tried deleting him several time of his data bangs in hopes to get back down to his planet, and get a new A.I., unfortunately, every time he did, Raxon just seem to come back only a few seconds after his deletion, as though his program kept on reconstructing itself. The quarrel between the two was soon cut short by another hunting ship attacking them, and he and the A.I. were soon forced to work together. Shortly after surviving, their relation ship soon began to strengthen; Marken stopped trying to delete Raxon, and Raxon soon obeyed Marken’s orders, well, at least most of them. Raxon has no clue who created him, or why he ended up in a scrap yard. He only remembers being uploaded and turned online in Marken’s ship, but every thing is just a blank. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Jan 8 2008, 04:59 PM Post #5 |
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SUPER SHELL BATTLE MODE 3!
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Name: Darrah Birthplace: Pospherus Age: 2 Eath Years (4 in Akraidian) Gender: Female Status (Job): none, though a specialized Meshry'kishgan warrior. Height: 5.8 ft Weight: 175 Kg Eye color: Luminescent blue, with a brighter circle hinting an iris Hair color: N/A Description (Quote from Coalesence)
That pretty well settles it for the head, and for the texutre and lively demeanor of the rest of her body. Her limbs aren't extremely bulky or thin, but somehwere in between, though slightly leaning towards the thin side. The rest of her body is seems athleatic and full of dexterity; the front of her chest is covered in metal platings that looks like it was 'fused' into her skin, as you can see it melting off into a grey crevice; this is actually her 'skin' growth, forming into a dead, hard shell, like how a nail is made (Hint: think a bit like Samus's stomach plating). Her chest, back, neck, shoulders - pretty well much her upper and back portions of her body, save for the legs - are a metalic blue; small streaks and blots of soft grey areas, like that found between the stomach crevices, can be on certain portions of the body, mainly the limbs - these are undeveloped areas. The rest of her body is a bright metallic yellow. Skills: Meshry'kishgan, a kind of Akraidian fighitng class; has acute reflexes and senses, can weild both staff and sword weaponry, though she is best with staffs; she also taught herself how to use her body as weapon. Has the uncanny ability to invert the gravity around her, makking her capable walking on walls and ceilings as though they were actually the floor to her. The ability can have a draining effect, so she has to be careful on how much she does, and how long. She is amost completely illiterate, knowing only a few basics words in english, which was taught to her by her younger brother, Kaido. She is almost completely clueless on most forms of technology, science, and what not, as she still has yet much to learn. Personality: Serious, stubborn, but slightly cocky, she is a fierce and strong warrior on the outside, with a passion for brawling and fighitng. She is, however, caring friend on the inside, mainly to those she considers a 'friend' and 'family', and will defend them to the death if she has to. She is causious around new people, and is disgruntled when someone just plops up right beside, though she rarely is because of how cute her senses are. Has an almost involantary tendancy to lash out when called by "cute terms". History: It was thought, and said, by most Jamurites that Armouridians could not, in any way, reproduce. This was proved wrong when Darrah was brought into the world by a strange, and completely unexpected, anomoly that was created by her 'parents', Dallon and Arrah. She was named after them, as having a part of each of their aspects. For the first few months after her 'birth', she was kept in the underground cities, secluded from the rest of Pospherus - this was done so because it was far more dangerous for her on the surface than it was underground. At least, the chances of something bad happening to her were less underground that vice versia. Unfortunetely, this idea did not work as well is thought to be, for one day, when most of her skin was only half developed, and only three quarters of her present size, she was attacked by an Akraidian - he was later identified as a Kanache member. This happened when all the other citizens where generally asleep, leaving the street that she was walking in, empty save for her attacker. The Kanache had nearly killed her with his strange, new, powerful weapon; she was up against a wall, bleeding in several areas of her body, when he pulled it out. A rage, built with a her wanted passion to brawl, busrt out, only kicking the weapon a mere seconds before it was fired - if that hadn't happened, she just be blue blood and guts. She, surprisingly, managed to beat back the fiend, and eventually incanpacitate him. She would have died from the loss of fluids, if she had not reached help in time - she had also lost her energy arm blade, a trait that came naturally from her birth, as the Kanache had bittin it right off of her before taking out his weapon. Dauros, a Meshry'kishgan who fought in the chaos wars, was impressed by this survival, and decided to train her in his arts; she accepted this with enthusiasm. Immediately after her full recovery, she began her training, and, to her present youth, shows a great strength in the art that she was taught in. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Jan 8 2008, 05:00 PM Post #6 |
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SUPER SHELL BATTLE MODE 3!
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Name: Coney Kan'e Species: Yanepen Race: Xophen Home planet: Halfena Age 12 in Earth years Gender: Male Height: 4.2 ft Weight: 110 lbs Eye color: Green Hair Color: Chestnut brown Other physical characteristics: He mostly like a human, save for his ears and teeth; he's got fox-like ears that pop out of his head, kind of anime-ish in way, and he has small canine teeth, kind of like a vampire, minus the blooded sucking part. Weapons and Items: Rocks, lots of rocks, and lots of books about rocks. And a custom built slingshot. Personality: Coney is a brat, as well as a nerd, who's obsessed with collecting an assortment of rocks and minerals. He's surprisingly brave as well as explorative, and is quite independent for a young child; he is bit of a troublemaker, though. He also has a teething problem - he bites in general self-defense, but especially does when you take his "lucky" stone away. Brief History: Coney was just a regular trouble making brat until one day, in the forest around the mountain region that his parents lived, he found a small, strange, stone glittering in the sunlight. Taking it back home, pride on his face about his discovery, he searched up any information about the rock on the Federation Network what the rock was and discovered it was an amethyst, as well as a “birth stone” called by humans. Finding more info about superstitious ideas on what this mineral could do, all which he knew wasn’t for real but it seamlessly piqued his interest to find out, an interest for finding other “strange” or “cool” looking stones began to grow, becoming an near obsession to learn and collect them. He even named his first stone, the amethyst that he found, his “lucky rock”, as he it was what start his obsession; that, and he did happen to come across by sheer luck. While still a trouble maker, he tends to more interested in learning about stones, and any other minerals that he can find about inside books or computers, often looking about the galaxy, sometimes on his own, for rocks to add to his diverse collection. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Jan 8 2008, 05:02 PM Post #7 |
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SUPER SHELL BATTLE MODE 3!
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Project Designation: P1063 Known Alias/Nickname: Kazangan Species: Human/Cyborg Birthplace: Unknown Gender: Male Age Appearance: Around 26 Height: 4.9 ft Weight: 350 lbs Hair: Dirty brown Eye color: blue Skin: Slightly pale white skin Status: Renegade Project Job Engineer/Plasma specialist Skills: Masterful engineering and repairing, as well as capable of making devices on the fly; can rework a broken small ship fighter cannon in a matter of minutes, and, if the pieces are right, can take scrap and turn it into a nifty gadget. Also has expertise on plasma and plasma wielding devices. Good at Soduko and other puzzle games. Armor: Almost all of Kazangan's is a sleek, silver metal, with a few dim, blue light on the chest and arms; his visor is also the same color as the lights. Unlike most projects, most of Kazangan's organic body has been replaced with a completely mechanical structure. The only think about him that is still organic is most of his upper body (Where some of the vital organs are still intact) and, of course, his head; although, there is a metal plate that runs along the back part of his jaws. His main body is incased in what looks like a human shaped body, but his back has a scarab-like shell. While the rest of Kazangan's body like a humanoid body, his legs and arms are actually folds limbs; the arms can unfold to become six appendages, three on each side, and can be equipped with a number of tools. His legs can unfold into four spider-like limbs, thus making it easier for him to traverse ruff terrain and work on certain surfaces to repairs vehicles. Personality: Kazangan’s a guy who actually wants to say something, but really doesn’t know what to say, and being a bit cooped up inside a shell with only a chest and head, and nothing to feel, you kind want something to do. Ever more is that fact that poor Kazangan’s mind is hooked up to complex computer, and being a tad intertwined, this causes him to sometimes say computer words instead of what he actually wants to say. For example, instead of saying “Is there a problem?” he would say, “Is there an error?” and of course, he would end up mentally smacking himself. He just thinks far to fast for his own mouth. Thankfully, he isn’t like the Borg, and can often say stuff like, “How’s it going?” and “Who’s your daddy?” Apart from that, Kazangan is a guy who enjoys chugging his mind with puzzles, and is almost always ecstatic with a successful accomplishment; even if it isn’t exactly successful. Gadgetry: Gravetric thruster (Tentative since I can’t really remember what EP really said): Utilizes gravity in the surrounding area to act a form of ‘levitation’. This causes Kazangan to float upwards, the height depending on the gravity surrounding him (He can change the setting a bit, but the maximum height is always proportional to the gravity). This often very useful because when he’s walking on two legs, as they don’t[‘ present him with the best mobility and thus lightens the load; considering since he could be carrying heavy equipment or spare parts. The draw back to this is that Kazangan no form of propulsion to keep him stable and steady, and thus he’s easy to knock around; just imagine him zero gravity, only he goes sideway, left, right, but not up or down. Multi-directional servos and Multi-tool limbs: Kazangan has more than just two arms, and, in fact, he has about six limbs, three on each side; there’s almost the powerful claws that often stay with the back storage compartment. Four of the limbs are located at the lower section of his body, around the stomach area, and are thinner but longer than his actually two tops limbs, which resemble regular human arms; though, the arms do have a slightly exoskeleton-like appearance. These thinner limbs, which are can be equipped with different tools and can work plasma-based equipment, are segmented, each segment connected with a multi-directional servo. These servos are capable of changing the direction they moving. For instance, instead of one end moving left and right, it can be adjusted to move up and down. These servos are like a spherical rubix cube, where they can pause movement, and, in a way, shift and reconnect certain blocks to accommodate for the new direction. This shifting, however, takes time. Overall, this gives Kazangan’s limbs a lot of flexibility, though each servo in each section of his limbs are given a specific moving direction, so one can compensate the other’s lack of direction. Plasma Tank + Torches: The plasma tank is a double-chamber unit, where one chamber contains the solution or ‘fuel’, and the other is made up of a kind of crystal that acts as the transferring room. The tank is used to fuel Kazangan’s two plasma torches, each one attached to one of Kazangan’s multi-tool limbs, one on each side. The settings of these torches can be adjusted in length and heat, and can easily cut through most metals in a matter of seconds. The tank itself eventually runs out of ‘fuel’, and thus has recharges inside his chest, though it can refuel externally. It’s also very susceptible towards the cold when it’s operate, as a sudden drop in temperature would cause a shock in the metal, thus cracking the tank and causing it to implode. The resulting implosion would cause Kazangan’s body to explode, killing him and vaporizing anyone around him. Thankfully, the tank can be taken out of his stomach cavity, which is almost completely hollow, though it has to be power down first before removal. Spider-walker mode: This is essentially Kazangan’s rough terrain mode, those he generally uses it to easily bear the weight of the equipment he carriers. In this mode, he has a much stronger foot, not only because of the design, but because the legs are tipped magnetically enhanced gripped-tipped ends. This can, however, make maneuvering in tight corridors difficult. Pyro-Absorbing Field (PAF): The alloy of Kazangan’s armor is heat resistant, and this resistance can be enhanced by a kind of ‘heat shield’ that absorbs higher amounts of heat. This absorption contributes to the refueling of the plasma tank, but the field can only be kept up for so long until most of his internal energy runs out. Storage Compartments: Compartments basically meant to store different types of equipment and spare pieces. Some of Kazangan’s chest is hollow and allows for storage there, but most of the cargo is kept within a scarab-like section on his back. This compartment also houses and hides his two strong, claw fitted limbs, each with a three tipped, galvanized claw capable of tearing through steal with ease. They can also bear his weight while hanging from an object. Brief History: Like the rest of the projects, Kazangan was freed thanks to Dahak’s works, and was ever so grateful for it. Kazangan, as he was meant to be, acted as the team’s engineer, and only after the Federation incident that caused the surviving projects to scatter, did he take on other roles. During the rest of his time, he has worked at scrap yard outside of federation space, not because he couldn’t quite afford it, but because it was junk and spare part heaven. And he could practically mess with anything he wanted. However, Kazangan does occasionally wonder about the outer parts of Federation Space, hoping to find Dahak or any of the other projects, as well, anyone like him can get lonely without anyone like himself. It should also be noted that Kazangan, like some of the other projects, has barely any recollection of his past life. All he knows is that he was once an Engineer with a possible regular life and normal body, and he can barely remember what his original hobbies were as well. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Oct 13 2008, 08:11 PM Post #8 |
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SUPER SHELL BATTLE MODE 3!
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Name(s): Reggie Isusango (Reg for short)/Belugugan (Bel for short) Species: Human-parasite Hybrid Birth place: Planet Trassurz, city Alborgus Gender: Male Aged Appearance: 27 Earth years Height: 6.4 ft Weight 215 lbs Hair: Dark brown Eye color: aqua green Skin: Caucasian Status: "Your regular, average citizen" Current Job: Electrical technician Skills: Alongside his 'improved' transformation abilities, Reg has gotten quite good at fixing electronic gear, although Bel, the parasitic mind he carries, isn't too enthusiastic with it. Gadgets and armor: None in particular, just the usual tools he has to bring to his work. Abilities: Reg and Bel carry the unusual ability to transform almost at will into this ungainly beast. More about this form can be read in the physical description section, transformed state. Physical Description: Reggie Isusango, to the glancing eye, appears to be like any other normal human. However, upon giving him a thorough inspection, it will become noticeable that Reg is not human. The most obvious distinction that will always tell him apart from any other man is his teeth, which are razor sharp canines meant to tear through raw meat and flesh with ease. A much less noticeable feature are the large pores in his hands, making the skin of his hands feel oddly bumpy; these pores are electro-static, allowing Reg to sense the flow of electrical current. What truly set Reg and Bel apart is their ability to transform into this bestial, bear-like, four legged creature who's head and neck looks like an eel with no facial features except for a mouth and a pair of slits that represent his nose. Said mouth also contain very razor sharp teeth. Equally deadly are his black claws. The creatures skin becomes smooth, paler and blubberier, although this only applies to his 'general' form (They have had some recent changes over the year, but you'll only see what they are in the RP). Some notes about this form: Bel, the parasitic conscious that normally controls this form, needs to absorb electricity in order to keep his form stable. The stuff is almost like air to him, and without it, he can't maintain his form, although he can generally take in a large amount of energy and run for a short period of time without a source. In this form, Bel is completely blind, and navigates through his acute sense of smell, touch, and most importantly, his ability to sense electrical impulses and current. The shape of his body is partially undefined, allowing him to move and morph his body almost as though he was made of putty. He can slip his neck back into body and let it sprout out of another part of his body. Finally, with enough electricity and food, Bel can regenerate in this form at a startling rate. Personality: Essentially, Reg and Bel can looked at as though he was a schizophrenic person; there are two minds in one skull. However, unlike split-personalities, Reg and Bel are almost always fully aware each others action, and can communicate to one another rather than suddenly swapping personalities. Reg normally controls the human body due to Bel's unrefined 'walking' skills, while Bel normally controls the transformed state. However, in their human form, Bel will often take momentary control of their human body to say whatever he has to say. Reg's personality resembles that of you're average citizen. He's sociable and very open-minded thanks to the experiences he's went through; and doesn't mind meeting new people. He can be a bit shy on occasions, but generally he's a very mature man; albeit suffering from a partial loss of identity. Bel is almost the complete opposite. He rather impulsive, rash and occasionally abrasive, he often does not think things through before doing them. Having never been risen in a human society, there are many things about human beings that Bel does not understand (Particularly the need to wear clothes all the time. He wouldn't care if someone caught him streaking through a house, although his host might). He also becomes annoyed when he has to deal with the human emotions that appear to leak out from Reg's mind and affect him; he just doesn't know how to deal with them. Both host and parasite appear to be affected by this bloodlust effect, which causes them to go berserk over time if they don't feed under a certain amount of time. History: Reg pretty much lived a normal, every day life and even found the ‘love of his life.’ All things could have been said and happy until a particular space station above his planet partially exploded. Said station was the home base a secret organization called the Albanoid Faction, where they had been doing biological experiments until one of their samples got loose in the vents. The sample was an unusual parasitic cell culture that not only grew off of the stations power, but keenly absorbed any creatures that either ran into it or it ran into. The thing had grown rampant and out of control until someone had injected a chemical into that caused its genetic structure to rapidly deteriorate. The parasite, however, survived the part of the crumbling space station and had landed via escape pod into Reg’s planet’s ocean. He was all too unlucky to get infected by it when he was swimming, and soon enough, his entire life turned upside down. Not only did he absorb his girlfriend (And several other people), an instinctive act by the parasite to keep their genetic structure as stable as possible, but the Albanoid Faction was after him for unknown reasons. He met a few odd ball people along the way who helped him out, particularly a woman named Aiko, who appeared to know more about his condition than he did; and even helped him stabilize his genetic structure. More than half way through being chased, the parasite inside Reg had grown sentient and essentially named it, or himself, Belugugan. A lot of sparks flew, and the two had grudgingly to work together to survive and finally take down the remaining portion of the Albanoid Faction’s HQ (Alongside rescuing his parents and finding a cure to his gene problem). Over the course, Reg’s body had change significantly, and he no longer looks like he used to. After the AF appeared to be gone, he and his family stayed on a ship called Sanctuary, all before eventually returning home when things had calmed down. Reg (And Bel) have been attempting to live a ‘normal’ life as best as they could with their sister, Katanura. Aside from a few ‘bumps and bruises,’ things are actually going quite well for the two. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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| +CEMP+ | Feb 18 2009, 08:29 PM Post #9 |
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SUPER SHELL BATTLE MODE 3!
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(OOC: NOTE: Made a major edit to accomadate for the events that Jenosa has gone through on RE). Name: Jenosa Arma Species: Human Race: Caucasian Birthplace: Somewhere in Confederation Space Age: 24 Gender: Female Hair: Red Eye color Green Height: 5.6 ft Weight: 130 lbs Status (Job): Discrete bounty hunter Skills: Acrobatics, on-the-fly tactical combat aptitude, adaptive to use of different weapons. Suits: Prototype Environmental suit Description: http://www.valcadia.com/official_art/oa_jenosa_02.jpg Personality: Jenosa is a quick thinker, and of course she needs to be in a job like hers; she also witty on occasions. Whether she doing a job or not, she's carries this "Let's get this job done," mixed with a dash of adventure, enthusiasm, though she knows when to play serious. Finally, she rather dislikes popularity a lot, as it attracts too much attention, too much media, and too many "lets go kill her" wannabes; and this also includes area that are usually populated by bounty hunters, particularly bars. Hey, a person got to have her free time without interruptions, and thus her works tends to be very confidential. History: As stated, she was born within the Confederation Space, and has thus had grown up there for most of her life; and for most of her adolescence, she had a normal life. School, parents, education and all, but it wasn't to say a normal life had its frustration. Even as a little girl Jenosa showed an, energetic independent mind that drove her parents occasionally up the walls; one that wanted to go outside instead of just being cooped in her room. Her parents were always a little over protective of her, and they were often to busy to let her outside and supervisor her while she played on the mountainous terrain; and she had often found ways to sneak out of the house on her own. Aside from their over protectiveness, her parents were good natured, and Jenosa seemed to do fine during the first few years of her education. However, as she grew up, she became more and more frustrated with the school life she was being put through; she became rebellious on some circumstance, occasionally not listening to the rules set down by the school. She even got into a few fights during school. She never took up the drug addict and gang habits, and quite often she disliked to be near them for the attitude they did have and the trouble they could cause her. On other hand, she was lacking motivation to continue her education; primarily because her parents told her that the only way to get a decent, paying job was to have a good education; they said it was the only way to get a career that she wanted. Except Jenosa had no idea what kind of career she wanted from the start of her life; and she didn't want to even think about it. There was something in her wispy spirit that yearned to not be stuck in one place writing up stuff; that not only wanted to go places, but let her body move elegantly and yet with the pulse of adrenaline flowing inside of her blood. From her age, there didn't seem to be anything wrong with exploring the world, to letting her heart guide her through an invisible path for what she wanted in life; a life of freedom. And all that was holding back that freedom was the concept for the need of education, and her parents will. Once she looked at them as just silly ideals and annoying thoughts, she went right out the door. She was young then, but felt confident that with her independence, she could make a living and search for what she yearned for in her bask of freedom. However, despite her preparations, life was not easy on her and it was proving to be difficult; yet she was stubborn. She did not want to go back to her parents yet and yield to what society wanted her to do, not when they would possibly mock her for her 'foolish' choice. Having been thrown out of her apartment, she was attacked by a group of young gangsters, and though she put up a good fight, they won over superior numbers. It would have seemed that they would have brutally beaten her if it not were for a man intervening with an empty gun to scare them off. This man, who names was Alson, took her unconscious form and nursed her back to health. Jenosa, though distrustful of him at first, grew fond of him, and later learned that he was a bounty hunter when a group of people with a vendetta attacked him - while Jenosa was still there. It was the first time she ever felt the full throttle of a deadly threat - even though she could have chosen to run, she chose to help the man in return for his kindness. And more, for though fear and anxiety had at first ran inside of her mind, she found the adrenaline rush that she mysteriously longed for flow through her body and over come the former emotions. She got a small taste of Alson's life as a bounty hunter, and it was an enough to get her started on that path. She wanted nothing more but to live the life that Alson did, despite all of the dangers there were, for it seemed a part of her lived for that thrill; as well as the freedom it could give her. Convincing Alson to take her and teach her the basic, she soon found herself living on the edge; she way she liked it. Eventually, and through some circumstances, she went off alone into a space, more experience and prepared to be a professional. Her work often involved a discrete contract, one that kept her hush about the jobs she did, and that was fine with her; as long as she kept quiet about them, she could trust them to keep quiet about her, thus leaving her less vulnerable to vendettas that were aimed at her or her possibly her parents - she occasionally did visit them to show what she had become, and partially because she did miss them. A subtle word can still get around however, and her professional attitude eventually reaches the ears of the military and Jenosa. She was greeted by a contact known as Major Armitage, and she is thus often hired by the Military; and they really do enjoy her discretion. So, in much of her years, she has been contracted many times by them, and often they were fairly simplistic stuff, though on occasions there were a few difficult ones. Yet, in all of this, there is one mission, one very recent, which shadowed all the rest she had been on. Perhaps she had been a tad gullible, and perhaps she shouldn’t have taken the job, but whatever the case, what happened during the mission and the aftermath of it still bothers a part of her mind; and she normally doesn’t think about missions often, particularly not in a way that says, “I can’t help but feel there’s something wrong.” And while 'visiting' Galactic Federation space, that mission had come back to haunt her in many ways; and through an event she found herself physically and mentally changed by a virus she thought had been long gone. She thought it would have killed her, but mysteriously, she survived, and her body no longer wears the same physiology of that a human. Granted, she still mostly looks human on the outside, though the flesh of the spinal area on her back has an alien, pure violet skin that gave off a low, dim, near imperceptible pulsing glow in time with her breathing. Most of it, it looked like her spine was popping out of her back a bit. She now lives most of her life in the Galactic Federation space, too fearful of what her government's military would think of her now. And even then, it feels like she is constantly ignoring some important unfinished business that she can't put a finger on. |
"To look for a shipwreck is at best a crapshoot, and to launch and fund a search, it helps to be the headmaster of the village idiot school or else the kind of stubborn lunatic who tries walk through walls simply because they're in the way. I probably fall in the latter group." - Clive Cussler, The Sea Hunters II![]() ![]() | |
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4:31 AM Nov 29