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FSCMCPOP in '09 - FOUR YEARS OF TRAVIS CLARK ACTION
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(Okay, to avoid excessive spam, I'm going to lump some of these posts in Quotes.)

Quote:
 
Posted by: Gene Yuss May 3 2005, 03:49 PM

Disguise device

Inventor: Ra'zark.
There are a number of weaknesses in traditional cloaking devices. Grav-mets see right through them, and there is a lower tech, though time consuming method: Search space for a ship-sized area where there are NO ambient particles. Even in space, small amounts of elements prevade every section, so if there aren't any, something else must be there.

So Ae'zak designed one that didn't make his ship invisible.
It just made it look on all scanners except Grav-mets just like a small, unarmed freighter.
Grav-mets, being expensive and prone to burn-out, are only used when cloaking is suspected. So, as long as he doesn't do anything stupid, he is ignored.


Quote:
 

Posted by: Xic Nox May 3 2005, 08:57 PM

Weapon: Kearney Alexi NM60 Galvanic Accelerator
Manufacturer: Mason-Kearney
Ammunition: TR Chaff
Power Source: One B fuel cell
Weight: 8 lbs.

M&K galvanic accelerators are handheld, smoothbore weapons designed for use in the Second Codalta War, though the original models were released too late for deployment. They are popular among the criminal element of the Koprulu sector, and, most notably, the space pirates. The Zebeth Armada makes extensive use of captured M&K GA weapons, and even moreso of designs that have been reverse-engineered and improved.

Galvanic accelerators use a slow Gauss magnetic delivery system to fire up to five bursts of chaff dust per second. The chaff is highly charged, and produces distinctive clouds of plasma in an oxygen atmosphere. GA projectiles are extremely hot, often exceeding temperatures of 350 degrees Celsius. Wounds caused by an accelerator are large and extremely painful, and often never heal.

Accelerators carry very large clips, and can go for some time of sustained fire without reloading. They also have relatively soft reports, high nearly no recoil. They are, however, exceedingly inaccurate at range, and their bulk makes precise aiming with two hands difficult. They are most effective if fired in bursts, rather than prolonged fire, or if you don't care what you're shooting at.



Quote:
 

Posted by: Xic Nox May 10 2005, 09:54 PM

DOUBLE POSTED!!

A few weapon types.

Sonic weapons use sound to create strong pressure waves. Most sonic guns are designed to incapacitate, rather than kill or maim, but sonic waves are powerful enough to break bones, and a headshot is still very likely to be lethal. They do not require ammunition and generally provide a high rate of fire for low heat output, but their accuracy is often suspect, and they do relatively low damage, especially against armored foes. Dispersion guns are a type of sonic weapon.

Galvanic accelerators fire solid projectiles using magnetic rails. They have superior piercing power and excellent stopping power with relatively low recoil and report, but they are heavy, and require an energy source. Most starship ballistic weapons are galvanic accelerators, as are many modern sniper and assault rifles. Gauss cannons, rail guns, and anti-matter launchers are all galvanic accelerators.

Plasma weapons use strongly charged chaff launched by galvanic accelerators to create intense heat. They don't have much piercing power, and are totally ineffective against a cold-plasma shield. However, they cause extremely painful burns, and deep wounds caused by plasma fire often never heal properly. All plasma weapons run the risk of causing high collateral damage, and bursts of plasma fire can interfere strongly with electronic devices.

Lasers are focused beams of light. They do not require ammunition, and cause extreme piercing damage with heat. Laser wounds often cauterize instantly, and can be completely painless. Lasers are extremely accurate through a single medium, but refract if they encounter a change in atmosphere. Lasers are a common anti-space weapon.

Phazon weapons are practically unknown outside of Chozo and Zebesian pirates. Phazon is highly radioactive, and enemies that aren't killed by the strike will die within hours of radiation poisoning. Persons are at great health risk within thirty meters of Phazon without wind. Magnetic and dark matter fields are effective at containing Phazon safely, but require dangerous levels of energy. The space pirates used Phazon weapons exactly once, and then gave up. Learn from them.


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