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Dead Frontier; Want a decent Zombie Masher MMO?
Topic Started: Dec 1 2008, 07:03 PM (60 Views)
Marksman
Dead Frontier is a free zombie masher MMO. It has all the aspects you'd expect from an MMORPG - a community, stats, proficiencies, and many weapons - all boiled down to a flash-based game. It's a bird-eye view game (think GTA 1), with one very special quality... The entire economy is player based.

There is no shop to buy things with using in-game currency, meaning players go out and find things themselves. To give an example of how radically a player-controlled economy can be, the worst armor in the game, when first released, was 2K. Now, you're lucky to sell it for over 400.

The only downside is the community is NOT noob friendly. Don't bother going to Off Topic unless you're literate. Also, a sudden mass influx of noobs/newbs has made many of the elder members inactive.

If you choose to play this game, please remember it's in beta. The full release date is unknown to me, and the intro is slightly outdated, predicting the full release for November. I assure you, this is NOT vaporware.

One final note: Dead Frontier was made by a one man team. Yes, one man. He coded everything without a full team. If anything about this game seems interesting, you should play Dead Frontier.

And add me, my main account is Marksman, my less-played account is Yautja.

Oh yes, if you want more info:

Quote:
 
Dead Frontier Beginner's Guide
After creating your character you will be confronted with the game map and your mini-profile to left. Clicking on the Inner City button will take you to the action section of the game where you can scavenge for items, complete missions and fight a range of terrifing creatures. All other options will keep you in the social section of the game, where your character is safe. To start with we recommend a small expedition into the inner-city to get a feel for the game. Before you play the game you will see a help screen explaining the controls.



Your character

Killing enemies and completing missions grants you experience points. When you have enough exp your character will level up. You start on level 1, and the maximum level is 200. However, leveling up past 50 will be hard, and after this point you will receive less bonuses per level.

Everytime you level up you will be prompted to place 5 stat points, and 5 proficiency points. You can spend up to a maximum of 100 points in each stat.

Strength Heavier weapons and armour will require a certain strength level before you can use them.
Agility Determines the running speed of your character
Endurance Determines how much damage your character can take before dying.
Accuracy Determines how likely you are to hit your target with a ranged weapon.
Critical Hit When you hit an enemy you have a random chance to make a critical strike, which will deal 5 times as much damage as a normal hit. The higher this stat, the higher the chance of a critical strike occuring. Grenade launchers and shotguns can never score a critical hit.
Reloading Determines how fast you can reload your weapon.


Weapon Proficiencies
Every weapon can be placed into one of 6 categories: Melee, Pistol, Shotgun, Rifle, Machine Gun or Explosive. Each category has several types and generally the more powerful the weapon, the higher proficiency is needed to use it. For example, if you know you want to eventually use a powerful machine gun, you should spend points in your machine gun proficiency.


Food and Hunger
Food is essential to the long term survival of your character. Over time your hunger level will decrease (1% for every hour in the outpost, and 1% for every 2 minutes spent in the action section). Restoring hunger can be done by eating food and drink, which can be aquired through scavenging, trading or if you're a farmer, growing. Some foods cannot simply be eaten, and must be cooked by a Chef first.

If you allow your hunger to drop below 25% then your character will lose 25% of all his stats until he is fed. Once you hit 0%, you will begin to lose health at the same rate as you lost hunger.

Whilst you can stop yourself from dying by always eating crisps, they aren't much good for your long-term health. To reflect this, raising your hunger over 75% will require you to eat more nutritious foods. Every piece of food has a nutrition level, the higher the better. If your character level is equal to or under the nutrition level, then your hunger can go over 75% when eating this food. As you level up, keeping yourself well nourished will require higher quality foods.

Example: If a level 20 character eats a piece of food with a nutrition level of 10 (like crisps), then he will not be able to go over 75%. But if he eats something with a nutrition level of 30 (like pasta) he can hit 100%.

If your hunger level is below 75% receive only 50% of the exp that you would get at over 75%.


Health and Restoration
Everytime your character is hit by an enemy he will lose some health points. If your health drops to 25% or less, then you will temporarily lose 25% of all your stats. This penalty stacks with the similar hunger penalty. If you hit 0%, you die.

Health can be restored through various medical items. Some treatments can only be administered by a Doctor, due to their complexity. Raising your health above 50% will require progressively stronger treatments as you reach higher levels. If your level is equal or less than the healing level of the treament, then you can reach 100%.

Death
When your health reaches 0%, you die. Dying results in the loss of all the cash your character was carrying and the loss of half the exp gained since the last time you leveled up. Also, you will have to wait 2-10 minutes (based on your level) before you can return to life. Dying is not something you want to do often.

Storage
In order to avoid losing all your cash on death, you can deposit some in storage. You can go to storage by clicking the button on the main map screen.



Special Skills
Doctor
Can administer complex medical treaments to himself or others. Every treatment has a minimum level which the doctor must be at in order to administer it. When administering medicene the doctor will lose 3% hunger instantly. A Doctor cannot apply treatments if his hunger or health is lower than 25%

Chef
Can cook food for themselves and other players. As with the Doctor, the Chef must be a certain level in order to cook the food. The chef loses 3% hunger when cooking something. A Chef cannot cook if his hunger or health is lower than 25%.

Engineer
Can repair armour for themselves and others. Every piece of armour has a level at which the Engineer must be at in order to repair it. No items are required to repair, but the Engineer with lose 5% hunger per job and cannot use this skill if either his health or hunger are below 25%.

Scientist
Every 24 hours the Scientist will automatically create medical treatments, of a random quantity and type. Generally the higher level the Scientist, the more items are created. Items will only be created if there is enough inventory space for them, and the items will only appear if you logged in that day.

Farmer
Every 24 hours the Farmer will automatically create high quality foods, of a random quantity and type. Generally the higher level the Farmer, the more items are created. Items will only be created if there is enough inventory space for them, and the items will only appear if you logged in that day.


Inventory
During the game you will aquire an array of different items which will be used to aid your survival and long-term progression throughout the apocalypse. Your character can carry up to 30 items at once. Scavenging in the Inner City or trading via the Meeting Hall is the main way to get new items. To use, view, equip and manage your items you should click on the Inventory and Trading button at the top of your left-hand stat panel.

Weapons
Whilst you can carry as many weapons as will fit in your inventory, you can only equip up to 3 at the same time. Some weapons will grant bonus stats when equipped. Stats granted from weapons will allow you to go over the 100 point stat limit.

Ammunition
Every weapon has a set type of ammunition which it can take. Below is a list of ammunition, starting with the weakest and moving up to the most powerful.

Handgun: .32, 9mm, .357, .38, .40, .45, .50
Rifle: 5.5mm, 7.5mm, 9mm, 12.7mm, 20mm
Shotgun: 20 gauge, 16 gauge, 12 gauge
Grenades: 40mm

You will need to pay careful attention to what type of ammo your particular weapons need (you can do this by looking at it in the inventory screen). To start with you will find getting ammo hard and as such you will need to keep a melee weapon with you at all times. You can hold up to 300 rounds in one inventory slot.

Armour
You do not start with any armour, but it can be found or traded for. Armour will absorb damage until it breaks. The percentage of damage it absorbs, and how long it can go before breaking depends on the quality of the armour in question. Armour can be repaired by an Engineer. Sometimes you will find a piece of armour with exceptional craftmanship and will grant you bonus stats when wearing it. Like weapons, bonuses granted through armour can go over the 100 point limit.



Trading
Trading is a big part of Dead Frontier, and participtaing is practically essential to your survival. The chances of finding the items you need, when you need them is slim. In Dead Frontier, all trades are done in cash (as opposed to item for item).

Buying Items
The best way to buy items is by visiting the Meeting Hall (from the main map) and look at the Selling section. There people will advertise items and services they are offering. Clicking on the Trade button at the bottom of their post will bring up a screen similar to you own inventory, where you can browse items they have on offer. If they have a special skill, you may be also able to hire them on this screen. If you can't find what you want in the Selling section you can try make a post in the Buying section and see if somebody is willing to make a deal.

Selling Items
To sell items you first need to set a price. This is done by going to the Inventory and Trading screen. On this screen you will see options to set a price for your items. This is the price someone must pay you for this item. It may be wise to do some market research and get idea of the kind of money people are willing to pay before setting a price. You can change this price or cancel the sale at any time by re-visiting the inventory screen. You cannot set a price for an equipped item, and once an item is on sale it cannot be used. For example, if you were to put some 12 gauge ammo on sale you would not be able to use it in combat until the sale has ended.

If you have a special skill, you can set a hire price in the inventory screen. Bare in mind that you will lose hunger for every job done, so it's in your best interests not to set your price too low.

Once you have set prices for your items, you should visit the Meeting Hall and advertise what you have on offer in the Selling section. You will receive a message when someone buys an item or service, and all cash will automatically be sent to your storage account.



Missions
You can aquire missions by visiting the Notice Board from the main map screen. Here you will see a list of missions on offer and the price they are paying. As you level up you will be able to choose harder missions. Once a mission is selected you should go the Inner-City ASAP and begin, since there is usually a time limit. If you are sucessful you will receive a cash reward to your bank account, and an experience bonus. You can only take one mission at a time.

Every so often you may receive a message asking for help. These are Elite missions which have much higher exp and cash rewards associated with them. They will come entirely at random and will be much harder to complete than a normal mission.


Events
Whilst Nastya's Outpost is well defended and fortified, every so often it comes under heavy attack. This attack occurs roughly once every 24 hours, for a period of one hour. During the time the map screen will have several area icons. Clicking on them will take you into the combat section of the game where you will be required to help the defenses in that location.

During the zombie attack you will recieve +50% exp bonus on all zombies killed, and an extra exp reward for taking part.

This is a global event, and everyone's collective performance will determine the outcome. The better players manage to defend the outpost, the higher exp reward everyone will receive.


Epic long quote.
Edited by Marksman, Dec 1 2008, 07:16 PM.
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Salocin
Sounds interesting. I may look into it.

How though can an MMORPG be flash-based?
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Marksman
The actual game is in Flash, the trading and stuff is done in forums.

However, there is a multiplayer mode, where you can create a 6 player max room and go grind/loot.
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Marksman
Updated with epic quote.
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