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Chirpy's Super Skills Guide; (It's long, don't mind that though)
Topic Started: Jun 11 2009, 05:01 PM (704 Views)
Chirpy13
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♣Unicorn♣
[ *  *  *  *  *  *  *  *  *  *  *  * ]
~~~Intro~~~

This guide will try to cover how to level every skill efficiently. If you see something wrong here, please tell me about it so that I can change it in a future revision of this guide. Asterisks will signify I'm not 100% sure on the area in question. This pretty much only applies to F2P combat training.

~~~Contents~~~

Combat Stats:
~Melees
~Ranged
~Magic
~Prayer
~Summoning

Buyable Skills:
~Construction
~Cooking
~Crafting
~Farming
~Firemaking
~Fletching
~Smithing

Unbuyable Skills:
~Agility
~Fishing
~Hunter
~Mining
~Runecrafting
~Slayer
~Thieving
~Woodcutting

Non-skills:
~Time Saving Tips
~Recommended Guides
~Videos

~~~Combat Skills~~~

~Melees (attack/strength/defence)~

*F2P: For the first few levels, train on something weak like seagulls to 40 attack and 30 strength to get access to a rune scim and half-decent damage. Then work on getting defence up to 20ish as well for mith. Move on to flesh crawlers in the second floor of the stronghold of security, move onto giant spiders once your stats are half decent (60-70+), stay there to 99. Strength pots are recommended.

P2P: Rock crabs. experiments, or yaks until your melees are 60ish. Get a d scim and either stay there longer or start slaying. Get 70 attack and a whip, and continue slaying to 99 (using saradomin sword or d scim for strength exp, godswords suck). Other training methods include pest control (up to 75k/hour, wouldn't use before the 90s and only for hp), dharoking apes or undeads with 1hp (up to 110k-120k/hour with apes, more with undeads due to salve), training on undeads with salve (e) and whip (up to 110k/hour), or just sticking to a single grind monster (varies, 60k-80k/hour in most cases). Also, bandits suck. It'd recommended to use super sets and either 10% strength prayer or piety for faster exp. Bunyips are also amazing if you can summon them.

~Ranged~

*F2P: Chickens, seagulls, or whatever until you get through the first 20-30 levels. Move onto ghosts and zombies in Varrock sewer from there to 40ish, switch over to guards or white knights to about 50-55, head over to ice giants and warriors from there (get warriors stuck on corners and giants on walls), and move to lesser demons at around 70. Stay there to 99. Addy arrows are recommended if you can afford them, but mith or lower work too.

P2P: There's lots of options here. The most popular seems to be bronze knives with void range on yaks until 99. Higher level things like black demons are doable at 70+ as well. Pest control remains an option, being quite fast. Cannoning to 70ish (on dagannoths) and using red chinchompas to 99 (3x3 area damage up to 9 monsters, use on monkey skeletons or mummies) is the fastest (albeit the most expensive). Slaying is fairly effective as well, since a lot of tasks allow you to wear void and others can be tanked. Personally, I recommend voiding on everything you possibly can though since it gives you a huge bonus (10% accuracy and defence) at the cost of some defence. The biggest tip I can give here is to get to learn monster movements. Get large monsters stuck on every object possible and small ones on corners of walls or other objects. Range over any object you can hide behind. See this little vid here for a bit of inspiration to the extent of which you can safespot (please ignore the music, and yes I realize the text stays there a little too long, skip through it if you have to):

http://www.youtube.com/watch?v=mEvwSBCwjE0

Also, it's recommended to use range pots and 10 or 15% range prayer.

~Magic~

F2P: Whatever to 19, splash curse to 55 (-65 or lower magic bonus via a full armour set and green vambs with an earth staff), alch or superheat to 99. If you can't afford that, continue to curse. Fist of Guthix is also a decent free way to train magic, but I recommend splashing with your strongest combat spell if you're doing that so that you can get more exp per game. If your opponent is running/hiding, just quit and fight the next guy.

P2P: More options here, a lot will involve watching prices of items for profits/losses. Alching remains an option, as does superheating, but there's a little more to go along with it. Pest control can be used while enchanting bolts (though if you're in a clan you'll get banned, and people will hate you no matter where you are) for a good bit of bonus exp/hour. Ice burst and barrage are similar to ranging's chinchompas (3x3 area damage, up to 9 monsters) and give TONS of exp... For a lot of money. Enchanting in the mage training area also gives a nice chunk of experience from what I've heard. Humidify, plank make, etc on the lunar spellbook can also be looked at for getting some quick/cheap exp.

~Prayer~

F2P: Yay, here's an easy skill! To explain anyway... Buy bones/big bones and bury them. If you can't afford that, kill stuff and bury the bones.

P2P: Get (or find someone with) a gilded altar. Use a marrentil on each burner (note: only incense+ work) with a tinderbox in your inventory, and use your inven of dragon bones on the altar. Huzzah, fast exp! If you're poor, kill dragons and bank the bones for later use. Killing baby dragons and burying the bones or training prayer at pest control or soul wars are also options if you can't afford to buy dragon bones, but they're not really worth it unless your combat's really low and you can't kill green dragons efficiently.

~Summoning (P2P Only)~

Getting the charms: Ice bursting rock lobsters is the fastest way to get charms, but can get expensive fast. The best way to melee for them is to kill waterfiends with a crush weapon while protecting from range and wearing a karil top and bottom. See a waterfiend guide for a better explanation. Other good crimson droppers include black demons, abyssal demons, and to a lesser extent, dust devils and nechryaels. You should NEVER go out of your way to get blue charms, though I'll note that Dark Beasts are the best blue droppers (15% drop rate or so). Greens are the same way, except for a different reason - they're expensive and slow. Golds as well - they're not expensive, just slow.

Where to use charms: move your house to Taverly, teleport there, use your charms at that obelisk until 57, duel ring to castle wars, and repeat. At 57, buy kyatt pouches and use their tele to bring you to the Piscatoris obelisk - continue to bank in castle wars.

Now how to use them... In general you should use your lowest charms first, as the higher ones give a lot more exp as you start to be able to make better things. This'll save a bit of time in the long run, since you won't have to gather as many charms for 99. Use this guide if you want to get the most out of every charm (note that this is just a guideline and may run out of date, so don't blindly follow it - look at prices first):

Golds: Dreadfowls to 16, granite crabs to 28. At this point keep your golds until 52 At 52, start doing terrorbirds either to 99 or optionally switch to barker toads at 66.

Greens: Start at 28. Do compost mounds to beavers at 33, beavers to macaws at 41, macaws to magpies at 47, magpies to ibises at 56, ibises to fruit bats at 69, and fruit bats to 99.

Crims: Start using these at 49. Bloated leeches from 49 to 61, smoke devils to 64, stranger plants from 64 to 74, granite lobsters from 74 to 83, swamp titans to 95, iron titans to 96, yaks to 99.

Blues: Keep until at least 66, though I recommend 79 anyway. Mith minos to 79, moss titans to 99.

NOTE: If you want to get through the early levels faster, use your crims honey badgers at 32 and pyrelords at 46.

~~~Non-Combat Skills - Buyables~~~

NOTE: The term "buyable" will be used in the literal sense of being a bankable skill.

~Construction (P2P Only)~

If someone can profit from this, I'd love to know how. Carry a saw, hammer, house teleports, and items for whatever you're making. Wear a glory or duelling ring to bank with. Make crude wooden chairs in your parlour until level 8, normal wooden chairs until 19, oak chairs to 26, oak armchairs to 33, oak larders in your kitchen to 74, and oak dungeon doors to 99. Using a butler to deliver planks to you for 40-99 is recommended and I assume the process is fairly self-explanitory. At the time of writing, I've never used one myself though. Mahogony tables are the fastest way to level if you can afford it, but oak doors are recommended if you can't - both are very fast.

For those that are using stealing creation hammers, here's a formula to calculate whether or not you should be using them.

Cost/(((exp to 99 / exp per hour)-(exp to 99 / 2(exp per hour)))+((exp to 99 / 50750)/(3(points per game / 20))-(exp to 99 / exp per hour)))

So as an example with oak planks at 495 each (at the time of writing), you have this:

101475000/(((12700000/240000)-(12700000/480000))+((12700000/50750)/(3(20/20))-(12700000/240000)))

Which comes to 1,781,603

This is calcing from around 65 to 99, though the prices and exps should change proportionately, ie. the final answer will always be the same. Now back to the answer - in short, you save 1,781,603 gp per hour, so if you make less than this amount per hour on average, you should be using the hammers. But again, note that this is an example and you should calc it by filling in the numbers yourself.

~Cooking~

F2P: This is a stupidly easy skill. Cook shrimp or whatever until 15, trout to 74 (when you stop burning lobsters), lobsters to 99. Just light a fire outside a bank and get cooking. You could do salmon for part of the trout phase as well if you'd like, and if you're not concerned with money, you could start lobsters a little early as well.

P2P: Same deal as F2P more or less, but you have access to the Rogue's Den as a cooking spot (no need to light fires). Follow the F2P guide up until the trout/salmon stage. At this point, either switch to lobsters at 68 if you've done Family Crest for cooking gaunts or 74 if you haven't. Continue doing lobsters to 90 before switching to monkfish. Do monkfish to 94, and sharks to 99. Ignore the shark stage if you haven't done Family Crest by then, but I STRONGLY recommend doing it. It'll save you a lot of burned food...

Side note - the Bake Pie spell (Lunar) can be used with summer pies at 95+ for about 450k cooking exp/hour and 100k magic, but it's quite expensive. I recommend doing what's listed above if you're not funded enough for it.

~Crafting~

F2P: Highest leather stuff you can until 16, holy symbols to 23, tiaras to 99. At the time of writing, holy symbols are worth a lot more than tiaras, so you could just stick with those to 99 if you want to save some cash. Also note that depending on current prices, it may be a good idea to craft/high alch necklaces as well. I'm speaking of sapphire to ruby ones of course, look at the prices on gold/gems/natures before you do it though.

P2P: See F2P, switch to green dragonhide bodies for 63-99. Other dragonhide items may be good as well, depending on prices - be sure to look into those. Replace the necklace alching in the F2P section with bracelets (less money lost, P2P only though). Crafting battlestaves is also a decent way to train crafting. Note that making bowstrings with flax is profitable, but incredibly slow.

~Farming (P2P Only)~

Note: Always use super compost except on trees/fruit trees. Always have the farmer protect trees/fruit trees. If using alotments, grow flowers to protect whatever you're farming as well. Finally, get wear magic secateurs ASAP (Fairy Tale Part I) and wear them while you farm as they let you get more from your crops, and thus more exp.

There's a few ways to go about training this. Generally, the easiest way is to farm the highest trees and fruit trees you can, along with calquats. This can get expensive though, so you may want to use lower trees if this isn't in your budget. Herbs are a nice profitable way to offset costs as well, particularly snapdragons. Also, if you want to cut back costs, you could use lower level trees, eg. willows and pineapples. Aside from all that, the fastest way would be to farm watermelons along with trees and snapdragons, as they give about another 10k exp/hour. They lose a little bit of money and can get annoying to keep up with though. Bushes can also give decent bonus exp and are cheap, but are annoying as most of the bushes are far away from a bank. I wouldn't even bother with bushes myself... Also, most of these patches are out of the way. If you do either of these, do the melons while trees grow and bushes between melon runs. Again, this can get VERY hectic and annoying, and doing trees/herbs only is recommended if you don't have incredible focus for keeping track of everything you're farming. Please refer to this guide here for farming patch locations and farmer payments:

http://www.tip.it/runescape/?page=farming_guide.htm

Also, it seems that vinesweeper can give up to 20k exp/hour on top of the other methods, however, I'd only recommend doing this if you're farming competitively or already have 99 in everything else. Reason being, it takes time, whereas the other methods don't, thus giving you time to work on other skills for a good few hours while your trees do the work for you.

~Firemaking~

F2P and P2P: Burn logs to 15, oaks to 30, willows to 45, maples to 99. Switch to yews at 60 if you have a load of money to spend on an already easy skill, but it's not recommended. If you want to step up the rates a bit, after you're halfway done burning, start a new row burning east. To do this, light a fire on the new row, take 2 steps east, start a new fire, and repeat until you finish back in front of the bank. This requires a lot more focus though, since you'll need to keep up the instant burning (I, personally, can't keep this up for very long at all). If you see the lighting animation, you're not doing it right. Burn anywhere with enough space for long westward lines.

~Fletching (P2P Only)~

Buy arrow shafts and attach feathers to 20 fletching, make unstrung oak shorts to 25, unstrung oak longs to 35, unstrung willow shorts to 40, unstrung willow longs to 55, unstrong maple longs to 70, and make yew longs to 99. Optionally, you can attach arrow heads to arrows for faster but more expensive exp. Broad barrows are the best for this, although adamant bolts are also very fast if you don't mind clicking more. Broad bolts are also pretty good for making some money off fletching, and give close to 150k exp/hour (though they come nowhere near adamants or broad arrows, at around 450k exp/hour).

~Herblore (P2P Only)~

One of the few skills I'm not well-versed in. I'll give a rough outline for now though. For the start, make attack potions, moving onto energies at 26. Switch to prayer pots at 38, and then do whatever happens to be cheapest from there. Herb prices tend to change a lot, so you'll be having to look through those if you plan to get the most exp for the cost. Cleaning herbs is also a decent way to level it, getting maybe 3k herbs cleaned per hour. It's a lot slower than normal methods, but it can be (slightly) profitable depending on what herbs you do (again, prices vary with time, you'll have to look through herb prices yourself).

~Smithing~

F2P: Smith whatever until 30, make some steel bars until 33, sell, make iron plates to 88, and make addy plates to 99. The only real profitable ways to train this are with smelting, which is very slow. I'd only recommend it for low-level training or if you have no other way of getting exp. Superheating, however, is another decent way to get exp, has little to no loss, and also gives a fair bit of magic exp.

P2P: This here's a bit more of a price game, so do whatever's cheapest for the exp/hour. Do whatever until 25, iron knives to 35, and start working on some cannonballs (Dwarf Cannon). They're really slow, but it doesn't really matter when your level's really low anyway. At 40, use goldsmith gauntlets (Family Crest) to smelt gold. Past here, you have a few options, which will vary with prices. You could stick to gold, make iron plates, make addy arrowheads or bolts, etc until 88, at which point you should make addy plates to 99.

For those that are using stealing creation hammers, here's a formula to calculate whether or not you should be using them.

Cost/(((exp to 99 / exp per hour)-(exp to 99 / 2(exp per hour)))+((exp to 99 / 64000)/(3(points per game / 20))-(exp to 99 / exp per hour)))

See the construction section for examples of how this works.

~~~Non-Combat Skills - Unbuyables~~~

~Agility (P2P Only)~

Kay, this one's easy enough. Go to the Gnome Stronghold course, run some laps to 15, head over to Edge dungeon, and cross the monkey bars until 25 (or 35 if you can't get to skullball and don't feel like questing). Play the skullball minigame in Canafis to 40 (Creature of Fenkenstrain required for Ring of Charos [or do the barbarian course, which is slower]), go to the Brimhaven Agility Arena and collect tickets there until 47 (carry agility pots or super restores, as some traps will lower your agility), go to the wilderness course with a summer pie (to get in) and some agility pots (to do the obstacles until you hit 49) and stay there until 70. Then move to the Ape Atoll course (Monkey Madness and ninja monkey greegree) until 85. With the addition of the extended gnome and barbarian courses, these are now faster to get 99 on than Ape Atoll was. The gnome course has a no-fail level of 88, though you should start using it at 85, and the barbarian course has a no-fail level of 92, though you should start using it at 90. Though I don't have the agility level for either (70 at the time of writing), I've heard that the barbarian course feels like more of a grind than the gnome course, so keep that in mind (eg, whether you want pure exp/hour or a more relaxing course). To give you an idea, the Gnome course gives about 60k-62k exp/hour, whereas the barbarian course gives around 64-66k. Also, only one person may use the rope in the Barbarian course at a time, which forces you to wait if someone else is on the rope.

Inven of choice usually involves cakes and either super energies or a terrorbird. It's also advisable to stay as light as possible, via weight reducing items (boots of lightness, spotty/spottier cape, penance gloves, agility top and legs).


~Fishing~

F2P: Shrimp and anchovies to 20, trout and salmon to 99. Drop everything you catch. If you really must, you can fish lobsters for a bit of profit, but the exp is stupidly slow and it's really not worth bothering with them. Use an explorer ring to bank the lobsters if you really feel that you must fish them.

P2P: Follow the F2P guide to 48 (but fishing/banking trout/salmon in Shilo). At this point, you have two options: the easier route of continuing to fly fish in Shilo, or the faster route of powerfishing with a heavy rod for optimum exp. See this page here for info on barbarian fishing:

http://www.tip.it/runescape/?page=barbarian_training.htm

Monkfish also become an option at 62 (though I recommend waiting a bit longer, 70-80ish if you use them) for more profit and slower exp. Rocktail fish are also about the same exp rate as monkfish and give more profit/require less attention (but require 90 fishing). I'd personally use fly or barbarian fishing to 99, but if you really need/want the money, monkfish/rocktails are the way to do it with fishing.

~Hunter (P2P Only)~

Yay, another easy skill! Catch the highest birds you can with a snare trap until level 29, switch to swamp lizards with net traps (rope+small net) to 47, switch to orange lizards to 59, red salamanders to 80, and red chinchompas to 99. Note that catching dragon implings can be very profitable at 83+ and normal training via red chinchompas is also pretty decent for cash, so hunter's a pretty good skill to train if you need some quick profits.

~Mining~

F2P: Mine and drop tin and copper to 41, get a rune pick, do the same with iron to 99. You could mine and bank rune essence (Rune Mysteries)/clay/iron/coal if you REALLY needed the money, but I wouldn't bother with it as it's more of a waste of time than anything. At 85+ you can mine rune for pretty much the fastest F2P money you'll ever get aside from merching.

P2P: Same as F2P, except instead of dropping iron to 99, you drop granite from 70 to 80 and switch to concentrated gold to 99. Also, get a dragon pickaxe. Again, mining rune remains very profitable if you need to make some quick cash. Also note that whatever you're mining, you should wear a dragon pickaxe (faster mining) and varrock armour 2 (mine multiple ores at a time). Also use mining boosting familiars such as lava titans if you can.

~Runecrafting~

F2P: Craft airs to level 9, earths to 99. Optionally, you can keep doing airs, as they're the most profitable to craft on f2p. If you continue to do airs, I'd also recommend getting an Explorer Ring 2/3 from the Lumbridge achievement diary for slightly faster exp and a few extra runes.

P2P: Standard route is to do airs to 9, earths to 14, and buy a bunch of duelling rings. Tele to duel arena, craft fires, tele to castle wars, bank, repeat to 44. From here, use graahks to craft nats to 82 (faster, needs 57 summoning) or do the abyss sidequest and craft nats through there (slower, no summoning requirement). From there you can either go to Moonclan Island (Lunar Diplomacy completion) and double craft astrals to 91, and then use the graahk summon to double craft nats to 99 or just keep doing nats from 82-99. For max exp/hour (about twice as fast as graahk natures), use the ZMI altar (still profitable, just not as much, requires Lunar Diplomacy to use Ourania teleport) - see this vid here for an explanation:

http://www.youtube.com/watch?v=_aIognbZIcU

I'd personally recommend using ZMI until 91 and nats from there if you plan on runecrafting seriously, since ZMI is twice as fast as natures. However, with the release of the curve for multiple runes at lower levels, natures have become slightly more desirable if you're runecrafting for the money.

~Slayer (P2P Only)~

Hm, this one'll take a while to cover... First off, slayer is directly related to combat, so don't even bother if you don't have half-decent stats for it (70ish melees/range) or need it for something specific (quests or 55 slayer for broad bolts/magic dart). First off, for your master, use Chaeldar (Zanaris, Lost City required) to 85 combat and 35 slayer, Sumona (Pollnivneach, Smoking Kills required) to 100 combat and 50 slayer, and Duradel (Shilo Village required) to 99.

For equips, there's four setups that you should have, based on one main setup. The main setup is basically a copy of the melee setup near the top of this guide, except replacing the neitiznot helm with a slayer helm (or black mask until you get a slayer helm). The other three are made by replacing the top/bottom of the main setup with either karils/black hides (for bloodvelds, jellies, and other magic defence reliant tasks), proselyte/monk robes/initiate (if you need to protect from melee for black demons, iron dragons, dark beasts, etc), or replacing your defender with a dragonfire/antifire shield (dragons). Also note that cannons should be used in all multi-combat areas and on greater demons (behind a cage in the Gu'Tannoth dungeon, Watchtower Quest).

Now, for the sake of this guide, I'll only list Duradel's tasks and what setups to use

Normal Setup - Abyssal demons, dagannoths (cannon in Lighthouse), dust devils, fire giants, gargoyles, goraks, greater demons (wear range gear with cheap ammo if cannoning behind cage), hellhounds, kalphites (cannon soldiers), mithril dragons (protect from magic), nechryaels, scarabites (not certain, haven't done these before. Cannon them), suqahs (protect from magic, cannon), warped terrorbirds (see scarabites)
Mage defence setup - Bloodvelds, skeletal wyverns (I think, all I know is they're the worst task in the game and you shouldn't do them anyway. Protect from range.), waterfiends (protect from range, use a crush style weapon like zammy spear/godsword/sara sword)
Prayer setup - Aberrant spectres (cannon in Pollnivneach Dungeon, black demons, black dragons, dark beasts, iron dragons, spiritual mages, steel dragons

If you plan to use piety to train, use proselyte top and verac skirt as your normal setup and replace the skirt with proselyte legs for the prayer setup. Nechryaels can also be killed with red chinchompas in the chaos tunnels, however this can get expensive pretty fast.

Tasks to cancel include black dragons (crap exp), hellhounds (crowded from clue hunters, thus crap exp), iron dragons (crap exp but not terribly crowded), skeletal wyverns (crap exp, takes multiple runs with melee, high defence, sucky on every level), steel dragons (not enough of them to kill, crap exp), warped terrorbirds (can be annoying, but give great exp with a cannon), scarabites (see terrorbirds), and aquanites (haven't done but I hear they're bad. Stab weak, so use zamorakian spear if you insist on them.)

I also highly recommend taking a look at Zarfot's "Mega Slayer Guide" on the official forums, which is much more comprehensive than this mini-guide is.

~Thieving (P2P Only)~

Slow way for those adamant on pickpocketing: Steal from men until level 5, cake stalls to 38, master farmers to 55, knights to 99. Safes are also kinda relaxing since you can get a good few gems for crafting and don't get stunned.

Normal way: Steal from men until level 5, cake stalls to 21, pyramid plunder (Icthlarin's Little Helper) to 45, Pollnivnian bandits (The Feud) to 65 (hit once with blackjack, thieve twice) menaphite thugs (The Feud) to 99 (same deal as bandits). Optionally, you can go back to pyramid plunder plunder at 81 or 91, if you're not into the whole blackjacking thing. See the following for a video on menaphite thieving:

http://www.youtube.com/watch?v=0BPwYuFRNSg

~Woodcutting~

F2P: Trees to 15, oaks to 30, willows to 99. Optionally, you can start cutting yews for some profit at 85 or so. They're too slow to bother with before then, but if you REALLY need the cash...
P2P: There's a couple ways to do this. The easy way is to, follow the F2P method and switch to ivies for 68 to 99. The other way is to just cut and drop teaks from 41 to 99 woodcutting, which I recommend if you don't mind dropping and have an adze (92 firemaking and All Fired Up required). The woodcutting exp is slightly slower than ivies, however it gives you free firemaking exp along with it, which will matter more if you don't have 99 firemaking or plan to level skills past 99. If for some reason you don't have or want to get an adze, then again, Ivies are the way to go.

~~~Non-skills~~~

~Time Saving Tips~

-Train multiple skills at the same time if possible. For example, alching or fletching bolts while barbarian fishing.
-Always compare time saved with extra costs to see whether a method will be better than another (eg. burning maples or magics). Divide the extra cost by the hours saved to get the equivilent gp/hour you should be able to make.
-Most skills have a set minimum time frame between actions. For example, it takes at least 2.424 second between cutting one teak and the next. Try to drop items during these time frames to save seconds.
-Train skills that will help you train other skills faster. Eg. 92 firemaking for an adze for woodcutting.
-Try to get access to as many teleports and shortcuts as possible. Faster transportation is always a good thing.
-Use skill boosting familiars for whatever skill you're training (beaver for woodcutting, granite lobster for fishing, etc.)
-Use the GE collection box when withdrawing items such as logs for firemaking (can save 0.606 seconds per inventory)

~Recommended Guides~

-Chirpy's Skills Guide (yay!)
-Zarfot's "Mega Slayer Guide" (search the official forums)
-Tip.it Skill Tables (http://www.tip.it/runescape/?page=skill_guides.htm)
-Beacon Network for Adze (http://www.tip.it/runescape/?page=beacon_network.htm)
-RuneHQ Calculators (http://runehq.com/guidelist.php?type=calculator)

~Videos~

Firemaking: http://www.youtube.com/watch?v=bcAR1tt06Zw
Power Mining: http://www.youtube.com/watch?v=vELSscm_e88
Mining with Mousekeys: http://www.youtube.com/watch?v=t8yk6ORsl5w
Power Fishing/Woodcutting: http://www.youtube.com/watch?v=thbohjm3uSI
Fishing/Woodcutting With Mousekeys: http://www.youtube.com/watch?v=VLhPkyM29cQ
Fishing/Woodcutting While Fletching: http://www.youtube.com/watch?v=uWnKNq2cFOw
Fishing/Woodcutting While Alching: http://www.youtube.com/watch?v=e86KlYagOpM/watch?v=wisl5P_hwzQ
Thieving Menaphites: http://www.youtube.com/watch?v=0BPwYuFRNSg
ZMI Runecrafting: http://www.youtube.com/watch?v=_aIognbZIcU
Natures With Graahks: http://www.youtube.com/watch?v=D5IZPqVvioQ
Edited by Chirpy13, Dec 8 2009, 09:50 AM.
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Amy
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:3
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got bored at "intro"
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seahawks506
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I read most of it.. nice job..
what's the most profitable way to train hunter, and is it efficient?
and is the way you talked about very profitable?
I'm a fail noob!
BGS 4eva :o..
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Chirpy13
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The way I posted is the most profitable, doing salamanders all the way to 99 is a bit faster but gives no profit.
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seahawks506
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okay, thanks, just wondering since my hunter is only 27 :P
I'm a fail noob!
BGS 4eva :o..
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oox7
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haha looks good.. um... i got bored at "hunter"
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spyder1363
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All Looks Very Good
Nice Job!
I Am...Spyderman~!

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pokeymageu
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Chirpy13
Jun 11 2009, 05:01 PM
Optimum equips: Third age mage hat, third age ammy, ahrim top, ahrim bottom, infinity boots, seers ring, barrows gloves (Recipe for Disaster completion), ancient staff (Desert Treasure completion, for ancient spells), air staff (for elemental spells), slayer staff (for magic dart, 55 slayer), void mace (from Pest Control, for claws of guthix, use with charge and guthix cape), god cape (Mage Arena), mage's book.
Arcane SS would be more optimal than mage's book
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Chirpy13
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Good point, forgot about those. Also added master wand, move elemental staves onto the welfare equips, and removed something that shouldn't have been in the guide.
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spyder1363
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this has to be the best guide ever =D
I Am...Spyderman~!

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Chirpy13
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Some edits:

Mining (added varrock armour and familiars)
Smithing (added superheat, added stealing creation hammers)
Agility (added extended courses and skullball)
Thieving (added safes, added a blackjacking video, added pyramid plunder at 81)
Slayer (minor edits)
Farming (added in the cheaper method)
Magic (noticed a mistake where I typed good money instead of exp, woops, you actually lose money with enchanting in the mage arena)
Fishing (edited a line which may have caused some confusion)
Woodcutting (added a bit to the end)
Runecrafting (fixed a couple issues, added some ZMI love at the end)
Melees (fixed a couple issues, added some bandit hate at the end)
Construction (added SC hammers)
Edited by Chirpy13, Jun 23 2009, 06:29 AM.
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Hp Static
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i like it
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Chirpy13
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Fixed up the stealing creation hammers formulae, I apparently screwed them up when I wrote them. Badly. I have a one step formula up now, where you can basically just fill in the numbers where I have words and then copy-paste it all into google to have it calculate it for you. Yay!

Sorry about the inconvenience, hopefully it didn't screw too many people up >_>

EDIT: Also fixed up another problem with the SC formula (I had exp per hour for oak planks rather than the words "exp per hour" to be filled in). I also updated the downloadable version to match the guide here.
Edited by Chirpy13, Jul 8 2009, 05:05 AM.
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Chirpy13
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Updated cooking, fletching, and thieving with faster methods, added smoke devils to the summoning list.

EDIT: Tweaked thieving a bit more, noticed a mistake I had from the first fix as well.
EDIT2: Took down the downloadable version since it's easy enough to just copy-paste the whole thing into notepad anyway.
Edited by Chirpy13, Jul 30 2009, 12:40 PM.
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Chirpy13
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Added in a bunch of newer content in case anyone still looks at this.
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