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| .HACK//SUNSET; more them one post to set up | |
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| Tweet Topic Started: Oct 22 2009, 06:10 AM (198 Views) | |
| Masumi the lioness | Oct 22 2009, 06:10 AM Post #1 |
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Welcome to .Hack//Sunset .hack//Sunset takes place primarily in the fictional game [The World] which, about a year ago released it's Sunset expansion. Players interact with [The World: Sunset] via FMDs (Face-Mounted Displays) and rather Dreamcast-like controllers. [The World:Sunset] consists of a cluster of servers distributed around the world. When players log in, they materialize in the Root Town of the server they last used. Each server in the game has its own Root Town. They are the starting and ending point of any gaming session. In order to properly log out of the game, the player must be in a Root Town. Each Root Town has a Chaos Gate, a large revolving ring used to transport players to areas or other servers. To transport to an area, a series of three keywords must be entered. These keywords determine such parameters as difficulty, terrain, and weather amongst many other things. Most keyword combinations result in an area with a field and a dungeon. Each area features a large boundless expanse of terrain of finite size characterized by its open-air environment and lack of living civilization. Typically most structures in the field are the ruins of some long-ancient dwellings, or the bones of some massive creature. They contain dungeons, which are labyrinths containing two to five descending levels of interconnected rooms. It contains a single entrance/exit that links the first level to the field and a single stairway between levels. The deepest level of the dungeon contains a special room known for the distinctive floating figure, known as a Gott Statue, behind a golden treasure chest. Most characters are known only by their virtual avatars within [The World]. The character class chosen determines the role that they can play in combat. Many times, some character classes are only chosen as a matter of aesthetic value, reflecting the user's self-image wether real or ideal. In the real world, Pluto's Kiss, a virus written by a ten-year-old elementary student cause a simultaneous crash of all computers and network control systems on the Internet that did not run on the ALTIMIT OS, which subsequently became the dominant operating system worldwide. * * * * * A note from the CC Corp. Admin: Hello, prospective players. My name is Kirei and I'm here with a bit of a greeting, a bit of a warning, and a bit of a smile all rolled into one. I would just like to thank everyone who even takes the time to read this, and especially those who wish to sign up and play along. I should also take this opportunity to let you all know that .hack//Sunset is a very information-intensive game that asks a little something extra of its players. Character creation, though is the hardest part, and one of the few times during which you will need to view and incorporate all of the information at once. After that, it's simply there for reference should you need it again. One of the ways in which this game asks a bit more of its players is in dynamic post signatures, or HUDs. Each player is asked to track their stats carefully and add them to the end of each post. This HUD should look something like this: Level 54 910HP/1670SP/30IP Attack - 270 Magic Attack - 270 Defense - 54 Magic Defense - 54 Agility - 216 The concept here is to help track vital information on your character without having to keep reverting back to your character sheet, which we at CC Corp also ask that you maintain. Don't worry, though. We'll be here to help you along the way, and will make frequent checks to see that you have done everything correctly. Well, I won't keep you from your labourous next steps any longer. Here is your information! * * * * * Character Creation The first thing you're going to need to do is create a character. And to create a character, you'll need a character sheet. Here it is: Spoiler: click to toggle Daunting, no? Worry not! I have every intention of holding your hand through this process. First Step! Alright, first you're going to need to fill out the Character details section. That's this one: Spoiler: click to toggle Obviously you need a name, and there are many ways to come up with one. There are various name generators on the Interwebs that can be a great help, as well as many websites that list names for just such a reason. However, you should keep in mind that we at CC Corp really do want you to use an appropriate name and can at any time decide to make you change it. Once you have that, you can move along to the other specifics! For your character's age, don't write down the actual age. This field is for giving everyone else a general idea of how old your character looks. This is your character's "apparent" age. Gender, I think, is quite obvious, as are height and weight. As for your character's clothing, hair, and eyes, try to be as descriptive as is possible. Use big, long-winded descriptions, although we do accept pictures. If you can do both, go for it! Your member address is a seven-digit number used for RP purposes. If you've ever played FFXI Online, then you're familiar with the concept (PlayOnline ID). This is what you give a fellow player of [The World: Sunset] when you wish to become friends. The extra space is for you! For example, my character has a tattoo on her arm, but she wears sleeves. I noted the tattoo in my extra section. Second Step! Now we're going to fill out the life details section. That's this one: Spoiler: click to toggle You first step here, therefor, should be your primary class. For information on the classes, refer to the posts following this one. Whatever class you choose will determine your stats. All characters, as a blank slate, have 100HP and 50SP. Say you choose to become a Marksman like yours truly. If you do, your per level gain is 15HP and 30SP. That means that as a level one Marksman your HP/SP should be 115/80. For that particular class, SP will outrun HP very quickly. Make certain that you're keeping track of your per-level gains. Next are your Wave Alignments. Your First and Second Waves are very important decisions in you journey through [The World: Sunset] as they will not only determine what Skills and Spells you can learn, they will also determine your resistances and weaknesses. Here are some things to keep in mind when selecting your first and second Wave: Your First Wave will grant a 100% resistance to that Wave. For example, if your First Wave is Darkness, and AniRom is cast on you, the spell will have no effect. Your First Wave will grant a 100% weakness to its counter-Wave. For example, if your First Wave is Fire, and Rue Kruz is cast on you, it will have double the effect. Your Second Wave will grant a 50% resistance to that Wave. Your Second Wave will grant a 50% weakness to its counter-Wave. You may only learn skills and spells that correspond to your First and Second Waves. Once you learn all spells of your selected Waves, you may choose a Third Wave, etc. Healing, strengthening, and weakening spells are not affected by your Wave, and you may therefor learn any of these you wish at any time. Unless you are level 5 you will not be able to select a sub-class or "[Beast Class]". Once you reach level 5, this is where you will put this information if you so decide to become a BCer. The same goes for [Job Classes] and level 10. Guilds are wonderful groups, however you must be selected for them by the guild leader, and therefor will likely not fill this section out until later in the game. Aaaaalrighty! Now we're going to be moving on to the Combat Details section. That's this one: Spoiler: click to toggle Okay, now your weapons are one of the most lenient parts of character creation. We don't offer a premade list of weapons and make you pick from them. We allow you to come up with your own weapon. Don't worry, even though your new weapons are essentially traitless (unless approved by the CC Corp ahead of time), there are various items and treasures that you may obtain later to beef them up. You may also obtain new weapons throughout your .hack//Sunset career. For the weapon description, we actually recommend a picture AND a description. A lot of people do one or the other and if you only do one or the other, then you can't truly capture the essence of your desired weapon. You should also keep in mind that this weapon must match your class. Weapon traits can really be anything you want them to be, up to and including special skills or spells, subject to the approval of CC Corp. And you need a name for your weapon(s), of course! Items are easy. It doesn't matter what level you and CC Corp agree that you will start out at, you will start with 3 Health Drinks and 300GP. Alright, here's where things start getting tricky. Class skills. You'll really need to take a peek at the following info posts for this bit for all the details, but each [Primary Class] has a starting skill, and a new skill at each subsequent level. The crux of the matter is that you may only learn skill of your corresponding Wave, and you may only learn them in sequence. For example, if all a character has is [Revolver], that player cannot learn [GiVak Spiral], as it is a level 3 skill. On that note, if said [Blademaster] has chosen Water and Wood as their Waves, they cannot learn [GiVak Spiral] at all as it is a fire skill. Spells are similar in your ability to learn them, however the system is a touch more complex. [Primary Class] determines how many you are alloted as a new level 1 character, and at which levels you gain new spells. You still may only learn spells according to their and Wave, however you may learn Healing, Strengthening, or Weakening spells reguardless of what Waves you have selected. Custom Skills may be made up at your discretion, however they must be approved by CC Corp. Last but not least is the other info section! This is one of the most fun sections as it tracks your friends, enemies, and players you have met. If you are friends with a character, you need to have obtained their member address. Neutral is anyone you've met, and enemies are those characters against which you hold a grudge. If a character holds a grudge against you, that does not necessarily mean that you hold a grudge against them. It is possible for you to be neutral to a player who considers you an enemy and vice versa. Well, that's it! I hope you found this helpful. See you in [The World]! |
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| Masumi the lioness | Oct 22 2009, 06:16 AM Post #2 |
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Primary Classes The primary class of a character determines many things about him or her. Statistics gained per level, type of weapon with which the character fights, general appearance, strengths and weaknesses, and skills and spells to name a few. The numbers associated with each statistic are the number to be gained per each level. Blademaster Blademasters are just that, masters of bladed weaponry. They fight with all types of one-handed blades, daggers included, and are excellent choices for newcomers to the game as they are well-rounded. Status: Health Points per level: 30 Skill Points per level: 15 Attack: 4 Magic Attack: 3 Defense: 3 Magic Defense: 3 Agility per level: 3 Fist Fighter Fist Fighters are the ultimate masters of close-in unarmed combat. They fight with gloves of various design. Unfortunately, as most Fist Fighters spend most if not all of their time in combat training, they lack any semblance of magical prowess. Status: Health Points per level: 35 Skill Points per level: 15 Attack: 5 Magic Attack: 1 Defense: 5 Magic Defense: 1 Agility: 5 ((CANNOT LEARN ELEMENTAL SUMMONS/ATTACK SPELLS)) Heavy Axe Heavy Axe, contrary to their name are not limited to axes. They may fight with maces, axes, or hammers. These front-line combatants are extremely strong, but less mobile than is desirable. Status: Health Points per level: 40 Skill Points per level: 10 Attack: 6 Magic Attack: 1 Defense: 5 Magic Defense: 3 Agility: 1 Heavy Blade Very much like the Heavy Axemen, the Heavy Blades are front-line combatants, though they utilize two-handed blades, from kweinheinders and katanas, to broadswords and claymores. Status: Health Points per level: 40 Skill Points per level: 10 Attack: 6 Magic Attack: 2 Defense: 4 Magic Defense: 2 Agility: 2 Twin Axe More agile, and often smaller, Twin Axemen sacrifice some strength and defensive capability for a distinct increase in speed and accuracy. They do not use large weapons, but more of cleavers, and tiny maces to get the job done. Status: Health Points per level: 25 Skill Points per level: 15 Attack: 4 Magic Attack: 3 Defense: 2 Magic Defense: 2 Agility: 5 Long Arm Fighting with polearms and the like, Long Arms are essentially the mid-range to the Blademasters' close-range. They are often seen with weapons like spears and scythes, though cross-over weapons such as halberds are sometimes passed to them from Heavy Axemen. Status: Health Points per level: 30 Skill Points per level: 15 Attack: 4 Magic Attack: 3 Defense: 4 Magic Defense: 3 Agility: 2 Marksman Marksman rely on long-ranged attacks and wield ranged weaponry. They are strong, and have accurate attacks. Marksmen have the highest SP count, following closely behind the Wavemaster; this allows them to make good use of their magical spells to defeat their enemies. The only downside with this class is their lack of self-defense, but the fact that they are long-range combatants makes up for that. Status: Health Points per level: 15 Skill Points per level: 30 Attack: 5 Magic Attack: 5 Defense: 1 Magic Defense: 1 Agility per level: 4 Twin Blade The most balanced class in the game, Twin Blades are newbie favourites. They are quick, nimble, and display a seemless balance between physical and magical attacks. They dual wield smaller one-handed blades. Status: Health Points per level: 20 Skill Points per level: 20 Attack: 3 Magic Attack: 3 Physical Defense: 2 Magic Defense: 2 Agility per level: 6 Wavemaster Masters in magical arts, the Wavemasters rely more on their SP in long-ranged combat than their physical prowess, or lack thereof. They make excellent support characters. Status: Health Points per level: 10 Skill Points per level: 35 Attack: 1 Magic Attack: 6 Physical Defense: 1 Magic Defense: 5 Agility per level: 3 |
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| Masumi the lioness | Oct 22 2009, 06:18 AM Post #3 |
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Beast Classes Beast Classes (similar to the various races of other role-playing games) are available to all players level 5 or higher, though are not mandatory. All that is truly asked is to use common sense when selecting a Beast Class in that you play the part. Currently available Beast Classes include: Vampyre Werewolf Nekati -=[Vampyre]=- Revelling in the darkness, these creatures of the night live vicariously through the life-blood of others. .:>Porphyric Hemophelia As a Vampyre, one is presumably undead, and thus unaffected by both Poison and Repth. Vampyre's are also immune to flinching and resistant to knockbacks. .:>Drain Blood As a Vampyre's own blood cannot clot or support hemoglobin, they must rely on the blood of others for survival. A Vampyric character may spend 1SP to recover 1HP. This effect works in multiples (ie. 30SP spent for 30HP recovered). .:>Embrace A Vampyre's legacy is carried out through his or her progeny. This is the only way that the Vampyre Beast Class may be spread. When a PC has reached level 5 or higher, a Vampyre may embrace them, providing they do not already belong to a Beast Class. This must be done with the PC's permission, and the effect also restores 10HP to the Vampyre for every level of the PC. [SP Cost: 100] -=[Werewolf]=- Lupine beasts that display wolf-like traits. .:>Lycanthropy Werewolves, while displaying mild lupine traits in their human form may transform at will into full wolf form. While this eliminates their ability to use their weapons and armour, it highly increases their agility. .:>Nighteye Werewolves have the innate ability to see in the dark, thus eliminating the need for lights and torches in darkened fields and dungeons. It is for this reason most Werewolves tend to favour the Twilight Server. .:>Fang Like the Vampyre, a Werewolf passes its affliction to others through a bite, however, theirs is more brutal and does not heal them. This is the only way that the Werewolf Beast Class may be spread. When a PC has reached level 5 or higher, a Vampyre may embrace them, providing they do not already belong to a Beast Class. This must be done with the PC's permission, and the effect also damages the PC by 100HP. [SP Cost: 100] -=[Nekati]=- Nekati are Player Characters with feline traits. They are incredibly agile. .:>Felinity Aside from heightened senses of hearing, smell, and sight, Nekati are very agile and receive a 15% bonus to their dodging probability. .:>Leap Nakati are capable of making gargantuan leaps that a normal player would never be able to pull off. It also allows them to save themselves from otherwise tragic falls. [SP Cost: 20] |
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| Masumi the lioness | Oct 22 2009, 06:18 AM Post #4 |
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Job Classes Job Classes are available to all Player Characters levels 10 and above. Unlike Beast Classes, Job Classes represent trades and/or extensions on a PC's previous abilities. Currently available Job Classes are as follows: Ryokugen Engineer Armourer -=[Ryokugen]=- Ryokugen are a group of mercenaries founded by the man of the same name who first became a popular player in the second version of [The World]. This class is oft favoured by Twin Blades, as it allows them a bit more freedom with the laws of most Root Towns in that they may weild more dangerous weapons for extra protection. .:>Longblade The Longblade Act passed by a Mayoral Council of all the Root Towns allows for extra protective measures for Blademasters, Marksmen, and Twin Blades. Essentially the act states that Twin Blades may wield any pair of one-handed blades, including the weapons used by Blademasters. Marksmen and Blademasters of the Ryokugen Job Class are allowed to dual wield. .:>The Hunt Ryokugen, as mercenaries, may be hired by other Player Characters to retrieve treasures and items. The Ryokugen is then contracted to retrieve whatever item or items are requested at a price that both players agree on. The benefit, of course, is that the Ryokugen gets to keep all XP, items, and gold earned in the process, save the items he or she was sent to retrieve. .:>Mercantile Ryokugen receive 10% bonuses to buy and sell rates. -=[Engineer]=- Engineers are talented craftsmen who specialize in the creation and repair of items from those as simple as blades and staffs to more complex items such as Wave Guns. More experienced Engineers can make a mint from their creations and repairs. .:>Synthesis The Engineer has the ability to create new weapons and technology with the use of various goods and other items. What follows is a list of needed reagents in the synthesis of these weapons and technology: Dagger Ore x 2 Oil x 1 Short Sword Ore x 4 Oil x 2 One-Handed Longsword Ore x 6 Oil x 3 Heavy Blades Ore x 10 Oil x 5 Timber x 1 Long Arms Timber x 4 Ore x 3 Oil x 1 Axes, Maces, and Hammers Timber x 2 Ore x 4 Oil x 2 Heavy Axes, Maces, and Hammers Timber x 4 Ore x 8 Oil x 4 Staffs Timber x 4 Wave Crystal x 1 Ore x 1 Wave Guns Ore x 2 Oil x 1 Wave Crystal x 1 * Note: All weapons can be given a certain wave by adding a wave crystal, however it is only a mandatory reagent in staffs and wave guns. Technologies must be approved by a GM, and an appropriate list of ingredients will be given. .:>Repair Engineers may repair damaged weapons and technologies via the use of at least one reagent used in the item's creation. [SP Cost: 50] -=[Armourer]=- Armourers are talented merchants skilled in the art of creating and repairing defensive equipment via the use of various reagents. Like Engineers, there is much money to be had from this profession. .:>Smithing With the use of various reagents, Armourers have the skill necessary to create various sorts of clothing and armour. What follows is a list of items and their required reagents: Light Armour Cloth x 6 Thread x 2 Medium Armour Hide x 6 Hemp x 2 Heavy Armour Ore x 6 Oil x 3 * Note: As with the Engineers Synthesis ability, any of these armours can be associated with a wave by adding the appropriate wave crystal. .:>Repair Armourers can repair damaged armours via the use of at least one reagent used in the item's creation. [SP Cost: 50] |
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| Masumi the lioness | Oct 22 2009, 06:20 AM Post #5 |
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Items .:>Healing Items Antidote [Cures Poison, Paralysis, Slow and Physical Ability Down] [50GP] Restorative [Cures Curse, Sleep, Confuse, Charm and Magical Ability Down] [50 GP] Health Drink [Restores HP by 150] [100 GP] Healing Potion [Restores HP by 400] [500 GP] Recovery Drink [Restores HP by 800] [1000 GP] Healing Elixir [Restores HP to Max] [2000 GP] Mage's Soul [Restores SP by 100] [500 GP] Artisan's Soul [Restores 500 SP] [2500 GP] Emperor's Soul [Restores SP to Max] [5000 GP] Noble Wine [Restores HP and SP to Max] [10000 GP] Resurrect [Revives a dead ally] [300 GP] .:>Strengthening Items Warrior Blood [Target's Physical Attack Power increases by 50% for 4 turns] [100 GP] Hunter Blood [Target's Physical Accuracy increases by 50% for 4 turns] [100 GP] Knight Blood [Target's Physical Defence increases by 50% for 4 turns] [100 GP] Hermit Blood [Target's Magical Attack Power increases by 50% for 4 turns] [100 GP] Wizard Blood [Target's Magical Accuracy increases by 50% for 4 turns] [100 GP] Beast Blood [Taget's Magical Defense increases by 50% for 4 turns] [100 GP] Burning Oil [Target becomes resistant to Fire for 5 turns] [100 GP] Pure Water [Target becomes resistant to Water for 5 turns] [100 GP] Holy Sap [Target becomes resistant to Wood for 5 turns] [100 GP] Well Water [Target becomes resistant to Earth for 5 turns] [100 GP] Sports Drink [Target becomes resistant to Thunder for 5 turns] [100 GP] Cooked Bile [Target becomes resistant to Darkness for 5 turns] [100 GP] .:>Misc. Items Fortune Wire [Disarms booby-trapped chests] [10 GP] Sprite Ocarina [Warps you out of the Dungeon and returns you to the Field] [100 GP] Fairy's Orb [Displays the full map and enemy locations] [100 GP] .:>Treasure Aromatic Grass [Sell it for 5 GP] [None] Boxed Lunch [Special lunch from Takayama Line. Sell it for 50 GP] [None] Popsicle Stick [Sell it for 50 GP] [None] Grunty Doll [Sell it for 250 GP] [None] Rainbow Card [Sell it for 500 GP] [None] Yellow Candy [Sell it for 1000 GP] [None] Silver Scarab [Sell it for 1500 GP] [None] Ivory Bracelet [Sell if for 2000 GP] [None] Scarlet Plate [Sell if for 2500 GP] [None] Ruby Brooch [Sell it for 4000 GP] [None] Crystal Stone [Sell it for 5000 GP] [None] Golem Parts [Sell it for 10000 GP] [None] Vessel of Sky [Sell it for 15000 GP] [None] * Note: Treasure cannot be bought, it can only be found in quests. Its primary use is for selling or trading. .:>Goods Wave Bullet [Ammo for Wave Guns] [1 GP] Ore [Reagent] [50 GP] Oil [Reagent] [50 GP] Timber [Reagent] [50 GP] Cloth [Reagent] [50 GP] Leather [Reagent] [50 GP] Fire Wave Crystal [Reagent] [500 GP] Water Wave Crystal [Reagent] [500 GP] Thunder Wave Crystal [Reagent] [500 GP] EarthWave Crystal [Reagent] [500 GP] Wood Wave Crystal [Reagent] [500 GP] Light Wave Crystal [Reagent] [500 GP] Darkness Wave Crystal [Reagent] [500 GP] * Note: Goods have no apparent function on their own, but are used as materials and catalysts for skills and abilities of certain classes, or in quests. Otherwise, they function exactly like Treasure. Skills All classes start off with one skill, and gain one skill per level up. If you don't know this by now, then you haven't been paying attention, but you can only start with level one skills. Then, you proceed to level two skills, and so on. This pertains to spells, also. Lv. = Level of the skill. S = Single area target. M = Multiple area targets. Blademaster Skills ~ Spin like a top and slash at high speeds. ~ Revolver (Lv.1; M: None: 1H Sword: SP: 10) Vak Revolver (Lv.2; M: Fire: 1H Sword: SP: 30) GiVak Spiral (Lv.3; M: Fire: 1H Sword: SP: 50) MeVak Spiral (Lv.4; M: Fire: 1H Sword: SP: 70) PhaVak Spiral (Lv.5; M: Fire: 1H Sword: SP: 90) Rue Revolver (Lv.2; M: Water: 1H Sword SP: 30) GiRue Spiral (Lv.3; M: Water: 1H Sword: SP: 50) MeRue Spiral (Lv.4; M: Water: 1H Sword: SP: 70) PhaRue Spiral (Lv.5; M: Water: 1H Sword: SP: 90) Juk Revolver (Lv.2; M: Wood: 1H Sword: SP: 30) GiJuk Spiral (Lv. 3; M: Wood: 1H Sword: SP: 50) MeJuk Spiral (Lv.4; M: Wood: 1H Sword: SP: 70) PhaJuk Spiral (Lv.5; M: Wood: 1H Sword: SP: 90) Gan Revolver (Lv.2; M: Earth: 1H Sword: SP: 30) GiGan Spiral (Lv.3; M: Earth: 1H Sword: SP: 50) MeGan Spiral (Lv.4; M: Earth: 1H Sword: SP: 70) PhaGan Spiral (Lv.5; M: Earth: 1H Sword: SP: 90) Rai Revolver (Lv.2; M: Thunder: 1H Sword: SP: 30) GiRai Spiral (Lv.3; M: Thunder: 1H Sword: SP: 50) MeRai Spiral (Lv.4; M: Thunder: 1H Sword: SP: 70) PhaRai Spiral (Lv.5; M: Thunder: 1H Sword: SP: 90) Ani Revolver (Lv.2; M: Darkness: 1H Sword: SP: 30) GiAni Spiral (Lv.3; M: Darkness: 1H Sword: SP: 50) MeAni Spiral (Lv.4; M: Darkness: 1H Sword: SP: 70) PhaAni Spiral (Lv.5; M: Darkness: 1H Sword: SP: 90) ~ Slash diagonally, and then slash diagonally from the other side. ~ Cross Slash (Lv.1; S: None: 1H Sword: SP: 10) Vak Slash (Lv.2; S: Fire: 1H Sword: SP: 30) GiVak Slash (Lv.3; S: Fire: 1H Sword: SP: 50) MeVak Slash (Lv.4; S: Fire: 1H Sword: SP: 70) PhaVak Slash (Lv.5; S: Fire: 1H Sword: SP: 90) Rue Slash (Lv.2; S: Water: 1H Sword: SP: 30) GiRue Slash (Lv.3; S: Water: 1H Sword: SP: 50) MeRue Slash (Lv.4; S: Water: 1H Sword: SP: 70) PhaRue Slash (Lv.5; S: Water: 1H Sword: SP: 90) Juk Slash (Lv.2; S: Wood: 1H Sword: SP 30) GiJuk Slash (Lv.3; S: Wood: 1H Sword: SP 50) MeJuk Slash (Lv.4; S: Wood: 1H Sword: SP: 70) PhaJuk Slash (Lv.5; S: Wood: 1H Sword: SP: 90) Gan Slash (Lv.2; S: Earth: 1H Sword: SP: 30) GiGan Slash (Lv.3; S: Earth: 1H Sword: SP: 50) MeGan Slash (Lv.4; S: Earth: 1H Sword: SP: 70) PhaGan Slash (Lv.5; S: Earth: 1H Sword: SP: 90) Rai Slash (Lv.2; S: Thunder: 1H Sword: SP: 30) GiRai Slash (Lv.3; S: Thunder: 1H Sword: SP 50) MeRai Slash (Lv.4; S: Thunder: 1H Sword: SP: 70) PhaRai Slash (Lv.5; S: Thunder: 1H Sword: SP: 90) Ani Slash (Lv.2; S: Darkness: 1H Sword: SP: 30) GiAni Slash (Lv.3; S: Darkness: 1H Sword: SP: 50) MeAni Slash (Lv.4; S: Darkness: 1H Sword: SP: 70) PhaAni Slash (Lv.5; S: Darkness: 1H Sword: SP: 90) ~ Jump and strike down from head to toe. ~ Crack Beat (Lv.1; M: None: 1H Sword: SP: 10) Vak Crack (Lv.2; M: Fire: 1H Sword: SP: 30) GiVak Crack (Lv.3; M: Fire: 1H Sword: SP: 50) MeVak Crack (Lv.4; M: Fire 1H Sword: SP 70) PhaVak Crack (Lv.5; M: Fire 1H Sword: SP 90) Rue Crack (Lv.2; M: Water: 1H Sword: SP: 30) GiRue Crack (Lv.3; M: Water: 1H Sword: SP: 50) MeRue Crack (Lv.4; M: Water 1H Sword: SP 70) PhaRue Crack (Lv.5; M: Water 1H Sword: SP 90) Juk Crack (Lv.2; M: Wood: 1H Sword: SP: 30) GiJuk Crack (Lv.3; M: Wood: 1H Sword: SP 30) MeJuk Crack (Lv.4; M: Wood 1H Sword: SP 70) PhaJuk Crack (Lv.5; M: Wood 1H Sword: SP 90) Gan Crack (Lv.2; M: Earth: 1H Sword: SP: 30) GiGan Crack (Lv.3; M: Earth: 1H Sword: SP: 50) MeGan Crack (Lv.4; M: Earth 1H Sword: SP 70) PhaGan Crack (Lv.5; M: Earth 1H Sword: SP 90) Rai Crack (Lv.2; M: Thunder: 1H Sword: SP: 30) GiRai Crack (Lv.3; M: Thunder: 1H Sword: SP: 50) MeRai Crack (Lv.4; M: Thunder 1H Sword: SP 70) PhaRai Crack (Lv.5; M: Thunder 1H Sword: SP 90) Ani Crack (Lv.2; M: Darkness: 1H Sword: SP: 30) GiAni Crack (Lv.3; M: Darkness: 1H Sword: SP: 50) MeAni Crack (Lv.4; M: Darkness 1H Sword: SP 70) PhaAni Crack (Lv.5; M: Darkness 1H Sword: SP 90) Fist Fighter Skills ~ Powerfuly striking the with fists. ~ Parrypunch (Lv.1 P: R: None: SP: 15) Fire Smash (Lv.2 P: R: Fire: Fist: SP: 35) Flaming Fury (Lv.3 P: R: Fire: Fist: SP: 60) Earth Smash (Lv.2 P: R: Earth: Fist: SP: 35) Rock Fury (Lv.3 P: R: Earth: Fist: SP: 60) Thunder Smash (Lv.2 P: R: Thunder: Fist: SP: 35) Storm Fury (Lv.3 P: R: Thunder: Fist: SP: 60) Soul Smash (Lv.2 P: R: Darkness: Fist: SP: 35) Evil Fury (Lv.3 P: R: Darkness: Fist: SP: 60) ~ Powerful attack above and below the waist. ~ Knucklesandwich (Lv.1 P: S: None: Fist: SP: 10) Fire Punch (Lv.2 P: S: Fire: Fist: SP: 30) Blaze Punch (Lv.3 P: S: Fire: Fist: SP: 50) Rockfist (Lv.2 P: S: Earth: Fist: SP: 30) Boulderfist (Lv.3 P: S: Earth: Fist: SP: 50) Thunder Punch (Lv.2 P: S: Thunder: Fist: SP: 30) Storm Strike (Lv.3 P: S: Thunder: Fist: SP: 50) Soulfist (Lv.2 P: S: Darkness: Fist: SP: 30) Dark Strike (Lv.3 P: S: Darkness: Fist: SP: 50) ~ Continuously kick at high speeds. ~ Triplekick (Lv.1 P: S: None: Feet: SP: 10) MatrixKick (Lv.2 P: S: None: Feet: SP: 15) Flaming Kick (Lv.2 P: S: Fire: Feet: SP: 30) Burning Sweep (Lv.3 P: S: Fire: Feet: SP: 50) Earth Kick (Lv.2 P: S: Earth: Feet: SP: 30) Rock Sweep (Lv.3 P: S: Earth: Feet: SP: 50) Electric Kick (Lv.2 P: S: Thunder: Feet: SP: 30) Thunder Sweep (Lv.3 P: S: Thunder: Feet: SP: 50) Dark Kick (Lv.2 P: S: Darkness: Feet: SP: 30) Soul Sweep (Lv.3 P: S: Darkness: Feet: SP: 50) Heavy Blade Skills ~ Somersualt foreward and strike down. ~ Death Bringer (Lv.1 P: S: None: 2H Sword: SP: 10) Vak Smash (Lv.2 P: S: Fire: 2H Sword: SP: 30) Vak Divider (Lv.3 P: S: Fire: 2H Sword: SP: 50) Juk Smash (Lv.2 P: S: Wood: 2H Sword: SP: 30) Juk Divider (Lv.3 P: S: Wood: 2H Sword: SP: 50) Gan Smash (Lv.2 P: S: Earth: 2H Sword: SP: 30) Gan Divider (Lv.3 P: S: Earth: 2H Sword: SP: 50) Rai Smash (Lv.2 P: S: Thunder: 2H Sword: SP: 30) Rai Divider (Lv.3 P: S: Thunder: 2H Sword: SP: 50) ~ Powerful attack above and below the waist. ~ Calamity (Lv.1 P: S: None: 2H Sword: SP: 10) Vak Drive (Lv.2 P: S: Fire: 2H Sword: SP: 30) Vakz Maxima (Lv.3 P: S: Fire: 2H Sword: SP: 50) Juk Drive (Lv.2 P: S: Wood: 2H Sword: SP: 30) Juka Maxima (Lv.3 P: S: Wood: 2H Sword: SP: 50) Gan Drive (Lv.2 P: S: Earth: 2H Sword: SP: 30) Ganz Maxima (Lv.3 P: S: Earth: 2H Sword: SP: 50) Rai Drive (Lv.2 P: S: Thunder: 2H Sword: SP: 30) Raio Maxima (Lv.3 P: S: Thunder: 2H Sword: SP: 50) Sohgasho (Lv.1 P: S: None: Katana: SP: 15) [Katana Only] Kannon (Lv.2 P: S: Fire: Katana: SP: 30) [Katana Only] Kitsusuki (Lv.2 P: S: Wood: Katana: SP: 30) [Katana Only] Kamkusabi (Lv.3 P: S: Wood: Katana: SP: 60) [Katana Only] Rairaku (Lv.2 P: S: Thunder: Katana: SP: 40) [Katana Only] Unyo No Tachi (Lv.3 P: S: Thunder: Katana: SP: 60) [Katana Only] ~ Quick draw attack dicing the opponent in a flash. ~ Hayabusa (Lv.1 P: R: None: Katana: SP: 10) [Katana Only] Karin (Lv.2 P: R: Fire: Katana: SP: 30) [Katana Only] Ohka (Lv.3 P: R: Fire: Katana: SP: 60) [Katana Only] Hirameki (Lv.2 P: R: Wood: Katana: SP: 30) [Katana Only] Karatakewari (Lv.3 P: R: Wood: Katana: SP: 60) [Katana Only] Danku (Lv.2 P: S: Earth: Katana: SP: 30) [Katana Only] Rairaku(Lv.3 P: R: Earth: Katana: SP: 60) [Katana Only] Raika (Lv.2 P: R: Thunder: Katana: SP: 30) [Katana Only] Murakumo (Lv.3 P: R: Thunder: Katana: SP: 60) [Katana Only] Heavy Axeman Skills ~ Hold the weapon parallel and spin side-ways. ~ Triple Wield (Lv.1 P: R: None: 2H Axe: SP: 10) Rue Tornado (Lv.2 P: R: Water 2H Axe: SP: 30) GiRue Rampage (Lv.3 P: R: Water: 2H Axe: SP: 50) Gan Tornado (Lv.2 P: R: Earth: 2H Axe: SP: 30) GiGan Rampage (Lv.3 P: R: Earth: 2H Axe: SP: 50) Rai Tornado (Lv.2 P: R: Thunder: 2H Axe: SP: 30) GiRai Rampage (Lv.3 P: R: Thunder: 2H Axe: SP: 50) Ani Tornado (Lv.2 P: R: Darkness: 2H Axe: SP: 30) GiAni Rampage (Lv.3 P: R: Darkness: 2H Axe: SP: 50) ~ Spin the blade and strike down with force. ~ Axel Pain (Lv.1 P: R: None: 2H Axe: SP: 10) Rue Break (Lv.2 P: R: Water: 2H Axe: SP: 30) GiRue Break (Lv.3 P: R: Water: 2H Axe: SP: 50) Gan Break (Lv.2 P: R: Earth: 2H Axe SP: 30) GiGan Break (Lv.3 P: R: Earth: 2H Axe: SP: 50) Rai Break (Lv.2 P: R: Thunder: 2H Axe: SP: 30) GiRai Break (Lv.3 P: R: Thunder: 2H Axe: SP: 50) Ani Break (Lv.2 P: R: Darkness: 2H Axe: SP: 30) GiAni Break (Lv.3 P: R: Darkness: 2H Axe: SP: 50) ~ Swing the Axe. Range increases with level. ~ Brandish (Lv.1 P: R: None: 2H Axe: SP: 10) Rue Basher (Lv.2 P: R: Water: 2H Axe: SP: 30) Ruem Punish (Lv.3 P: R: Water: 2H Axe: SP: 50) Gan Basher (Lv.2 P: R: Earth: 2H Axe: SP: 30) Ganz Punish (Lv.3 P: R: Earth: 2H Axe: SP: 50) Rai Basher (Lv.2 P: R: Thunder: 2H Axe: SP: 30) Raio Punish (Lv.3 P: R: Thunder: 2H Axe: SP: 50) Ani Basher (Lv.2 P: R: Darkness: 2H Axe: SP: 30) Anid Punish (Lv.3 P: R: Darkness: 2H Axe: SP: 50) Long Arm Skills ~ Spin the spear in one hand and slash repeatedly. ~ Repulse Cage (Lv.1 P: R: None: 2H Spear: SP: 10) Vak Repulse (Lv.2 P: R: Fire: 2H Spear: SP: 30) GiVak Vortex (Lv.3 P: R: Fire: 2H Spear: SP: 50) Rue Repulse (Lv.2 P: R: Water: 2H Spear: SP: 30) GiRue Vortex (Lv.3 P: R: Water: 2H Spear: SP: 50) Juk Repulse (Lv.2 P: R: Wood: 2H Spear: SP: 30) GiJuk Vortex (Lv.3 P: R: Wood: 2H Spear: SP: 50) Rai Repulse (Lv.2 P: R: Thunder: 2H Spear: SP: 30) GiRai Vortex (Lv.3 P: R: Thunder: 2H Spear: SP: 50) ~ Powerful attack above and below the waist. ~ Triple Doom (Lv.1 P: S: None: 2H Spear: SP: 10) Vak Doom (Lv.2 P: S: Fire: 2H Spear: SP: 30) GiVak Doom (Lv.3 P: S: Fire: 2H Spear: SP: 50) Rue Doom (Lv.2 P: S: Water: 2H Spear: SP: 30) GiRue Doom (Lv.3 P: S: Water: 2H Spear: SP: 50) Juk Doom (Lv.2 P: S: Wood: 2H Spear: SP: 30) GiJuk Doom (Lv.3 P: S: Wood: 2H Spear: SP: 50) Rai Doom (Lv.2 P: S: Thunder: 2H Spear: SP: 30) GiRai Doom (Lv.3 P: S: Thunder: 2H Spear: SP: 50) ~ Slash parallel to the ground. Range increases with level. ~ Double Sweep (Lv.1 P: R: None: 2H Spear: SP: 10) Vak Wipe (Lv.2 P: R: Fire: 2H Spear: SP: 30) Vakz Tempest (Lv.3 P: R: Fire: 2H Spear: SP: 50) Rue Wipe (Lv.2 P: R: Water: 2H Spear: SP: 30) Ruez Tempest (Lv.3 P: R: Water: 2H Spear: SP: 50) Juk Wipe (Lv.2 P: R: Wood: 2H Spear: SP: 30) Juka Tempest (Lv.3 P: R: Wood: 2H Spear: SP: 50) Rai Wipe (Lv.2 P: R: Earth: 2H Spear: SP: 30) Raio Tempest (Lv.3 P: R: Earth: 2H Spear: SP: 50) Marksman Skills ~ Aim for critical areas on target’s body ~ Precision Shot (Lv.1 P: S: None: Ranged: SP: 10) Vak Shot (Lv.2; S: Fire: Ranged: SP: 30) GiVak Shot (Lv.3; S: Fire: Ranged: SP: 50) MeVak Shot (Lv.4; S: Fire: Ranged: SP: 70) PhaVak Shot (Lv.5; S: Fire: Ranged: SP: 90) Rue Shot (Lv.2; S: Water: Ranged: SP: 30) GiRue Shot (Lv.3; S: Water: Ranged: SP: 50) MeRue Shot (Lv.4; S: Water: Ranged: SP: 70) PhaRue Shot (Lv.5; S: Water: Ranged: SP: 90) Juk Shot (Lv.2; S: Wood: Ranged: SP 30) GiJuk Shot (Lv.3; S: Wood: Ranged: SP 50) MeJuk Shot (Lv.4; S: Wood: Ranged: SP: 70) PhaJuk Shot (Lv.5; S: Wood: Ranged: SP: 90) Gan Shot (Lv.2; S: Earth: Ranged: SP: 30) GiGan Shot (Lv.3; S: Earth: Ranged: SP: 50) MeGan Shot (Lv.4; S: Earth: Ranged: SP: 70) PhaGan Shot (Lv.5; S: Earth: Ranged: SP: 90) Rai Shot (Lv.2; S: Thunder: Ranged: SP: 30) GiRai Shot (Lv.3; S: Thunder: Ranged: SP 50) MeRai Shot (Lv.4; S: Thunder: Ranged: SP: 70) PhaRai Shot (Lv.5; S: Thunder: Ranged: SP: 90) Ani Shot (Lv.2; S: Darkness: Ranged: SP: 30) GiAni Shot (Lv.3; S: Darkness: Ranged: SP: 50) MeAni Shot (Lv.4; S: Darkness: Ranged: SP: 70) PhaAni Shot (Lv.5; S: Darkness: Ranged: SP: 90) ~ Release a number of shots at once (increases with level) ~ Ranged Volley (Lv.1; M: None: Ranged: SP: 10) Vak Volley (Lv.2; M: Fire: Ranged: SP: 30) GiVak Volley (Lv.3; M: Fire: Ranged: SP: 50) MeVak Volley (Lv.4; M: Fire: Ranged: SP: 70) PhaVak Volley (Lv.5; M: Fire: Ranged: SP: 90) Rue Volley (Lv.2; M: Water: Ranged: SP: 30) GiRue Volley (Lv.3; M: Water: Ranged: SP: 50) MeRue Volley (Lv.4; M: Water: Ranged: SP: 70) PhaRue Volley (Lv.5; M: Water: Ranged: SP: 90) Juk Volley (Lv.2; M: Wood: Ranged: SP: 30) GiJuk Volley (Lv. 3; M: Wood: Ranged: SP: 50) MeJuk Volley (Lv.4; M: Wood: Ranged: SP: 70) PhaJuk Volley (Lv.5; M: Wood: Ranged: SP: 90) Gan Volley (Lv.2; M: Earth: Ranged: SP: 30) GiGan Volley (Lv.3; M: Earth: Ranged: SP: 50) MeGan Volley (Lv.4; M: Earth: Ranged: SP: 70) PhaGan Volley (Lv.5; M: Earth: Ranged: SP: 90) Rai Volley (Lv.2; M: Thunder: Ranged: SP: 30) GiRai Volley (Lv.3; M: Thunder: Ranged: SP: 50) MeRai Volley (Lv.4; M: Thunder: Ranged: SP: 70) PhaRai Volley (Lv.5; M: Thunder: Ranged: SP: 90) Ani Volley (Lv.2; M: Darkness: Ranged: SP: 30) GiAni Volley (Lv.3; M: Darkness: Ranged: SP: 50) MeAni Volley (Lv.4; M: Darkness: Ranged: SP: 70) PhaAni Volley (Lv.5; M: Darkness: Ranged: SP: 90) ~ Launch an attack that deals area-of-effect damage ~ Exploding Strike (Lv.1; M: None: Ranged: SP: 10) Vak Explosion (Lv.2; M: Fire: Ranged: SP: 30) GiVak Explosion (Lv.3; M: Fire: Ranged: SP: 50) MeVak Explosion (Lv.4; M: Fire: Ranged: SP: 70) PhaVak Explosion (Lv.5; M: Fire: Ranged: SP: 90) Rue Explosion (Lv.2; M: Water: Ranged: SP: 30) GiRue Explosion (Lv.3; M: Water: Ranged: SP: 50) MeRue Explosion (Lv.4; M: Water: Ranged: SP: 70) PhaRue Explosion (Lv.5; M: Water: Ranged: SP: 90) Juk Explosion (Lv.2; M: Wood: Ranged: SP: 30) GiJuk Explosion (Lv. 3; M: Wood: Ranged: SP: 50) MeJuk Explosion (Lv.4; M: Wood: Ranged: SP: 70) PhaJuk Explosion (Lv.5; M: Wood: Ranged: SP: 90) Gan Explosion (Lv.2; M: Earth: Ranged: SP: 30) GiGan Explosion (Lv.3; M: Earth: Ranged: SP: 50) MeGan Explosion (Lv.4; M: Earth: Ranged: SP: 70) PhaGan Explosion (Lv.5; M: Earth: Ranged: SP: 90) Rai Explosion (Lv.2; M: Thunder: Ranged: SP: 30) GiRai Spiral (Lv.3; M: Thunder: Ranged: SP: 50) MeRai Explosion (Lv.4; M: Thunder: Ranged: SP: 70) PhaRai Explosion (Lv.5; M: Thunder: Ranged: SP: 90) Ani Explosion (Lv.2; M: Darkness: Ranged: SP: 30) GiAni Explosion (Lv.3; M: Darkness: Ranged: SP: 50) MeAni Explosion (Lv.4; M: Darkness: Ranged: SP: 70) PhaAni Explosion (Lv.5; M: Darkness: Ranged: SP: 90) Twin Blade Skills ~ Continuously slash at high speeds. ~ Sabre Dance (Lv.1 P: S: None: Twin: SP: 10) Vak Dance (Lv.2; S: Fire: Twin: SP: 30) GiVak Dance (Lv.3; S: Fire: Twin: SP: 50) MeVak Dance (Lv.4; S: Fire: Twin: SP: 70) PhaVak Dance (Lv.5; S: Fire: Twin: SP: 90) Rue Dance (Lv.2; S: Water: Twin: SP: 30) GiRue Dance (Lv.3; S: Water: Twin: SP: 50) MeRue Dance (Lv.4; S: Water: Twin: SP: 70) PhaRue Dance (Lv.5; S: Water: Twin: SP: 90) Juk Dance (Lv.2; S: Wood: Twin: SP 30) GiJuk Dance (Lv.3; S: Wood: Twin: SP 50) MeJuk Dance (Lv.4; S: Wood: Twin: SP: 70) PhaJuk Dance (Lv.5; S: Wood: Twin: SP: 90) Gan Dance (Lv.2; S: Earth: Twin: SP: 30) GiGan Dance (Lv.3; S: Earth: Twin: SP: 50) MeGan Dance (Lv.4; S: Earth: Twin: SP: 70) PhaGan Dance (Lv.5; S: Earth: Twin: SP: 90) Rai Dance (Lv.2; S: Thunder: Twin: SP: 30) GiRai Dance (Lv.3; S: Thunder: Twin: SP 50) MeRai Dance (Lv.4; S: Thunder: Twin: SP: 70) PhaRai Dance (Lv.5; S: Thunder: Twin: SP: 90) Ani Dance (Lv.2; S: Darkness: Twin: SP: 30) GiAni Dance (Lv.3; S: Darkness: Twin: SP: 50) MeAni Dance (Lv.4; S: Darkness: Twin: SP: 70) PhaAni Dance (Lv.5; S: Darkness: Twin: SP: 90) ~ Spin like a top and slash at high speeds. ~ Tiger Claws (Lv.1; M: None: Twin: SP: 10) Vak Claws (Lv.2; M: Fire: Twin: SP: 30) GiVak Claws (Lv.3; M: Fire: Twin: SP: 50) MeVak Claws (Lv.4; M: Fire: Twin: SP: 70) PhaVak Claws (Lv.5; M: Fire: Twin: SP: 90) Rue Claws (Lv.2; M: Water: Twin: SP: 30) GiRue Claws (Lv.3; M: Water: Twin: SP: 50) MeRue Claws (Lv.4; M: Water: Twin: SP: 70) PhaRue Claws (Lv.5; M: Water: Twin: SP: 90) Juk Claws (Lv.2; M: Wood: Twin: SP: 30) GiJuk Claws (Lv. 3; M: Wood: Twin: SP: 50) MeJuk Claws (Lv.4; M: Wood: Twin: SP: 70) PhaJuk Claws (Lv.5; M: Wood: Twin: SP: 90) Gan Claws (Lv.2; M: Earth: Twin: SP: 30) GiGan Claws (Lv.3; M: Earth: Twin: SP: 50) MeGan Claws (Lv.4; M: Earth: Twin: SP: 70) PhaGan Claws (Lv.5; M: Earth: Twin: SP: 90) Rai Claws (Lv.2; M: Thunder: Twin: SP: 30) GiRai Claws (Lv.3; M: Thunder: Twin: SP: 50) MeRai Claws (Lv.4; M: Thunder: Twin: SP: 70) PhaRai Claws (Lv.5; M: Thunder: Twin: SP: 90) Ani Claws (Lv.2; M: Darkness: Twin: SP: 30) GiAni Claws (Lv.3; M: Darkness: Twin: SP: 50) MeAni Claws (Lv.4; M: Darkness: Twin: SP: 70) PhaAni Claws (Lv.5; M: Darkness: Twin: SP: 90) ~ Slash at high speeds like a dance. ~ Staccato (Lv.1; M: None: Twin: SP: 10) Vak Staccato (Lv.2; M: Fire: Twin: SP: 30) GiVak Staccato (Lv.3; M: Fire: Twin: SP: 50) MeVak Staccato (Lv.4; M: Fire: Twin: SP: 70) PhaVak Staccato (Lv.5; M: Fire: Twin: SP: 90) Rue Staccato (Lv.2; M: Water: Twin: SP: 30) GiRue Staccato (Lv.3; M: Water: Twin: SP: 50) MeRue Staccato (Lv.4; M: Water: Twin: SP: 70) PhaRue Staccato (Lv.5; M: Water: Twin: SP: 90) Juk Staccato (Lv.2; M: Wood: Twin: SP: 30) GiJuk Staccato (Lv. 3; M: Wood: Twin: SP: 50) MeJuk Staccato (Lv.4; M: Wood: Twin: SP: 70) PhaJuk Staccato (Lv.5; M: Wood: Twin: SP: 90) Gan Staccato (Lv.2; M: Earth: Twin: SP: 30) GiGan Staccato (Lv.3; M: Earth: Twin: SP: 50) MeGan Staccato (Lv.4; M: Earth: Twin: SP: 70) PhaGan Staccato (Lv.5; M: Earth: Twin: SP: 90) Rai Staccato (Lv.2; M: Thunder: Twin: SP: 30) GiRai Spiral (Lv.3; M: Thunder: Twin: SP: 50) MeRai Staccato (Lv.4; M: Thunder: Twin: SP: 70) PhaRai Staccato (Lv.5; M: Thunder: Twin: SP: 90) Ani Staccato (Lv.2; M: Darkness: Twin: SP: 30) GiAni Staccato (Lv.3; M: Darkness: Twin: SP: 50) MeAni Staccato (Lv.4; M: Darkness: Twin: SP: 70) PhaAni Staccato (Lv.5; M: Darkness: Twin: SP: 90) Twin Axe Skills ~ Continuously chop at high speeds. ~ Cleaver Maelstrom (Lv.1 P: S: None: Twin: SP: 10) Vak Maelstrom (Lv.2; S: Fire: Twin: SP: 30) GiVak Maelstrom (Lv.3; S: Fire: Twin: SP: 50) MeVak Maelstrom (Lv.4; S: Fire: Twin: SP: 70) PhaVak Maelstrom (Lv.5; S: Fire: Twin: SP: 90) Rue Maelstrom (Lv.2; S: Water: Twin: SP: 30) GiRue Maelstrom (Lv.3; S: Water: Twin: SP: 50) MeRue Maelstrom (Lv.4; S: Water: Twin: SP: 70) PhaRue Maelstrom (Lv.5; S: Water: Twin: SP: 90) Juk Maelstrom (Lv.2; S: Wood: Twin: SP 30) GiJuk Maelstrom (Lv.3; S: Wood: Twin: SP 50) MeJuk Maelstrom (Lv.4; S: Wood: Twin: SP: 70) PhaJuk Maelstrom (Lv.5; S: Wood: Twin: SP: 90) Gan Maelstrom (Lv.2; S: Earth: Twin: SP: 30) GiGan Maelstrom (Lv.3; S: Earth: Twin: SP: 50) MeGan Maelstrom (Lv.4; S: Earth: Twin: SP: 70) PhaGan Maelstrom (Lv.5; S: Earth: Twin: SP: 90) Rai Maelstrom (Lv.2; S: Thunder: Twin: SP: 30) GiRai Maelstrom (Lv.3; S: Thunder: Twin: SP 50) MeRai Maelstrom (Lv.4; S: Thunder: Twin: SP: 70) PhaRai Maelstrom (Lv.5; S: Thunder: Twin: SP: 90) Ani Maelstrom (Lv.2; S: Darkness: Twin: SP: 30) GiAni Maelstrom (Lv.3; S: Darkness: Twin: SP: 50) MeAni Maelstrom (Lv.4; S: Darkness: Twin: SP: 70) PhaAni Maelstrom (Lv.5; S: Darkness: Twin: SP: 90) ~ Spin like a top and chop at high speeds. ~ Bear Fangs (Lv.1; M: None: Twin: SP: 10) Vak Fangs (Lv.2; M: Fire: Twin: SP: 30) GiVak Fangs (Lv.3; M: Fire: Twin: SP: 50) MeVak Fangs (Lv.4; M: Fire: Twin: SP: 70) PhaVak Fangs (Lv.5; M: Fire: Twin: SP: 90) Rue Fangs (Lv.2; M: Water: Twin: SP: 30) GiRue Fangs (Lv.3; M: Water: Twin: SP: 50) MeRue Fangs (Lv.4; M: Water: Twin: SP: 70) PhaRue Fangs (Lv.5; M: Water: Twin: SP: 90) Juk Fangs (Lv.2; M: Wood: Twin: SP: 30) GiJuk Fangs (Lv. 3; M: Wood: Twin: SP: 50) MeJuk Fangs (Lv.4; M: Wood: Twin: SP: 70) PhaJuk Fangs (Lv.5; M: Wood: Twin: SP: 90) Gan Fangs (Lv.2; M: Earth: Twin: SP: 30) GiGan Fangs (Lv.3; M: Earth: Twin: SP: 50) MeGan Fangs (Lv.4; M: Earth: Twin: SP: 70) PhaGan Fangs (Lv.5; M: Earth: Twin: SP: 90) Rai Fangs (Lv.2; M: Thunder: Twin: SP: 30) GiRai Fangs (Lv.3; M: Thunder: Twin: SP: 50) MeRai Fangs (Lv.4; M: Thunder: Twin: SP: 70) PhaRai Fangs (Lv.5; M: Thunder: Twin: SP: 90) Ani Fangs (Lv.2; M: Darkness: Twin: SP: 30) GiAni Fangs (Lv.3; M: Darkness: Twin: SP: 50) MeAni Fangs (Lv.4; M: Darkness: Twin: SP: 70) PhaAni Fangs (Lv.5; M: Darkness: Twin: SP: 90) ~ Chop at high speeds like a dance. ~ Foxtrot (Lv.1; M: None: Twin: SP: 10) Vak Foxtrot (Lv.2; M: Fire: Twin: SP: 30) GiVak Foxtrot (Lv.3; M: Fire: Twin: SP: 50) MeVak Foxtrot (Lv.4; M: Fire: Twin: SP: 70) PhaVak Foxtrot (Lv.5; M: Fire: Twin: SP: 90) Rue Foxtrot (Lv.2; M: Water: Twin: SP: 30) GiRue Foxtrot (Lv.3; M: Water: Twin: SP: 50) MeRue Foxtrot (Lv.4; M: Water: Twin: SP: 70) PhaRue Foxtrot (Lv.5; M: Water: Twin: SP: 90) Juk Foxtrot (Lv.2; M: Wood: Twin: SP: 30) GiJuk Foxtrot (Lv. 3; M: Wood: Twin: SP: 50) MeJuk Foxtrot (Lv.4; M: Wood: Twin: SP: 70) PhaJuk Foxtrot (Lv.5; M: Wood: Twin: SP: 90) Gan Foxtrot (Lv.2; M: Earth: Twin: SP: 30) GiGan Foxtrot (Lv.3; M: Earth: Twin: SP: 50) MeGan Foxtrot (Lv.4; M: Earth: Twin: SP: 70) PhaGan Foxtrot (Lv.5; M: Earth: Twin: SP: 90) Rai Foxtrot (Lv.2; M: Thunder: Twin: SP: 30) GiRai Spiral (Lv.3; M: Thunder: Twin: SP: 50) MeRai Foxtrot (Lv.4; M: Thunder: Twin: SP: 70) PhaRai Foxtrot (Lv.5; M: Thunder: Twin: SP: 90) Ani Foxtrot (Lv.2; M: Darkness: Twin: SP: 30) GiAni Foxtrot (Lv.3; M: Darkness: Twin: SP: 50) MeAni Foxtrot (Lv.4; M: Darkness: Twin: SP: 70) PhaAni Foxtrot (Lv.5; M: Darkness: Twin: SP: 90) |
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| Masumi the lioness | Oct 22 2009, 06:20 AM Post #6 |
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Spells We, the admins, have come up with a list that will tell you how many spells you get per level, and when you start! As you can see, it's different for every class. Blademaster ~ Starts off with 1 spell; gains 1 spell every 4 levels. Fist Fighter ~ Starts off with 1 spell; gains 1 spell every 5 levels. Heavy Axe ~ Starts off with 1 spell; gains 1 spell every 5 levels. Heavy Blade ~ Starts off with 1 spell; gains 1 spell every 5 levels. Twin Axe ~ Starts off with 1 spell; gains 1 spell every 3 levels. Long Arm ~ Starts off with 1 spell; gains 1 spell every 4 levels. Marksman ~ Starts off with 1 spell; gains 1 spell every 4 levels. Twin Blade ~ Starts off with 1 spell; gains 1 spell every 3 levels. Wavemaster ~ Starts off with 3 spells; gains 1 spell every level. But to clear it up a little more? Say, you're a Marksman. You start [The World] with one spell of your choice, while you are already at Lv.1. But as soon as you hit Lv.4, you can pick one new spell! Simple. Make sure to follow your waves, though. Lv. = Level of the skill. S = Single area target. M = Multiple area targets. Fire Spells ~ Fireballs blast towards the target. ~ Vak Kruz (Lv.1; S: Fire: Blast: SP: 10) GiVak Kruz (Lv.2; S: Fire: Blast: SP: 20) MeVak Kruz (Lv.3; S: Fire: Blast: SP: 40) PhaVak Kruz (Lv.4; S: Fire: Blast: SP: 60) ~ Generate a tornado with fire. ~ Vak Rom (Lv.1; M: Fire: Tornado: SP: 10) GiVak Rom (Lv.2; M: Fire: Tornado: SP: 20) MeVak Rom (Lv.3; M: Fire: Tornado: SP: 40) PhaVak Rom (Lv.4; M: Fire: Tornado: SP: 60) ~ Rain fireballs on the target. ~ Vak Don (Lv.1; M: Fire: Rain: SP: 10) GiVak Don (Lv.2; M: Fire: Rain: SP: 20) MeVak Don (Lv.3; M: Fire: Rain: SP: 40) PhaVak Don (Lv.4; M: Fire: Rain: SP: 60) ~ Summon the firebeast in any form. ~ Vulcan (Lv.1; M: Fire: Summon: SP: 50) Vulcan Gi (Lv.2; M: Fire: Summon: SP: 70) Vulcan Me (Lv.3; M: Fire: Summon: SP: 90) Vulcan Pha (Lv.4; M: Fire: Summon: SP: 110) Water Spells ~ Ice spears blast towards the target. ~ Rue Kruz (Lv.1; S: Water: Blast: SP: 10) GiRue Kruz (Lv.2; S: Water: Blast: SP: 20) MeRue Kruz (Lv.3; S: Water: Blast: SP: 40) PhaRue Kruz (Lv.4; S: Water: Blast: SP: 60) ~ Generate a tornado with ice spears. ~ Rue Rom (Lv.1; M: Water: Tornado: SP: 10) GiRue Rom (Lv.2; M: Water: Tornado: SP: 20) MeRue Rom (Lv.3; M: Water: Tornado: SP: 40) PhaRue Rom (Lv.4; M: Water: Tornado: SP: 60) ~ Raise ice columns up, below the target. ~ Rue Zot (Lv.1; M: Water: Raise: SP: 20) GiRue Zot (Lv.2; M: Water: Raise: SP: 30) MeRue Zot (Lv.3; M: Water: Raise: SP: 50) PhaRue Zot (Lv.4; M: Water: Raise: SP: 70) ~ Summon the waterbeast in any form. ~ Merrows (Lv.1; M: Water: Summon: SP: 50) Merrows Gi (Lv.2; M: Water: Summon: SP: 70) Merrows Me (Lv.3; M: Water: Summon: SP: 90) Merrows Pha (Lv.4; M: Water: Summon: SP: 110) Wood Spells ~ Wood spears blast towards the target. ~ Juk Kruz (Lv.1; S: Wood: Blast: SP: 10) GiJuk Kruz (Lv.2; S: Wood: Blast: SP: 20) MeJuk Kruz (Lv.3; S: Wood: Blast: SP: 40) PhaJuk Kruz (Lv.4; S: Wood: Blast: SP: 60) ~ Generate a tornado with leaves. ~ Juk Rom (Lv.1; M: Wood: Tornado: SP: 10) GiJuk Rom (Lv.2; M: Wood: Tornado: SP: 20) MeJuk Rom (Lv.3; M: Wood: Tornado: SP: 40) PhaJuk Rom (Lv.4; M: Wood: Tornado: SP: 60) ~ Raise trees up, below the target. ~ Juk Zot (Lvl.1; M: Wood: Raise: SP: 20) GiJuk Zot (Lv.2; M: Wood: Raise: SP: 30) MeJuk Zot (Lv.3; M: Wood: Raise: SP: 50) PhaJuk Zot (Lv.4; M: Wood: Raise: SP: 70) ~ Summon the woodbeast in any form. ~ Krake (Lv.1 M: M: Wood: Summon: SP: 50) Krake Gi (Lv.2 M: M: Wood: Summon: SP: 70) Krake Me (Lv.3 M: M: Wood: Summon: SP: 90) Krake Pha (Lv.4 M: M: Wood: Summon: SP: 110) Earth Spells ~ Generate a tornado with rocks. ~ Gan Rom (Lv.1; M: Earth: Tornado: SP: 10) GiGan Rom (Lv.2; M: Earth: Tornado: SP: 20) MeGan Rom (Lv.3; M: Earth: Tornado: SP: 40) PhaGan Rom (Lv.4; M: Earth: Tornado: SP: 60) ~ Drop boulders on the target. ~ Gan Don (Lv.1; S: Earth: Drop: SP: 10) GiGan Don (Lv.2; S: Earth: Drop: SP: 20) MeGan Don (Lv.3; S: Earth: Drop: SP: 40) PhaGon Don (Lv.4; S: Earth: Drop: SP: 60) ~ Raise the ground to crush the target. ~ Gan Zot (Lv.1; M: Earth: Raise: SP: 20) GiGan Zot (Lv.2; M: Earth: Raise: SP: 30) MeGan Zot (Lv.3; M: Earth: Raise: SP: 50) PhaGan Zot (Lv.4; M: Earth: Raise: SP: 70) ~ Summon the earthbeast in any form. ~ Yarthkins (Lv.1; M: Earth: Summon: SP: 50) Yarthkins Ch (Lv.2; M: Earth: Summon: SP: 70) Yarthkins Rf (Lv.3; M: Earth: Summon: SP: 90) Yarthkins Pha (Lv.4; M: Earth: Summon: SP: 110) Thunder Spells ~ Balls of thunder blast towards the target. ~ Rai Kruz (Lv.1; S: Thunder: Blast: SP: 10) GiRai Kruz (Lv.2; S: Thunder: Blast: SP: 20) MeRai Kruz (Lv.3; S: Thunder: Blast: SP: 40) PhaRai Kruz (Lv.4; S: Thunder: Blast: SP: 60) ~ Generate a tornado with plasma. ~ Rai Rom (Lv.1; M: Thunder: Tornado: SP: 10) GiRai Rom (Lv.2; M: Thunder: Tornado: SP: 20) MeRai Rom (Lv.3; M: Thunder: Tornado: SP: 40) PhaRai Rom (Lv.4; M: Thunder: Tornado: SP: 60) ~ Rain lightning on the target. ~ Rai Don (Lv.1; M: Thunder: Rain: SP: 10) GiRai Don (Lv.2; M: Thunder: Rain: SP: 20) MeRai Don (Lv.3; M: Thunder: Rain: SP: 40) PhaRai Don (Lv.4; M: Thunder: Rain: SP: 60) ~ Summon the thunderbeast in any form. ~ Lanceor (Lv.1; M: Thunder: Summon: SP: 50) Lanceor Gi (Lv.2; M: Thunder: Summon: SP: 70) Lanceor Me (Lv.3; M: Thunder: Summon: SP: 90) Lanceor Pha (Lv.4; M: Thunder: Summon: SP: 110) Darkness Spells ~ Balls of darkness blast towards the target. ~ Ani Kruz (Lv.1; S: Darkness: Blast: SP: 10) GiAni Kruz (Lv.2; S: Darkness: Blast: SP: 20) MeAni Kruz (Lv.3; S: Darkness: Blast: SP 40) PhaAni Kruz (Lv.4; S: Darkness: Blast: SP: 60) ~ Drop skulls on the target. ~ Ani Don (Lv.1; M: Darkness: Drop: SP: 10) GiAni Don (Lv.2; M: Darkness: Drop: SP: 20) MeAni Don (Lv.3; M: Darkness: Drop: SP: 40) PhaAni Don (Lv.4; M: Darkness: Drop: SP: 60) ~ Raise dark claws below the target. ~ Ani Zot (Lv.1; M: Darkness: Raise: SP: 20) GiAni Zot (Lv.2; M: Darkness: Raise: SP: 30) MeAni Zot (Lv.3; M: Darkness: Raise: SP: 50) PhaAni Zot (Lv.4; M: Darkness: Raise: SP: 70) ~ Summon the darkbeast in any form. ~ Wryneck (Lv.1; M: Darkness: Summon: SP: 50) Wryneck Gi (Lv.2; M: Darkness: Summon: SP: 70) Wryneck Me (Lv.3; M: Darkness: Summon: SP: 90) Wryneck Pha (Lv.4; M: Darkness: Summon: SP: 110) Healing Spells Repth (Lv. 1; Heals 150 HP on one PC. SP: 10) Ol Repth (Lv. 2; Heals 400 HP on one PC. SP: 25) Pha Repth (Lv. 3; Heals all HP on one PC. SP: 40) La Repth (Lv. 2; Heals 150 HP on multiple PCs. SP: 20) Ola Repth (Lv. 3; Heals 400 HP on multiple PCs. SP: 35) Phal Repth (Lv. 4; Heals all HP on multiple PCs. SP: 60) Rip Teyn (S: SP: 10, Same as Antidote.) Rip Synk (S: SP: 10, Same as Restorative.) Rip Maen (S: SP: 40, Same as Resurrect.) Strengthening Spells Rig Saem (S: SP: 15, HP Replenishes over time.) Rig Gaem (S: SP: 25, SP Replenishes over time.) Ap Do (S: SP: 15, Temporary up in speed.) Ap Corv (S: SP: 15, Temporary up in Phy. Str.) Ap Vorv (S: SP: 15, Temporary up in Phy. Def.) Ap Torv (S: SP: 15, Temporary up in Phy. Acc.) Ap Corma (S: SP: 15, Temporary up in Mag. Str.) Ap Vorma (S: SP: 15, Temporary up in Mag. Def.) Ap Torma (S: SP: 15, Temporary up in Mag. Acc.) Ap Ganz (M: SP: 10, Temporary up in Earth Att.) Ap Ruem (M: SP: 10, Temporary up in Water Att.) Ap Vakz (M: SP: 10, Temporary up in Fire Att.) Ap Juka (M: SP: 10, Temporary up in Wood Att.) Ap Raio (M: SP: 10, Temporary up in Thunder Att.) Ap Anid (M: SP: 10, Temporary up in Dark Att.) Weakening Spells Duk Lei (S: SP: 20, Poisons target temporarily.) Suvi Lei (S: SP: 20, Paralyzes target temporarily.) Dek Do (S: SP: 20, Slows target temporarily.) Miu Lei (S: SP: 40, Charms target temporarily.) Mumyn Lei (S: SP: 30, Sleeps target temporarily.) Ranki Lei (S: SP: 30, Confuses target temporarily.) Maj Lei (S: SP: 30, Curses target temporarily.) Dek Corv (S: SP: 15, Temporary down in Phy. Str.) Dek Vorv (S: SP: 15, Temporary down in Phy. Def.) Dek Torv (S: SP: 15, Temporary down in Phy. Evd.) Dek Corma (S: SP: 15, Temporary down in Mag. Str.) Dek Vorma (S: SP: 15, Temporary down in Mag. Def.) Dek Torma (S: SP: 15, Temporary down in Mag. Evd.) Dek Ganz (M: SP: 10, Temporary down in Earth Att.) Dek Ruem (M: SP: 10, Temporary down in Water Att.) Dek Vakz (M: SP: 10, Temporary down in Fire Att.) Dek Juka (M: SP: 10, Temporary down in Wood Att.) Dek Raio (M: SP: 10, Temporary down in Thunder Att.) Dek Anid (M: SP: 10, Temporary down in Dark Att.) Status Ailments The following is a list of the in-game status ailments that may effect your character during play: Berserk: Target will attack his enemies normally each turn without using skills, spells, or items. Charm: Target cannot attack the user who inflicted the status and will attack his own allies. Confuse: Target will attack any player (including himself) on the field, regardless of original alliance status. Curse: Target loses twice the SP he normally regenerates per turn. Silence: Prevents any and all magical spells being used. Paralysis: Prevents target from moving and using any attacks, skills, spells, or items. Does not lower defenses. Petrification: Target turns to stone and does not take any damage from attacks or status effects. Poison: Target loses 5% of their Max HP per turn. Sleep: Prevents target from moving or using any attacks, skills, spells, or items. Target's defenses are lowered by half. Target is awakened when hit. Slow: Target's Speed is halved. |
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| Talentedfox | Oct 22 2009, 03:08 PM Post #7 |
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o.o; tl;dr |
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6:36 AM Jul 11