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Fable II
Topic Started: Jul 31 2008, 06:10 PM (94 Views)
QuixoteUgly
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Earl of Quests (and, y'know... stuff)
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so, it's gonna be released fairly soon. anyone else excited?

i thought the first one was fun, even if it didn't exactly live up to it's promise of being the huge interactive, open-ended gameworld they said it would.
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DJGamer
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QuixoteUgly
Jul 31 2008, 06:10 PM
so, it's gonna be released fairly soon. anyone else excited?

i thought the first one was fun, even if it didn't exactly live up to it's promise of being the huge interactive, open-ended gameworld they said it would.
I'd be more excited if either:

A: I had an X-Box 360

OR

B: It were coming out simultaneously for the PC

Unfortunately, I just heard some talk on G4 that people are saying PC gaming is "dead", or dying.

I'm personally glad at my decision to go with PC gaming, it may be a big investment to get the hardware up to snuff, but you save $10 on buying new games which usually look and run BETTER than their console counterparts, and have more modding and customizability.

Still, I'm hoping that Fable 2 will be ported to the PC eventually and that it does live up to the hype more than its predecessor did.
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Vanir
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DJGamer
Jul 31 2008, 06:55 PM
Unfortunately, I just heard some talk on G4 that people are saying PC gaming is "dead", or dying.
Well, at E3, Todd Howard said that if the PC truly was dead or dying, then people wouldn't have to keep saying it.
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Mythemetition
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dude, i just heard about it, im stoked, fable 2 will be kickass, hope they make an expansion for it like they did w/ the first one
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Irmekroache
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Played Fable one. It wasn't that great, and I didn't really like the cartoonish art, or the game world. Soo. Meeeeeh.
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DJGamer
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Vanir
Jul 31 2008, 11:51 PM
DJGamer
Jul 31 2008, 06:55 PM
Unfortunately, I just heard some talk on G4 that people are saying PC gaming is "dead", or dying.
Well, at E3, Todd Howard said that if the PC truly was dead or dying, then people wouldn't have to keep saying it.
That's where I heard it. lol

Still, I did make me a little worried, though. It seems to be a bit of a trend at this point in time. It used to be that many games were orignally developed for the PC then ported to consoles, now you see stuff like the original Fable, Halo 1 &2, Mass Effect, and the new Turok FPS that start on the console and are later ported to the PC.

Also, many PC games have been "dumbed-down" for a simultaneous PC/Console release. Case-in-point of course being Oblivion, although honestly I still thought it was a halfway descent game and didn't mind so much the "dumb-down" elements like the quest arrow and fast travel and such, although I think the fast travel feature most noticeably takes away from the realism of the game.

Back on-topic, and in response to Irmekroache's post, I liked Fable 1 pretty well-the only issues I had were:

#1: The world and level designs being very closed-up in the sense that you tend not to find any large open areas. It does make sense to a degree given the fact that it was developed for consoles which aren't quite as capable of loading up seemless worlds like MW and OB, however BOTH games seemed to prove it is possible, although perhaps they weighed up the immersion-breaking loading screens that come up as you're walking around and thought it would be better to simply have loading screens between areas as opposed to in the middle of gameplay.

#2: The fact that being evil was such a bitch (excuse my French). If you choose to go around slaughtering people then you have the town guards AND the hordes of monsters attacking you. Also, being Good or Evil had no real bearing on the direction of the plot aside from the ending-what if you could join the Jack of Blades as an apprentice of sorts or something like that? At that point all your enemies would be the good creatures and people as well as wild creatures who don't care if you're good or evil. Also, killing evil creatures earns you "good" points, regardless of the alignment you're aiming for-but the thing is the evil creatures all don't care about that and will attack you in any case.

#3: The game just didn't live up to the hype-I'd heard that you'd be able to have children and they'd be raised into future heroes/villains but I guess that feature was cut during development or was just a rumor or something. I hear they'll implement something like that in Fable 2, though.

#4: That one stealth part was just completely unnecessary and frustrating. I want to play an RPG, not Metal Gear Solid! Also, I was very pissed that saves from my original Fable game were not compatible with the expansion version-which means I'm currently not playing it 'cause I've gotten to the stealth part and am reticent to go through it again. It's all well and good to allow the player to sneak up on enemies or to take and overall stealthy approach to completing a mission or what have you, but for crying out loud don't force the thing upon us!

I also was able to beat the game without cheat codes (granted that on the X-Box that's pretty much the only way to go), which says something about the game maybe being a little TOO easy, however if Fable 2 has a steeper learning curve I might not like it as much-although if they do a PC version maybe there will be a God Mode or something I could use, although I'd definitely start trying to play it without any "enhancements", simply because of the fact that I was able to play the first one alright without any of that.
Edited by DJGamer, Aug 3 2008, 08:49 PM.
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Vanir
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You could fast travel in daggerfall too, but it wasn't as simple as clicking on a town and there you are. there were a whole bunch of options on how you would travel, and they affected whether you arrived at the town/city at night or daytime. You can't go inside a town during the night, so you had to make the right choices. it was much more interesting.
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DJGamer
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Vanir
Aug 4 2008, 10:36 AM
You could fast travel in daggerfall too, but it wasn't as simple as clicking on a town and there you are. there were a whole bunch of options on how you would travel, and they affected whether you arrived at the town/city at night or daytime. You can't go inside a town during the night, so you had to make the right choices. it was much more interesting.
Well it probably made sense for Daggerfall, given the fact that it's the LARGEST game world in any Elder Scrolls game, and probably any game PERIOD. lol

The challenge of making fast travel more "realistic" is the fact that fast-travel vs. real time travel vs. paid travel has to have a more-or-less equal balance.

Therefore, fast travel would have to operate somewhat like the "wait" and "sleep" options when you're out in the wilderness. The issue is that the software would have to plot a course through the game world between where the player is and where the player wants to go, then run a region-based system where depending on what area the player is fast-traveling through, there's a certain chance she or he will run into any number of different creatures native to the region. If such a thing happens, fast travel is terminated and the player warps to the spot where the enemy encounter takes place-also the game would have to scan the area for solid objects to ensure that neither the player nor the enemy is stuck inside of something they shouldn't be. Of course, time will have progressed appropriately, and maybe there will even be some kind of pop-up after all the enemies have been defeated asking the player if they wish to resume their fast travel.

This would of course take quite a bit of programing and many people who've played Oblivion and liked the "ease" of the system would potentially be annoyed by it. Of course, if they implemented something like the idea I have for a "modular difficulty setting" system, the random enemy encounter element could be turned off, however possibly at the expense of making another aspect of the game more difficult. I'm considering making some kind of topic about some of my game design ideas, including the modular difficulty system, because it's a pretty interesting concept.
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Vanir
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No, arena had the largest game world.
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DJGamer
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Vanir
Aug 6 2008, 06:36 PM
No, arena had the largest game world.
No, Daggerfall did.

While Arena technically covered the largest amount of Tamriel, Daggerfall's game world was actually larger, despite the fact that it covered a smaller portion the continent featured in Arena.

Quote:
 
Daggerfall is the largest Elder Scrolls game to date, featuring a game world estimated as being 161,600 square kilometres (40,400,000 acres) with over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, Elder Scrolls programmer, the game's sequel, The Elder Scrolls III: Morrowind is 0.01% the size of Daggerfall, but it should be noted most of Daggerfall's terrain was randomly generated. Vvardenfell, the explorable part of the Morrowind in the third game has 6 square miles. The Elder Scrolls IV: Oblivion has approximately 16 square miles to explore. In Daggerfall, there are 750,000+ non-player characters (NPCs) for the player to interact with, compared to the count of around 1000 NPCs found in Morrowind and Oblivion. It should be pointed out that the geography and the characters in these later games are much more detailed.


http://en.wikipedia.org/wiki/The_Elder_Scrolls_II:_Daggerfall

There's no comparison with the game world of Arena in that particular article, however in the Arena article it states this:

Quote:
 
Arena is noted for its large environment, which is significantly larger than its sequels, The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, but smaller than that of The Elder Scrolls II: Daggerfall.


http://en.wikipedia.org/wiki/The_Elder_Scrolls:_Arena

Btw, if MW was 0.01% the size of Daggerfall, that makes Daggerfall 600 square miles, which is larger than Houston, Texas (579.4 square miles), the tenth largest city in America (according to this article), and only slightly smaller than Oklahoma City (607 square miles), the ninth largest. I've never been to either of those places, mind you-but that seems pretty big. Although even given those dimensions, it would probably make all of Tamriel a bit like a smallish island as opposed to an actual continent. lol

In a sense I suppose we're both right-but as I said while Arena covers the most ground, Daggerfall HAS the most ground.

Edit: Actually, according to the Guinness Book of World Records Gamer's Edition:

Quote:
 
Daggerfall has the largest land-based game area at 63,125 square miles.


That's a bit smaller than the state of Wisconsin (65,503 square miles), and larger than the state of Georgia (59,441 square miles). It's definitely bigger than my home state of Iowa (56,276 square miles).

http://www.wisegeek.com/how-big-are-the-states-in-america.htm

Again, I have no idea how large Arena was in terms of square miles, I might try looking that up too. lol
Edited by DJGamer, Aug 6 2008, 08:03 PM.
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