| [RELz][ßeta] Techno Industrial Dwemer Retexture; Yeah, it's here. | |
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| Topic Started: May 3 2008, 08:14 PM (130 Views) | |
| DJGamer | May 3 2008, 08:14 PM Post #1 |
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Mad God
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Download: http://modprojects.deejaygamer.com/scifi_dwemer_beta.rar Okay, here's how the beta works. Basically, you claim a ruin and you explore every nook and cranny of it-making sure that I haven't overlooked anything, that everything is retextured and looks and works alright. Here's a complete claim list: Aleft Dwemer ruin remarkable only for its location - the Bitter Coast. Arkngthand A large ruin atop a mountain east of Balmora. Occupied by bandits. Arkngthunch-Sturdumz Dwemer ruin southwest of Ald Velothi. Bamz-Amschend Located underneath Mournhold. Bethamez Small ruin within the Gnisis Eggmine. Bthanchend Standard ruin with the usual mundane Dwemer loot and constructs. Bthuand Scrib-infested ruin on Vvardenfell's north coast. Bthungthumz Southernmost of the two ruins overlooking the Foyada Bani-Dad. Dagoth Ur The central Dwemer fortress, in the crater of Red Mountain. Druscashti Northernmost of the ruins overlooking the Foyada Bani-Dad, and Quarra vampire lair. Endusal Crater fortress of the ash vampire Dagoth Endus. Galom Daeus Dwemer observatory and Berne vampire lair. Mudan Submerged Dwemer checkpoint southwest of Ebonheart, accessible only through an underwater grotto. Mzahnch Island fortress just east of Ald Sotha. Mzanchend Dwemer fortress to the north-west of Uvirith's Grave, and north of Galom Daeus. Mzuleft This Orc and Daedra-infested fortress is on Sheogorath island, south of Dagon Fel. Nchardahrk Sheogorath Dwemer fortress southeast of Mzuleft. Nchardumz Molag Amur fortress northeast of Molag Mar. Nchuleft This ruin is up against the mountains on the western edge of the Grazelands. Nchuleftingth Another Molag Amur ruin, this time northwest of Molag Mar. Nchurdamz A sister fortress to nearby Nchardumz. Odrosal Crater fortress of the ash vampire Dagoth Odros. Tureynulal Crater fortress of the ash vampire Dagoth Tureynul. Vemynal Crater fortress of the ash vampire Dagoth Vemyn. Be sure to look at the articles for maps, locations, and to know what all the cells are. Also, I need to have someone look at the Greater Dwemer Ruins and figure out what compatibility issues there are, if any. I may have to contact the creator of that mod and see if I can release a "compatibility patch" that reworks some of the new meshes to match up with the retextures. Okay, so get exploring! ![]() I'll be doing a little exploring here and there on my own as well. Original WIPz topic w/screenshots: http://www.bethsoft.com/bgsforums/index.ph...836560&st=0 I'll be posting some new in-game screenshots here in the near future. Oh, btw, this requires Tribunal-not technically (but legally speaking you MUST have Tribunal) but it includes retextures of stuff from Tribunal for the sake of completeness. Yay! Screenshots (Links only because they're high resolution) http://modprojects.deejaygamer.com/scifidw...rcreature00.jpg http://modprojects.deejaygamer.com/scifidw...rcreature01.jpg http://modprojects.deejaygamer.com/scifidw...rcreature02.jpg http://modprojects.deejaygamer.com/scifidw...rcreature03.jpg http://modprojects.deejaygamer.com/scifidw...rcreature04.jpg http://modprojects.deejaygamer.com/scifidw...rcreature05.jpg http://modprojects.deejaygamer.com/scifidw...rcreature06.jpg http://modprojects.deejaygamer.com/scifidw...rcreature07.jpg Edited by DJGamer, May 7 2008, 05:05 PM.
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| Sabian | May 4 2008, 01:42 AM Post #2 |
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Operative
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AWESOME! |
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| Irmekroache | May 4 2008, 04:01 PM Post #3 |
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Traveler
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seconded. |
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| Vanir | May 7 2008, 04:26 PM Post #4 |
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Who are you?
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Third-ed. Err, something like that. |
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| DJGamer | May 7 2008, 05:07 PM Post #5 |
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Mad God
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Thanks. Anyone who wants to help with the testing is greatly appreciated. I fixed the op so that all the hyperlinks are clearly hyperlinks. Sabian, you STILL haven't figured out how to solve that problem? |
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| Z999z3mystorys | May 26 2008, 07:29 PM Post #6 |
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Journeyman
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so no one has offered to beta test this? I'll give it a go, I'll choose a few at random to check out. |
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| DJGamer | May 26 2008, 07:49 PM Post #7 |
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Mad God
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Well, I've got a few people. It looks to be ready for release after I retexture the Dwemer Satchel and create new icons for all the Dwemer Items. |
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