| Introducing myself | |
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| Topic Started: Mar 21 2009, 06:10 PM (46 Views) | |
| v3nture | Mar 21 2009, 06:10 PM Post #1 |
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Hello im V3nture or known as Aylied_King at the Officials. I have modded halo pc, for the past 3 years and morrowind for 2 though i have never released anything i can texture, exterior modding as well as interior modding. Nice to meet you all |
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| starwarsguy9875 | Mar 21 2009, 07:37 PM Post #2 |
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Head of the IoC
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Nice to meet you V3nture/Aylied_King. We don't really *need* another texturer over here right now, but more people is more progress, so it's still nice to have people anyways. I have a question though, on BGS I think you said you could model, is this true?Anyways, good to see someone new around here posting. |
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| v3nture | Mar 21 2009, 08:00 PM Post #3 |
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no, i realized that mistake it was suppose to be model exteriors, though i can remodel a bit, had to learn that for modding halo, though i could learn to fully model. Wouldn't be hard, i know a ton of great sites to teach me. Sorry to let you down. Im making a new smaller showcase that is a small island just north of skaal village atm Now i have a few question. Does P:C have a cave tile set? Does P:C have a Fort tile set? Does P:C have a Aylied Ruin tile set? |
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| DJGamer | Mar 21 2009, 08:26 PM Post #4 |
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Mad God
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Cave Set: That's something SWG is I think supposed to be working on-a retexture of the Solstheim Ice Caves, I believe. It will likely be sufficient for our needs. Fort Set: Another thing I think we are working on-there may be a few resources already in existence such as the Stronghold interiors and such that can be retooled for the interiors. Some of the existing Imperial stuff could be retooled or even remodeled to look more ruined. There's already some stuff in BM for that, and some of the Daedric stuff could even be retextured possibly. Aylied Ruin Set: Right now part of the plan is to use retextured Rich Redoran pieces-but I think we'll need more than that to sufficiently recreate the overall "look" of the ruins from Oblivion. Midgetalien and Vality7 created something similar to Ayleid Ruins (it was originally intended to be used in Vality's own Cyrodiil mod before it went under) which were made into "Falmer Ruins" for Neverhalls. It would be nice if we could use some of the resources, particularly the doors and such-but I'm pretty sure Vality is prohibiting it (and we try to respect his wishes in such matters). The Neverhalls stuff is based off of Daedric ruins which could also work for certain elements of our own tile set (not the Neverhalls version, obviously-but our own retexture). I think it would be a good idea to make a number of our tilesets out of different things so it never feels too obvious that we retextured one particular thing to make them. It would also be awesome to have some custom tiles thrown in as well-if not an entirely custom set, then some little pieces that fit with our retextured stuff-i.e. pieces that transition between the Redoran and Daedric retextured, or pieces that we need that wouldn't work by retexturing anything that's currently out there in vanilla MW or any modder's resources. So really all that stuff is kind of a WIP right now. Also note that Quixote is probably a better source of information as to what's currently going on with the project than I am because although I am technically the leader (as appointed by former leader Sabian), he is in charge of all the organization-and well, pretty much everything-I'm just hear to sit on the throne and occasionally look down upon my kingdom in all its glorious splendor.
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| v3nture | Mar 21 2009, 08:42 PM Post #5 |
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yeah dadric runes could make a great Aylied Ruin texture, atm im finishing up the showcase i got a cave to do, as well as a house, i will make a few textures. Im going to look at the redoren stuff in the CS, but i do trust you. |
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| starwarsguy9875 | Mar 21 2009, 08:55 PM Post #6 |
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Head of the IoC
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Heck right! You didn't even know what I have been working on? You don't seem like your "looking down on your kingdom" if you don't even know what's going on. To properly awnser your question V3nture,
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| QuixoteUgly | Mar 22 2009, 12:48 AM Post #7 |
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Earl of Quests (and, y'know... stuff)
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i'm pretty sure there should be some grinning or winking emoticon after that. SWG is right about the status of the things you inquired about. i've been working with the prototype cave tileset and will have screens soon. i think it would be nice for Fort exteriors to have some large cylindrical pieces, so as to be more reminiscent of the OB counterpart, but i still want to have a different and more varied take on them than OB did. nice to see you around here V3nture/Ayleid King. if you've got some talent, and can work well with a team, we could definitely use the help. so welcome. |
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| starwarsguy9875 | Mar 22 2009, 01:01 AM Post #8 |
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Head of the IoC
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I could try and make a few variations of Cylinder type buildings in blender. But I don't really want to get started with the forts yet, I'd rather actaully see the caves fully finished before I make anything for the forts. Also, for the fort interiors, I think the best look could be archived by a retexture of the Velothi tileset, with a few new door meshes and stuff added in of course. And finally, on another note, I'd like to see some other dungeon types in Cyrodiil, Oblivion just had forts, Aylied ruins, and caves, three types of ruins with three different tilesets. Due to Morrowind's abundance of cave meshes, I think we could at least retex them into a few different variations of caves, as well as make some variations of the Ayleid/Fort tilesets when they are done, such as overgrown mossy sets, and dirty/icy sets. |
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| v3nture | Mar 22 2009, 09:08 AM Post #9 |
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Novice
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i actually had a idea for the bravil and leyawiin. I know im not part of the project yet but my showcase is just about done. I'm going to just try this. |
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I have a question though, on BGS I think you said you could model, is this true?


5:08 PM Dec 6