| Bump-mapping; in Blender | |
|---|---|
| Topic Started: Mar 8 2008, 10:07 PM (45 Views) | |
| Sabian | Mar 8 2008, 10:07 PM Post #1 |
|
Operative
![]() ![]() ![]() ![]() ![]()
|
First you would need the NIF blender exporter/importer plug-in, it's on the same site as NifSkope. Got it? Good, now import something. Very simple and for some reason I took a screen, might post it anyway. ![]() Then Select the object you wish to apply a bump map on. Which is right clicking on that object. When having selected the object, we'll start applying the bump map. Go to the....too hard to explain, picture will do better. ![]() Add a texture. ![]() Do as the screen tells. ![]() ![]() Do as the screen tells. Choosing the texture. ![]() After simply select the texture, and then export the object, don't forget, when exporting a screen will come asking you what kind of NIF file is going to be exported, click on Morrowind. And there you go, some Bump-Mapping for you!
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Tutorials · Next Topic » |





![]](http://209.85.62.24/static/1/pip_r.png)









12:49 PM Nov 25