| Jungle? | |
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| Tweet Topic Started: Jan 2 2009, 12:08 PM (938 Views) | |
| DJGamer | Jan 3 2009, 05:00 PM Post #11 |
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Mad God
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You may want to resize your images before posting them. I may download them to my comp and resize them myself and edit your post-possibly having the small images link to the larger ones. On the topic-since we're currently planning on including Sutch, which is located in a place that, at the time of Oblivion, is part of Hammerfell-we could make it somewhat desert-like, perhaps even very desert-like, if we can handle the transition well enough. According to Oblivion lore, Tiber Septim somehow changed the land of Cyrodiil into the way it is now because his people didn't like the Jungle or something. |
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| QuixoteUgly | Jan 3 2009, 05:06 PM Post #12 |
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Retired Earl of Quests
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honestly, you kind of appointed yourself to that position without ever being given the ok to do so by the project leaders that were already here when you joined. not that i'm saying you can't have some responsibility... but everyone coming in to the project needs to show some respect to the people that have been here for a long time and kept the project going through all the changes, ups and downs.
sounds reasonable to me. that's also one of the reasons i'm interested in putting in more homes and businesses that weren't there in OB, to account for the life and people in the game.
the forts in Cyrodiil are ruined and abandoned due to the fact that the Imperial Province has long been domesticated and no longer had a need for them. the ones in Vvardenfel are still active because it's a relatively new acquisition to the empire. |
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| Markelius | Jan 4 2009, 11:23 AM Post #13 |
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Admin & Head of the IoC
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Well they do have places to live at least, in the Imperial City they live in Guard towers and leftover Ayleid forts, and in the other cites they live in the guard towers/forts (again) and in the city castles. But where do the forest rangers live? I think a really cool idea would be to put forest ranger camps with tents and such where the forest rangers live. |
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| QuixoteUgly | Jan 4 2009, 07:41 PM Post #14 |
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Retired Earl of Quests
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i guess i sort of assumed that's what the camps all over Cyrodiil were for. of course, most of them have been over-run by bandits and whatnot. who knows? i also really do want to be able to fill in the gaps and answer some of these questions in our version of Cyrodiil... it adds depth. which is something that nearly everyone agrees was missing from OB. |
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| Markelius | Jan 4 2009, 09:17 PM Post #15 |
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Admin & Head of the IoC
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And what we need is MORE LORE, I mean, rich diolauge, cool quests, new lore books (like TR), and.. random item addtions! (again, like TR.) I will be your armor maker and Myth can help with the weapons (right?). |
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| Boethiah539 | Jan 6 2009, 06:06 AM Post #16 |
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Prince of conspiracy
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That's not really an unexplained event however. Most forts were close to major cities. In Oblivion, the castles acted as the forts, holding the prisons, and barracks. The reason all the forts are destroyed in Oblivion, is because they are remains of a war that took place long long ago between the empire and the ayleids. I do agree though, that there were a lot of things missing from Oblivion that were in Morrowind. Things like farmland, plantations loaded with slaves (Although slavery is outlawed in Cyrodiil.), Warring factions, etc... I also found it somewhat strange that there were no ambassadors and such from the various Dunmer great houses present anywhere in Cyrodiil at least that could be seen. I think that there's a perfect opportunity in front of us to add some more political quests to the already established Morrowind factions. Also, don't you think there would be at least a few followers of the tribunal in Cyrodiil? Unless there's some kind of government dictated religion thing, that while in imperial province you have to worship the imperial gods (please note the sarcasm here). There's also the fact, that with this mod, we can fill in a lot of unanswered questions, and gripes with Oblivion. Things like the outlawing of Necromancy. I also didn't understand the need for a school that had to be completed before even being able to join the mages guild. The Morrowind division was very welcoming, so why so much exclusion in the Cyrodiil branch? Doesn't every sect reflect equally on each other? Now I'm not saying to do away with the school completely, but maybe have it done a different way. Instead of the academy being something the player must go through before joining, perhaps it simply serves as the base for all magic training (seeing as how we already know the mages guild are the only ones allowed to train in magic arts other than the telvanni to other telvanni.) as well as holding some other significance, like a museum of magical accomplishments. I know there are a lot more things I could touch on, but you get the point. We've got better than a blank slate in my opinion. We've got a lot of things we can work with, and use to show our creativity. We have a great amount of content here, that we get to make the back story for, and show our interpretation of what could have happened in the missing however many years in ES history. |
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| ZXT012 | Jan 6 2009, 02:38 PM Post #17 |
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I drag things in the render window.
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If I remember correctly with the old lore, within the Temple District of the Imperial City (the Venice on steroids version) there was a cult of every religion of Tamriel each one with it's own distinctive architecture. |
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| Markelius | Jan 6 2009, 04:04 PM Post #18 |
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Admin & Head of the IoC
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Really? Sweet, we've got to put that in, I don't think it's in Oblivion. |
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| sir_herrbatka | Jan 25 2009, 10:46 AM Post #19 |
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Apprentice
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What about cyrodil creatures? I know that there is alread created elephant and scorpion mesh for morrowind... |
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| Markelius | Jan 25 2009, 07:13 PM Post #20 |
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Admin & Head of the IoC
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Elephants? I know there are Mountain Lions in Cyrodiil but Elephants? Please back me up with lore.
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7:19 PM Jul 10