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| starwarsguy9875 | Jun 22 2009, 07:58 PM |
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Head of the IoC
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No, I meant make the model's textures first, then UV map the textures onto the mesh. After that click on the sphere icon in the UI below, and click "add pipeline", then go to the right: Map Input>> and click "UV", Next click on the little polkadotted square next to that sphere and click "add new", then go to the drop down list that just appeared and select "image", now at the right you will see a button that says "load", use that to load and apply your texture. See if you just UVmap it it will show up in game mode with a texture, but if you render it with the internal rendered or export it out, it won't have a texture applied. Anyways, hope that works! If it doesn't, make sure you have the latest blender and if it still doesn't let me know. |
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1:36 AM Nov 26