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Factions of Matt Black City..radio static; Fluff and minis mix.
Topic Started: Jul 9 2017, 03:20 PM (767 Views)
mattblackgod
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Big boss warlord dude!
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Journal of Senior Mag Stevo.
Date 01070117

Day 11 The Wanderer


Today we spotted a lone human moving towards our position. Quickly we moved to intercept him especially as he is the first human we have seen since arriving here.

Monk and I stopped the man with Warren acting as overwatch. Black circled behind him and watched the way he came in case he was a advance scout for a war party.

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The man was a "grey hair" as they call older folks out here. Yet he moved like a much younger man. Maybe life in the wasteland has prematurely aged him? His jacket and kit looked ragged and worn. This strange character carried a old hunting rifle with a large knife tied to it so it could be used as a impromptu spear.

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Figure by Project Zeke Miniatures

This raggedy man said he was called "the Wanderer" and he didn't know his real name. He was just a lone nomad scavenger, trading and helping where he can, although I don't fully believe him.

The Wanderer told us that he came across some Trogs the day before. They were not interested in him as he was and he quoted "a weedy ooman, not wurf de effort. No proper fightin wiv im" (note: he even did a Trog voice). The Trogs did seem interested in the amount of scrap and junk they could salvage from a old vehicle wreck.

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Images grabbed from one of our patrolling drones show that this gang is still in the area. They show no clan affiliation but all carry red x markings. We shall I.D. them as the Red X mob.

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The Red X mob came from a huge box of Orks Xander gave me. I rebased them and added the Red X gang markings. One Trog got a Mek backpack and is mob's blackthumb
.

The Wanderer said he had followed the chasm (dry river bed) into the city and had come across two settlements to the east of our position.

The closest is what appears to be a well equipped military unit using old world kit. The Wanderer claims they wore a claw marking. If that is true our nearest neighbours are the infamous Claw Company mercenaries.

The other settlement seemed to hold a group of bandit raiders wearing black. Both settlements will need further scrutiny.

As a Utopia Magistrate I know when some is lying or hiding something and I got nothing. But just in case I had Monk scan his thoughts. She too said he was hiding nothing. We both have come to the conclusion that the old timer is possibly crazy.

Despite Black's protests we gave the Wanderer a meal after which he thanked us, winked and said he had to go. Monk asked if he was going to be ok or need our help. He just turned to us, cackled and said "you better hope that you never need my help!". With that he wandered off.

All this data has been recorded in my daily report to Utopia.

Warren and Monk have been sifting through the data Utopia sent us about these lands and the city as they were.

The city itself is built over thousands of Hab Domes early settlers built. This was over filled covering the domes with plascrete. The cot had a deep network of transport "metro" tunnels. Did humanity survive down there? The tunnels links quite a few blocks and the central shrine, tomb and government buildings. Many blocks had metro entrances in the grounds or in the under levels.

In addition to this a military command bunker is housed under the city along with three SOS bunkers. Dotted around the city is ten recorded Vaultsys vaults for civilians. Sadly it seems none of these installations survived. No doubt the new inhabitants of the ruins will be delighted to find them.

To the west lies the old port now buried ruins. Some fifty miles north there was a space port come repair facility for military craft. I suspect that was destroyed long before the nuclear rain.

Further north there was a coastal military base and a atmosphere air defence base. Most interesting is the notes about a missile bunker/silo. This is linked to the command bunker under the city via a tunnel. I wonder if it is still there?

To the south of the ruins lay much industry including a lead mine which during the latter days of the wars served as a munitions factory. There are notes about a water aquifer and other heavy industrial sites. They are probably long gone.

All we know of the eastern hell zone is that there is a lost Vaultsys Vault some where out there. There are also hints that there are a number of secret laboratories out there too. These are rumoured to have developed several weapons during the wars. These where given the designation prefix X. I hope they are never discovered. This world has suffered enough.

The mountains surrounding the city was once a impact crater probably created long before man walked upright back on Earth. Glaciers and billions of years of weather have carved them into what they are today.

The mountains have/had two military comms/radar bases, an observatory, mines, a power station and many farms. More interestingly there is a Continuance of Goverment (COG) bunker located there. This place would be well hidden and with good reason. Not only does it have all the materials and stores to restart a world after disaster, it has enough kit to equip an army of thousands to fight a war for many years. No one has found it I am sure as there we haven't seen a force like that since before the nuclear fires. Unless that is where the Trogs found the terraforming elements?

In addtion there may be another SOS bunker someplace in those hills. Any of them could set up a kingdom.

Food for thought.
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mattblackgod
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Big boss warlord dude!
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Journal of Senior Mag Stevo

Date 02070117

Day 12 Claw Company
 

After the Intel from the Wanderer that one of neighbours may be the infamous Claw Company we decided to use the drones to take a closer look. 

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There location is here on the map circled in green. Our location is the one circled in blue. Claw Company base is 11 miles away. 

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 The images show a well equipped and armed group of around 12 warriors and what looks like a old combat droid. We have confirmed that they wear the claw co markings. This band will certainly be well trained veterans. They are certainly a threat to our security.

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The figures are EM4 Combat Zone plastics featuring a few conversions. 

These mercenaries spotted our drone and shot it down. 

Claw Company are renowned for having few morals and kill for fun. They have been known to turn for better wages or even turn on their employers. 

The presence of these cold hearted murderers burns into every law man sense we have. I had to fight every impulse to go and deliver justice to these criminals for hire.

Magistrate Black thinks we should hire them to take out local threats or even to go up against the Trogs. Then we can deal with them. I do not want to act as there is only four of us and it contravenes our orders. 

Magistrate Monk pointed out that destroying our drone could be classed as a crime or even a act of war if we needed a reason to act.

Claw Company is planned to be replaced at some point in the future. 

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mattblackgod
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Big boss warlord dude!
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Journal of Senior Mag Stevo.

Date 03070117
Day 13 - Vikings ??

Still acting on the Intel from the character known as the Wanderer we sent the drones to the location of the raider camp.

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It is circled on the map in red with our position marked in blue.

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The drone images show a typically equipped raider band. Much of their equipment seems to be old but functional.
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The Vikings gang are from various sources. Most are converted in some way.


By cross referencing our data we can see that these Raider bandits hail from the northern parts of the Brittainna wastes. They call themselves The Vikings but have little to do with the ancient Earth warriors other than raiding.

This band is from areas near the Blasted Ruins and we thought many settlements around those parts had been over run long ago by the mutant armies from the ruins. If they survived then this band will certainly be battle hardened.

Magistrate Black thinks we should hire Claw Company to take them out. The thought of hiring criminals irks me even if it is to deal with bandits. We will wait for instructions from High Command.
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mattblackgod
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Journal of Senior Mag Stevo.

Date 04070117

Day 14 - Strange events


Last night we noticed on a drone feed what appeared to be a small campfire few miles out from our location. When taking a closer look the fire vanished. The drone could not pick up activity or movement in the area other than a small heat patch where the fire was seen. A mutated beast was moving towards where the fire had been spotted. As it walked across the heat patch a flame suddenly erupted out of thin air incinerating the beast. It lasted only a couple of seconds and left only ashes.

Shocked by this we swung the drone further out we noticed some distance way a blue light. Thinking that a camp or vehicle was there we moved the drone towards it, promising to revisit the sight of the fire later. As the drone approached the light we noticed faint blue sparks dancing around a spot. Nothing indicates a power source near there. They seem to be generated in thin air.

What is odd is the drone picked up all manner of strange readings from both these sites. Gravitational, increased background static and more. Radiation seemed to peak a little too. Magistrate Warren thinks that these are some sort of anmoloies in the laws of physics. The how and why we cannot determine at this time. As we do not want to risk losing another drone with a closer swoop we will map them and send the data home. When we get a chance we will send a team to investigate them further. No doubt the science teams will have questions. These ruins get stranger and more hazardous by the day.

The only other thing worthy of note is that again we are seeing some fluidity in the camps out in the ruins. One day they are there, the next gone. Where are they migrating too? Surely not Trog Town??

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mattblackgod
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Journal of Senior Mag Stevo.
Date 05070117

Day 15- Troubling news


We have news from Utopia about some of the radio signals we have intercepted. Decoding them points to two corporations from Utopia being present here.

It appears that the Krom Corporation has sent a detachment to the ruins. Probably to find a way to turn the PSI signal and tomb into some sort of profit. The corporation's troops are well equipped and aggressive. We are beyond Utopia's jurisdiction and our laws will mean nothing, making us fair game. We shall have to treat them with care.

The Brittainna corporation is the other Utopia force here. Again they are well equipped and have access to power armour.

More concerning news is that when the Magistrates called upon the Brittanna Corporate block it was empty. Cleared out. The corporation had used the chaos of the riots to leave Utopia.

50 years ago Utopia took in survivors of the destruction of Brittainna bunker city. They formed a corporation, employing people in the block and thrived. They traded with Brittainna' s remaining wasteland colonies and produced arms which they traded across the wastes. Many weapons also turned up illegally in the hands of Utopia criminals but no evdience was discovered incriminating the Corporation. Brittannia became rich very fast.

For the last 10 years they have taken Utopia's technologies and secretly built a new city of their own. This city lies somwhere near their "New Shires" colony which is overseen by Lord Blackdaggar.

Speaking of Blackdaggar, we have received call signs of his company in the ruins too. Unlike their Brittainna brethren these troops habe gained experience defending the colony from wastelander hordes. We must be wary.

At least the empty block will be of use in helping ease the overcrowding Utopia suffers. No doubt more news of Brittainna and their will filter through to us as Utopia gathers intelligence and attempts diplomacy. Or finds useful spies.

Scanning the radio waves we keep hearing of a settlement called "Wastetopia". Apparently they kicked K2I out of their township. There seems to have been a battle and K2I had sent in a platoon of 40. Just how large is the Corporation? Most wasteland cities struggle to raise this kind of manpower. Some reports speak of a Warbot being feilded against the Corporation. Magistrate Black seemed to find that news amusing bit then he has no love for K2I. We will have to find out more about Wastetopia.
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mattblackgod
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Journal of Senior Mag Stevo.
Date 06070117

Day 16- Questions


We had some good news from Utopia today. It appears that the PSI signal from the Tomb is weakening. The city is hardly effected now. If current predictions of the signal decay are correct it will only effect the ruins of Matt Black City within 18 months. It makes us think that this is some sort of gathering or summoning call. But why?

As we predicted the Utopia High Command is interested by the anomolous activity and ordered a drone fly past to collect more data. To our surprise the anomalies had moved a few hundred meters towards the centre of the ruins. After collecting more data we conducted a sweep of the ruins and discovered yet more anomolies further towards the centre of the city. Some are singular and others grouped together. The anomolie placement and pattern seems to get more concentrated further towards the centre of the city. Curiously these anomlies do not appear in or around Trog City.

One fear I had was that this was some sort of Trog weapon or possibly a side effect of a Trog experiment. Their Meks are famous for trying to make new weapons and teleporters. Often they tinker with things they do not understand. The Meks are also famous for accidentally making a weapon when the original design was something more functional like a tin opener or plumbing. It is possible a Trog Psyker could be behind this using a PSI amplifier of some kind.

As a precaution I asked Magistrate Monk if she could pick up anything from the anomalies. What she "read" was disturbing. The anomalies are generated by a powerful Psyker or possibly some sort of Entity and they are used as defence mechanisms by it. The random outer single anomolies we have observed are uncontrolled side effects.

Pushing Monk further to find who or what the Psyker is, she confirmed that this is not a Trog but is unsure if it is a human. More disturbing is that the Psyker is also located in the Tomb or tomb complex.

Monk was too tired to continue as her gift often leaves her exhausted. It does leave us with more questions than answers. Is the PSI signal that brought us here linked to the Psyker? To my mind if it is powerful enough to generate anomolies in the laws of physics then they could easily generate the PSI signal.

How is the Matt Black Trog and the Trog's linked to this? Are they summoned as some sort of guards? Why has "it" summoned everyone to the ruins of the capitol? Or was that a side effect of calling the Trogs? Did the Trogs terraform the captiol for themselves or for everyone? Who and what is the Psyker? Is it human or some unknown entity?

There has been some wild speculation between us that this could possibly be the Matt Black God. But he died long ago and as far as history recalls our planet's founder had no psychic abilites. Can the machines that kept him alive still be working?

Legend has it a cleaner accidentally unplugged his life support to run a vacuum cleaner. Did the Trogs revive a long dead corpse? If so, how?

So many questions. The longer we are here the more questions this place generates. I guess we cannot know more until Monk recovers.

If the anomolie fields are a defence mechansim (from who and what? Another question!) then if we can by pass them we may find a way to the Tomb and possibly the rogue Psyker.

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mattblackgod
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Big boss warlord dude!
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Journal of Senior Mag Stevo.
Date 16070117

Day 26- Radio Static


It has been ten days since my last update to this journal.

To keep the home sickness and cabin fever at bay we have kept ourselves busy. That said it doesnt stop the feelings or thoughts on night watch.

We have busied ourselves with clearing out the block apartment by apartment. So far our efforts have reached down 20 floors. We have quite a pile of trade goods. We also found quite a few piles of human remains. These bones are piled near the resych suite until we can dispose of them correctly.

Alas we found the block armoury was stripped. Only a few close combat weapons and bullets remain. They are no use to us so they went into the trade pile.

Many of the old security cameras have been put back online or moved to cover key points in the block the four of us can't cover. At least it improves our security situation.

Communications with Utopia have been virtually non exisitant. There is a lot of interference and static in our radio comms. We know they are there and they know we are here but no meaningful communication has been achieved. Magistrate Warren pointed out that this is a common phenomenon since the orbital bombarment and is nothing sinister.

The static has also limited our use of the drones. We nearly lost another due to loss of comms. We got lucky recalling it. The good news about this is that the static has blocked the awful Kraptoidiots corporation's radio transmissions. I think the static is preferable.

Our supplies are starting to get low and we have begun rationing as we have had no resupply information from Utopia. Maybe the environmental radio interference is stopping a resupply?

I have continued the mapping of the settlements and anomalies across the ruins. It seems that some bands are making their way to larger settlements. There is logic in the safety in numbers argument. We also think we have may have discovered the location of the settlement Wastetopia we have heard in the radio chatter before the static. Wastetopia is suspected to be near the North Eastern edge of the ruins. Hopefully we can get a drone sweep once the static dies.

The anomalies fields continue to change and puzzle us. We need more people and equipment to collect more data. They only thing we do know is that they are still deadly.
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