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15mm Post Apoc project. Map update 27/07/17; MBW in 15mm
Topic Started: Mar 11 2017, 09:15 PM (337 Views)
mattblackgod
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Big boss warlord dude!
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15mm scale is really talking to me at the moment. As a result I am starting a 15mm Post Apoc project. The plan is to restart Mattblackgod's world in 15mm with some new towns and some reused factions in 15mm.

There will be some reusing of my 15mm Wild Galaxy figures, as soon as I have sorted my first setting fluff for "Drop Town". I will be gaming mainly small skirmish games.

Firstly let me introduce you to THE WARLORD!!!!

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This is the big bad scary guy who will be commanding hordes of fierce wastelanders. The stories say that the wolf pelt he wears came from a wolf the Warlord killed with his teeth! This figure is by Khurasan minatures and is large for a 15mm. Which suits as it makes him intimidating looking leader.

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Alice came into the Shanties outside Drop Town a couple of seasons back. She is a hardcase and skilled fighter. Alice has a sense of justice which she cannot ignore. Her kick ass attitude has come to the attention of the leader of Drop Town, a old guy called Dok. He has made her an associate (half citizen of Drop Town) if she takes the job of Sheriff of the Shanties. Someone needs to keep law and order in the shanty town. Alice is considering his proposal. The figure is by Khurasan Miniatures.

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This is the Wanderer. A strange loner who is more than a little crazy. He wanders into the Shanties and Drop Town Market from time to time to trade salvage for fuel, ammunition and parts. No one has ever seen the vehicle he runs. No one dares follow him out into the wastes as he is crazy. The figure is by Khurasan Miniatures.

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This guy is called "Marked One". No one knows his real name, not even him. He currently works at the largest bar in the shanties, the 111,000 creds bar. He works as the bouncer cracking the heads of drunks who get out of hand. Marked One carries a sniper rifle of excellent quality and is a crack shot. This scavenger speaks of his travels and a place out beyond the mountains filled with salvage, strange mutant animals, toxins, radioactivity and stranger phenomenon. He calls this place the Zone and often says he will return because it keeps calling him. Many Scavengers think he is a little unhinged.

I have no idea what this mini is but I liked it a lot.*edit the figure is by Ion Age!

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Group shot.
Edited by mattblackgod, Sep 13 2017, 09:39 PM.
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tinker
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Those Rebel Minis are wonderful...
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mattblackgod
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Tinker, apologies these are made by Khurasan. My sad brain switched the names over.
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tinker
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If' you weren't the Warlord I'd vigorously shake my finger at you... :no:


:lol:
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mattblackgod
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And I would dangle you over the mutant pit! :lol:
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Brummie
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Awesome job mate.
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mattblackgod
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Finally the fluff and forces for my first 15mm post apoc setting on Mattblackgod's World is done. It is inspired by the Toxic World novels by Sean Mclaughlin (I highly recommend them) mixed with MBW history and a few ideas of my own. Most of this has been put together from my existing minature collection.

Drop City has existed in the wastes for 40 years now and is seen by many as the last civilisation. Ruled by the Dok it has power and clean water. Drop City is based around an off world aid mission base and fortified space port. The base was evacuated when the plagues where released in the world's last days. It was the mission's Commander's report to the evacuation fleet that seeled the planet's doom.

The base was discovered by nomadic refugees in the years after the orbital bombardment. They moved in and set up home. The original perimeter walls where further fortified by shipping containers, sand bags, lumps of old salvaged concrete and scraps of metal. There is an second outer wall built from shipping containers, dirt, sand bags, lumps of concrete and scraps of metal.

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The Dok, Drop City's leader

The city is built around the warehouses, workshop, hangar and offices for such a base. The landing pads and shipping container areas now feature the streets of houses, prefabs and shipping containers converted into buildings. Some of the city areas also fall between the outer and inner walls. These are mainly factories, greenhouses and other businesses.

The town population is largely made up from the refugees who founded the city, some traders & scavengers who arrived soon after, a number of ex Vaulties who's vault had a systems failure, some members of a ex militiary unit and their decendants. Drop Town's population is around 2500 people.

Shanties
200 meters beyond the outer wall there lies another city. A city of adobe buildings, huts and tents known as the Shanties. The most prominent building being the 111,000creds bar noticeable because of its size and because it is one of the few places in the Shanties with electricity.

The Shanties are populated mainly by scavengers, drifters and Drop City associates (half citizens). It is difficult to put a number on how many people live in the shanties as folks just drift in and out. During the winter months when work is limited on the farms and the wastelands are too harsh to live in sees the population of the Shanties rise to an estimated 3000.

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Shanties residents.

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Bands of Scavengers

Trade
Drop City supplies clean water for free to the Shanties. It also supplies limited electricity supplies mainly to citizen premises in the Shanties. The Dok provides free medical services to anyone who needs it. He sees this as part of the oath he took when training before the nuclear rain.

Drop City trades supplies from it's stores and manufactured items such as arrows with the scavengers and farmers. Dok gets first pick for anything essential to the town such as medical supplies, weapons, munitions, parts and materials.

Scavengers can then set up a table to trade with other citizens and the merchants. Usually anything else is traded with the other residents of the Shanties in the marketplace there.
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Drop City Merchants

Energy:
Drop City is powered by a field of solar panels fitted to the tops of the warehouse and hangar. In addition there is a wind farm and tidal generators. Some old fuel generators are kept as back ups.

Deep beneath the old base is a shut down plasma reactor which can supply more than enough power for the city and the shanties. It has an estimated 50 years of life left and the Dok is reluctant to use it in case the other supplies fail.

Vehicles:
Running vehicles are rare in the wastelands around drop city and beyond.

In the city's old hangar there is a machine shop and vehicle repair centre. Drop City keeps an old military truck ( left by the base's previous owners), several 4x4s and a couple of motorcycles. As they are precious they only get used when it is essential. The only other vehicles belong privately to wealthier citizens within the city. There are no vehicles to be found in the Shanties which is just as well it wouldn't be long before they are stolen.

Drop City vehicles are fuelled by microbe brewed bio fuels or alcohol. There are also microbes to produce oil and rubber. These microbes came as part of the base's disaster recovery stores.

Defense.
There is sturdy walls protecting the city. There is a 200 meter gap between the walls and the Shanties beyond. No one is allowed to build in the dead space.

Drop City has a small number of full time Watch members who act as guards and man the gates etc. In addition to this the Watch are renforced by part time members. All watch members are Citizens.

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Watch member

During attacks all Citizens and Associates fit for combat will be required to defend Drop City.

In addition to these forces there is the Drop Rangers who are based in the Shanties. This force originally came from a ex militiary platoon without someone to serve. Rather than go rogue they joined the city. Today the Rangers is made up of citizens, associates (some of whom are children of the original force) and scavengers who join to gain eventual citizenship. The Rangers help defend the city, patrols the lands and hunts down Bandits, criminals and dangerous creatures. Members of the Rangers often spend more time out in the Wastelands than in the town. The Drop Rangers will sometimes keep law and order in the Shanties. The new Sheriff is working closely with the Rangers as they often form the backbone of any possies raised.

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Drop Rangers

There was a small arsenal of weapons and munitions left by the base's previous owners. The city has a machine gun and heavy machine gun which are used during sieges. The machine gun is old and jams regularly. The heavy machine gun has ammunition that is difficult to find which limits it's use.

The city has one secret weapon, an ancient tank found in a mountain pass by the Rangers. It had been abandoned during the wars. The Tank is a old Earth remake and carries a plasma cannon. The other energy weapons where removed and replaced with machine guns by the last army to use it. The Tank is old and prone to breaking down. The plan is to roll it forward to hold the gate during a siege.

The base's stores had decontamination microbes similar to those used for industrial clean ups or terraforming. The stocks of these where very limited and unlike the other microbes could not be bred.

The lands around the shanty city for about 10 miles are used by farmers after the microbe decontamination process. There are other farms further out in clean areas. These are isolated and the most distant farms are independent of the Drop City although they do trade. Very little is fished from the sea and nearby estuary as contamination levels are still high.
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Farmers

In Drop City there is the Merchants Union which is a group of the most powerful (read richest) Merchants looking after their own interests. These interests usually conflict with the interests of Drop City. The Merchants Union gives the farmers and scavengers another body to trade with. The Union has it's own guards and weapons. These elitiest merchants live in their own compounds within Drop City and they are set up so it is a City within the City.

Everything within a 30 mile radius has pretty much been stripped by the scavengers (or salvage crews made up of Drop City citizens) and traded with the city. Now they move further into the boneyards and mountains looking for salvage. These places bring new hazards and dangers.

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Salvage Crew from Drop City

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Salvage Crew from the Shanties.

I hope to get more done. I think I need to get cracking on some terrain.
Edited by mattblackgod, Oct 5 2017, 09:53 PM.
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tinker
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Wow! It will take a couple of readings, and a few view of the miniatures before all of Drop City soaks into my brain. What I can say now is the work is inspirational for it's background and the variety of miniatures.
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Crazy Joe
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Great paint job and details for 15mm!
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mattblackgod
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Cheers.

Tinker, I have to get a start on some of the characters next.
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mattblackgod
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To the south of Drop City there is a ruined city. The ruins are largely left alone by the Scavengers of the Shanties. There is a good reason why. The ruins are haunted by ghouls.

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These ghouls are from Magester Militum. They run two different lines. One is a bit lankier and taller than the other. The legs on the thinner figures can be delicate. I managed to break one off its legs. I will save that for another model.

The ghouls where once human. These filthy creatures dressed in dirty stinking rags resemble something undead from the old horror movies that are sometimes shown in the Shanties bars.

Something in the old ruins turns people into rabid feral creatures. The ghouls remember how to use basic weapons but their low intellignece and short memory means they are easily distracted or fooled. When riled the ghouls show no fear and will not stop until they are dead.

These sad creatures eat what they find in the ruins and are cannibalistic. If there is no one to eat they will often turn on each other for food.

Loud noises often attracts them. Well armed parties often find themselves out numbered and running low on ammunition as hordes of the creatures stagger out of the ruins and rush forward screaming. Thankfully bullets kill them easily.

Drop City's Doc thinks that the ghouls are created by a mutated or weakened rage virus. Maybe time or some sort of contaminating has changed it so the infected are no longer consumed with rage. The victim's attention span, intellect and memory are effected. They can no longer communicate vocally and are limited to grunting and growling. In a perfect world the Doc would pity them but for Drop City's safety and survival he orders them shot on sight.
Edited by mattblackgod, Oct 5 2017, 09:53 PM.
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tinker
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Proper looking!
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mattblackgod
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I had knocked a map of the area and I had filed it in a secure location which I promptly forgot where it was. Months later I stumbled across it looking for something else. Typical isn't it?

So I finally got it finished. I present to you The Scavenger's map of the area around Drop City.

This map is currently in the Dok's possession, he traded it for a couple of bags of flour and a can of beans.
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In the north is Drop Town. Around it there is the cultivated lands which cover about 20 to 30 miles around the town. Here lie the various farms that keep the town fed.

On the coast just to the south of Drop Town lies a fishing village. The locals suffer minor mutations and have health problems due to the contamination in the sea.

Center of the Map lies the Boneyard. This is a ruined city. Few scavengers prospect here due to the ruins being infested with Ghouls. Up river of the Toxic River is the remains of a giant chemical plant. This leaks chemicals into the river and contaminates the local bay, river and shorelines. To the south of the Boneyard lies a village of crazies. The people here are insane and the Dok thinks that some sort of residual chemical weapon may to be blame.

There is another Boneyard further south but it is beyond the limits of many of the scavengers. The Far Off Boneyard is a unknown resource for Drop Town. The wastelands around the Far Off Boneyard are pretty flat and known as the Flat Lands.

On the left of the map shows the mountains which protect the area. There is a few scavenging opportunities in the mountains.

The right of the map lies the contaminated sea and the toxic coast. In addtion to the chemicals leaking into the local bay there are many rusting hulks in the sea.

This is the only map of my 15mm Post apocalyptic setting. A general world map needs creating but at the minute I have no idea how that will look.
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Crazy Joe
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Nothing like a good map to get the imagination flowing. I just thought of several scenarios around getting to the "Far Off Boneyard" and back, fighting mutants and acquiring loot along the way.

Great layout!
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mattblackgod
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Cheers. It is a good place to go looting.
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mattblackgod
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Photo links fixed.
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