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| Post Apocalyptic Deities, Cults, and Religious Groups; That ol' time religion, now with more U92! | |
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| Tweet Topic Started: Dec 8 2014, 07:01 AM (1,061 Views) | |
| HVNSNTSOLDIER | Dec 8 2014, 07:01 AM Post #1 |
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Coldheart
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Religion and some form of worship was very important in most peoples lives before the end, and it could easily be said it is just as important (if not more so) after the great cataclysm that ended life as we use to know it. This is a subject, however, that I've rarely seen implemented in the genre, and is near non-existent in PA gaming in all its forms. Are there any others you all can think of? Putting together a list of them could be great for inspiration for more PA warband ideas, terrain, battle reports and backstories. If you wish to post inspiration here, follow this list of criteria as best you can. This will give a good starting point for reference and research for anyone who wishes to look them up in the future. -Name of the Religion/Cult/Individual/Deity -Where they were first seen (TV Show, Game, Book, etc.) -A small but detailed description of their activities, how it was founded, and their impact on those around them. -Any other interesting facts about them that set them apart from other groups. -Links to sources of the material used in creating your entry -------------------------------------------------------------------------------------------------------------------------------------------- Alhazred (Fallout 3, Video Game): The Lovecraftian inspired evil force/old god behind the Dunwich Building "obelisk incident." Known to be a possible source of ghoulification in the wasteland, the only known worshipers of Alhazred are the Blackhall family and the backwoods inbred hillbillies in Point Lookout, Maryland. The Krivbeknih is a dark and evil tome from the Pre-War era, and is the only source of Alhazred's power currently known. Antlerism (Fallout New Vegas, Video Game): Founded by Davison, a former nightkin supermutant captain in The Master's supermutant army. This religion is centered around a Brahmin skull found by Davison in his travels, which he believes to give him and his followers guidance and order. This is, in reality, just a form of delusion caused by his severe case of schizophrenia due to his nightkin origins and overuse of StealthBoy technology. The group is nomadic in nature, but has only recently been seen in the REPCONN Rocket Testing Site in the Mohave Wasteland, harassing another cult of Ghouls for their rumored supply of StealthBoy tech. http://fallout.wikia.com/wiki/Antlerism_(religion) Apostles of the Holy Light (Fallout 3, Video Game): A group who separated from the Children of Atom, they believe Ghouls to be the next evolutionary level of humanity, and actively irradiate their members to turn themselves into Ghouls and Glowing Ones. They actively oppose the Children of Atom's doctrines, and wish to detonate the dormant nuke in Megaton settlement. Founded in 2277 by the former Children of Atom member Mother Curie III, their place of worship (The Holy Light Monestary) can be found in the ruins of Springvale. http://fallout.wikia.com/wiki/Apostles_of_the_Holy_Light Children of the Cathedral (Fallout, Video Game): The beliefs of this cult are that the nuclear holocaust, also referred to as the Holy Flame or the Sacred Fire, was solely invoked by human greed, corruption and selfishness. They view this atrocity as a chance to begin anew, viewing the proverbial light of the nuclear fire that scoured Earth and nearly destroyed humanity as a sign. The Master is the antithesis of their movement, the dark "god," waiting in the darkness below (quite literally right under their headquarters in fact), leading his children into a new era of peace and unity. They have an unshakable, zealous faith that the Master will bring about the Unity, through which the "Nexus of Rebirth" will be reached, during which all the worthy ones will be baptized in the holy FEV (Forced Evolutionary Virus) and become the next generation of humans (or in this case Supermutants). When everyone reaches this next stage of evolution, the Age of Peace will come, and there will be no more war and no more suffering. The Children believed in expanding their influence through all possible means. Nightkin assault cities assisted by Cathedral cultists, loyal servants head into the wastes and establish hospitals and offer healing to the body and the spirit, all for the sake of The Master's dark plan of creating a unified race of evolved super humans. http://fallout.wikia.com/wiki/Children_of_the_Cathedral Church of the Lost (Fallout: Brotherhood of Steel, Video Game): The majority of the city's population are members of this cult, dedicated to guarding the secret vault from the outside world and to eradicate all humans and super mutants that happen across their holy ground. Their leader and spiritual guide is Blake. Not much else is known about the faction, but based on their symbolism and their attitude towards all who approach them, it may be safe to say they are some form of Satanists cult. http://fallout.wikia.com/wiki/Church_of_the_Lost Death (Six String Samurai, Movie):A Slash-lookalike heavy metal guitarist that sells himself as the embodiment of death in the world. Duals Buddy, the "Six String Samurai," in the final battle for kingship of Lost Vegas, but is ultimately defeated. Harold and The Treeminders (Fallout 3, Video Game): A group of peaceful but xenophobic cultists who worship what they perceive as a nature god, but is really Harold, a ghoul who has been effected by the FEV virus and has a tree grown from his body. http://fallout.wikia.com/wiki/Harold http://fallout.wikia.com/wiki/Treeminders Hubology (Fallout 2, Video Game): A religious sect headquartered in the former city of San Francisco. They originated as a cult founded before the Great War by a man known as Dick Hubbell (or "The Hub" by Hubologists). Hubology as a religion promotes the idea that humans are plagued by the spirits, or 'neurodynes', of the dead. Through a 'cleansing' process offered at Hubology centers called 'alignment', members can remove these negative influences and gain greater powers. The degree to which a member has devoted his or her time and efforts to Hubology accords him or her a numerical rank; the Hubologist leader, AHS-9, holds the highest rank of any living Hubologist, with his second in command being AHS-7. Guards are typically AHS-4s. Hubology uses a metaphor of a "wheel in the sky" to explain their existence, with Dick Hubbell representing the center hub of the wheel, the Hubologists the extending spokes, and non-members the outer rim, "crushed" by the truth of their teachings. The existence of extraterrestrial life plays a role in Hubology, and as a part of this, the Hubologists in San Francisco are trying to repair a pre-War space shuttle to leave the planet. http://fallout.wikia.com/wiki/Hubologists ICBM Worshiping Mutants (Beneath the Planet of the Apes, Movie): A group of telepathic human remnants that worship a 19th century Intercontinental Ballistic Missile (ICBM) beneath the ruins of Earth, now controlled by the Apes. Gilded with gold, trinkets, and converted to an altar, the still active nuke has the Greek Alpha and Omega symbols emblazoned on it. The telepaths see this as a divine message, and take it upon themselves to cleanse the world with atomic fire if need be. Khan (Metro 2033, Literature): Khan believes himself to be the last in the line of Genghis Khan, the great Mongolian warlord. A very superstitious man with a sixth sense for paranormal activity found in the Metro. Whether this is truly some kind of special gift, or well trained intuition, nobody can say except for him. Monolith (STALKER, Video Game): A faction of Stalkers who are rabid protectors of the mysterious Monolith Stone (also called the Wish Granter) at the center of the Zone. The cult build effigies of the monolith from junk which they chant to in hopes of gaining favor with it and gaining it's powers to protect the Zone from meddling outsiders who wish to exploit it for their own agendas. Mormonism (Fallout New Vegas, Video Game): Run currently by Joshua Graham, aka "The Burned Man," the Mormon Church is located in the New Canaan region of the Zion National Park Wasteland. Beliefs and practices the same as the Pre-War era version. http://fallout.wikia.com/wiki/Mormon_Church Paradise Believers (Darwin's World, Role-Playing Game): A classic cargo cult who base their worship around an astronaut comic book character, who believe that they too can travel to paradise in the stars. They build 'rockets' out of scrap fuel them up and drop a match in the tank. The resulting explosion invariably kills (and destroys) them all, but of course this is seen as proof that they have travelled to the new world. Reaver Movement (Fallout Tactics, Video Game): A group of techno-savages with a knack for the restoration and building of both pre and post-war weapons and tech. Have similar doctrines to that of the more reserved and militant Brotherhood of Steel, but behave more like raiders when recovering technology for their own needs. Created a religion dedicated to the worship of technology, its use and everything around it. http://fallout.wikia.com/wiki/Reaver_Movement Renewal (Fallout 2, Video Game): Originally founded by a sentient mole rat who became sentient after an FEV dose. This rat settled in the town of Gecko, named itself as The Brain and began seeking to take over the world through building an alliance between Gecko and Vault City. Based on the trading of power from Gecko to Vault City in exchange for medical research on how to "restore" the ghouls to humanity, Brain was able to recruit followers from ghouls and glowing ones living in Gecko, but could not talk to somebody in Vault City because of xenophobia. The Chosen One, a descendant of the Vault Dweller (Fallout 1), met the intelligent mole-rat and work towards helping complete it's plans for mutual benefit between the two towns. This included fixing and optimizing the faulty reactors of Vault City, and convincing leader McClure to accept an alliance between the two locations. http://fallout.wikia.com/wiki/Renewal Saint Monica Church (Fallout 3, Video Game): A catholic church found in the living quarters decks of Rivet City, a settlement living in the ruined hulk of a naval carrier ship in the Potomac river located in the Capitol Wasteland. Their patron is Saint Monica, the saint of lost children. Run by Father Clifford and his acolyte Diego. http://fallout.wikia.com/wiki/Saint_Monica%27s_Church Satanists (Metro 2033, Literature and Video Game): A molevolent group of individuals who believe the metro to be a gateway to Hell itself. Nobody really knows who they are or what they want as their business is their own and they actively keep it a mystery. A single survivor, claiming to be a slave for them, was kidnapped at the Belorusskaya Outpost and taken to their station (rumored to be located on the Lyublinsko-Dmitrovskaya Line based on his and other descriptions). All of the station is vandalized, with name-boards torn away, and the walls and floor stained thick with blood. The floor in the center of the station has been excavated away very viciously, revealing a huge pit where kidnapped slaves from other stations are forced to dig further down. The pit is described as currently being 30 meters deep, possibly deeper. http://metrovideogame.wikia.com/wiki/Satanists Stalkers (STALKER, Video Game): A mixture of survivalist, treasure hunter, and organized bandit, Stalkers are hired for travelling into the dangerously mutated and supernatural Zone (previously the site of the Chernobyl incident) to hunt for surviving tech, treasures, and anomalies. They have a deep, almost shamanic, belief in the zone and regard it as a living entity to which they treat with respect and tribute. The Book People (Fahrenheit 451, Movie): The Book People a group who wander the countryside and have learned to recite books and poetry, sharing their knowledge with people that escape society. http://en.wikipedia.org/wiki/Fahrenheit_451_%28film%29 The Brahmins of Polis (Metro 2033, Literature): One of the ruling factions of Polis station (along with the military forces there). They worship books and knowledge to an unhealthy degree, seeing the Lenin Library in the ruins above as spiritual home which few of them have ever seen. Only Stalkers have ever reported going there, and only under very strict circumstances. They never leave Polis and have many superstitions regarding the Library, one of their strictest beliefs is never mentioning the Librarians out loud. The Librarians are horrific mutants that live within the Library. The Bright Brotherhood (Fallout New Vegas, Video Game): Located in the ruins of the REPCONN Rocket Test Site in the Mohave Wasteland, the Bright Brotherhood wishes to restore the rockets found in the test site's labs to begin their "Great Journey," so that they may return to The Creator. The cult is led by Jason Bright, a self titled Ghoul with a rare mutation that allows him to be a Glowing One without becoming like his feral counterparts. He believes all Ghouls were never meant to be here on Earth, and with the bigotry and hatred towards them growing ever more present, he wishes to take his flock of followers into the stars and begin a new life in the "New World" found somewhere out in the deepest depths of space. Thanks to the help of a certain Courier, they managed to fix the rockets and lauch (with comically destructive results). The status of those that sucessfully left Earth is currently unknown. http://fallout.wikia.com/wiki/Bright_Brotherhood The Brotherhood of Radiation (Darwin's World, Role-Playing Game): A powerful radiation worshiping cult based out of Las Vegas who have (unknown to the lay people) trapped their (now immortal) goddess in a nuclear reactor. The Church of the Children of Atom (Fallout 3, Video Game): A religious faction who believe that atomic particles (atoms) are actually miniature universes, and the spliting of atoms creates more universes, in essence creating new life and order. The Great War of 2077 was seen as a holy gift from their god Atom, and seek to become one with his "glow" (radiation). Ghouls are seen as Atom's children who have not yet finished their business on Earth and are gifted with Atom's Glow to spread his word to the wasteland. Those ghouls who do not accept Atom's Glow are the Ferals, or so they say. http://fallout.wikia.com/wiki/Church_of_the_Children_of_Atom The Ghost Clan (RAGE, Video Game): A group of cannibalistic bandits who live out of the Rutherford Hotel in the Western Wasteland area. Known for their sadistic nature, sickle like blades called Bonesticks, and their aggressive lightening raid attacks. Ghost clan dens and members can be recognized by their use of occult symbols in tattoos and wall art, massive scrap metal effigies, and the remains of their victims mounted up around their home as trophies. http://rage.wikia.com/wiki/Ghosts The Great Worm Cult (Metro 2033, Literature and Video Game): A group of savage cannibals who live in the bowels of Park Pobedy and both entrances of the D6 metro stations. They are extremely hostile to outsiders, especially those who have access to or fluently use any form of technology, calling them "People of Machines" and viewing them as useless for anything other than cannibalization. They frequently kidnap children and wandering metro survivors to hypnotize and assimilate into their cult. The Great Worm is their deity and is the creator of the metro through it's burrowing, creating humanity in it's belly. After the metro was formed, it descended to the deepest depths of the Earth to return in a millennium. The cult was ultimately "destroyed" through the systematic capture and execution of it's leaders after they confessed to falsifying the story to further their own ends. But despite their confessions, there have been sightings of a massive... something in the D6 metro tunnels which nobody can explain. Rumored to be the still running Metro 2 Automatic Train, but the main protagonist Artyom and a few other eye witnesses are skeptical. http://metrovideogame.wikia.com/wiki/Savage_Cannibals_of_the_Great_Worm_Cult The Holy Bible (Book of Eli, Movie): The book that the main protagonist Eli carries is a braille version of the Holy Bible (King James Version? Citation Needed). The main antagonist, Carnegie, wishes to take the book by any means necessary and use its message to further his own ends, controlling the town. His meaning for the book in particular is through his own twisted vision of the Bible's interpretations and his childhood in an abusive family. In the end, Carnegie finds out the hard way before he dies that the book is only readable to those who know braille script or the blinded, which are Eli and Carnegie's wife (both who are blind). Eli manages to memorize the book and have it reprinted through a refugee group found on Alcatraz Island before he dies of the wounds from the fight with Carnegie. The ultimate fate of the original book and the printed copies are unknown, but it is assumed the printed versions were mass produced and spread across the wasteland. http://en.wikipedia.org/wiki/The_Book_of_Eli The Movement (Darwin's World, Role-Playing Game): A pacifistic humanistic movement, which as an archetype includes the best bits of Buddhism and Christianity - without having any canonical basis in either. Two armies of humans and mutants were about to crash when a man fell to the earth and taught them about kindness and etc. etc. He left after teaching them his ways and is prophesied to return and heal the world. In reality he was a spaceman undergoing a suspended animation experiment in orbit. Upon returning he was hailed as a god by the simple wastelanders and after trying to teach them of the old world eventually in frustration, gave up on them and wandered into the wastes trying to find other frozen ancients. The Nu Church (Darwin's World, Role-Playing Game): The 'Corrupt Church' archetype on steroids, made up of barely controllable factions of beastmen, mutants, pureblood humans and androids. Expansive and violent. The Righteous Horde (The Toxic World, Literature): A pseudo-Christian cult under the leadership of a single man, remanescent of the Templar Crusaders. He has old world technological enhancements that boost his physical and mental prowess. Under his leadership are the cardinals (recognisable as the only others in the horde other than the leader who wield firearms)who lead hordes of half starved machete men (so called because of the weapons they carry) and large groups of slaves from tribes and towns they raid. They show no quarter, and assimilation is not optional. Women, elderly, the ill and the infirmed are all put to death for weakness, the rest corralled into the groups of machete men and slaves to further the horde's goals and be used as cannon fodder (the life of these poor souls is short and worthless to them). The Scorchers (RAGE, Video Game): A cult of pyromantic raiders and bandits that worship the remains of 99942 Apophis, the massive asteroid that destroyed Earth. They believe a demigod rode the burning rock straight into the soul of the planet, and that by tapping into the meteorite's energy (the mineral Feltrite), they will become the most powerful warriors in the Wasteland. The Windmill People (Six-String Samurai, Movie): They haunted an old wind farm and dressed like astronauts, abducting wastelanders as sacrifices to the Windmill god- an effeminate robot that manipulates people into thinking it is a god. The Fraternal Order of The Raven (Bioshock Infinite, Video Game): The cult is a group of men who worship John Wilkes Booth as the hand of God for killing the great emancipator, Abraham Lincoln. http://bioshock.wikia.com/wiki/Fraternal_Order_of_the_Raven Edited by HVNSNTSOLDIER, Dec 12 2014, 02:18 AM.
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| vitalis | Jan 12 2015, 05:31 AM Post #21 |
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Vault Dweller
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White Eyes, Whiteskins, Brothers and Sisters: Omega Man. Those afflicted by the virus have lost pigmentation in their eyes and skin and have developed an extreme sensitivity to the light. They hold that the technology of man led the world to this new form and reject its ways. Would be a medieval technology based group and they hate those that do use technology. |
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| Deagle | Oct 6 2015, 10:17 PM Post #22 |
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Tribal Savage
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Anyone got any info on The Cult Of The Matt Black God? |
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| tinker | Oct 7 2015, 05:58 AM Post #23 |
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CEO of "Rat-on-a-Stick" Industries
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That would be our Warlord's fluff... He'll see this posting and tell ya about it!! |
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| mattblackgod | Oct 7 2015, 09:57 AM Post #24 |
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Big boss warlord dude!
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All you need to know is here....
Which reminds me, I have some additions to add to this warband. |
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| mattblackgod | Oct 7 2015, 10:04 AM Post #25 |
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Big boss warlord dude!
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Oh and in Fury Road, the leader has set himself up in a god like cult status among the war boys. The graphic novel & wiki details how he got the status. Immortan Joe Edited by mattblackgod, Oct 7 2015, 10:35 AM.
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| Deagle | Oct 7 2015, 10:27 AM Post #26 |
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Tribal Savage
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Cool! Cheers God ;-) |
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| Rych | Oct 8 2015, 04:27 PM Post #27 |
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Time flies when your having Rum
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Watch out for the cult of the purple helmet , scary creatures |
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| Deagle | Oct 8 2015, 05:14 PM Post #28 |
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Tribal Savage
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I can imagine lol And keep clear of the chocolate starfish pit ;-) |
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| mattblackgod | Oct 8 2015, 07:10 PM Post #29 |
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Big boss warlord dude!
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You should check out this thread!! Maybe I need to update the cult with new recruits!!
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