| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| fluff for upcoming rpg; fallout fun at my local club! | |
|---|---|
| Tweet Topic Started: Mar 24 2013, 08:10 PM (317 Views) | |
| shady13 | Mar 24 2013, 08:10 PM Post #1 |
|
...nowt' special...
![]() ![]() ![]()
|
hey guys some of you might have seen my rpg topic in the rules discussion section lately... but if not here it is: http://s1.zetaboards.com/Post_Apoc_Wargames/topic/5094641/1/#new ...anyways heres some fluff, for the fallout univeres and additional fluff for my rpg in running, the charecters are from my players and some info is from wikipedia! Background Vaults Having foreseen these outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the government contractor Vault-Tec as public shelters, financed by junk bonds and each able to support up to a thousand people. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was never intended as a viable method of repopulating the United States in such a deadly scenario. Around 400,000 vaults would have been needed, but only 122 were commissioned and constructed. Instead, the Vaults were part of a secret and unethical social experiment, and were designed to determine the effects of different environmental and psychological conditions on its inhabitants. A few control Vaults were made to function as advertised to contrast with the data from those Vaults with intentional flaws. Nevertheless, many Vaults had their experiments derailed due to unexpected events. Many of these Vaults were so self-destructive that by the time other survivors opened them, they were nothing but graveyards... Post-war conditions In the years following the Great War, the United States devolved into a post-apocalyptic environment commonly dubbed "the Wasteland". The war and subsequent nuclear fallout severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated, and radiation exposure, combined with a mutagenic bio weapon that was accidentally released into the atmosphere during the war, have caused mutation in nearly all forms of life. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottle caps providing a more conventional form of currency. Most cities and towns are empty, having been looted and deserted in favour of smaller, makeshift communities scattered around the Wasteland. Atlantis vault Legends passed down from Mercs and bounty hunters around campfires speak of a lost vault. An undiscovered paradise commissioned by the us government to preserve life in the USA indefinitely. Filled with two terraforming G.E.C.K’s, tonnes of precious metals, rare pre- war weapons and enough food and supplies to feed Atlanta for 200 years... but the vault never opened and on the day of the war no one ever entered, buried under the ruins of Atlanta... the vault is thought to have never existed... until now... The Job Employed by a mysterious, but very wealthy benefactor you have been given enough supplies to travel to Atlanta and find the legendary vault, the payment; whatever you find with the exception of the two G.E.C.K’s... the catch, you must complete the assignment with other merc’s, so do you work together? Or stab them in the back for more profit? The characters: The merc: Oberon Vasquez: hard case, bad- ass and general butt-kicker, Oberon has been around longer than anyone can remember, he says this will be his retirement job and the pay off his pension........ Just don’t ask how old he is! The trooper: N/A: not much is known about the mysterious gunslinger who calls himself the trooper... he wears pre war National Guard armour... but with a union jack crudely stitched into his jacket? Sane? Maybe... epic? Totally. The vault dweller: Sophie Martinez: a hard girl from a hard place, exiled from her vault for reasons best not discussed, she’s cute, sexy, intelligent..... And incredibly violent.... The courier: Johnny Louisiana: is something of lucky bastard... his often dangerous line of work comes easy to someone so smooth and charismatic, relying on his wit and charm instead of force... he’s a natural survivor.... just one you want to punch in the face! The highway man: mister bask: an elusive gentleman bask considers himself above the majority of raiders and scum he meets, he follows a strict code of honour and is respected by most wastelanders....... they also respect his combat shot-gun and V8 super car. The factions: Ace of spades trading: Slavers, pimps, extortionists, murderers, thief’s, raiders, highwaymen, rapists, racketeers, assassins, mercenaries, bounty hunter, vandals, child killers, road- warriors, naked profiteers, occasional cannibals, superiors, mutilators and litterers... to name some of their finer qualities, led by a man calling himself the captain they are a rival mercenary party you must face, armed with state of the art gear and equipment... oh, and they put a bounty on your heads the moment you left sandy springs. The red men: A large group of raiders led by chieftains in and around Atlanta, a serious threat to the mercs and frontier towns along the borders of the ruined city. The red men have no ideology to speak of, but they do maintain something of a cult following to their leaders, the rebellious nature makes them sometimes respected by people not happy with the NCR expeditions. New California Republic (NCR) is a democratic federation based in California, with holdings in Nevada, Oregon, Mexico (Baja) and along the Colorado River. The NCR emphasizes many old world values, such as democracy, liberty, and the rule of law. It also strives to restore order and progress in the wasteland, though it has faced difficulty living up to those standards. In the Atlanta wasteland, the NCR have sent expeditions of soldiers and is rumoured to be allied with the Atlantis rangers. The Atlantis rangers: Sworn protectors of the Atlantis vault, they take the task upon themselves to make sure nothing ever enters the vault... and nothing ever leaves... canon notes: The Atlanta wastes: The waste land around Atlanta is surprising lightly irradiated and free of mutants and ghouls... but whereas this makes it less dangerous... the generally easy to survive in conditions make it a hot spot for raiders and gangs... however the car factories and huge industrial complexes of pre war Atlanta make it one of the only place in post war America to have working auto mobiles. Note on technology: Due to the lack of government funding and destruction of modern technology following the war laser, plasma and gauss weapons are extremely rare in the wastes... however they do occasionally turn up... usually in the wrong hands... constructive critisism would be appreciated Edited by shady13, Mar 24 2013, 08:12 PM.
|
![]() |
|
| mattblackgod | Mar 24 2013, 10:38 PM Post #2 |
![]()
Big boss warlord dude!
![]() ![]() ![]()
|
Looks good. I cant think of anything to add.
|
![]() |
|
| Rych | Mar 24 2013, 11:16 PM Post #3 |
|
Time flies when your having Rum
![]() ![]() ![]()
|
Looks real good, i am going to blatantly steal it and use is as background for my skirmish games
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Post Apoc Fluff · Next Topic » |





![]](http://z3.ifrm.com/static/1/pip_r.png)





1:34 AM Jul 14