Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
what skills would a raider explosives expert have?
Topic Started: Dec 14 2012, 11:20 AM (308 Views)
Mortius
Member Avatar
Evil Genius
[ * ]
Im a bit stumped for skills here, I have bigger explosive radius and more accurate grenades, now a major case of writers block. :/
Offline Profile Quote Post Goto Top
 
Dr.Falkenhayn
Member Avatar
Kleister Meister
[ * ]
how about Nerves of Steel/immune to panic? :bomb:
Offline Profile Quote Post Goto Top
 
Mortius
Member Avatar
Evil Genius
[ * ]
Possibly but id like to keep fearless skills for leaders. Thinking a self destruct with a grenade dies or something
Offline Profile Quote Post Goto Top
 
Crazy Joe
Mutant Hunter
[ * ]
How about “Booby Traps”? Allow a certain number of preplaced explosive traps to be placed on the game board.

Of course that can lead to “Find and Disarm Booby Traps”. When the Expert comes within range of an enemy’s booby trap roll the dice to see if he spots it without setting it off, if successful allow him a chance to disarm the trap.

Depending on how much emphasis you place on resource gathering you might also allow the Expert to make explosives, mortar shells, and rockets, and maybe even ammo for firearms. Or you could just say your troops can be armed with grenades/Molotovs for a cheaper price.
Offline Profile Quote Post Goto Top
 
Mortius
Member Avatar
Evil Genius
[ * ]
Good idea. How could the traps be placed so the opposing players can't just avoid them though? maybe have tokens with some as duds?
Offline Profile Quote Post Goto Top
 
v_lazy_dragon
Member Avatar
Enforcer
[ * ]
Aye - Maybe place 3 markers within a couple of inch radius every time a 'trap' is set - but only 1 marked is 'live'? Another possibility would be to have explosives have a high chance of mis-fire, which the expert's abilities would then reduce to a more reasonable level?
Offline Profile Quote Post Goto Top
 
Crazy Joe
Mutant Hunter
[ * ]
Hmm yeah markers would probably be the best way to go for non-refereed games.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Post Apoc Fluff · Next Topic »
Add Reply