| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Septimontium | |
|---|---|
| Tweet Topic Started: Nov 6 2012, 08:07 PM (441 Views) | |
| Evilcartoonist | Nov 6 2012, 08:07 PM Post #1 |
|
Vault Dweller
![]() ![]() ![]()
|
This is my incomplete setting information for the post-apoc world I call Septimontium (which was another name for ancient Rome, though my world is in post-apocalyptic southwest USA.) This setting is also retro-post-apocalypse, in that the apocalypse (nuclear/atomic) took place in 1959. (This is also why, when you look at my machinas cars, none are model 1959 or later.) Here's what I have so far. It's extensive but incomplete. I'm filling in the blanks as I go along. It's also not quite organized; I want to get everything together before I pull it all together. ![]() Septimontium History of the Oppenheimer In the time before history, the world was dark and desolate. The Oppenheimer, who lived high on the summit of Mount Losalamos gathered many metals from the plains below, and with them he created the first people. The Oppenheimer also created other things to benefit his people, such as houses and animals and automobiles and grocery stores. But the people could not see in the darkness and stumbled around like blind ants and feared all of The Oppenheimer's other creations. So The Oppenheimer clapped his hands once, and there was light! And the houses and grocery stores were destroyed, and the land became the new home. And automobiles were made scarce so that people would not travel from the view of Mount Losalamos. And animals were transformed into fantastic new shapes so that they would not scare anyone. And The Oppenheimer said, "I am become Life, creator of worlds!" Religion and History: There's actually not a lot of religion in Septimontium, though, there is a Church and it holds a lot of power. Any group called "priests" (War Priests, Gene Priests, Oak Street Priests) aren't really priests, but rather more managerial leaders of those groups. War priests deal with war, Gene with science, and Oak Street with culture -- the Tomes of Man were discovered in a buried temple called 7602 Oak Street. The Church can be thought of more as the bureaucracy arm of the government. (The government consists mainly of the Senate and its army, which doubles as a police force.) The Tomes of Man include "The Decline and Fall of the Roman Empire," a few issues of "Popular Mechanics," "Roughing It" (by Mark Twain) and "The Complete Idiot's Guide to Better Skin." Everything is poorly translated. For example, the priests think it's actually titled "The Rise and Rebirth of the Roman Empire." But society, through the teachings of the Oak Street priests, still use these books as basic guides on how to live. Also, everyone in Septimontium has great skin. The Waiteri This tribe has knowledge of the past before the "creation." Through careful, oral history, they know exactly who Oppenheimer was and what happened to transform the landscape. They were actually the first society after the "creation," and were responsible for naming most of the new landscape (Wasteland, Rest of the Wasteland, The Only Mountains.) But when the tomes were discovered at Oak Street, there was a major cultural split. Some of the Waiteri remained primitive (as a form of cultural protest to the ways of The Oppenheimer) while those who split away followed the lessons of the tomes and founded the first city, becoming the Septimontiums. The two societies live apart from one another, but in relative peace. A minor note on naming conventions among the Waiteri: Since their culture reflects the ancients better than anyone else, they have also retained the ancient names. So each tribe will bear the last name of its original predecessor, such as "Smith" or "Johnson." Each tribal member is also given a single name, such as "Adam" or "Lisa." So when you formally refer to a member of the Waiteri, you would call them, for example: "Adam of Waiteri Smith," or "Catherine of Waiteri Williams." The Awakened The Awakened were those remnants of humanity who managed to take cover in fallout shelters just before the “Creation.” They evolved for generations in darkness before finally emerging from underground in the last 100 years. They have somewhat easily adapted to the light, but most still wear full-head covering helmets, masks and/or goggles to shield their sun-sensitive eyes. Their head coverings as well as their sallow- or pale-colored skin are the two physical identifying characteristics of the awakened. Culturally, the Awakened share the same historical knowledge and tribal structure as the Waiteri, and similarly are also not generally friendly to the common citizens of Septimontium. But the Awakened accept the current technologies and, in fact, they are skilled enough to develop their own. Since the Waiteri and Awakened are allies, the Waiteri will accept, in some instances, the technology of their sallow-skinned friends. Death Sports Arenas The Karthij arena (on which you've seen my few RSBM battle reports) is just a small field next to the Quiet Woods. But one of the most well-known arenas is the Pompay Portico in the city of Septimontium. The arena consist of the main arena with the raised portico in the center. (A proper "portico" will have columns supporting a roof. This one does not.) The Pompay Portico is home to fights for many festivals, but it's most famous for hosting the Conspiratorial Games. There are other arenas in the Wasteland. The "Rock Patch" of Rubikon is punctuated with rocks and boulders. The rarely used and heavily treed "Wood Pit" near Karthij is situated in the middle of the Quiet Woods, where lurking horrors sometime interrupt matches. Capyooa's "Hareen" has seating for the spectators carved right into the rocky hill bordering the arena. And there are the many corrals, fields and dugout pits hastily made by the nomads for quick and dirty gambling matches. But the Pompay Portico is the best-known and draws the greatest fighters. Gladiators Fighter classes The war priests have classified a few classes of gladiator throughout the Wasteland, though their standards of identification aren't consistent (some classes are identified by armor, and others by weapons.) Most of the classes will only fight others of the same class, though crossover is not uncommon (such as Infernals vs. Heavies). The exception are the Vulgars who fight opponents from all the other classes. Plebes The Plebes are a light to medium class of fighter. They are armed with a one-handed weapon in conjunction with a small shield. They are called Plebes because rookie fighters and layman who like to "dabble" in the arenas are usually outfitted in this class, carrying a small shield because they have not yet developed the strength or skill to use a heavier shield. This is one of the two common classes. Heavies The other common class are the Heavies. They are the most popular of the classes throughout the Wasteland. They are the most well-protected and are usually the most experienced of all the fighters. A heavy is similar to a Plebe except that they carry a heavy shield along with a one-handed weapon. They also have one or more limbs covered in leather and/or metal armor as well as a helmet (almost always metal.) Vulgars Vulgars refers to fighters who come from the ranks of Juggers teams who want to try their skills in the arena. Some are expert fighters, while others are not so good. Most Vulgars are drivers on their teams, so they carry a large two-handed weapon. They will sometimes also don a few extra pieces of armor before entering the arena. The rare Qwik will also fight in the arena. They usually outfit themselves as Plebes or Cuttos. Many Vulgars are used during animal hunts in the arena. In a hunt, one Vulgar will usually be teamed up with two Cuttos versus a large animal. Linkers Linkers always fight with a ball-and-chain type weapon (steel ball on a chain, chunk of concrete on a cable or other similar weapon.) Juggers chain players who enter the arena are officially labelled as Linkers, though, most spectators still consider them to be Vulgars. Linkers are slightly different from other classes in that they are usually teamed up with other fighters during a match. Since Linkers fight for less pay, many arenas will put on group battles and fill out the ranks with the Linkers. Cuttos The Cuttos are most commonly called "knifers." Their class is named after the Cutto armor they wear during combat. The Cutto starts on the shoulder as a small shield protecting the head, and extends all the way down the arm ending in an armored gauntlet that covers the entire hand. A large dagger or small sword blade extends from the gauntlet. Cuttos wear no other armor and sometimes will fight entirely naked The ranks of Cuttos are mostly filled by two kinds of people. Many Waiteri tribesmen come to Septimontium to remind the population of their martial prowess (a display which serves as a deterrent to the cities who might think of attacking the tribes.) They always fight as Cuttos so that they can wear the least amount of "tainted" armor (Many Waiteri will fight with their own primitive weapons, wearing nothing more than a loin cloth.) The other Cutto fighter is almost always a debtor. In the arena, a victorious Cutto fighter usually gets at least double the rewards, so many debtors choose this class so they can quickly repay their loans ... if they live. Cuttos are mostly matched up against other Cuttos, but sometimes take part in animal hunts. Some specialty matches will pit an experienced Cutto against a novice Heavy or Plebe, or a few debtor Cuttos against a Con Heavy. (Con = a top-level fighter.) Infernals Infernals are always identified by their weapons, which are almost always a machine of some sort, using either mechanical or chemical components to work. Weapons can include, for example, chainsaws, flame throwers, crossbows, guns or power drills. Infernals also carry a secondary weapon since their technology is not always reliable. This secondary weapon is usually a small cutter. Infernals are usually matched up against Heavies, but are sometimes matched up against other Infernals. This is indeed a rare matchup and is reserved for the largest arenas during the most popular holidays (such as the Conspiratorial Games.) Since the technology is rare and valuable, infernals usually have a state sponsor such as a senator or priest. The War College of Rubikon also maintains its own cadre of Infernals who are used as enforcers and escorts for matrons, referees, war priests and other arena officials. Conspiratorial Games Septimontium is where the greatest gladiatorial games are held. In the center of Septimontium is the Pompay Portico. The finest arena in all the Wastes, only the best combatants are allowed to fight for their lives in the Portico. The most important festival of the year in Septimontium (and all the Wastes) is the Conspiratorial Games. The Conspiratorial Games memorialize the assassination of the great and ancient King Julii of Old Septimontium, who was murdered on his thrown by his own friends, craving power for themselves. The festival and games last for 13 days; there is one day at the beginning and one at the end of the festival reserved for religious and scientific rites. And there are 11 days of fighting, with one major match per day (with the 11th day reserved for the final, championship match. There are other smaller events, including animal hunts, shows, trading, racing, mutant “harvests,” prostitution and other athletic events, (as well as activities for the kids,) all taking place in smaller venues near the Portico during the festival. Only 20 gladiators are permitted to fight in the main events during the short festival. These fighters are all longtime veterans of combats from the outer settlements who have bought or bribed their way into the possibility of fame or death. Once committed and accepted by the city elders, each fighter relinquishes his old identity, no matter how much glory it came with, and is assigned the name of one of the ancient conspirators who had plotted and took part in King Julii’s assassination. Even their title of “gladiator” is stripped away, replaced with that of “conspirator.” This way, King Julii’s spirit may see justice done as he watches his own killers descend upon themselves, dying one-by-one. (A skilled veteran may also be called a conspirator, with the understanding that even if he has not fought in the Conspiratorial Games, he is at least good enough to appear in the festival. These fighters simply take “Con” as a title. So, Felix would become Con Felix, or Flamma would become Con Flamma.) The only way the conspirators can survive the festival is by being the last one alive after the 11 days of fighting; the fights are all to the death. But the winner is showered with riches, women and fame for the rest of his (or her) life. He is also examined and “cured” by members of the Gene Priesthood, so that he no longer has to worry about the cruel curses of the wasteland. He regains his old identity, and his name is inscribed on one of the 20 statues of the original conspirators (on whichever statue whose name the fighter bore during the festival.) For the remainder of the year, the original conspirator is pardoned for his ancient crime, while the fighter is recognized, honored and glorified in every city, settlement and wastetown forever more. The names assigned to the gladiators during the Conspiratorial Games at the Pompay Portico are: Brutus, Cassius, Decimus, Cimber, Casca, Cinna, Legarius, Trebonius, Spurius, Petronius, Turullius, Basilus, Longinus, Albinus, Pontius, Sextius, Antistius, Sulpicius, Caecilius and Rubrius. Death Racing Though the Circus Acceleratus (in Septimontium) plays host to parades, large markets and gladiator games, it was built for one reason, to host the Festival of Saint Machinas, patron saint of the infernal engine. The festival is a showcase of the ancient technology known as the engine. And the main event of the festival is the races between the dozen or so ancient automobiles. The festival is put on by the Oak Street Church because it possesses the only reserves of gasoline. When citizens or nomads discover a cache of the precious fuel, they’re required to give it to the Church; it is illegal to own gasoline (though the penalty is not severe. A few infernal class gladiators have their own tiny stockpiles, a few pints or so - hardly worth the Church’s effort.) The Church, in turn, puts on the spectacular Races of Saint Machinas (known simply as the “Machinas”) for the public. There are around 200 functioning vehicles known to be owned by the Church, but they only race about two dozen for each festival, rotating the different models in and out, and rerunning those vehicles that are more popular with the crowds. This gives the church mechanics time to find replacement parts and perform repairs between festivals. (Many epic quests have been undertaken to find carburetors, spark plugs and camshafts.) Many of the vehicles were discovered with names already engraved on them, so the Church canonized those names. Spectators cheer on the likes of the the Sedan of Saint Chevy, Saint Buick’s Conception or the Icon of Saint Plymouth’s Fury. Every vehicle has a similar lyrical and holy name attached to it. The drivers, however, are nameless once they enter the Holy Driving School. Until they have retired from racing in the Machinas, each driver is only known as “Brother Pilot.” All of the drivers are priests. Each festival features a new group of drivers who train for 10 years specifically to drive in the Machinas. There are two main goals in the Machinas: Win the race, and try to put as many opposing vehicles out of the race. The object is not to kill the other racers, only to put their vehicle out of the race. In fact, many priests who survive a horrendous crash receive it as a sign from the Oppenheimer that they have been given a second chance. From then on, they become even more devout, usually becoming missionaries so that they may share their personal experience of being the subject of a miracle. It is not uncommon to meet a former Brother Pilot-turned missionary who is maimed, blind or scarred. Many retain their name as Brother Pilot, though some tag the name of the car they drove onto that name (such as Brother Pilot of the Sting of Saint Hudson.) Before the priests race, they recite the oath at the base of the Statue of Saint Machinas: “I will endure to be hurled, to be rolled and to be flipped by wheeled metal. And to be shot, and to be burned and to be exploded by missile. Blessed is Saint Machinas.” Since gasoline is rare and the vehicles are difficult to repair, the festival is only held every four years. But the Circus has enough seating to accommodate 100,000 spectators, almost the population of the known Wasteland. And the Church provides tickets free of charge. So if citizens are able to make the trip to Septimontium, it is certain they will see the Machinas at the Circus Acceleratus. |
![]() |
|
| mattblackgod | Nov 6 2012, 09:13 PM Post #2 |
![]()
Big boss warlord dude!
![]() ![]() ![]()
|
Great fluff!
|
![]() |
|
| tinker | Nov 7 2012, 01:41 PM Post #3 |
|
CEO of "Rat-on-a-Stick" Industries
![]() ![]() ![]()
|
Evil, Sorry for the delayed response. A very impressive and idea generating piece of fluff. I like it and want to read more!! |
![]() |
|
| shady13 | Nov 7 2012, 05:31 PM Post #4 |
|
...nowt' special...
![]() ![]() ![]()
|
aha... i knew youd get some fluff up! well it is great to have it all in one place really, and i love the fluff of the world! ![]() but i have only one question: are the citizens living comfortably enough not to complain about the aparent religious dominance? and is there much conflict outside of the arenas from rival gangs/factions/nomad bands and the likes of the senates army or releigious 'vigilantes'? sorry just c&c but otherwise AMAZING!
Edited by shady13, Nov 7 2012, 05:31 PM.
|
![]() |
|
| Evilcartoonist | Nov 7 2012, 07:36 PM Post #5 |
|
Vault Dweller
![]() ![]() ![]()
|
Religion and Government are muddled together; Think of the Senate as the central seat of government, and the Church as the bureaucracy (for example -- Dept. of Culture, Dept. of War, Dept. of Energy etc.) The people in the cities are fairly well off (as much as you can be in the post-apocalypse.) Folks living in the wasteland live a harder life, but know how to survive; these people are mostly the tribes of Waiteri (living on the plains and in the forests) and Awakened (living in caves in the foothills of the Only Mountains.) Yes, there is fighting outside the arenas and even among the cities that form a loose confederation with Septimontium. In fact, I have a whole section that I forgot to post. I'll look for that and post it here soon. No sorrys needed; answering questions is a great way to build a world. |
![]() |
|
| Evilcartoonist | Nov 7 2012, 07:51 PM Post #6 |
|
Vault Dweller
![]() ![]() ![]()
|
Going to Rubikon Among the volumes of Gibbon's "Decline and Fall of the Roman Empire," is one passage (as translated for the Wasteland) about of how Great King Julii made war on his enemies by going to the city of Rubicon. That simple concept is used all over the Wasteland; When two armies wish to war with each other, they must first march to the city of Rubikon and touch the "Rock of War," a large boulder in the center of the city's main square. So when war is declared, one side will usually tell the other, "We're going to Rubikon!" In fact, before committing ANY act of violence, a citizen must touch the rock of war. But a solution was needed to allow gladiatorial combat across the wastes without having to travel to Rubikon for every combat. So the War Priests of Rubikon allowed several pieces to be chipped from the Rock of War. These smaller rocks were mounted on plinths and set at the gates to every arena. Before every match, as the combatants enter the arena, they'll rub the rock. The phrase used to enter a small fight -- especially in the arenas and pits -- is called "Rubbing the Rubikon." Rubbing the Rubikon is only allowed for smaller fights and some skirmishes. Full armies must still march to the city of Rubikon. To facilitate quick wars, the city of Rubikon has set aside a large, groomed field called simply, “The Battle Plain.” The field even has a seating areas and permanent boxes for observation by the war priests and other citizens. Most wars only last one day and usually don’t involve more than a thousand soldiers per side. And the fight on the Battle Plain is a simple mass melee with very little tactics. Some wars are decided by using champions. In those cases, the war takes place in the arena. If the war is more formal (in other words, the warring factions are seeking official recognition from the Church while settling their differences) then the champions’ combat must take place in Rubikon. As in every culture, there are the few hotheads and murderers who lash out in fits of derangement, anger and violence, having not first rubbed the Rubikon. A small rule modifies the rite: As long as a Rubikon stone is rubbed before the next sunrise, then the rite is fulfilled. Failure to do so results in execution at the hands of the War Priests (at least if the perpetrator is discovered.) Most citizens abide by these rules. Not because they are afraid of the Church, bug because they are simple dedicated to their rituals and traditions. |
![]() |
|
| tinker | Nov 7 2012, 08:42 PM Post #7 |
|
CEO of "Rat-on-a-Stick" Industries
![]() ![]() ![]()
|
Once the pair that Touch the Rubicon validate their bellicose intent do the said combatants start pounding each other at any time of is there my rituals that have to be performed? Or, can they draw down at any point after the Touch is made? |
![]() |
|
| shady13 | Nov 7 2012, 08:46 PM Post #8 |
|
...nowt' special...
![]() ![]() ![]()
|
would certain gladiators/combatants/ profetional mercaniaries own thier own pieces of rubikon rock or is it an honour for priest only? cheers! |
![]() |
|
| Evilcartoonist | Nov 7 2012, 10:19 PM Post #9 |
|
Vault Dweller
![]() ![]() ![]()
|
Except for those spur-of-the-moment combats in which the rock is touched after the fight, most fighters/armies will treat fights like a duel and arrange all the specifics before the fight. The priests will make sure all the agreed upon rules are followed. This is especially true for armies. Arena combatants will wait until they enter the arena (the arena rocks are set outside the main gates.) Individual fighters will sometimes just start fighting once they've left Rubikon's main square (where fighting is forbidden. "Gentlemen, you can't fight here- this is the war room!") There is only the main boulder in Rubikon, and the smaller pieces at each arena and/or city center. It amounts to one or two rocks per city. These rocks are accessible by the entire populace. In addition, War missionaries travel the nomadic towns and the wastes with a traveling rock to help settle disputes. (But since the traveling rock may take time to reach a nomadic town, and since the reach of the Church is not as strong in the deep wastes, the rules are not always followed. Though, sometimes wastelanders will simply substitute a similar ritual of their own.) -But, no, no one carries their own piece of the rock: (New rule) The Church forbids it ... though, I don't see why someone couldn't secretly break off their own piece, so that they can continue to adhere to tradition in their own illicit way. Waiteri and Awakened (and other mutants of the wastes) do not follow the Rubikon ritual (except when they fight as individuals in the arena as a sign of respect to their hosts.) Edited by Evilcartoonist, Nov 7 2012, 10:25 PM.
|
![]() |
|
| shady13 | Nov 8 2012, 05:20 PM Post #10 |
|
...nowt' special...
![]() ![]() ![]()
|
cool! what fire arms how common are they in the wasteland? |
![]() |
|
| Evilcartoonist | Nov 8 2012, 06:41 PM Post #11 |
|
Vault Dweller
![]() ![]() ![]()
|
Firearms are rare. And tradition dictates no man should fight another with a firearm. All fights should be personal. Also, like fuel, firearms are kept by the Church. Most of the larger-caliber weapons are used in the Machinas races. Most personal weapons are primitive/melee. Though, the occasional flamethrower, chainsaw, and even one-shot pipe gun, makes its appearance here and there. |
![]() |
|
| tinker | Nov 8 2012, 07:44 PM Post #12 |
|
CEO of "Rat-on-a-Stick" Industries
![]() ![]() ![]()
|
Aye, it's proper a man should see the eye's of the other man in a fight. Otherwise, what was a fight becomes simply murder! And murder is punishable by the community, killing in a fight isn't to the greater extent. |
![]() |
|
| shady13 | Nov 10 2012, 11:56 AM Post #13 |
|
...nowt' special...
![]() ![]() ![]()
|
sounds good... especially with the roman themed world... also in the deathraces, with the premis of destroying other cars, do the church have people with enough talent to repair/ replace the cars... edit- wont they just eventually run out of machinias? cheers
Edited by shady13, Nov 10 2012, 11:57 AM.
|
![]() |
|
| Evilcartoonist | Nov 10 2012, 05:50 PM Post #14 |
|
Vault Dweller
![]() ![]() ![]()
|
Apparently, I have files hidden throughout my computer, because I have this answer also written down ![]() Here's a little more extensive history on the Oak Street Graj: The First Infernals It's simple: Anything the way it is, is because that's how The Oppenheimer made it (or because the Tomes of Man told man to do it that way). The Priests run everything. War priests deal with war, Tech priests with science, and Oak Street with culture (the Tomes of Man having been discovered in a buried temple in Septimontium known only as 7602 Oak Street.) The Tomes of Man include “The Decline and Fall of the Roman Empire,” a few issues of “Popular Mechanics,” “Roughing It” (by Mark Twain) and “The Complete Idiot's Guide to Better Skin.” Everything is poorly translated. For example, the priests think it’s actually titled “The Rise and Rebirth of the Roman Empire.” But society, through the teachings of the Oak Street priests, still uses these books as basic guides on how to live. Also, everyone in the Wasteland seems to have great skin. Though, many other books have been found and mistranslated throughout the Wasteland, The Tomes of Man were the first, and form the basis for the Oak Street Church. The Church specializes in collecting relics and assumes every relic is a gift from their only god, The Oppenheimer. Among these relics was discovered a large metal cart with curvaceous lines, four wheels, doors, and seats made of metal springs. The cart was marked by a name: Buick. Not knowing who Buick was, the priests of the Oak Street Church did what they always do; they said it was a gift from the Oppenheimer, blessed it and left it alone. The name Buick was canonized and his first gift named The Conception of Saint Buick. Soon, more and more of these carts were being found around the Wasteland and were brought to the Church. Inside one of these carts was a small collection of books labeled Chilton’s. The Tech priests went to work and in 20 years, they had built a fully-functioning automobile, The Conception of Saint Buick. Noting the fire required to operate the engine, the priests dubbed the new vehicles as the “Infernals.” In the years to come, scores of other Infernals were found and brought back to life. The fuel to run them was scarce, but the Church was able to decipher a time-consuming method to refine its own alternative fuels. Since the Church possesses the only fuel, it also has control over all the Infernals throughout the Wasteland. Crew chiefs, merchants, loners and others are allowed to possess their own functioning Infernals, but they still must be registered with Oak Street. And it’s the Church that decides who gets an annual allowance of fuel and which Infernals may continue to run. The Oak Street Graj When the Conception of Saint Buick was consecrated, it was the only Infernal held by Oak Street. The infernal was kept protected with other relics on Oak Street’s main temple grounds in the center of the city. But as newly discovered infernals were being brought into Septimontium, the priests realized they would need much more space, not only for storage of the vehicles, but a place where the vestal mechanics, overseen by the Artifex Rex, could bring the infernals back to life. The Church decided to build a new temple specific to these purposes. A vast, stone and adobe walled compound was created at the edge of the city. The entire complex was named the Infernal Templum and it comprised four main areas. There was a large warehouse to store all varieties of spare parts, engines, tires, cables, windows, paint and such. A corral was set aside within the Templum’s walls to protect the numerous caravans that would arrive carrying new infernals or spare parts discovered across the Wasteland. The main hub of activity was in the Templum’s Graj (a corruption of the ancient word “garage”), where the infernals are both stored in vast warehouse and repaired in one of 50 repair bays. Currently, the Graj holds 120 infernals, though another 50 to 100 infernals (in various stages of functionality) exists throughout the Wasteland. A large store of various fuels for the infernals is also kept near the Graj, though the main fuel storage is kept near the Church’s refinery south of the city. The last area of the Templum is also the most visible in the city: The Circus Acceleratus. This dirt, sand and gravel track is ½ mile long with 180 degree turns on each end. The long thin space between the straightaways is separated from the track by a low stone wall forming a center corral that is only wide enough for the support vehicles of the Artifex as well as for pit areas to perform repairs to competitors during races. A statue stands at each end of the long wall, one of The Oppenheimer, and the other of Saint Machinas. The Circus originally functioned as a test area for the new infernals, but it was later decided that The Oppenheimer’s gifts should be shared with all the citizens of the Wasteland, so a wall and spectator seating were added along the straightaways. The track turns were left open to allow space for infernals that took their turns too wide, but also to keep spectators out of the line of fire during the battle races. Since the Infernal Templum’s construction, Oak Street has built smaller grajs and circuses in the other cities of the Wasteland (Karthij, Rubikon and Capyooa.) A stone-paved path was also created down the side of Mount Losalamos in the Only Mountains for a much more dangerous race (for viewing only by The Oppenheimer from his home at the summit of the mountain. There is also an effort under way to restore a small system of ancient paved roads recently discovered between Septimontium and Rubikon to the north. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Post Apoc Fluff · Next Topic » |





![]](http://z3.ifrm.com/static/1/pip_r.png)







1:34 AM Jul 14