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| Fallout!; The ultimate Wasteland games! | |
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| Topic Started: Jul 25 2008, 08:49 PM (306 Views) | |
| mattblackgod | Aug 31 2009, 09:44 AM Post #21 |
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Administrator
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They should have kept it open so you could keep exploring. Maybe come up with additional side mission packs to keep life interesting. The other vaults in the area are interesting too. |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| Ironblood | Aug 31 2009, 10:32 AM Post #22 |
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Wastelander
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if you download the broken steel DLC it raises the lvl cap to 30 and lets you play after the project purity ending. I re-played the game over the weekend and blasted through all the expansions. at lvl 23 its a bitch when all the mobs you find in random encounters are 2+ giant rad scorpions, 5-10 raiders in enclave armor, and deathclaws. Out of all 5 extra expansions the pitt is still my favorite. |
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The sun went down and the ground started sort of grinding. A blinding light tore across the sky. A cyclone swept the landscape and left it completely flattened out. And several twirls of smoke unfolded like gigantic flowers. The way the morning broke was quite unusual. | |
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| Ninjamonkey73 | Sep 7 2009, 05:57 PM Post #23 |
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Tribal Savage
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More quests, more areas, a more detailed storyline. For example, there's a character named Kaga who claims to be the "real" Chosen One, and he has a series of scripted encounters with the player character. He has sworn revenge on Arroyo and is hell-bent on killing you so that they won't be saved. One of the nicest bug fixes is that the Hollow-Point/Armor-Piercing discrepancy has been fixed. Now, as originally intended, hollow points bounce off heavy armor and AP rounds punch right through. Both Fallout 1 and Fallout 2 had fucked up code so that AP ammo was worthless against armored foes. |
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