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Farmers?; The cans will not last forever, boyo.
Topic Started: Jan 3 2012, 02:47 AM (807 Views)
RavenFeast
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Mutant Hunter
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Is there farming in your PA worlds, or, at least, on your tabletops? And I'm not talking about all those nice and shiny hydroponics back at the dome/bunker/vault. Raiding is all very nice, but what do you raid? Mutant livestock rustling? Sapient sheep snatching?

Keeping in mind that I'm talking about the poor sods stuck outside on the surface, where many of the post-modern niceties have evaporated. It'll take lots of people all their time to feed themselves and anyone clever enough to do things they can't but still need, like doctors, metal smiths, etc. It would be about the mid-1800's or so with readily available tech and skills, so maybe 1 to 2 acres per person per year depending on the type of crops. Less area if they really like potatoes.

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tinker
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CEO of "Rat-on-a-Stick" Industries
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Yeah, the PA World my Wastelander's run around on do farm, not that the crops do great due to tainted water that is used. There is some pig farmers, cows, chickens and such. Hungry raider's take their chances attacking those communities for grub, the villages do have guards for protection.

In Saint Milla City there is a thriving Rat breeding program to support Tinker's "Rat-on-a Stick" Franchise!
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v_lazy_dragon
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Enforcer
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Definitely farming - at some point I'm going to make some fields and veg plots to be battled over, along with an assortment of life stock (probably all un-mutated). Afterall, if it's the dark ages with guns, then there need to be sheep to be rustled :)
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Dr.Falkenhayn
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Kleister Meister
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i just got the Clone Farmers from Victory Force a few days back B-)
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tinker
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CEO of "Rat-on-a-Stick" Industries
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v_lazy_dragon
Jan 3 2012, 09:41 AM
Definitely farming - at some point I'm going to make some fields and veg plots to be battled over, along with an assortment of life stock (probably all un-mutated). Afterall, if it's the dark ages with guns, then there need to be sheep to be rustled :)
I have the GW WHFB Orc that is carrying a pig and torch I love it, and he'll be one of my PA Raiders of course! :lol:
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Gasmasked Mook
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One of the games I am playing takes place in post-Second American Civil War Canada which is pretty much the breadbasket of Europe by this point after the Russians sealed their borders. Quebecian Ultranationalists are making trouble for the British backed Canadian government and with food shortages becoming a terrifying reality across Europe, most governments there decide to send in "assistance" for the beleaguered Canadians. Lots of fights in thick cornfields (what was that creepy movie with the kids and the cornfield or something...) or missions protecting grain silos.

It made for a welcome change from the usual "lost tech" scenarios and we had a lot of room for political intrigue in there too. Too difficult to do with actual miniatures though.
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tinker
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Table terrain will be awfully easy to do considering the fights will be on plains!! And O-Scale Grain Silos should be easy enough to find. I wouldn't want to try to make corn fields to fight in unless the grain has already been reap or mowed down by heavy gun fire.

Interesting background concept too!
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Gasmasked Mook
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The corn actually made things really interesting. We had Swiss Mercs with really nice gear being pummelled because they were forbidden from using their expensive energy weapons for fear of igniting the corn which meant everything had to be done with sidearms or combat knives. With limited vision and poor CC stats, the Swiss almost got wiped out by some angry Canadian peasants!
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Rych
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Time flies when your having Rum
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The film was Children of the Corn and yes it was creepy. My world has lots of people in the sealed confines of the London Underground and adjoining sewers and such, the main foodstuffs are rats, bugs and a strange edible mutant fungus, its cultivated so I suppose it still has farmers.
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mattblackgod
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Big boss warlord dude!
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Many factions rely on hunting, gathering and scavenging to survive. Some just depend on outright raiding. My setting has farmers. Mainly they are just trying to stay alive. As such they are magnets for bandits and raiders. What little extra they do grow/breed ends up traded for other commodities.

Many settlements will have a small farm even if it just cultivating mushrooms or other easy to grow crops.
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v_lazy_dragon
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Jeepers creepers also has some stuff in cornfields, as does Signs... It seems to be a staple of mid-western set american horror movies :)
It does sound like an interesting campaign idea, thats for sure!
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Gasmasked Mook
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I remember in Metro 2033 they cultivated fungus in the underground and also had pigs.
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Inkwell
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Corn fields are like deep water,one never knows what could be lurking.I came across a pack of coyotes in a corn field once.Very odd...we eyeballed each other for a bit and I backed on out of there before they got the idea I could be tasty.Hunter gathers need to spend a major portion of thier time involved in those activities in order to survive while organized agriculture alows for more free time to devolp tech,etc. I have some"civilized " zones that farming is more common but in the wastes its a hard road to travel.
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RavenFeast
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Inkwell has it spot on: farming allows for development of other things, where raiding is only a short term solution. Most of the Viking raiders were Scandinavian farmers on holiday behaving badly as opposed to professional pirates.

Then there's the problem of a raider gang getting too big for it's available territory. It can be self-destructive; the gang fighting amongst itself for the resources available might end up being so weak afterward that it's unable to fight off rivals or even raid effectively. Becoming a baron is more stable in the long run, but you have to start protecting the locals from outsiders - the same locals you used to raid.
Edited by RavenFeast, Jan 4 2012, 10:32 PM.
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Fantasy Fixtures
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Super Mutant
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Ancillary subject to PA farming. Seed banks would make great objectives for raiders and/or treasure hunters. Most commercially sold seeds are rendered genetically infertile by the "big seed" industry. That keeps everyone from mom and pop gardeners to big plot farmers coming back for new seed every year.

There are companies that sell "heirloom seeds" which will produce fertile seeds from year to year. Stashes of these heirloom seeds would be highly valuable in a world where subsistence farming has taken on a whole new role in day to day living.
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shady13
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...nowt' special...
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my PA world is set between 5-6 generations after the bombs so people have colonised whats left of the surface ( deserts) and ventured from the saftey of the vaults, it is based on the wild west frontier kinda thing :cowboy: but punky :leather: and militaristic :(|cool: at the same time ( think fallout: new vegas) and for gangs its easier to stay on the move instead of settle b ut sevral factions have crated "safe" settlements for civilians!
so people have started farming but only within 1-4 km of there settlements and vaults so its easier to raid other factions and pre-bomb towns and cities!

however its your apocalypse so do what you want!
:pipboy:
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v_lazy_dragon
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Fantasy Fixtures
Jan 4 2012, 09:00 PM
Ancillary subject to PA farming. Seed banks would make great objectives for raiders and/or treasure hunters. Most commercially sold seeds are rendered genetically infertile by the "big seed" industry. That keeps everyone from mom and pop gardeners to big plot farmers coming back for new seed every year.

There are companies that sell "heirloom seeds" which will produce fertile seeds from year to year. Stashes of these heirloom seeds would be highly valuable in a world where subsistence farming has taken on a whole new role in day to day living.
An interesting point, and one I hadn't really considered. It'd certainly make life a bit more difficult if you had an ever dwindliong seed supply and expanding population...
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mattblackgod
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Big boss warlord dude!
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Is there anything that they wont do to screw money out of us?
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ATP Painting Studios
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No, they'll do anything they can to make more money, increase their profit, keep the shareholders happy (this last bit is a legal obligation) and thus increase both a) their pay packets and b) their bonuses.

As for the post-apocalyptic world, farming would be a necessity. I suggest that things like the international seed bank (in a hardened bunker somewhere in Europe) would be major bargaining chips for any group, faction, or statelet that got its hands on it.

Personally, in my own setting of Fallout: Europa, c. 2260, farming is widespread but hampered by the need for security - and the fact that much of Europe was heavily irradiated by the bombs of the Great War. Crops are stunted and damaged, and people have an extremely limited diet. Some organisations and groups have access to things like hydroponic farms and so on and so forth; the Swiss Protectorate is home to a thriving underground farming community that produces more than enough for the population of the Swiss underground bunker network. The excess is either stockpiled as frozen, processed foodstuffs, or used in trade.

At the other end of the spectrum, the farming communities of southern France, for example, are based around small plots of communually held land, a few livestock, and are in effect subsistence farmers. 'Villages' of 20 or 30 people are common, and in such places everyone is armed and there is usually a small fortified building that the inhabitants can retreat to.

Wandering bands of robbers, mercenaries, and thugs are an ever-present threat; in lean times they can destroy whole swathes of countryside before being stopped or breaking up.
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tinker
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ATP Painting Studios,

Make your way over to the Bar section of the forum an introduce yourself to the group please!

Tinker
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