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| To Hott Or Not To Hott (Now with Pictures of HoTT elements) | |
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| Tweet Topic Started: Jul 27 2011, 11:54 AM (4,193 Views) | |
| mattblackgod | Aug 15 2011, 08:57 PM Post #21 |
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Big boss warlord dude!
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Pass the holy hand grenade! Nice stuff! |
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| v_lazy_dragon | Aug 31 2011, 10:29 AM Post #22 |
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Enforcer
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![]() Irish Raider Spear or Blade base ![]() ![]() British hero, about to smite a norse sea wolf ![]() ![]() ![]() ![]() ![]() Wendol (Ghoul) warbands... not entirely happy with these, but can't see what else to do to improve them. Hoping to add a few more bases of mixed stage ghouls to show the degeneratiopn from Human to more beastial... so when fielded enmass they shouldn't notice |
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| Dr.Falkenhayn | Aug 31 2011, 10:40 AM Post #23 |
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Kleister Meister
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another British Apocalypse Great Stuff again,very nice Work on those Ghouls
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| v_lazy_dragon | Aug 31 2011, 12:20 PM Post #24 |
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Enforcer
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Cheers! |
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| mattblackgod | Aug 31 2011, 05:52 PM Post #25 |
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Big boss warlord dude!
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I think the ghouls look good. Nice work. |
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| tinker | Aug 31 2011, 06:20 PM Post #26 |
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CEO of "Rat-on-a-Stick" Industries
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Another project in process! Do you cut your own hardboard bases for the units or do you order from some store? |
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| v_lazy_dragon | Aug 31 2011, 07:23 PM Post #27 |
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Enforcer
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Cheers guys Tink - I order them from a guy on eBay - it's about £2.50 inc p&p for 6-16 depending on the type/size. I could cut my own, but lack resources and time... plus I used to cut my own 20mmx20mm squares from old credit cards, but they never really worked. The Ghouls were going to be used for either my british apocalypse games (Virals) or for a horror old west games (as Wendigo), but after assembly and then languishing on the paint station for gods know long I decided use for this as surrogates for the Wendol cavemen from 13th Warrior |
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| tinker | Aug 31 2011, 09:42 PM Post #28 |
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CEO of "Rat-on-a-Stick" Industries
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13th Warrior idea is one I hadn't thought about as a gaming idea! |
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| Inkwell | Sep 1 2011, 12:49 AM Post #29 |
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Toenail cutter / Tin can licker
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Damn,NICE stuff,how did I miss this?! Never played HOTT but it seems popular. |
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| v_lazy_dragon | Sep 1 2011, 08:55 AM Post #30 |
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Enforcer
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Cheers Inky - just waiting on getting some more 15mm celts/thracians/zulus (hopefully for my birthday) to start using the pixies you sent me. |
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| tinker | Sep 1 2011, 09:28 PM Post #31 |
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CEO of "Rat-on-a-Stick" Industries
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Inky, Download of HotT2, I think they should have called it 2HotT but... http://www.wrg.me.uk/HISTORY/HOTT2.pdf |
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| v_lazy_dragon | Sep 6 2011, 08:42 AM Post #32 |
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Enforcer
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Yesterday's 'delivery waiting' went well... ![]() ![]() Finished ghouls - need to get some more to make a full faction up... ![]() Irish Spear & Spear General base (although I guess they could also be used as Blade elements as there aren't too many spears in these two groups... others are more spear heavy. Trying to depict a 'shield wall'-ish with these) ![]() Germanic Hero - Aeldwulf Thorsson & Hild the one eyed. And yes, Aeldwulf does take after his Dad a bit...! ![]() ![]() ![]() Romano-British/Welsh heroes (*cough*Arthur?*cough*) ![]() ![]() Welsh Druidic Magician (*cough*Merlin?*cough*). I might need to touch up his nose... although I don't recall it looking chipped in the flesh Edited by v_lazy_dragon, Sep 6 2011, 08:43 AM.
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| mattblackgod | Sep 6 2011, 04:39 PM Post #33 |
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Big boss warlord dude!
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Nice stuff. Let me know how you find the rules. |
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| v_lazy_dragon | Sep 6 2011, 05:12 PM Post #34 |
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Enforcer
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Cheers - got to get a few more painted before I'll have enough for a game |
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| tinker | Sep 6 2011, 05:55 PM Post #35 |
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CEO of "Rat-on-a-Stick" Industries
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Danny you are aware those rules are free for download? |
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| mattblackgod | Sep 6 2011, 06:18 PM Post #36 |
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Big boss warlord dude!
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I am now! I will go and check them out. Thanks!
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| v_lazy_dragon | Sep 7 2011, 07:04 AM Post #37 |
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Enforcer
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I'm still musing on what composition's I'm going to use for my armies. I'm starting with the Saxons/et al, and I've been ransacking the DBA armylists available online. Here are the options for the period (and slightly later) that I'm interested in (following conversion of unit types. Pagan or Chrisitan is an indication of the ability to field Clerics vs. Magicians and summoned Gods): Up to 300 AD - Ancient German Barbarians (Pagan) 1xHorsemen or Blade (Chieftain general & retinue) 6x Warband (Warriors) 2x Warband or Shooters (Skirmishers) 2x Shooters (Skirmishers and archers) Basicly the hairy barbarians from the start of Gladiator... Form up into a clump and charge! 250 AD to 804 AD - Early Saxons/Frisian/Angle/etc Invaders (Pagan) 1x Warband or Blade (General & Retinue) 10x Warband (Assorted warriors, mixed weapons , armour and skirmishers) 1x Shooter (Skirmishers) Another 'brutal charge' army... form up in a large block, and charge the enemey in the hope of breaking their lines 607 AD:700 AD - Anglo-Saxon Transition from Invaders to Settlers (Pagan, becoming more Christian towards end of Era) 1x Warband (General) 1x Warband (Household troops) 6x Spear (Lesser fyrd = warriors in shield wall) 2x Spear or horde (Either poorer lesser fyrd memebers if spear, or greater fyrd/peseant masses if horde) 1x Shooter (Archers and Skirmishers) 1x Warband or Horsemen (Either British mercenaries horse or more house hold troops) The lord and his picked men try to break the enemy line, whilst the masses start forming a shield wall. Showing the transition from a purely offensive 'line breaking' force to a more defensive mix Post 700 - Established Kingdom (Almost exclusively Christian) 1x Spear (General) 8x Spear (Select Fyrd) 2x Spear or Horde (Select Fyrd or Lesser fyrd) 1x Shooter (Archers) Fully Fledged shieldwall - almost completely defensive, even on the assault it just shuffles forward until it hits the opponents shield wall 790 AD onwards - Vikings (Pagan) 1x Warband (Beserkers) 2x Blade (General & huskarls) 8x Blade (Bondi warriors) 1x Shooter (Archers and skirmishers) Although another shieldwall army, the blade elements represent troops armed with swords and axes rather than just spears and shields Additionally, I can field a beasts unit (war dogs) with an early or transition army. A Behemoth base of 'beserkers/fanatics' could probably be justified in any non-christian army. Any of them can field Heroes and paladins as assorted heroic types... I'm thinking of trying to build both an early & a transition era force, to give assorted tactical options (I'll probably build a few blade bases too, to use as a well equipped body guard in armour, and with swords, etc) Edited by v_lazy_dragon, Sep 7 2011, 07:17 AM.
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| v_lazy_dragon | Sep 7 2011, 08:50 AM Post #38 |
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Enforcer
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Hmm... Been thinking... if I combine the transition and the invader lists (and swap the warband from the transition to Blades) I get 4x blade or warband, 10x warband, 2x shooter & 8x spear... so I'm going to to build that, as well as a selection of heroes/magicians (and maybe a couple more warbands) etc, and then field either list or a hybrid (2x blade, 5x warband, 1x shooter, 4x spear?).... # - for those wondering what the difference between a blade, spear and warband element are: Spears Foot troops. Cost 2AP. Move 400p on road, 200p in good going, 200p in bad going. Combat factors are +4 vs foot or Stronghold, +4 vs mounted. If they lose a combat to Knights in good going, or to Warband they are destroyed. Otherwise they recoil. If they are doubled in combat they are destroyed. An element of Spears may give a +1 rear support bonus to an element of Spears in front of it. Blades Foot troops. Cost 2AP. Move 400p on road, 200p in good going, 200p in bad going. Combat factors are +5 vs foot or Stronghold, +3 vs mounted. If they lose a close combat to Warband they are destroyed. Otherwise they recoil. If they are doubled in combat they are destroyed. Warband Foot troops. Cost 2AP. Move 400p on road, 300p in good going, 300p in bad going. Combat factors are +3 vs foot or Stronghold, +3 vs mounted. If they lose a combat to Knights in good going, or to Behemoths they are destroyed. Otherwise they recoil. If they are doubled in combat they are destroyed. They follow up a destroyed, recoiling, fleeing or breaking off enemy. An element of Warband may give a +1 rear support bonus to an element of Warband in front of it if neither is in bad going Horde Included for completeness. Whilst the other units all have 3/4 figures per base, a horde has 5-8 Foot troops. Cost 1AP. Move 400p on road, 200p in good going, 200p in bad going. Combat factors are +2 vs foot or Stronghold, +2 vs mounted. If they lose a close combat to Knights if in good going, or to Warband they are destroyed. Otherwise they recoil. If they are doubled in combat they are destroyed. Destroyed Hordes may be returned to the battle by the expenditure of PIPs. Edited by v_lazy_dragon, Sep 7 2011, 08:54 AM.
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| mattblackgod | Sep 7 2011, 10:07 AM Post #39 |
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Big boss warlord dude!
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Interesting stuff. Your army compositions sounds good. Any plans for Scots, Irish or Pictish forces? |
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| v_lazy_dragon | Sep 7 2011, 10:14 AM Post #40 |
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Enforcer
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Thanks - I have got plans for scots-irish (Painting some up at the moment... actually a mix of S-I and Hiberno-Norse figures, but they seem to do the job) and Pictish forces. So far the S-I have been done as spear bases. I know the irish were suppose to be wild fighters (a warband army so to speak) but most of the figures I've got look like they're in a shield wall rather than charging to savage the enemy. The Picts will be done using the rather tasty looking Westwind Arthurians I think. I'm also planning to do some generic Celtic warriors in Woad warpaint (probably using plastics) which should fit either army... |
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Great Stuff again,very nice Work on those Ghouls









I will go and check them out. Thanks!
5:47 PM Jul 13