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Northern Europe PA setting.
Topic Started: Jul 24 2011, 11:19 AM (583 Views)
Legionnaire
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Wasteland Warrior
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Have started to get my act together and finally get something together for an upcoming setting, need to get me some more minis, maybe Ramshackles plants?? so here goes:

In a not too far distant future, the strain on Earths ever diminishing resources and the nation’s greed in acquiring them finally made society as we know it collapse. Worldwide panic ensued and millions perished in the aftermath, it was the blackest stain in the History of Mankind and the survivors refer to it as the Upheaval. But man is not so easily eradicated, from the ashes like the Phoenix from ancient legend humans prevailed, those who had the will and the means to battle it through. But it was a forever changed world that they now took their place in.

Everywhere you look Mother Earth has started to reclaim her domain, wildlife and vegetation run rampant across the land and abandoned ruins are soon covered in moss and foliage. The vegetation and the animals have changed too throughout and are larger, sturdier and more vicious than before, some plants are even capable of attacking people! The technology that exists work unpredictably at best, spare parts are hard to find and so is the know-how.

Due to nature’s spreading, most travel by foot, horse or boat. Only in a few places is it possible to drive a car, usually only on a stretch of road between fortified outposts or larger settlements. If you encounter any kind of vehicle outside the roads it’s usually a tractor or a tracked vehicle. You hardly ever see anyone travel alone, those who do are either mad or soon dead, there’s safety in numbers.

A multitude of different persons inhabit this world and can usually fit into one of these following descriptions, as there are no nations to talk about there are neither any armies as such. Almost every person in the world is armed in any way, that’s part of life if you want to survive:

Dwellers- A catch-all term for those individuals who reside in the larger cities, where some remnants of civilisation still can be found. Many work in administrative positions, doing paperwork or providing services.

Farmers- Usually set up in a tightly knit community, where everyone knows everyone. Hardworking and used to the harsh life they till the land in their sweat, growing crops and planting food. They are also usually adept hunters and will defend their community with their last breath.

Mountain Kings- These are the “lucky” few who sat out the Upheaval in safety. Only a couple of the planned Mountain Havens were ever completed, rumours are that there are only 3 existing in the whole of Scandinavia. They are hard to find, very well equipped and keep themselves to themselves. There’s a whole myth surrounding these people but few can say that they’ve met any.

Outlaws- The men and women who have been kicked out of what’s passing as society, they prey on the weak and steal whatever’s not bolted down. Sometimes they band together in a large gang, wreaking havoc wherever they go.

Sea Dogs- The Baltic Sea and the North Sea are teeming with food, but also with predators. These brave (or mad) people are sailing the seas providing a steady stream of nutrition for the land bound ones. Many of their tales are true.

Searchers- These individuals have a taste for adventure and exploration, they are almost always found roaming the countryside sticking their noses and guns into where civilisation used to be, bringing back the Old Tech or trinkets.

Sentinels- Every settlement, regardless of its inhabitants, have one or more Sentinel. They serve as police officers and settlers of disputes. They are not infallible but they rank well high up in the local hierarchy and a Sentinels words are worth weighing.

Trinkets- These are vagabonds and merchants, travelling together for mutual protection, knowing they carry valuable things. They rarely stay long in one place but some have made their permanent home in the larger settlements.

Vatborns- The remnants of genetic experiments to create Super-Soldiers, none of them a complete success. Can be divided into big hulking Brutes who can lift a car and famished Ghoul like soldiers with increased lifespan but neither alive nor dead.

Warlords- Commanding a small army, usually fairly well equipped. They are mostly interested in keeping their own domain or territory, protecting their “subjects” within the area in exchange for their own brand of “taxes”, often at an extortionate rate.

Wildmen- For some the Upheaval was too much to cope with, they degenerated mentally and their offspring is now more beast than man. They travel in packs and some even eat unwary humans who fall prey to them!
Edited by Legionnaire, Jul 24 2011, 11:23 AM.
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kfc v lot
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Sir S&Malot
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Sounds good to me with endless scope for games and campaigns. Some nice ideas there
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mattblackgod
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Big boss warlord dude!
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Nice background. No Vikings? :D
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v_lazy_dragon
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Very nice setting; with lots of good potential for games, modelling and conversions. Looking forward to seeing what you come up with!
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Legionnaire
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@ Danny: NO VIKINGS!!! :D But I might get some PA Pirates...

More musings:

The Tech Level will be more advanced than our times, some kind of Beam Weapons (haven't decided on what to call them yet...) will exist but are rare. I'll stick to that most people walk or ride beasts (haven't decided on other than horses yet...).

Besides fellow man the wildlife and nature will be dangerous enough, vines that throttle people (Strangle Vines), Slayer Tree (assimilates people into the bark and creates vegetable humanoid drones!!), Giant Leeches (sucks you dry in minutes!!) and various animals (wolves, bears, birds etc.)


I have some minis coming in and my eye on a few as well :D .

I think the upcoming game will be played from the perspective of a small unit (3 or so) of explorers from an undiscovered enclave, that way everything will also feel fresh and new when I get around to play: "What's this? Oh Hellfire!!! I just saw that bush move :jaw: "

Any suggestions are welcome.
Edited by Legionnaire, Jul 31 2011, 01:21 PM.
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mattblackgod
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Big boss warlord dude!
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Some great nasties there. I may have to pinch a couple for my setting, if you dont mind. :D

For Northern European beasties dont forget the Lynx, Feral Dog packs, Solitary Feral versions of Domestic cats (they will only attack if provoked but you never know what it hiding in that rusting hulk! They wont kill but they will wound!) and our old friends Rats. Maybe mutated larger versions? I am not too sure how insects will fare in Northern Europe. They will survive but whether they will be the larger versions found in Fallout is another question. Another possibility is Polar Bears drifting south in the search for food.

More oddball and exotic animals could be added as escapees of Zoos and Safari parks. The local on has a pride of over 20 lions, baboons, elephants, tigers, antelope herds, deer herds, wildebeast, rhinos, otters, giraffes, meercats and african wild dogs. One in Scotland has lynx, wolves, red deer, reindeer, otters and bison.
Edited by mattblackgod, Jul 31 2011, 04:18 PM.
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Legionnaire
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mattblackgod
Jul 31 2011, 04:16 PM
Some great nasties there. I may have to pinch a couple for my setting, if you dont mind. :D

For Northern European beasties dont forget the Lynx, Feral Dog packs, Solitary Feral versions of Domestic cats (they will only attack if provoked but you never know what it hiding in that rusting hulk! They wont kill but they will wound!) and our old friends Rats. Maybe mutated larger versions? I am not too sure how insects will fare in Northern Europe. They will survive but whether they will be the larger versions found in Fallout is another question. Another possibility is Polar Bears drifting south in the search for food.

More oddball and exotic animals could be added as escapees of Zoos and Safari parks. The local on has a pride of over 20 lions, baboons, elephants, tigers, antelope herds, deer herds, wildebeast, rhinos, otters, giraffes, meercats and african wild dogs. One in Scotland has lynx, wolves, red deer, reindeer, otters and bison.
I don't mind at all, I have "ahem" borrowed them myself ^_^

Lots of animals to battle, and no game would be complete without the RATS!!! I think larger, nastier versions will be the norm. Feral Dogs is also a good idea, the Lynx would be cool but by natural dispositon it's a very shy creature, VERY hard to get sight of in its natural habitat. They have positively Ginormous mosquitoes in the north of Sweden in the summer, sounds like fighter squadrons according to my mates and sting like them as well...
And there are a couple of fairly large animal parks/ zoos around, I'll think about the more exotic lifeforms, great idea. Oh, and moose (elk) and bears and... And then I still have to come up with some cool stuff that lives in the sea... Stingrays are cool.

As I mull this over, I think the direction will be more of man versus nature with fellow man as adversary on the side. Everyone is battling for survival, including the animals!

I also think I'll come up with some kind of homegrown campaign system, mostly using THW Reaction system, but I don't think that the ATZ one will really fit my needs.

Lots going on here, my imagination is fired up and is away :drool: .
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mattblackgod
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Thanks! :D

Perhaps the Lynx is starving? Or poisoned in some way (rabies perhaps?) so it will attack. The cats natural stealth would make a tense game.

I remember a Deathlands novel had mutant Dolphins that ate anything. Humans ranked quite highly on their menu. Perhaps Killer Whales?

Elk are a good idea. Actually both parks had Elk and Long Haired Cattle. The highlands one also had Scottish Wildcats. Difficult to use in a game and shy. Foxes I expect would also come under the shy umbrella. It also had a herd of wild European ponies. Good for transport. There was Zebra in the local park. Then there is Chester Zoo. Pretty much the same animals as the local Safari park but it does have tons of Fruit Bats. Maybe these are forced to become carnivorous to survive? There is also Big Snakes to consider in the exotic category.

Are you planning on using any PSI powers in the setting?

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Legionnaire
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mattblackgod
Jul 31 2011, 09:15 PM
Thanks! :D

Perhaps the Lynx is starving? Or poisoned in some way (rabies perhaps?) so it will attack. The cats natural stealth would make a tense game.

I remember a Deathlands novel had mutant Dolphins that ate anything. Humans ranked quite highly on their menu. Perhaps Killer Whales?

Elk are a good idea. Actually both parks had Elk and Long Haired Cattle. The highlands one also had Scottish Wildcats. Difficult to use in a game and shy. Foxes I expect would also come under the shy umbrella. It also had a herd of wild European ponies. Good for transport. There was Zebra in the local park. Then there is Chester Zoo. Pretty much the same animals as the local Safari park but it does have tons of Fruit Bats. Maybe these are forced to become carnivorous to survive? There is also Big Snakes to consider in the exotic category.

Are you planning on using any PSI powers in the setting?

You're welcome Danny! Anything that's not copyrighted is up for grabs :rofl: .

All good ideas, I definately like the prospects of Man vs. Nature.

Coincidently, I have toyed with a scenario and thought about having PSI powers figuring there, putting it together in my head... I'm not too sure about physical mutations though, probably being satisfied with the Vatborns special abilities (Tougher to kill and Stronger).
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Legionnaire
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My write-ups in general terms for some ideas I have for Mother Nature’s Nasty’s, in case anyone would like to “borrow” the idea…

Strangle Vine: These are very difficult to detect in the undergrowth and they assault all kinds of creatures, including careless humans! The Strangle Vines are controlled by a “host”, usually a tree or a bush of some description. It’s unclear whether they actually feed on the bodies or are merely protecting their habitat.

Attributes

Creeper: They are very difficult to distinguish from the normal undergrowth; any Spot roll is made at a penalty to discover what they are.

Strangle: The vines snares the victim, renders it helpless and drags it off to the “host”. Effectively the first “win” in a Melee immobilizes the victim, making it unable to run away, the second “win” incapacitates the victim making it unconscious due to neurotoxin and the third drags it off to the host which is never far away. The reach of the vines is half the Pistol distance for the system. The Strangle Vine can only get one “win” per turn, so it’ll take three turns to be dragged off…

A victim can be freed by another unit in base to base contact with it, armed with a suitable weapon (machete, hatchet, knife etc.) and spending the whole turn freeing the victim. But this unit might also be captured by the Vines…

A maximum of TWO units per Strangle Vine host can be affected at the same time.

Plant: Due to its nature only edged weapons and area weapons (flamethrowers, grenades, mortars…) will damage it, bullets will have little to no effect.


Slayer Tree: These twisted versions of Nature have gained the ability to assimilate animal and human carcasses into their bark and after a few days bear fruit. The fruit “hatches” a fully grown humanoid; slightly green skinned and is totally under the Slayer Trees thrall. Nevertheless, there have been reports of these Vegetable Men handling firearms even!

Attributes

Plant: Due to its nature only edged weapons and area weapons (flamethrowers, grenades, mortars…) will damage it, bullets will have little to no effect.

Offspring: Provided with a fresh carcass the tree bear fruit after a few days and have it under complete control. These Vegetable Men have no Free Will and have been the sources of many a Changeling tale. There’s no guarantee that the tree will be nearby if the Vegetable Men are there, the Mental Link they share can work over long distances, even miles!!!

PSI: In times of great need the Slayer Tree can use powerful Psionic powers, but it is very taxing for the tree.


Gigantic Leeches: High above the ground they slither forward, with only one single thought, FEED! From the tree branches they drop down on pretty much anything warm blooded and start feeding. When they’ve gorged themselves it can be days, maybe even weeks before the hunger sets in again. The largest specimens are as big as a clenched fist.

Attributes

Stealthy: Anyone rolling to spot them approaching do so at a penalty.

Feeding: When they’ve successfully attached themselves to a victim they automatically inflict damage EACH round after, without having to roll To-Hit.

En Masse: Due to the large gathering they need more than one “Kill” result to get rid of.

Easy Target: While they feed they are sitting ducks, only the minimum roll is required to hit them, damage is still rolled as normal. It’s not advisable to SHOOT at a Gigantic Leech while it’s attached to one of your friends… .
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kfc v lot
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Rabid Badgers mutated by a rogue strain of rabies maybe? :P

Don't forget all those rumours you hear occupationally about big cats snooping around. Also what about brown bears? Oh and wolves and boars sorry I am just trying to remember viscous animals from over the sea. All of these could be mutated don't forget folk tales werewolves etc. maybe not the actual creature but myths are generally rooted in some small fact vampires etc from dead bodies that look like they are moving but it's just gas build ups etc.
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Inkwell
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Very nice work brother.I like a lot of your ideas and will have to nick a few.
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mattblackgod
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Good stuff.
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Dr.Falkenhayn
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some very cool Ideas,however as for mutations i always liked the gigantic Mole in City of Ember...
and since you mentioned Farmers and Hi Tech what about these fine Chaps?
Clone Farmers
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tinker
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How about some wild boars?
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Legionnaire
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Aug 4 2011, 05:20 PM
How about some wild boars?
Sure why not? I think I shouldn't worry too much about statting out individual animals, that will be quite an undertaking, but instead opt for a more "generic" approach. That way I can throw in pretty much whatever beasts I feel like. I still will make up some more specific species, both land, sea and air based to add flavour (Razorwings, Devil Fish etc.).

General Animal Abilities:

Fast Movement: Most animals move quicker than a human on foot, so the Movement should be 2" or so more in base.

Herd/ Swarm/ Pack: Most animals travel in groups, so usually more than one "Kill" is needed per group.

Savagery: The animals you need to worry about are lethal in melee, count them as armed/ experts or corresponding up close.

Animal Instinct: Still, they are under the influence of the basic Fight or Flee instinct. If under heavy gunfire or taking heavy losses, the remaining animals will retreat as the enemy seems too strong. They will very rarely fight to the last one.

Leader: In most cases the animals will have a Leader, who is calling the shots and should be a more "experienced" version, +1 in relevant Attributes.

@Dr. Falkenhayn: I like those minis a lot, very nice. But money is tight at the moment so any purchases will have to wait. :(|:(: Haven't seen City of Ember but might have to now.
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v_lazy_dragon
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http://andyminchev.blogspot.com/2011/05/abandoned-amusement-park.html
Has a few pictures of an abandoned theme park in Denmark, which might serve as good insperation for scenery?
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Legionnaire
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Nice stuff Xander! Thanks for the tip. And imagine, this park has been abandoned for only 3 years, imagine 30 or more...
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