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Warriors of the Wild Galaxy!; So the madness continues
Topic Started: Jul 17 2011, 08:47 PM (2,833 Views)
mattblackgod
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Big boss warlord dude!
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My Wild Galaxy setting is a mix of what I like. So far it is a heady mix of ideas and inspiration from lots of sources. Recently I have discovered the Hammers Slammers Novels by David Drake (not to mention the miniatures and games). The idea of Mercenary Companies working for who ever appeals to me as much as a galaxy filled with many nations does. It makes sense for us gamers to have a few armies of Mercs rather than the thousands of forces needed for a human (and Alien) filled galaxy.

I have always like the Slammers Blower Tanks and Combat Cars. Which is why I am working on some. They will be in my Wild Galaxy setting doing what they do in the David Drake setting. Fighting on a contract. Rather than work in my usual way, reinvent the force and use different colors I have decided to stick with the Hammers force colors.

The Slammers are not all tanks. They have infantry too.

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This force has been assembled for the Gruntz Rules with 6 man squads rather than the Slammer's 4 man Squads.

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Squad Commander

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Medic

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The Slammers are GZG figures. Next up for this force - Blower tanks, combat cars and jeeps.
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mattblackgod
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Big boss warlord dude!
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After my recent Gruntz game I dug through some piles of figures donated to me and discovered more of the 15mm.co.uk Post Apoc Warriors. All they needed was a dry brush, some detail and a wash. As I was working on these figures I grabbed the rest of the force and rejigged it to make a Gruntz force.

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The whole Skappers army (to date).

The Skrappers live in the hulk of a derelict starship on Planet Wolfden.

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The Boss - denoted by pink hair and stripes on his shoulder pads.

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The Enforcers - the Boss' henchmen. The Enforcers have black stripes on their armor. Squad leader has additional yellow stripes. The boss and henchmen live in the Starship's command center, galley and crew quarters.

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The Red Mob live in the Engineering areas of the derelict starship. Due to the dark labyrinths of the engineering decks the Red Mob are great at close combat and ambushes. Their armor is marked with red stripes and they have a red patch on their arms. As with other gangs yellow stripes pick out the gangleader. They take their name and colors from the Engineering Decks which are coded Red.

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The Blue Mob live in the Cargo Hold areas of the derelict starship. Due to the open spaces of the holds the Blue Mob are better with ranged weapons. Their armor is marked with blue stripes and they have a blue patch on their arms. As with other Skrapper gangs yellow stripes pick out the leader. They take their name and colors from the Cargo Decks/Holds which are coded Blue.

Whilst the gangs are part of the same gang there is often friction between them and full on warfare often erupts on the derelict.

The Skrappers can also be used for 15mm Post Apoc if I ever get to play it. They will also be handy for 15mm gangs of Fletcher's Cove.
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tinker
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CEO of "Rat-on-a-Stick" Industries
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A lotta nice paint work there Warlord... them 15mm do have nice details too!
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mattblackgod
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Big boss warlord dude!
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Thanks Tinker.

I have been plodding along with is some odd and ends for my 15mm science fiction stuff. I like working on the 15s I seem to rattle through my work.

I was at a loose end and felt creative so I decided up knock up a couple of liquid storage towers out of junk laying about. One is for Water and the other for Fuel.

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These were quite easy to construct. The tank part are old bottle tops super glued together. The blue one has four bottle tops. The stands are those plastic things you get in take away pizza boxes which are supposed to stop the pizza sticking to the box lid. The pipes are drinking straws and there is some plastic card on the bases.

Another addition is a Mad Max style wasteland cruiser. This was made in anticipation of the vehicular madness that would make a vehicle loon like myself drool (my dream job would be to build these movie vehicles).

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The car was a 1-100 scale car which you can bags of off evilbay. I chopped it up and added a mesh window. A mounted machine gun by Brigade gives the rig some fire power. The wheels are resin items by Zinge. I suspect they are supposed to be for 28mm equipment. But the work a treat as sand wheels in 15mm.

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This car will see action serving what ever group needs a escort or fast scout.

Every Freetrader needs something to run supplies and crew around. There are plenty of older designs laying about on frontier planets which can be taken and repaired.

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This is a Matchbox truck which had a quick repaint and details picked out.

The Mads tribals have gotten a support vehicle which I will use as a command option for them in Gruntz.
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This started life a 1/76 Puma Tank destroyer. I lost the gun added a roof and machine gun from Brigade. Some odds and ends from the bitz box where added to finish.

The 24th Browncoats have another recon vehicle for their force.

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The 24th already have one of these so it seemed a good idea to give them a upgunned version. This is a Matchbox Safari landrover with mesh added and cloth doors made from putty. A autocannon from brigade was added for a bit of firepower.

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The forces of the Cyberdan got another Mech.
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I am not sure what this mini is. But it makes a great robot.

The forces of the New Terra Alliance needed a command option so I built this walker.
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Twin autocannons and a multi barreled heavy machine gun should cause the enemy some problems.
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The legs are off a Combat Zone Robot, body some sort of GW 40K Tau combat suit. Beads make up the weapon gimbals. The weapons are off the Tau suit and donor plastic robot. Beads and other bits add small details.
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tinker
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Awesome!
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