Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Conquerors of Catan!; Because Settlers just take up too much space
Topic Started: Nov 22 2010, 05:48 AM (957 Views)
HVNSNTSOLDIER
Member Avatar
Coldheart
[ * ]
If Monopoly and Risk ever had a baby together and was nurtured a bit by Gary Gygax, you get Settlers of Catan. Absolutely one of THEE best boardgames I have ever (and just recently, yesterday in fact) played. Just one little problem: it costs 50 FRIGGIN BUCKS! So there I was, I had a dilema. I would have to shell out $50 dollars for the starting game, not to mention another fifty for the seafarers expansion, and another $14 something for the smaller 5-6 player expansion packs. Then I remembered all the spare matting board and flock I had...... heheheheheeeeeh you can see where this is going can't you? :yes:

So all the boring backstory aside, here's what's up. My local playing buddies at my hobby store are completely stoked about my new Catan 3D Continent building project and the game, but we want to add a warring aspect to it as well, but we don't know how. That's where you all come in! We want some way to build up small personal armies to conquer other regions for ourselves. Maybe something along the lines of:
-at the end of the regular Catan playing phase (someone reaches 10 victory points), all resource gathering stops. Each player rolls 1D6 for settlements, 2D6 for Cities. Those D6 amounts represent the number of soldiers you have, all starting in that region. You then commence battling Risk style until one has conquered the map.

Wadaya think guys and gals? Pics will be shown as my progress continues. Ideas for special tiles would also be greatly apreciated! (Had plans for Natural Disasters such as tornadoes, volcanoes, hurricanes on the coasts,etc. Maybe adding in a Warlord piece. Would act as a Thief piece, but you must lose 3 resource and Warlord's choice of a settlement, Cities chosen being reduced to settlement status and settlements being destroyed!)
Offline Profile Quote Post Goto Top
 
tinker
Member Avatar
CEO of "Rat-on-a-Stick" Industries
[ * ]
Check out http://www.boardgamegeek.com/ you'll find ideas there and rules for Catan from other like thinkers as yourself.
Offline Profile Quote Post Goto Top
 
dogmrian
Member Avatar
wastleland bard
[ * ]
another idea is that you can build a army with lets say 2 sheep, a wood and a stone. with this you place it on the tile like you would place the thief. the army stops the thief from entering that tile hex, also you can take over a village or a town if you have enough attack. your attack would be how many armies you have surrounding your target. a village has 0 defense while a city has 1. also cities and villages can be reinforced by friendly armies. you can also move your armies and attack enemy armies. same rules as above for attacking, but if the attacker wins the loosing army is killed and an adjacent army moves into fill the hex. if the defender wins the attacker looses an army. in the invasion situation if the attacker wins then you take over the target, if the defender wins then the attacker looses an army. defender always wins ties. Players can support other player armies, For the right cost, heh heh.
Offline Profile Quote Post Goto Top
 
Ross
Member Avatar
Wasteland Warlord
[ * ]
Never played it, but anything by Gygax is a winner in my book!
Offline Profile Quote Post Goto Top
 
HVNSNTSOLDIER
Member Avatar
Coldheart
[ * ]
I was just using him as an explanatory tool, he didn't make it sorry :P

Also in the works of making a Post Apoc version! Already got the resources down:
Wheat= Rations
Ore= Scrap
Sheep= Cattle
Brick= Weapons or stays the same, haven't decided yet
Wood= Remains the same

New Territories:
Pastures= ???, produce Cattle
Farmland= Factories, produce Rations
Mountains= Ruins, produce Scrap
Hills= Quarries, produce Brick
Forest= Remain the same but have burnt trees, produce Wood
Desert= Wasteland (Thief is now Raider)

Settlements and Roads remain the same, Cities renamed to Outposts?
Offline Profile Quote Post Goto Top
 
Ross
Member Avatar
Wasteland Warlord
[ * ]
...... well in that case..... :doh:
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Fantasy · Next Topic »
Add Reply