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| Loco Island; Or something like that. | |
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| Topic Started: Nov 6 2009, 09:41 PM (157 Views) | |
| mattblackgod | Nov 6 2009, 09:41 PM Post #1 |
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As the year draws to an end (well its already begun for me, Halloween is Celtic New Year) I am looking at what new projects to start in the coming months. One is going to be the cult of the Purple Helmet. Inspired by Xander's MULP stuff and the insanity Banana Tyrant's Golgo Island I was thinking about my own little bit of MULP madness. Something with a South American feel. This is what my demented brain has come up with so far. I am going to make it Near Future Mulp (FULP?) so I can use some of my painted lead pile and unpainted lead pile. I was thinking of an fictional Island off the coast of S. America about the size or Ireland or the UK. That should give all factions plenty of space to kill each other. Of course the name is still up in the air, Loco Island seems to fit nicely at the moment (all name ideas gratefully received). Most factions will be satirical in nature of existing and historical South American figures and factions. Movies and books also supply a fair amount of other factions. Then it struck me I have three options..... 1. To create a fictional island off the coast of South America set about 10 years into the future. 2. To create an entire world that is mostly desert and jungle. It could slot into my "universe" (which is Firefly in flavour). Maybe the next solar system along from Mattblack world. Characters from certain states and countries could be off worlders from worlds similar in flavour to the "earth" countries they are from. 3. To slap it into Mattblack world as a post apoc island continent (yeah, MBW has seas and oceans, not that you would want to swim in them) that didnt get nuked as much as the rest of the planet. It is mostly Jungle and Desert. Maybe around the size of Australia. The denizens are too few in number to be bothered to find out who and what survived in the rest of the world (similar to the rest of the world really). Of course I need to rethink and rewrite certain Non S. Am characters and factions who like to interfere and adventure in the Jungles into more local factions. Still the beauty of my setting is that they could be from a old bunker and think they belong to the worlds long gone government. What do you guys think? All ideas are also welcome. |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| mattblackgod | Nov 6 2009, 09:47 PM Post #2 |
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Faction Ideas so far are: Rebels lead by Pancho Vanilla The goverment lead by a dictator called Fillit Castrol. A North American anti Narc faction. A rich high tech drugs baron similar to the one in the movie Bedazzled A piss poor low tech drugs baron similar to the one in the movie Romancing the stone. A Lara Croft adventuress. A bunch of escaped Nazis who live there hiding from the whole world. Of course South America also has a Bavarian Ranch (complete with European Red Deer and carved wooden everything) and a Welsh Village (all red brick and welsh speaking) amongst its real life weirdness. |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| v_lazy_dragon | Nov 6 2009, 09:51 PM Post #3 |
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Enforcer
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I like all the ideas! I'd say it'd be worth trying to incorperate atleast part of it into your current stuff, so I'd probably go for 2) or 3). One varient on 2) could be that MBW has a moon or another planet in the solar system (closer to the sun) that is hospitable , and all the action happenes there? The only problem with that is I don't know if you'll get the Mulp feel your after, or instead if you'll get a PA South America instead.... |
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-Xander "I know not what weapons WWIII will be fought with, but WW IV will be fought with sticks and stones" Einstein. Check out my modern wargaming website: Black-Ops-Command | |
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| mattblackgod | Nov 6 2009, 10:01 PM Post #4 |
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You mean there is more to MULP than taking the piss out of TV shows and historical figures? I have to admit the fictional island is sound best at the moment as it means there is someone to trade drugs with, the same with option 2. Ammo and other commodities would not be in short supply. One reason I like the Firefly universe is that so little is high tech sci-fi. So you can keep the feel easily (some places in the series are nearly Victorian in feel). So I may go for the world. As for putting it in the MBW system, that is a massive mine field and officially Mattblackworld does not exist any more. The authorities dont want any of the nasty viruses getting off the world, nor do they want the fact know that they "cleansed" it. One downside with technology is it is easy to officially remove worlds and systems and pretend like it never was.
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| v_lazy_dragon | Nov 6 2009, 10:08 PM Post #5 |
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That sounds promising. And as for pretending it never was - you mean like I did that time when the attack carrots and man eating sheep escaped from the catacombes?
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-Xander "I know not what weapons WWIII will be fought with, but WW IV will be fought with sticks and stones" Einstein. Check out my modern wargaming website: Black-Ops-Command | |
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| kfc v lot | Nov 6 2009, 10:21 PM Post #6 |
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Jarl of the Wastes..
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I believe you need a some emus and a mad herder guy for them ![]() Also I too will be dipping my rod into MULP earler than I was planning but that's what happens when you see some of the miniatures at a vert reasonable price ![]() Mine will revolve around a not-somalia country with not-somalian pirates and pissed off not-russian special forces going to shake the place up and recover ships/hostages/hardware/oil/gas... |
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That is not dead which can eternal lie, And with strange æons even death may die If you can keep your head when all about you Are losing theirs and blaming it on you, Then you don't understand the severity of the situation! | |
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| v_lazy_dragon | Nov 6 2009, 10:25 PM Post #7 |
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Enforcer
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I never knew that I was so persuasive....
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-Xander "I know not what weapons WWIII will be fought with, but WW IV will be fought with sticks and stones" Einstein. Check out my modern wargaming website: Black-Ops-Command | |
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| consectari | Nov 6 2009, 10:39 PM Post #8 |
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Something I've considered exploring with a very pulp feel are those parts of the world that wouldn't notice if there was an apocalypse. Some South American or African villages wouldn't change at all and might even improve. Those guys driving around shooting your men and raping your women might not be such a pain if they don't have easy access to more ammo and fuel. These areas would be perfect for your Lara Croft, Indiana Jones, or Firefly type characters to mess around. You can have your apocalypse with occasional pulp adventures, or even some silliness when you need a change of pace. |
| Understand this: that skag and his floozy…they're gonna die | |
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| v_lazy_dragon | Nov 6 2009, 11:07 PM Post #9 |
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Ironically - it was that PA idea that sent me off on the whole Modern africa spiral a long time ago. Back on the Babylon's burning Yahoo Group, there was a brief discussion about possible other settings for BB - I was doing colonial 'darkest africa' at the time, and suggested an African setting*. Its a train of thought I've sort of kept up ever since (I wrote a 'warlords' armylist for Combat zone to cover the ideas and so on.) - I picked up some Brittania Congo Mercs & Rebels cheaply at a swap meet, and then bought some otehr bits, a few other bits there... and now I've got to doing the period properly. At some point I want to return to doing Colonial Darkest Africa, as I never feel I really got into that (instead being distracted off into Pulp) and especially as I've now got the scenery. Who knows, after that I may just try doing an african set apocalypse... *Infact... I've dug out the much cited post: As for my african settings, it will probably be somewhere generic in East africa, as that is where my coloinal "Darkest Africa" games are set. I would imagine that there would be lots of firearms lying around, but that more traditional weapons such as the spear,bow and sword making a resurgance in less easily accessible areas. For forces, you could have peaceful villagers, nomadic raiders, warlords, more traditional forces such as the masai expanding their might and stranded UN peace keepers(with a slowly fading technological advantage - afterall, you need fuel for helicopters and so forth, and no one will be shipping that out once the rocks hit!) On the figures front, there are stacks of modern ranges offering african warlord & UN types (Mofo, TAG, Brittania, chiltern for africans)as well as colonial ranges such as foundry's DA range or old glory colonials. It would appear that my exapnded version never made it to the thread because my computer died and lost it. Then I hit exams (My AS exams it must have been, so that'd make it 5 years ago) and that was that. IIRC it was really about blensing colonial/modern africa in feel. So you would have traditionally armed tribes with spear and shields (infact, some of the rebels in the sudan still keep spears as weapons alongside their AKs) , bows & poisons blow pipes. Some places still use muskets for hunting (as feature in Michael Palin's 'Sahara' in 2005?) so they could be used. You could also have standed bands of europeans slowly going native, or trying to create their own Colonial kingdoms, and trying to get all their milita to wear uniforms and fez's, make them learn to salute, and the like. The UN I pictured as Africa's alternative to survivalist enclaves -tehy'd be quite well armed, but few in number. with fuel for vehicles running out, they may well use them as fixed pill-boxes around their compounds (I had visions of rusting UN-white scimitars and the like) |
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-Xander "I know not what weapons WWIII will be fought with, but WW IV will be fought with sticks and stones" Einstein. Check out my modern wargaming website: Black-Ops-Command | |
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| mattblackgod | Nov 6 2009, 11:14 PM Post #10 |
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Of course I can re-use any minis for post apoc. Still there is enough S. Am settings and fiction to do most things. Speaking of S. Am, anyone got a good link to a decent guide for painting latino skin tones? Oh I will need a few VW Beetles too Anyone know where I can pick up the old beetle cars in the right scale?
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| v_lazy_dragon | Nov 6 2009, 11:15 PM Post #11 |
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I've been digging further through the BB achives (sorry to hijack the thread Danny - but this kinda fits the whole 'Is Mulp in the apocalypse actually 'doable'? idea still (I hope!) Hiya all, I've just had a (possibly!) great idea for an african enclave: A White Neo-Imperialist somehow hears about the hit, moves to africa and starts preparing for the hit by stacking up on guns,food,water,etc. After the hit he sets himself up as the new colonial govenor, complete with pith helmet and elephant gun. He may have brought along some friends, who also dress up in colonial-esque attire. All the locals levies he uses to expand his empire would be poorly armed to prevent insurection & rebellion (spears, muskets). I thought this would enable the use of colonial figures and provide an alternative to the petty local warlord with more AK's & RPG's than you can shake a stick at. This idea came after standing a big game hunter next to a copplestone scavenger whilst the paint dried. I know games in different countries are miles away yet, but any ideas? Xander Hi Xander, I like it! It sounds fun. I suspect though most of the Big White Hunters enemies would be stocked up with AK's and RPGs. To survive he would have to have some Shock troops (white Mercs?) and some trusted troops to keep his subjects and enemies in line. Any rules for blunderbuss's and muskets? After all they are as primitive as you can get firearm wise, and not beyond the scope of production for some Syndicates. Danny. The other African Enclave that I thought of was a UN base, stranded after the hit, they would slowly be regressing as their helicopters & tanks ran out of fuel & ammo. Purhaps the neo colonialst could employ some of these as his shock troops? The original idea for the other wannabe colonialists was to have them as heavily armed mercenarys (possibly using some 1920's adventurers with BARs, shotguns & SMGs), only dressed in retro clothing. For trusted troops you could either updgrade some colonial askaris figures to automatic weapons, or perhaps use some WW1 askaris with bolt action rifles, or even some uniformed modern african soldiers! I haven't got a copy of the rules (YET!) so someone else will have come up with rules for black powder weapons. Cheerio Xander Hi Xander, It's a good idea although I would expect to see more Kalashnikovs and less muskets (simply on the basis that it is a lot easier to find an AK and re-charge the cartridges than it is to actually manufacture a musket). What might work well would be a mixture of mostly tribal types (e.g. Zulus) with traditional hand weapons and a smaller number with modern firearms. As you say, they could be lead by professional UN troops (many of whom would long since have worn out there uniforms and might be wearing colonial style garb if you like). A couple of the factions in BB (Syndicates for example) have a small core of professional troops and large numbers of less well armed and trained types so it would be easy to do using the existing lists. Given the 95% fall in population, Africa is going to be very sparsely populated so it might make sense if African factions were semi-nomadic, with each faction controlling a very large territory. "I haven't got a copy of the rules (YET!)" I strongly suggest you buy at least 10 copies immediately! Ian |
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-Xander "I know not what weapons WWIII will be fought with, but WW IV will be fought with sticks and stones" Einstein. Check out my modern wargaming website: Black-Ops-Command | |
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| mattblackgod | Nov 6 2009, 11:38 PM Post #12 |
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I think the idea is very doo-able. After all the only real diffence is that one isnt in wreckage and ruins of the end of the world. In a PA setting there is less uniforms (or at least matching ones!), ammo, weapons, food and fuel are a bit more limited and battles are for things like clean water, food and sources of materials. Common day things in the world may be treasures some will die for. Battle of the toilet roll anyone? In MULP you dont have to worry about weapons, uniforms and the battles are more anti terror/rebels/ law enforcement orientated. You might get away with some oddball stuff such as aliens or some daft doctor cloning dinosaurs too for flavour. Or Dr Evil's new weapon. Or Mafia plot to steal the crown jewels or world supply of toilet rolls. MULP allows more exotic types than PA as global travel is do able (such as foreign adventurers). However in a MULP PA setting as you point out - they could have been there before the end (my own BB setting had a bunch of Russian troops serving as Mercs in the UK, ex guards from a Russian military vessel stranded when the world ended). PA is a MULP concept after all it hasn't happened yet so MULP characters and figures will apply and if your setting is like BB - 5 years later they will fit nicely. |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| DAWGIE | Nov 7 2009, 01:30 AM Post #13 |
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ALL of the above ideas sound great and would be very easy to do. i like the FIREFLY "outer worlds" (worlds, moons, asteroid bases and deep space stations (as in DOWN BELOW STATION) universe that are not as universally high tech as the "core worlds" (worlds, moons, asteroid bases, and deep space stations, actually). it has a very "TRAVELLER" feel to it, and it is something i have been gaming in off and on for years with my friends (DAWGIE's very own sector/subsector is called THE EDGE, because it is is on the edge of human explored and controlled space in that area of the galaxy). since two of my active PA settings are actually on worlds from the DAWGIE 'VERSE (which simply reeks of TRAVELLER and FIREFLY), i would spring for OPTION THREE, ie, another locale on MATT BLACK'S WORLD and run with it, run like the wind, with it! if MBW has vast, deep oceans or shallow seas on it, even if most of it is land mass, i would go with various sized islands, and archeopelegoes (boy i screw that spelling up!) either: a. clustered together a good distance from the nearest continental land mass, like the CARIBBEAN, or: b. spread around widely off the coasts of said continental land masses, like NEW GUINEA and the SOLOMONS, or : c. grouped in clusters near the coasts of said continental land masses, or: d. running outward from the nearest continental land mass like the ALEUTIAN ISLANDS, a chain of island that ends back of beyond. i would also consider plonking them down above, on, and below the equator of MBW, and maybe even having an isolated continent like ANTE ARTICA at the north or south polar regions. LOL, in typical DAWGIE fashion, i did all of the above using several different planets located in several different star systems. in addition to all of the usual perils of interstellar exploration, travel, trade, exploration, colonization, and exploitation, i also laced my my space up with FORERUNNER devastated worlds, ruins, archeo tech, etc (i am a big fan of the late great ALICE MARY NORTON (AKA ANDRE NORTON and ANDREW NORTH). aforementioned FORERUNNERS preceded MAN into space by about 30,000 years, had a very large interstellar "empire" inhabited by many races, and was destroyed by a vast interstellar war. DAWGIE |
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| Tinker | Nov 7 2009, 02:59 AM Post #14 |
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Always trying to build a better mouse (money) trap aren't ya Danny? It's not if I can't get anything done as it is by being distracted by family, the world, etc... Now you try to make my mind think out a new group of miniatures that will work out in another setting! I need a set of blinders!!! How about the Island name, "Fuego de la Mierda"-- "Fire of the Excrement", or "Shit Fire!". I read about a Spanish ship operating in the South America regions being nicknamed "Fuego Caca" and always thought I'd use it to name something somewhere. http://en.wikipedia.org/wiki/Cacafuego |
| My hands are blistered from trying to get a grip on reality! | |
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| Legend And Fiend | Nov 7 2009, 03:01 AM Post #15 |
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You know I you guys...but sometimes you are a little bore'n. For example...Xander has all of this Africa stuff, why not pep it up with secrete labs that spawn horrid mutants? The govt has no respect for it's people and since there are so many poor people there I can believe that hundrids of them have been taken to be used as flesh fodder for experiments. Then there are the Zombie by products of these programes too. Afrika is a very fucked up place, and it should be ripe in an Apoc world with monsters. Danny I like the ideas you have. I say go for the Island, and have all kinds of secrete labs and such with Mutants and other goodies. Drug Crazies, and other zellots at the very least. Plan ole people are just a little fucin bland sez me... Am I to much into the Monsters thing do you reckon? PEP IT UP...STEP IT UP...GET CRAZY. If I want to see some stupid plan ole people...I'll just go outside. LAF |
BIG DADDY JO JO: Master Sculptor, The 15MM KING PIMP, and certainly a Legend & Fiend. BEHOLD THE GLORY: Legend And Fiend Entertainment There are Dreamers & Doers...I am both. | |
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| v_lazy_dragon | Nov 7 2009, 08:45 AM Post #16 |
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It all depends on the setting mate - If I was to do a generic Post-apocalyspe Africa I probably would do, but Babylon's Burning really wasn't a secret lab and mutant type of game setting. It was very realistic, hyper detailed and probably a fair simulation of how PA combat would *actually* be (He with automatic weapons and enough ammo to keep 'em shooting WILL win). It had rules for runners to communicate between your leader and his troops, and that sort of thing. The tech level was very much 'here and now' with only a single, optional, entry to cover the sci-Fi auto cannon type thing on the Copplestone figures. |
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-Xander "I know not what weapons WWIII will be fought with, but WW IV will be fought with sticks and stones" Einstein. Check out my modern wargaming website: Black-Ops-Command | |
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| Legend And Fiend | Nov 7 2009, 10:28 AM Post #17 |
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I never got into it. It sounds like a Mad Max 1 & Children Of Men combo type of deal? LAF |
BIG DADDY JO JO: Master Sculptor, The 15MM KING PIMP, and certainly a Legend & Fiend. BEHOLD THE GLORY: Legend And Fiend Entertainment There are Dreamers & Doers...I am both. | |
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| Schrodinger's Cat | Nov 7 2009, 12:50 PM Post #18 |
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I'm liking the sound of this! I think Option 3 is the best bet, maybe an Island that has been terraformed back to how it should have been? (G.E.C.K style?) Or the MULP "baddie" original has this island underwater, and it rose from the depths after the apocalypse.....
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Work Status: @ Uni (Hold 'till December.) | |
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| DAWGIE | Nov 7 2009, 06:26 PM Post #19 |
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THE most horrendous monsters ever to walk the face of the EARTH are human beings. our _very short_ history is littered with ravaged wastelands that were once "gardens", the skeltons of extinct animals, destroyed civilizations, and billions of human corpses . . . we are what we are, for good, or evil, and have a short but incredibly bloody track record to prove it. nothing living before has surpassed us, and it remains yet to be seen if there is anything living in the future that is our equal, for dealing out death, maiming, destruction, and misery on a world wide scale. we are our own monsters; look around you - they are everywhere. DAWGIE |
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| mattblackgod | Nov 8 2009, 11:20 AM Post #20 |
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@ LAF - I have considered the fun stuff for games. This is just a concept at the moment and I am poking fun at history and popular fiction. I also plan Predator style aliens, a Duke Mercenary outfit, a Yardie Rasta type gang, a possible Zorro character and inspired by a Outlands book (Deathlands but 100 years later or 200 years after the apocalypse) were a mad doctor has a bunker lab breeding all sorts of Bio Weapon nasties. Of course as its an remote island there is a pretty good chance the Mafia dumped some toxic waste there in their many dodgy "Waste Disposal" scams (see news items from a month or so back). @ Tinker - cool name and link. I may use it. Dont worry too much about it being a money trap, I have most of the minis I need to start and my collection has a good deal of modern minis from my Babylons Burning days to cover various other odd jobs. I am thinking about a pack or two of cold war Russians in summer uniforms (links anyone) for one faction (Cuban style) and maybe some WW2 Americans in summer/pacific uniforms and some Nam era Americans. I will of course be doing this Danny style - as cheap as possible! @ Schro - some nice ideas there. Every time I settle on a idea some one adds a new dimension to an old one! |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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Characters from certain states and countries could be off worlders from worlds similar in flavour to the "earth" countries they are from.





I never knew that I was so persuasive....
you guys...but sometimes you are a little bore'n.
BIG DADDY JO JO: Master Sculptor, The 15MM KING PIMP, and certainly a
7:06 AM Nov 24