| Nuclear Renaissance. Whats It Like? | |
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| Topic Started: Sep 8 2009, 07:32 PM (94 Views) | |
| leutenantbrittan | Sep 8 2009, 07:32 PM Post #1 |
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Ghoul
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Hi! As part of my ongoing quest to find and play more games I remembered I had downloaded a copy of Nuclear Renaissance a while back but never tried it. Has anyone played it and whats it like? At a glance theres some really entertaining rules in there, such as the Ginger skill! It looks like a decent skirmish game and I may have to have a go of it but some reviews and suggestions would be most welcome! All the best! |
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| mattblackgod | Sep 9 2009, 07:47 PM Post #2 |
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Administrator
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There are a few batreps on here - Time for Pain. I like the rules, they are good fun and the campaign system works well. The rules can be a little maths heavy especially for working out character stats. I have a spreadsheet to take the pain out of it. The skills for melee seem a bit heavy and have too much fluff. They are more in line with RPG rather than a wargame. The vehicle mods are pretty fun too. Its a D10 set with low rolls to pass and pretty much character based skirmishing. Initiative works as activate one character and activate another on the other side , and so on. I have to admit that despite the heaviness of some of the skills (write them down on the stat sheet, makes life easier when playing) I have had a blast using the rules and they are among one of my favourite rulesets. |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| leutenantbrittan | Sep 9 2009, 09:29 PM Post #3 |
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Ghoul
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Thanks for the info! Ive decided to collect up a few 28mm gangs so I can play some sci-fi and post apocalyptic skirmishes and Nuclear Renaissance looks like a good option for a ruleset! All the best! |
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1:49 PM Nov 29