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| Ideas for the rulebook | |
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| Topic Started: Aug 3 2009, 06:40 PM (265 Views) | |
| dicehead | Aug 17 2009, 01:52 PM Post #21 |
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Coldheart
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It gives you another way to spend strategy points too, by spending a point improving your roll to a 2 you will probably still have missed but you've robbed them of their free reaction which might well be a lifesaver. Definitely interested in playtesters thanks for the offer, I'll post up a playtest version soon. |
| Power and chaos! | |
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| Chrome_Cat | Aug 18 2009, 12:56 AM Post #22 |
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Raider
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I've had a couple of goes of the skeleton rules Tinker and they are quite easy. The mechanics making it a solo affair get you rather involved. |
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Yep i'm trying my hand at blogging to. DC 2150 | |
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| dogmrian | Aug 18 2009, 03:10 AM Post #23 |
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wastleland bard
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Here are my ideas of a skeleton rule set: when you build an army you custom make each unit. it costs 10 resources to buy a person with no aim, 6+ melee and 3 movement. it costs 5 resources to upgrade a stat when you buy them. both aim and melee can't go under 2+ and movement can't go over 12". Items: knife - 0" range,+1 to melee stat,cost 1 sword - 0",cost 2 spear - 2",cost 4 lance - 0", -1 melee if charge,cost 4 two handed - 0", -1 melee, slow,cost 4 flint lock pistol - 6", slow,cost 3 musket - 12", slow,cost 5 revolver - 6",cost 5 carbine - 9",cost 10 maxium - 9",fires d4 times,cost 25 shield - -1 to melee rolls against this unit armor - -1 to aim rolls against this unit survival gear - +1 to fate table rolls medpac - if hit roll a d6 on a 5-6 this unit still lives if a unit rolls a 1 the targeted unit gets a free attack. if a unit retreats roll on this table: 1= this unit dies and the next unit to roll on the fate table gets a -1 2= this unit is dead 3= lose all gear and get +1 aim and +1 melee 4= lose all gear 5= survive 6= survive and get 10 resources here is a example army maybe of 100 strong 40 people with 4+ aim, 4+ melee, 4 move, musket, spear each unit costs 29 resources. 20 people with no aim, 3+ melee, 4 move, two handed, spear and costs 38 resources. 20 people with 4+ aim, 4+ melee, 4 move, carbine and cost 30 resources. 10 people with 4+ aim, 4+ melee, 6 move, carbines, swords, survival gear, costs 52. 9 people with 3+ aim, 3+ melee, 4 move, carbines, two handed, lances and costs 48. 1 person with 2+ aim, 2+ melee, 4 move, maxium, lance, two handed and costs 83. with a total of 3,355 |
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| dogmrian | Aug 31 2009, 08:31 AM Post #24 |
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wastleland bard
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here is another try using my Apocalypia universe for sample units and weapons. |
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New_Wastelands.docx (96.41 KB)
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