| Card Based Activation rules.; My first Wastelands rules. | |
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| Topic Started: Aug 2 2009, 12:07 PM (74 Views) | |
| mattblackgod | Aug 2 2009, 12:07 PM Post #1 |
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Right Oh... as requested my Card Activation/Initative rules rescribed for the Wastelands ruleset. My first rules written for the game....there will be more no doubt! |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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| dicehead | Aug 10 2009, 06:08 PM Post #2 |
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Coldheart
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I've only just noticed this thread, nice one! I will definitely try them out, I've noticed in my own battles that having a predictable order sequence makes things nice and easy to keep track of but a bit of randomness and chaos would make it more lifelike. |
| Power and chaos! | |
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| mattblackgod | Aug 10 2009, 07:14 PM Post #3 |
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Drop the end of turn car out and keep the Fog of war cards. Or change the ace of spades to a negative fog of war card (like the ace of clubs). |
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Mattblackgod - Warlord in Charge and Wargames Anarchist! Bow Down to the Wasteland Warlords!!!! Mattblackgods world - A Post Apoc minis site Mutate & Survive! | |
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Card_Initative_Rules.pdf (15.97 KB)



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10:47 AM Nov 27