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Grenade Launcher
Topic Started: Jul 20 2009, 01:52 PM (64 Views)
dicehead
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Coldheart
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New weapon for you wastelanders to try, this one's a bit specialist but it's a lot of fun and is effective at winkling enemies out of cover or denying them ground, as well as blowing them up obviously!

Weapon:grenade launcher
Power:as grenade type
Range:9
Type:2H
Tech:Basic
Special:Heavy, Automatic
Cost:40

Grenade launchers may be equipped with smoke and stun grenades at the cost of 10 per additional grenade type purchased, it is assumed they are always available to the weapon after purchase. Grenade launchers come with explosive grenades as standard.

When a grenade launcher hits, resolve it as though a grenade had landed on the target. When a grenade misses scatter it as per the grenade rules. Because of the extreme force the grenades are fired with a scattering grenade from a grenade launcher scatters D6"

Tips: Grenades explode if they scatter into a solid object, this makes the grenade launcher perfect against enemies in cover or in alleys, confined rooms etc. The launcher can also be fired in automatic, potentially saturating an area with bouncing grenades. The grenade launcher is also highly effective against groups of enemies and moderately useful against light vehicles. The grenade launcher is a medium range weapon and care must be taken not to fire at enemies that are too close because of the risk of the grenade scattering back at the firer or catching you in its blast.
Edited by dicehead, Jul 20 2009, 01:53 PM.
Power and chaos!
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mattblackgod
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Cool - some of my wasteland forces have Auto GLs. This will enable them to blow lots of stuff up!
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DAWGIE
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Merc
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QUESTIONS, QUESTIONS: ALWAYS WITH THE QUESTIONS!


are we talking semi-auto, selective fire (semi-auto, 3 round burst fire, or full auto fire) grenade launchers, OR auto-fire only grenade launchers?


man-portable grenade launchers, OR, tripod mounted/vehicle mounted grenade launchers here?

if we are talking man-portable, repeating grenade launcher here, does it use individual rounds pre-loaded into magazines, or loaded individually into a large revolving cylinder, or from a pre-loaded belt of ammo fed to the weapon from an ammo can or ??????


what caliber are we talking about here? 50mm, 40mm, 30mm, 20mm? caliber matters because this directly effects the weight of the weapon and the ammo the weapon uses.


if tripod mounted this would be a large, heavy weapon with a required set-up and break-down time prior to going into action, both before/after moving the weapon. and we are talking about a crew served, belt or magazine fed weapon (gunner, asst gunner, ammo bearers x 3 maybe or 4 bods in a full strength team).

if it is mounted on a pedalstal or other vehicle mounting, you would still need a gunner and provide closeby stowage for cases of belted ammo or racked magazines of ammo inside the vehicle. in a more primitive vehicle (think light truck here), the full crew would include a gunner, an asst gunner and a driver, minimum. hmmmm, maybe just a driver and gunner would be the bare bones crew, in tough times.


and unless mounted on a pedastal, it would be a real bitch to de-mounted and then deploy as a dismounted weapon. weapons mounted in turrets as primary gun or co-axially as secondary gun, would be a supreme bitch to de-mount, and then deploy as a dismounted weapon-ONLY IF THEY ARE DESIGNED TO DO SO, and ONLY IF A TRIPOD MOUNT IS PROVIDE FOR DISMOUNTED USE!


ammo would be HE (contact fuze useful vs people and unarmored vehicles/light structures), HEAP (for use against lightly armored vehicles/stouter non bunkered structures), AP cannister (filled with balls, or flechettes designed to spread out from the muzzle like a huge shotgun vs people), illumination/signalling (also acts as a very effective incendiary vs structures, dry terrain, and people), smoke (obscures friendly targets/screws up bad guy visibility w/MK I eyeballs), anti-laser aerosols (screws with in-coming laser beams), non lethal riot gas (make the enemy feel to bad to do anything except lay there in a puddle of puke, piss, shit and moan), non-lethal "sleep gas (you arel still likely die if you fall into water, or in front of a vehicle or are driving, etc, when gassed) and lethal poison gas (kills unprotected and exposed people/animals).


another consideration is this: to keep the shooter from killing his/her self in the excitement of a firefight, all launched grenade rounds (except cannister and illumination/signal rounds) MUST travel a set distance before the round is armed and will explode on impact (think about the burst area of your hand grenade and then think about shooting one at was immediately armed at less than 45 feet/15 meters and BLOOIE! hit or miss and y'all are within the CZ of your own launched grenade!)


and the ammo would be hard to comeby in a PA tactical situation-especially years after the BIG EVENT takes place. except for cannister and HE-these could be easily produced by a gunsmith/armorer from old cartrdige casing.


another thought; WHEN WOULD Y'ALL really let fly with one of these in a PA situation? and when you did let fly, would y'all cunningly fire semi-auto (one per squeeze of the trigger) shots, ammo eating 3 round bursts , or hammer wastefully away on full auto?).



DAWGIE
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dicehead
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Coldheart
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Ok in answer to your questions - this is supposed to represent a man-portable weapon of whatever calibre seems reasonable. Automatic in the context of the rules just means a weapon that can potentially fire several shots at once, in this case a volley of grenades. Vehicle mounting is taken into consideration with the "heavy" special ability, which basically means it takes up twice as much room as a weapon of similar size.

Poison gas grenades might be fun to include and maybe rad grenades too of some kind, I think stun grenades probably covers the non-lethals though. Grenades are already pretty useful against vehicles because it's hard to completely miss them so I think I'd leave the anti-vehicle stuff out.

>to keep the shooter from killing his/her self in the excitement of a firefight
Not my job! If you want to fire it at short range then you better hope you don't miss. To potentially get caught in the blast of a grenade you fired you'd have to be firing it at a range of roughly across a street at someone on the pavement opposite. I'm pretty sure that would be a bad idea in real life, it certainly is in the game.

Would you fire off a volley of grenades? Personally if I saw a mob of zombies coming my way I would. Most likely players will use aimed shots with it most of the time and occasionally spray an area with grenades if there's a tempting target hiding there. You're probably right about the ammo but I'm not going to restrict someone from using a nice miniature (like the guy I've got) with a fat grenade launcher for those kind of reasons.
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DAWGIE
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Merc
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GOTCHA!

what type of toy do y'all have that is armed with a nice big fat grenade launcher?


i have a number of 40K NECROMUNDA ganger heavies; at least one of them has a marvelous repeating GL; i have an IG, sweaty, T-shirt clad, do-rag wearing, woman trooper with the same type of weapon; (looks arround furitively) i also have a number of plastic 40K CADIAN grenade launchers, which, again, are the same weapon. these are being added to various folks even as we speak.


i also use the wheeled carriage model and the tripod mounted model of 40K heavy bolters as crew served fully auto GL.


in truth, there seems to be a real shortage of armed civvies with underbarrel repeating, BL under barrel or should fired, single shot BL blooper style grenade launchers OUT THERE . . . .


when to fire autofire or semi auto as fast as i could? in a desperate situation, or a very target rich environment. . . .


i used THWG rules for my PA games, mostly, and when a bod blazes away with wotever as fast as he/she/it can, the dreaded "ammo out roll" rule often rears its ugly head. . . . many is the time i have felt like a TOMMIE at ISANDLWANA; blazing away at the mass of advancing ZULUS, mowing them down, joking with my mates one minute and then feeling very tight assed the next when the last cartridge was fired! true, normally this only requires a reload action (unless y'all are playing with scenario short ammo rules) but MINIME has bitten the BIG ONE countless times when that bolt locked back after the last shot was fired, and the damned BUGS, ZOMBIES, insane mob, stampeding herd animals, etc, kept right on coming at MINIME!


i am told this builds character! it may build character, LOL, but is sure has seen me go through a lot of MINIME's over the years!


DAWGIE, locked, cocked, and ready to rock . . . .
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