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Mutant Hunter
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I think adding power bonuses to weapons might be too powerful. The difference between a shotgun (power 2) and a sawn-off shotgun (power 3) is pretty significant. I think upping that with aimed shots would lead to too many guaranteed kill situations but it would be a nice way to reflect shots being more accurate and hitting people in the head etc.

I'm going to playtest the extra range and see how that goes, that seems the best option so far. I might try it with it adding +D6 range first and see how that goes. It might be a pain having to keep roll for it, if so I'll try a fixed value because I can see that working nicely.

Cheers for the ideas, all suggestions welcome!
Edited by dicehead, Apr 17 2012, 06:30 PM.
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