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tinker
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Wings of War has a simple card mechanic for play. Each type of plane has different flight characteristics on cards, in flight you select three cards for your move: Turn, Stall, loop-da-loop, continue straight (all hidden from your opponent).

Everyone plays the cards somewhat simultaneously. At the end of the move you use supplied measuring sticks to see if you have hit your opponent's plane. Draw from a pile of hidden counters to determine damage.

Simple. Similar mechanic to "Wooden Ships, Iron Men" and "Full Thrust"
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Car War or Warlands? · Rules discussion