| What if fireball benefited from weapon mods? | |
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| Tweet Topic Started: Apr 5 2018, 06:57 AM (5 Views) | |
| JohnNichols | Apr 5 2018, 06:57 AM Post #1 |
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Hii.. Keep the current damage, charge time, and energy cost. But also let it benefit from primary, or secondary weapon mods. And it also give fireball a damage multiplier/combo counter that functions like the sniper counter does. It wouldn't be immediately strong, but it would get stronger the more we used it. And it would only stay strong, as long as we kept using it often. What would you guys think? Please help. I didn't find the right solution from the Internet. References:- https://bit.ly/2q7aUqR company case study examples Thanks! |
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7:13 PM Jul 11