Welcome Guest
[Log In]
[Register]
Pokemon Voyage |
![]() {{Owner}} ![]() {{PredAlienHybrid}} {{Boneface}} {{Number99}} ![]() {{Sid}} {{Betony}} {{Kyya}} |
![]() RP of the Month: And She's Off! - Kyya
|
![]() Splendid Topic - Get a five star Topic Review. {{Roleplaying Resources}} {{Combat 2.12}} {{Dexes}} {{PV Wiki}} {{Bulbapedia}} |
Greetings person! You're viewing the place as a Guest aren't you? Welcome to the most extensive and well established Pokémon roleplaying site on the net. If you want to get in on all the fun experiences that we have every day, you should go to the Chat Box at the bottom of the page and chat around.Why are we the best? We have two unique regions, lots of monthly events, Tournaments, Pokémon Contests, a Battle Frontier, and perhaps some of the most detailed Rules and guides on any roleplaying site. Trust me, you won't get bored quickly. Oh and by the way, please read the Rules and Important Information first. If you're already a member then please log in to your account to access all of our features: |
| Stat Boosts and Drops | |
|---|---|
| Topic Started: Aug 7 2012, 07:35 AM (90 Views) | |
| Grey | Aug 7 2012, 07:35 AM Post #1 |
![]()
Walking Sexual Harassment Case
![]()
|
In order to distinguish levels a bit more, I thought we should adjust the system of Stat Modifiers. Currently Each stage would raise or lower a stat by 2, but what i was think was: Level 1-9: One Stage=2 Level 10-19: One Stage=3 Level 20-29: One Stage=4 ... Level 90-100: One Stage=11 It's a bit of a rough idea, but it prevents stat boosting a dropping moves from becoming less useful every ten levels. |
|
|
|
| Ryjsb | Aug 7 2012, 07:41 AM Post #2 |
![]()
Filipino RPer
![]()
|
IMO, the increments of 2 is already pretty balance. See, a +2 goes a long way. Oddish with One Stage Sp. Attack VS Magikarp. Oddish's Absorb does 15DMG alone. (Base + STAB). Then use it against a Magikarp. That's 30DMG. But, if it has the boost. Then that's gonna be (5base+10staba+2statmodifier)*effecitveness multiplier=34. So, yeah. Say you maxed three nasty plots. That's already +12 Sp Atk already. Then it's super effective. That' +24. That's practically a powerful one slot move already. What more if it's quad effective? Ice VS Grass/Flying. That's +48 Boost alone. It's as powerful as a Fire blast. XD What we really need is Nat's suggestion or Sane's idea. Nat's damage reduction idea or Sane's damage cap idea. |
|
|
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
|
|
| « Previous Topic · Questions/Suggestions/Complaints · Next Topic » |
| Track Topic · E-mail Topic |
11:12 PM May 18
|
Donations go towards maintaining the Chat Box and giving you PokéDollars.
Hosted for free by ZetaBoards








Greetings person! You're viewing the place as a Guest aren't you? Welcome to the most extensive and well established Pokémon roleplaying site on the net. If you want to get in on all the fun experiences that we have every day, you should go to the Chat Box at the bottom of the page and chat around.




11:12 PM May 18


