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| Pokémon Voyage PokéDex | |
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| Topic Started: Jun 11 2010, 10:32 PM (8,598 Views) | |
| Owner | Jun 11 2010, 10:32 PM Post #1 |
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My word is law.
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This is the Pokémon Voyage PokéDex, our very own catalog of every Pokémon, their method of locomotion, and their attack lists on this site only. Please remember that all the Pokémon here are listed by their first evolution so do not get upset when you can't find a listing for a second or third evolution in that family's line. Bulbasaur Family Bulbasuar, Ivysaur, Venusaur Type: Grass/Poison Method of Locomotion: Walking Abilities: Overgrow Attacks: 1. Tackle 3. Growl 7. Leech Seed 9. Vine Whip 13. Poison Powder 14. Sleep Powder 15. Take Down 19. Razor Leaf 21. Sweet Scent 25. Growth 27. Double-Edge 31. Worry Seed 33. Synthesis 37. Seed Bomb 53. Solar Beam Charmander Family Charmander, Charmeleon, Charizard Type: Fire [Fire/Flying] Method of Locomotion: Walking [Flying] Abilities: Blaze Attacks: 1. Scratch 3. Growl 7. Ember 10. Smokescreen 16. Dragon Rage 19. Scary Face 25. Fire Fang 28. Flame Burst 34. Slash 36. Wing Attack (Charizard Only) 37. Flamethrower 43. Fire Spin 46. Inferno 71. Heat Wave 77. Flare Blitz Squirtle Family Squirtle, Wartortle, Blastoise Type: Water Method of Locomotion: Walking and Swimming Abilities: Torrent Attacks: 1. Tackle 3. Tail Whip 7. Bubble 10. Withdraw 13. Water Gun 16. Bite 19. Rapid Spin 22. Protect 25. Water Pulse 28. Aqua Tail 31. Skull Bash 34. Iron Defence 37. Rain Dance 40. Hydro Pump 64. Flash Cannon Caterpie Family Caterpie, Metapod, Butterfree Type: Bug [Bug/Flying] Method of Locomotion: Crawling (None) [Flying] Abilities: Shield Dust (Shed Skin) [Compoundeyes] Attacks: 1. Tackle 3. String Shot 5. Bug Bite 7. Harden 10. Confusion 12. Poison Powder 12. Stun Spore 12. Sleep Powder 16. Gust 18. Supersonic 22. Whirlwind 24. Psybeam 28. Silver Wind 30. Tailwind 34. Rage Powder 36. Safeguard 40. Captivate 42. Bug Buzz 46. Quiver Dance Weedle Family Weedle, Kakuna, Beedrill Type: Bug/Posion Method of Locomotion: Crawling (None) [Flying] Abilities: Shield Dust (Shed Skin) [Swarm] Attacks: 1. Poison Sting 3. String Shot 5. Bug Bite 7. Harden 10. Fury Attack 13. Focus Energy 16. Twineedle 19. Rage 22. Pursuit 25. Toxic Spikes 28. Pin Missile 31. Agility 34. Assurance 37. Poison Jab 40. Endeavor Pidgey Family Pidgey, Pidgeotto, Pidgeot Type: Normal/Flying Method of Locomotion: Walking and Flying Abilities: Keen Eye or Tangled Feet Attacks: 1. Tackle 5. Sand-Attack 9. Gust 13. Quick Attack 17. Whirlwind 21. Twister 25. Feather Dance 29. Agility 33. Wing Attack 37. Roost 41. Tailwind 45. Mirror Move 49. Air Slash 53. Hurricane Rattata Family Rattata, Raticate Type: Normal Method of Locomotion: Walking Abilities: Run Away or Guts Attacks: 1. Tackle 3. Tail Whip 4. Quick Attack 7. Focus Energy 10. Bite 13. Pursuit 16. Hyper Fang 19. Sucker Punch 22. Crunch 25. Assurance 28. Super Fang 31. Double-Edge 34. Endeavor Spearow Family Spearow, Fearow Type: Normal/Flying Method of Locomotion: Walking and Flying Abilities: Keen Eye Attacks: 1. Peck 3. Growl 5. Leer 9. Fury Attack 13. Pursuit 17. Aerial Ace 21. Mirror Move 25. Agility 29. Assurance 33. Roost 37. Drill Peck 53. Drill Run Ekans Family Ekans, Arbok Type: Poison Method of Locomotion: Slithering Abilities: Intimidate or Shed Skin Attacks: 1. Wrap 3. Leer 4. Poison Sting 9. Bite 12. Glare 17. Screech 18. Acid 19. Ice Fang 20. Thunder Fang 21. Fire Fang 22. Crunch 25. Stockpile 25. Swallow 26. Spit Up 28. Acid Spray 33. Mud Bomb 36. Gastro Acid 41. Haze 44. Coil 49. Gunk Shot Sandshrew Family Sandshrew, Sandslash Type: Ground Method of Locomotion: Walking and Rolling Abilities: Sand Veil Attacks: 1. Scratch 3. Defense Curl 7. Sand-Attack 9. Poison Sting 13. Rapid Spin 15. Swift 19. Fury Swipes 21. Rollout 25. Fury Cutter 27. Sand Tomb 31. Slash 33. Gyro Ball 37. Sandstorm Nidoran♀ Family Nidoran♀, Nidorina, Nidoqueen Type: Poison [Poison/Ground] Method of Locomotion: Walking Abilities: Poison Point or Rivalry Attacks: 1. Growl 3. Scratch 7. Tail Whip 9. Double Kick 13. Poison Sting 19. Fury Swipes 21. Bite 23. Chip Away 25. Helping Hand 31. Toxic Spikes 33. Flatter 35. Body Slam 37. Crunch 43. Captivate 43. Earth Power 45. Poison Fang 58. Superpower Nidoran♂ Family Nidoran♂, Nidorino, Nidoking Type: Poison [Poison/Ground] Method of Locomotion: Walking Abilities: Poison Point or Rivalry Attacks: 1. Leer 3. Peck 7. Focus Energy 9. Double Kick 13. Poison Sting 19. Fury Attack 21. Horn Attack 23. Chip Away 25. Helping Hand 31. Toxic Spikes 33. Flatter 35. Thrash 37. Poison Jab 43. Captivate 43. Earth Power 45. Horn Drill 58. Megahorn Vulpix Family Vulpix, Ninetails Type: Fire Method of Locomotion: Walking Abilities: Flash Fire Attacks: 1. Ember 4. Tail Whip 7. Roar 11. Quick Attack 14. Fire Spin 17. Confuse Ray 18. Nasty Plot 21. Imprison 24. Flame Burst 27. Safeguard 31. Will-O-Wisp 34. Payback 37. Flamethrower 41. Captivate 44. Inferno 47. Grudge 51. Extrasensory 54. Fire Blast Zubat Family Zubat, Golbat, Crobat Type: Poison/Flying Method of Locomotion: Flying Abilities: Inner Focus Attacks: 1. Leech Life 5. Supersonic 9. Astonish 13. Bite 17. Wing Attack 21. Confuse Ray 22. Screech 25. Air Cutter 29. Mean Look 33. Acrobatics 32. Cross Poison 37. Poison Fang 41. Haze 45. Air Slash Oddish Family Oddish, Gloom, Vileplume, Bellossom Type: Grass/Poison [Grass] Method of Locomotion: Walking Abilities: Chlorophyll Attacks: 1. Absorb 5. Sweet Scent 9. Acid 13. Poison Powder 15. Stun Spore 17. Sleep Powder 21. Mega Drain 25. Lucky Chant 29. Natural Gift 33. Moonlight 37. Giga Drain 41. Petal Dance Vileplume: 23. Toxic 31. Aromatherapy 40. Grass Knot 53. Solar Beam Bellossom: 23. Magical Leaf 31. Sunny Day 40. Leaf Blade 53. Leaf Storm Paras Family Paras, Parasect Type: Bug/Grass Method of Locomotion: Walking Abilities: Effect Spore or Dry Skin Attacks: 1. Scratch 3. Stun Spore 6. Poison Powder 11. Leech Life 17. Fury Cutter 22. Spore 24. Cross Poison 27. Slash 33. Growth 38. Giga Drain 43. Aromatherapy 49. Rage Powder 54. X-Scissor Venonat Family Venonat, Venomoth Type: Bug/Poison Method of Locomotion: Walking [Flying] Abilities: Tinted Lens or Compoundeyes (Venonat)/Shield Dust (Venomoth) Attacks: 1. Tackle 2. Disable 4. Foresight 5. Supersonic 11. Confusion 13. Poison Powder 17. Leech Life 23. Stun Spore 25. Psybeam 29. Sleep Powder 31. Gust 33. Silver Wind 35. Signal Beam 37. Zen Headbutt 41. Poison Fang 47. Psychic 59. Bug Buzz 63. Quiver Dance Diglett Family Diglett, Dugtrio Type: Ground Method of Locomotion: Digging Abilities: Sand Veil or Arena Trap Attacks: 1. Scratch 3. Sand Attack 4. Growl 7. Astonish 12. Mud Slap 15. Magnitude 18. Bulldoze 23. Sucker Punch 26. Sand Tomb 27. Tri Attack 28. Mud Bomb 29. Earth Power 30. Night Slash 33. Earth Power 34. Dig 37. Slash 40. Earthquake 45. Fissure Meowth Family Meowth, Persian
Type: Normal Method of Locomotion: Walking Abilities: Technician or Pickup (Limber) Attacks: 1. Scratch 3. Growl 6. Bite 14. Fury Swipes 17. Screech 22. Faint Attack 25. Taunt 28. Switcheroo 30. Pay Day 32. Power Gem 33. Slash 38. Nasty Plot 41. Assurance 49. Captivate 56. Night Slash 61. Feint |
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| Owner | Oct 30 2010, 06:02 PM Post #2 |
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My word is law.
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Psyduck Family Psyduck, Golduck Type: Water Method of Locomotion: Walking and Swimming Abilities: Damp or Cloud Nine Attacks: 1. Scratch 3. Water Sport 5. Tail Whip 9. Water Gun 14. Disable 18. Confusion 22. Water Pulse 27. Fury Swipes 31. Screech 33. Aqua Jet 35. Soak 40. Psych Up 44. Zen Headbutt 48. Amnesia 53. Hydro Pump 57. Wonder Room Mankey Family Mankey, Primeape Type: Fighting Method of Locomotion: Walking Abilities: Vital Spirit or Anger Point Attacks: 1. Covet 3. Scratch 5. Low Kick 6. Leer 7. Focus Energy 9. Fury Swipes 13. Karate Chop 17. Seismic Toss 21. Screech 25. Assurance 28. Rage 30. Fling 33. Swagger 37. Cross Chop 41. Thrash 45. Punishment 49. Close Combat 53. Final Gambit Growlithe Family Growlithe, Arcanine Type: Fire Method of Locomotion: Walking Abilities: Intimidate or Flash Fire Attacks: 1. Bite 3. Roar 6. Ember 9. Leer 14. Odor Sleuth 17. Helping Hand 20. Flame Wheel 25. Reversal 28. Fire Fang 31. Flame Burst 34. Take Down 35. Extreme Speed 39. Flamethrower 42. Agility 43. Thunder Fang 45. Crunch 48. Retaliate 51. Heat Wave 56. Flare Blitz Poliwag Family Poliwag, Poliwhirl, Poliwrath, Type: Water [Water/Fighting] { Method of Locomotion: Walking and Swimming Abilities: Water Absorb and Damp Attacks: 1. Water Sport 5. Bubble 8. Hypnosis 11. Water Gun 15. Double Slap 18. Rain Dance 21. Body Slam 25. Bubble Beam 28. Mud Shot 31. Belly Drum 35. Wake-Up Slap 38. Hydro Pump 41. Mud Bomb Poliwrath: 30. Submission 32. Dynamic Punch 43. Mind Reader 53. Circle Throw Politoed: 23. Perish Song 27. Swagger 37. Bounce 48. Hyper Voice Abra Family Abra, Kadabra, Alakazam Type: Psychic Method of Locomotion: Walking Abilities: Synchronise or Inner Focus Attacks: 1. Confusion 3. Teleport 5. Kinesis 18. Disable 22. Miracle Eye 24. Ally Switch 28. Psybeam 30. Reflect 34. Telekinesis 36. Recover 40. Psycho Cut 42. Role Play 44. Calm Mind 46. Psychic 48. Future Sight 52. Trick Machop Family Machop, Machoke, Machamp Type: Fighting Method of Locomotion: Walking Abilities: Guts or No Guard Attacks: 1. Low Kick 3. Leer 5. Wide Guard 7. Focus Energy 10. Karate Chop 13. Low Sweep 19. Foresight 22. Seismic Toss 25. Revenge 31. Vital Throw 34. Submission 37. Wake-Up Slap 43. Cross Chop 46. Scary Face 49. Dynamic Punch Bellsprout Family Bellsprout, Weepinbell, Victreebel Type: Grass/Poison Method of Locomotion: Hopping Abilties: Chlorophyll Attacks: 1. Vine Whip 7. Growth 11. Wrap 13. Sleep Powder 15. Poison Powder 17. Stun Spore 23. Acid 27. Knock Off 29. Sweet Scent 35. Gastro Acid 39. Razor Leaf 41. Slam 45. Grass Mixer 47. Wring Out 50. Stockpile 51. Swallow 52. Spit Up 57. Leaf Storm 59. Leaf Blade Tentacool Family Tentacool, Tentacruel Type: Water/Poison Method of Locomotion: Swimming Abilities: Clear Body or Liquid Ooze Attacks: 1. Poison Sting 5. Supersonic 8. Constrict 12. Acid 15. Toxic Spikes 19. Bubble Beam 22. Wrap 26. Acid Bomb 29. Barrier 33. Water Pulse 36. Poison Jab 40. Screech 43. Hex 47. Hydro Pump 50. Sludge Wave 54. Wring Out Geodude Family Geodude, Graveler, Golem Type: Rock/Ground Method of Locomotion: Rolling (Walking) Abilities: Rock Head or Sturdy Attacks: 1. Tackle 3. Defense Curl 4. Mud Sport 8. Rock Polish 11. Rock Throw 15. Magnitude 18. Rollout 20. Steamroller 22. Rock Blast 25. Smack Down 29. Selfdestruct 32. Bulldoze 36. Stealth Rock 39. Earthquake 43. Explosion 46. Double-Edge 50. Stone Edge 69. Heavy Slam Ponyta Family Ponyta, Rapidash Type: Fire Method of Locomotion: Walking Abilities: Run Away or Flash Fire Attacks: 1. Tackle 3. Growl 4. Tail Whip 9. Ember 13. Flame Wheel 15. Quick Attack 17. Stomp 21. Flame Charge 25. Fire Spin 29. Take Down 33. Inferno 35. Poison Jab 37. Agility 40. Fury Attack 41. Fire Blast 42. Megahorn 45. Bounce 49. Flare Blitz Slowpoke Family Slowpoke, Slowbro, Slowking Type: Water/Psychic Method of Locomotion: Walking and Swimming Abilities: Oblivious or Own Tempo Attacks: 1. Tackle 2. Yawn 3. Curse 5. Growl 9. Water Gun 14. Confusion 19. Disable 20. Hidden Power 23. Headbutt 28. Water Pulse 32. Zen Headbutt 33. Nasty Plot 36. Slack Off 38. Swagger 41. Amnesia 45. Psychic 48. Trump Card 50. Power Gem 49. Rain Dance 54. Psych Up 58. Healing Wave Magnemite Family Magnemite, Magneton, Magnezone Type: Electric/Steel Method of Locomotion: Hovering Abilities: Magnet Pull or Sturdy Attacks: 1. Tackle 3. Metal Sound 6. Thunder Shock 10. Barrier 11. Supersonic 14. Sonic Boom 17. Thunder Wave 22. Spark 25. Mirror Coat 27. Electo Ball 30. Lock-On 31. Tri Attack 33. Magnet Bomb 38. Screech 43. Discharge 46. Mirror Shot 49. Magnet Rise 54. Gyro Ball 59. Zap Cannon Farfetch'd Farfetch'd Type: Normal/Flying Method of Locomotion: Walking Abilities: Keen Eye or Inner Focus Attacks: 1. Peck 3. Leer 5. Sand-Attack 7. Fury Attack 9. Knock Off 13. Aerial Ace 19. Slash 21. Air Cutter 25. Swords Dance 27. Poison Jab 31. Agility 33. Night Slash 37. Acrobatics 39. Fury Cutter 43. Feint 45. False Swipe 49. Air Slash 55. Brave Bird Doduo Family Doduo, Dodrio Type: Normal/Flying Method of Locomotion: Walking Abilities: Run Away or Early Bird Attacks: 1. Peck 3. Growl 5. Quick Attack 10. Rage 14. Fury Attack 19. Pursuit 23. Uproar 28. Acupressure 32. Double Hit 34. Tri Attack 37. Agility 41. Drill Peck 46. Endeavor 50. Thrash Seel Family Seel, Dewgong Type: Water (Water/Ice) Method of Locomotion: Swimming Abilities: Thick Fat or Hydration Attacks: 1. Headbutt 3. Growl 7. Water Sport 9. Signal Beam 11. Icy Wind 13. Encore 17. Ice Shard 21. Rest 23. Aqua Ring 27. Aurora Beam 31. Aqua Jet 33. Brine 34. Sheer Cold 37. Take Down 41. Dive 43. Aqua Tail 47. Ice Beam 51. Safeguard 53. Hail Grimer Family Grimer, Muk Type: Poison Method of Locomotion: Sliding Abilities: Stench or Sticky Hold Attacks: 1. Poison Gas 3. Pound 4. Harden 7. Mud-Slap 12. Disable 17. Minimize 20. Sludge 23. Mud Bomb 28. Fling 33. Screech 36. Sludge Bomb 39. Acid Armor 44. Sludge Wave 49. Gunk Shot 52. Memento Shellder Family Shellder, Cloyster Type: Water (Water/Ice) Method of Locomotion: Swimming Abilities: Shell Armor or Skill Link Attacks: 1. Tackle 4. Withdraw 8. Supersonic 13. Icicle Spear 16. Protect 20. Leer 25. Clamp 28. Ice Shard 30. Toxic Spikes 32. Shell Blade 37. Aurora Beam 40. Whirlpool 42. Spike Cannon 44. Brine 49. Iron Defense 50. Spikes 52. Ice Beam 54. Icicle Crash 56. Shell Smash 61. Hydro Pump Gastly Family Gastly, Haunter, Gengar Type: Ghost/Poison Method of Locomotion: Floating Abilities: Levitate Attacks: 1. Hypnosis 3. Lick 5. Spite 8. Mean Look 12. Curse 15. Night Shade 19. Confuse Ray 22. Sucker Punch 25. Shadow Punch 26. Payback 29. Shadow Ball 33. Dream Eater 36. Dark Pulse 40. Destiny Bond 43. Hex 47. Nightmare Onix Family Onix, Steelix Type: Rock/Ground (Steel/Ground) Method of Locomotion: Slithering and Digging Abilities: Rock Head or Sturdy Attacks: 1. Tackle 3. Mud Sport 4. Harden 6. Bind 8. Screech 9. Rock Throw 14. Rage 17. Rock Tomb 22. Smack Down 25. Sandstorm 30. Rock Polish 31. Autotomize 33. Slam 38. Stealth Rock 41. Dragon Breath 46. Curse 49. Iron Tail 54. Sand Tomb 55. Crunch 57. Double-Edge 62. Stone Edge Drowzee Family Drowzee, Hypno Type: Psychic Method of Locomotion: Walking Abilities: Insomnia or Forewarn Attacks: 1. Pound 3. Hypnosis 5. Disable 9. Confusion 13. Headbutt 17. Poison Gas 21. Meditate 25. Psybeam 29. Psych Up 32. Synchronoise 37. Zen Headbutt 41. Swagger 45. Psychic 49. Nasty Plot 53. Psyshock 57. Future Sight Krabby Family Krabby, Kingler
Type: Water Method of Locomotion: Crawling and Swimming Abilities: Hyper Cutter or Shell Armor Attacks: 1. Mud Sport 3. Bubble 5. Vicegrip 9. Leer 11. Harden 13. Wide Guard 15. Bubblebeam 19. Mud Shot 21. Metal Claw 25. Stomp 29. Protect 31. Guillotine 35. Slam 39. Brine 41. Crabhammer 45. Flail |
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| Owner | Oct 31 2010, 08:13 PM Post #3 |
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My word is law.
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Voltorb Family Voltorb, Electrode Type: Electric Method of Locomotion: Rolling Abilities: Soundproof or Static Attacks: 1. Tackle 3. Charge 8. Sonic Boom 12. Spark 15. Rollout 19. Screech 22. Charge Beam 26. Light Screen 29. Electro Ball 33. Selfdestruct 36. Swift 40. Magnet Rise 43. Gyro Ball 47. Explosion 50. Mirror Coat Exeggcute Family Exeggcute, Exeggutor Type: Grass/Psychic Method of Locomotion: Hopping (Walking) Abilities: Chlorophyll Attacks: 1. Barrage 3. Uproar 5. Hypnosis 7. Reflect 11. Leech Seed 15. Psyshock 17. Bullet Seed 19. Stun Spore 21. Poison Powder 23. Sleep Powder 27. Confusion 29. Egg Bomb 32. Seed Bomb 33. Worry Seed 37. Natural Gift 40. Wood Hammer 43. Solarbeam 47. Psychic 53. Gift Pass 57. Leaf Storm Cubone Family Cubone, Marowak Type: Ground Method of Locomotion: Walking Abilities: Rock Head or Lightningrod Attacks: 1. Bone Club 3. Growl 5. Tail Whip 11. Headbutt 13. Leer 17. Focus Energy 21. Bonemerang 23. Rage 27. False Swipe 31. Thrash 33. Fling 37. Bone Rush 41. Endeavor 43. Double-Edge 47. Retaliate Lickitung Family Lickitung, Lickilicky Type: Normal Method of Locomotion: Walking Abilities: Own Tempo or Oblivious Attacks: 1. Lick 5. Supersonic 9. Defense Curl 13. Knock Off 17. Wrap 21. Stomp 25. Disable 29. Slam 33. Rollout 37. Chip Away 41. Me First 45. Refresh 49. Screech 53. Power Whip 57. Wring Out 61. Gyro Ball Koffing Family Koffing, Weezing Type: Poison Method of Locomotion: Hovering Abilities: Levitate Attacks: 1. Tackle 3. Poison Gas 6. Smog 10. Smoke Screen 15. Assurance 19. Clear Smog 24. Selfdestruct 28. Sludge 33. Haze 37. Gyro Ball 39. Double Hit 42. Explosion 46. Sludge Bomb 51. Destiny Bond 55. Memento Rhyhorn Family Rhyhorn, Rhydon, Rhyperior Type: Ground/Rock Method of Locomotion: Walking Abilities: Lightningrod or Rock Head (Rhyhorn and Rhydon)/Solid Rock (Rhyperior) Attacks: 1. Horn Attack 3. Tail Whip 8. Stomp 12. Fury Attack 19. Scary Face 23. Rock Blast 30. Bulldoze 34. Chip Away 41. Take Down 43. Hammer Arm 45. Drill Run 52. Stone Edge 56. Earthquake 63. Horn Drill 67. Megahorn 70. Poison Jab 86. Rock Wrecker Tangela Family Tangela, Tangrowth Type: Grass Method of Locomotion: Walking Abilities: Chlorophyll or Leaf Guard Attacks: 1. Ingrain 3. Constrict 5. Sleep Powder 8. Absorb 12. Growth 15. Poison Powder 19. Vine Whip 22. Bind 26. Mega Drain 29. Stun Spore 33. Knock Off 36. Ancient Power 40. Natural Gift 43. Slam 47. Tickle 50. Wring Out 54. Power Whip 57. Block Kangaskhan Kangaskhan Type: Normal Method of Locomotion: Walking Abilities: Early Bird or Scrappy Attacks: 1. Comet Punch 5. Leer 10. Tail Whip 13. Bite 19. Double Hit 22. Rage 25. Mega Punch 31. Chip Away 34. Dizzy Punch 37. Crunch 43. Endure 46. Outrage 49. Sucker Punch 55. Reversal Horsea Family Horsea, Seadra, Kingdra Type: Water [Water/Dragon] Method of Locomotion: Swimming Abilities: Sniper or Swift Swim (Horsea and Kingdra)/Poison Point (Seadra) Attacks: 1. Bubble 3. Smoke Screen 8. Leer 11. Water Gun 14. Focus Energy 16. Yawn 18. Bubble Beam 23. Agility 26. Twister 30. Brine 35. Hydro Pump 38. Dragon Dance 42. Dragon Pulse Goldeen Family Goldeen, Seaking Type: Water Method of Locomotion: Swimming Abilities: Swift Swim or Water Veil Attacks: 1. Peck 3. Tail Whip 5. Water Sport 7. Supersonic 11. Horn Attack 17. Water Pulse 21. Flail 27. Aqua Ring 31. Fury Attack 35. Poison Jab 37. Waterfall 41. Horn Drill 47. Agility 51. Soak 57. Megahorn Staryu Family Staryu, Starmie Type: Water (Water/Psychic) Method of Locomotion: Swimming and Floating Abilities: Illuminate or Natural Cure Attacks: 1. Tackle 3. Harden 6. Water Gun 10. Rapid Spin 12. Confuse Ray 15. Recover 19. Camouflage 24. Swift 28. Bubblebeam 33. Minimize 37. Gyro Ball 42. Light Screen 46. Reflect Type 51. Power Gem 55. Cosmic Power 60. Hydro Pump Scyther Family Scyther, Scizor Type: Bug/Flying (Bug/Steel) Method of Locomotion: Walking and Flying Abilities: Swarm or Technician Attacks: 1. Quick Attack 3. Leer 5. Focus Energy 7. Vacuum Wave 9. Pursuit 13. False Swipe 17. Agility 21. Wing Attack 23. Metal Claw 25. Fury Cutter 29. Slash 30. Bullet Punch 33. Razor Wind 37. Double Team 41. X-Scissor 45. Night Slash 49. Double Hit 53. Air Slash 54. Iron Head 57. Swords Dance 61. Feint Pinsir Pinsir Type: Bug Method of Locomotion: Walking Abilities: Hyper Cutter or Mold Breaker Attacks: 1. Vice Grip 3. Focus Energy 4. Bind 8. Seismic Toss 13. Harden 18. Revenge 21. Brick Break 25. Vital Throw 30. X-Scissor 35. Thrash 38. Swords Dance 42. Submission 47. Guillotine 52. Superpower Tauros Tauros Type: Normal Method of Locomotion: Walking Abilities: Intimidate or Anger Point Attacks: 1. Tackle 3. Tail Whip 5. Rage 8. Horn Attack 11. Scary Face 15. Pursuit 19. Rest 24. Payback 29. Work Up 35. Zen Headbutt 41. Take Down 48. Swagger 55. Thrash 63. Giga Impact Magikarp Family Magikarp, Gyarados Type: Water (Water/Flying) Method of Locomotion: Swimming Ability: Swift Swim (Intimidate) Attacks: 1. Tackle 20. Thrash 21. Bite 23. Dragon Rage 26. Leer 29. Twister 30. Flail 32. Ice Fang 35. Aqua Tail 38. Rain Dance 41. Hydro Pump 44. Dragon Dance 47. Hyper Beam Lapras Lapras Type: Water/Ice Method of Locomotion: Swimming Ability: Water Absorb or Shell Armor Attacks: 1. Water Gun 3. Growl 4. Sing 5. Mist 7. Confuse Ray 10. Ice Shard 14. Water Pulse 18. Body Slam 22. Rain Dance 27. Perish Song 32. Ice Beam 37. Brine 43. Safeguard 49. Hydro Pump 55. Sheer Cold Ditto Eevee Family Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon Type: Normal (In Order: Water, Electric, Fire, Psychic, Dark, Grass, and Ice) Method of Locomotion: Walking Abilities: Run Away (Eevee) or Adaptability (Eevee), Volt Absorb (Jolteon), Water Absorb (Vaporeon), Flash Fire (Flareon), Synchronize (Umbreon and Espeon), Snow Cloak (Glaceon), Leaf Guard (Leafeon) Attacks: 1. Tackle 3. Tail Whip 5. Growl 8. Helping Hand 10. Sand Attack 22. Quick Attack (Please note that these next moves are for Eevee only. Even if evolved at a later level, the Eeveelution will forget the following moves.) 29. Bite 36. Baton Pass 43. Take Down 50. Last Resort 57. Trump Card 64. Protect 71. Substitute 78. Hyper Beam Vaporeon Attacks: 15. Water Gun 29. Bite 36. Aurora Beam 43. Aqua Ring 50. Last Resort 57. Haze 64. Acid Armor 71. Hydro Pump 78. Muddy Water Jolteon Attacks: 15. Thunder Shock 29. Double Kick 36. Pin Missile 43. Thunder Fang 50. Last Resort 57. Thunder Wave 64. Agility 71. Thunder 78. Discharge Flareon Attacks: 15. Ember 29. Bite 36. Fire Spin 43. Fire Fang 50. Last Resort 57. Smog 64. Scary Face 71. Fire Blast 78. Lava Plume Espeon Attacks: 15. Confusion 29. Swift 36. Psybeam 43. Future Sight 50. Last Resort 57. Psych Up 64. Psychic 71. Morning Sun 78. Power Swap Umbreon Attacks: 15. Pursuit 29. Confuse Ray 36. Faint Attack 43. Assurance 50. Last Resort 57. Mean Look 64. Screech 71. Moonlight 78. Guard Swap Leafeon Attacks: 15. Razor Leaf 29. Synthesis 36. Magical Leaf 43. Giga Drain 50. Last Resort 57. Grass Whistle 64. Sunny Day 71. Leaf Blade 78. Swords Dance Glaceon Attacks: 15. Icy Wind 29. Bite 36. Ice Shard 43. Ice Fang 50. Last Resort 57. Mirror Coat 64. Hail 71. Blizzard 78. Barrier Porygon Family Porygon, Porygon2, Porygon-Z Type: Normal Method of Locomotion: Hovering Abilities: Download or Trace (Porygon and Porygon2)/Adaptability (Porygon-Z) Attacks: 1. Tackle 2. Conversion 3. Conversion 2 4. Defense Curl 5. Sharpen 7. Psybeam 12. Agility 18. Recover 20. Nasty Plot 23. Magnet Rise 29. Signal Beam 34. Recycle 35. Embargo 40. Discharge 42. Trick Room 45. Lock-On 51. Tri Attack 56. Magic Coat 62. Zap Cannon 67. Hyper Beam Omanyte Family Omanyte, Omastar Type: Rock/Water Method of Locomotion: Crawling Abilities: Swift Swim or Shell Armour Attacks: 1. Constrict 3. Withdraw 7. Bite 10. Water Gun 16. Rollout 19. Leer 25. Mud Shot 28. Brine 34. Protect 37. Ancient Power 40. Spike Cannon 43. Tickle 46. Rock Blast 52. Shell Smash 55. Hydro Pump Kabuto Family Kabuto, Kabutops Type: Rock/Water Method of Locomotion: Crawling (Walking) Abilities: Swift Swim or Battle Armor Attacks: 1. Scratch 3. Harden 6. Absorb 9. Feint 11. Leer 16. Mud Shot 21. Sand-Attack 26. Endure 31. Aqua Jet 36. Mega Drain 40. Slash 41. Metal Sound 46. Ancient Power 51. Wring Out 72. Night Slash Aerodactyl Aerodactyl Type: Rock/Flying Method of Locomotion: Flying Abilities: Rock Head or Pressure Attacks: 1. Bite 3. Scary Face 5. Supersonic 9. Roar 17. Agility 20. Wing Attack 25. Ancient Power 30. Crunch 32. Ice Fang 34. Fire Fang 36. Thunder Fang 41. Take Down 49. Sky Drop 57. Iron Head 65. Hyper Beam 73. Rock Slide 81. Giga Impact Dratini Family Dratini, Dragonair, Dragonite
Type: Dragon [Dragon/Flying] Method of Locomotion: Crawling and Slithering [Flying] Abilities: Shed Skin [Inner Focus] Attacks: 1. Wrap 3. Leer 5. Thunder Wave 11. Twister 15. Dragon Rage 21. Slam 25. Agility 31. Aqua Tail 35. Dragon Tail 41. Dragon Rush 45. Safeguard 51. Dragon Dance 55. Outrage 56. Wing Attack 61. Hyper Beam 70. Roost 74. Fire Punch 76. Thunder Punch 81. Hurricane |
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| Owner | Nov 1 2010, 07:22 AM Post #4 |
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My word is law.
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Chikorita Family Chikorita, Bayleef, Meganium Type: Grass Ability: Overgrow Method of Locomotion: Walking Attacks: 1. Tackle 3. Growl 6. Razor Leaf 9. Poison Powder 12. Synthesis 17. Reflect 20. Magical Leaf 21. Petal Dance 23. Natural Gift 28. Sweet Scent 31. Light Screen 34. Body Slam 39. Safeguard 42. Aromatherapy 45. Solarbeam Cyndaquil Family Cyndaquil, Quilava, Typhlosion Type: Fire Ability: Blaze Method of Locomotion: Walking Attacks: 1. Tackle 3. Leer 6. Smokescreen 10. Ember 13. Quick Attack 19. Flame Wheel 22. Defense Curl 28. Flame Charge 31. Swift 37. Lava Plume 40. Flamethrower 46. Inferno 49. Rollout 55. Double-Edge 58. Eruption Totodile Family Totodile, Croconaw, Feraligatr Type: Water Ability: Torrent Method of Locomotion: Walking and Swimming Attacks: 1. Scratch 3. Leer 6. Water Gun 8. Rage 13. Bite 15. Scary Face 20. Ice Fang 22. Flail 25. Agility 27. Crunch 29. Chip Away 34. Slash 36. Screech 41. Thrash 43. Aqua Tail 48. Superpower 50. Hydro Pump Sentret Family Sentret, Furret Type: Normal Ability: Run Away or Keen Eye Method of Locomotion: Walking Attacks: 1. Scratch 3. Foresight 4. Defense Curl 7. Quick Attack 13. Fury Swipes 16. Helping Hand 19. Follow Me 25. Slam 28. Rest 31. Sucker Punch 36. Amnesia 39. Baton Pass 42. Me First 47. Hyper Voice Hoothoot Family Hoothoot, Noctowl Type: Normal/Flying Ability: Insomnia or Keen Eye Method of Locomotion: Hopping [Flying] Attacks: 1. Tackle 3. Growl 4. Foresight 5. Hypnosis 9. Peck 13. Uproar 17. Reflect 21. Confusion 25. Echoed Voice 29. Take Down 33. Air Slash 37. Zen Headbutt 41. Synchronoise 45. Extrasensory 49. Psycho Shift 53. Roost 57. Dream Eater Ledyba Family Ledyba, Ledian Type: Bug/Flying Ability: Swarm or Early Bird Method of Locomotion: Hovering Attacks: 1. Tackle 6. Supersonic 9. Comet Punch 14. Light Screen 15. Reflect 16. Safeguard 17. Mach Punch 22. Baton Pass 25. Silver Wind 30. Agility 33. Swift 38. Double-Edge 41. Bug Buzz Spinarak Family Spinarak, Ariados Type: Bug/Poison Ability: Swarm or Insomnia Method of Locomotion: Crawling Attacks: 1. Poison Sting 3. String Shot 5. Scary Face 8. Constrict 10. Bug Bite 12. Leech Life 15. Night Shade 19. Shadow Sneak 22. Fury Swipes 26. Sucker Punch 29. Spider Web 33. Agility 36. Pin Missile 40. Psychic 43. Poison Jab 47. Cross Poison Chinchou Family Chinchou, Lanturn Type: Water/Electric Ability: Volt Absorb or Illuminate Method of Locomotion: Swimming Attacks: 1. Supersonic 3. Bubble 6. Thunder Wave 9. Flail 12. Confuse Ray 17. Water Gun 20. Spark 23. Take Down 24. Stockpile 25. Swallow 26. Spit Up 28. Electro Ball 31. Bubble Beam 34. Signal Beam 39. Discharge 42. Aqua Ring 45. Hydro Pump 50. Charge Pichu Family Pichu, Pikachu, Raichu Type: Electric Ability: Static Method of Locomotion: Walking Attacks: 1. Thunder Shock 3. Charm 5. Tail Whip 10. Thunder Wave 13. Sweet Kiss 14. Quick Attack 18. Nasty Plot 19. Electro Ball 21. Double Team 26. Slam 29. Thunderbolt 34. Feint 37. Agility 42. Discharge 45. Light Screen 50. Thunder Cleffa Family Cleffa, Clefairy, Clefable Type: Normal Ability: Cute Charm or Magic Guard Method of Locomotion: Walking Attacks: 1. Pound 3. Charm 4. Encore 5. Growl 7. Sing 10. Sweet Kiss 11. Double Slap 13. Copycat 14. Defense Curl 16. Magical Leaf 17. Follow Me 19. Minimize 22. Wake-Up Slap 25. Bestow 28. Cosmic Power 31. Lucky Chant 34. Metronome 37. Gravity 40. Moonlight 43. Stored Power 46. Light Screen 49. Healing Wish 52. After You 55. Meteor Mash Igglybuff Family Igglybuff, Jigglypuff, Wigglytuff Type: Normal Ability: Cute Charm Method of Locomotion: Walking and Bouncing Attacks: 1. Sing 3. Charm 5. Defense Curl 9. Pound 12. Disable 13. Sweet Kiss 15. Round 17. Copycat 21. Rollout 25. Double Slap 29. Rest 33. Body Slam 37. Gyro Ball 41. Wake Up Slap 45. Mimic 49. Hyper Voice 53. Double Edge Togepi Family Togepi, Togetic, Togekiss Type: Normal (Normal/Flying) Ability: Hustle or Serene Grace Method of Locomotion: Walking (Flying) Attacks: 1. Growl 3.Charm 5. Metronome 9. Sweet Kiss 13. Yawn 17. Encore 20. Magical Leaf 21. Follow Me 25. Bestow 29. Wish 33. Ancient Power 37. Safeguard 41. Baton Pass 45. Double-Edge 49. Last Resort 53. After You 55. Sky Attack 57. Extreme Speed 59. Aura Sphere 61. Air Slash Natu Family Natu, Xatu Type: Psychic/Flying Ability: Synchronize or Early Bird Method of Locomotion: Walking and Flying Attacks: 1. Peck 3. Leer 6. Night Shade 9. Teleport 12. Lucky Chant 17. Miracle Eye 20. Me First 23. Confuse Ray 25. Tailwind 28. Wish 33. Psycho Shift 36. Future Sight 39. Stored Power 44. Ominous Wind 45. Power Swap 47. Guard Swap 50. Psychic Mareep Family Mareep, Flaaffy, Ampharos Type: Electric Ability: Static Method of Locomotion: Walking Attacks: 1. Tackle 5. Growl 10. Thunder Shock 14. Thunder Wave 19. Cotton Spore 23. Charge 28. Electro Ball 30. Thunder Punch 32. Cotton Guard 37. Discharge 41. Signal Beam 46. Light Screen 50. Power Gem 55. Thunder Hoppip Family Hoppip, Skiploom, Jumpluff Type: Grass/Flying Ability: Chlorophyll or Leaf Guard Method of Locomotion: Hopping and Hovering Attacks: 1. Tackle 4. Synthesis 7. Tail Whip 12. Poison Powder 14. Stun Spore 16. Sleep Powder 19. Bullet Seed 22. Leech Seed 25. Mega Drain 28. Acrobatics 31. Rage Powder 34. Cotton Spore 37. U-turn 40. Worry Seed 43. Giga Drain 46. Bounce 49. Memento Aipom Family Aipom, Ambipom Type: Normal Ability: Run Away or Pickup Method of Locomotion: Walking Attacks: 1. Scratch 3. Tail Whip 4. Sand-Attack 8. Astonish 11. Baton Pass 15. Tickle 18. Fury Swipes 22. Swift 25. Screech 29. Agility 32. Double Hit 36. Fling 39. Nasty Plot 43. Last Resort Sunkern Family Sunkern, Sunflora Type: Grass Ability: Chlorophyll or Solar Power Method of Locomotion: Hopping (Walking) Attacks: 1. Absorb 3. Growth 5. Mega Drain 9. Ingrain 13. Grass Whistle 17. Leech Seed 21. Endeavor 23. Bullet Seed 25. Worry Seed 29. Razor Leaf 33. Synthesis 35. Petal Dance 37. Sunny Day 41. Giga Drain 45. Seed Bomb 49. Solar Beam 50. Leaf Storm Yanma Family Yanma, Yanmega Type: Bug/Flying Ability: Speed Boost or Compoundeyes Method of Locomotion: Flying Attacks: 1. Tackle 3. Foresight 6. Quick Attack 11. Double Team 14. Sonic Boom 17. Detect 22. Supersonic 27. Uproar 29. Night Slash 30. Pursuit 33. Ancient Power 35. Feint 38. Hypnosis 39. Slash 43. Wing Attack 46. Screech 49. U-turn 54. Air Slash 57. Bug Buzz Wooper Family Wooper, Quagsire Type: Water/Ground Ability: Damp or Water Absorb Method of Locomotion: Walking and Swimming Attacks: 1. Water Gun 3. Tail Whip 5. Mud Sport 9. Mud Shot 15. Slam 19. Mud Bomb 23. Amnesia 29. Yawn 33. Earthquake 37. Rain Dance 43. Mist 43. Haze 47. Muddy Water Murkrow Family Murkrowl, Honchkrow
Type: Dark/Flying Ability: Insomnia or Super Luck Method of Locomotion: Flying Attacks: 1. Peck 3. Astonish 5. Pursuit 11. Haze 15. Wing Attack 21. Night Shade 25. Assurance 37. Swagger 31. Taunt 35. Faint Attack 37. Nasty Plot 41. Mean Look 45. Sucker Punch 51. Tailwind 55. Foul Play 59. Night Slash 61. Torment 65. Quash 75. Dark Pulse |
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| Owner | Nov 1 2010, 12:01 PM Post #5 |
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My word is law.
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Misdreavus Family Misdreavus, Mismagius Type: Ghost Ability: Levitate Method of Locomotion: Hovering Attacks: 1. Psywave 3. Growl 5. Spite 10. Astonish 14. Confuse Ray 19. Mean Look 23. Hex 28. Psybeam 32. Pain Split 35. Lucky Chant 37. Payback 41. Shadow Ball 43. Magical Leaf 46. Perish Song 50. Grudge 55. Power Gem Unown Unown Type: Psychic Ability: Levitate Method of Locomotion: Hovering Attacks: 1. Hidden Power 10. Hidden Power 20. Hidden Power 30. Hidden Power 40. Hidden Power 50. Hidden Power 60. Hidden Power 70. Hidden Power 80. Hidden Power 90. Hidden Power 100. Hidden Power Girafarig Girafarig Type: Normal/Psychic Ability: Inner Focus or Early Bird Method of Locomotion: Walking Attacks: 1. Tackle 3. Growl 5. Odor Sleuth 6. Confusion 8. Astonish 10. Stomp 14. Agility 19. Psybeam 23. Baton Pass 25. Guard Swap 28. Assurance 32. Double Hit 35. Power Swap 37. Psychic 41. Zen Headbutt 46. Crunch Pineco Family Pineco, Forretress Type: Bug (Bug/Steel) Ability: Sturdy Method of Locomotion: Hopping Attacks: 1. Tackle 3. Protect 6. Selfdestruct 9. Bug Bite 12. Take Down 17. Rapid Spin 20. Bide 23. Natural Gift 28. Spikes 31. Payback 34. Explosion 37. Mirror Shot 39. Iron Defense 42. Gyro Ball 45. Double-Edge 50. Autotomize 55. Toxic Spikes 60. Magnet Rise 64. Zap Cannon 70. Heavy Slam Dunsparce Dunsparce Type: Normal Ability: Serene Grace or Run Away Method of Locomotion: Slithering Attacks: 1. Rage 4. Defense Curl 8. Yawn 12. Glare 16. Rollout 20. Spite 24. Pursuit 28. Screech 33. Roost 38. Take Down 43. Coil 48. Ancient Power 53. Dig 58. Endeavor 63. Flail Gligar Family Gligar, Gliscor Type: Ground/Flying Ability: Hyper Cutter or Sand Veil Method of Locomotion: Gliding Attacks: 1. Poison Sting 3. Sand-Attack 7. Harden 11. Knock Off 16. Quick Attack 20. Fury Cutter 23. Faint Attack 25. Thunder Fang 27. Acrobatics 29. Ice Fang 31. Screech 32. Poison Jab 34. Slash 36. Night Slash 38. Swords Dance 42. U-turn 45. X-Scissor 47. Fire Fang 49. Guillotine Snubbull Family Snubbull, Granbull Type: Normal Ability: Intimidate or Run Away Method of Locomotion: Walking Attacks: 1. Tackle 3. Tail Whip 5. Charm 7. Bite 13. Lick 16. Fire Fang 19. Headbutt 22. Scary Face 25. Roar 31. Rage 34. Thunder Fang 37. Take Down 43. Payback 46. Ice Fang 49. Crunch 56. Outrage Qwilfish Qwilfish Type: Water/Poison Ability: Poison Point or Swift Swim Method of Locomotion: Swimming Attacks: 1. Tackle 3. Poison Sting 5. Harden 7. Spikes 9. Minimize 13. Water Gun 17. Rollout 21. Toxic Spikes 25. Stockpile 25. Spit Up 29. Revenge 33. Brine 37. Pin Missile 41. Take Down 45. Aqua Tail 49. Poison Jab 53. Destiny Bond 57. Hydro Pump Shuckle Shuckle Type: Bug/Rock Ability: Sturdy or Gluttony Method of Locomotion: Crawling Attacks: 1. Constrict 3. Withdraw 5. Bide 7. Encore 10. Struggle Bug 13. Wrap 19. Safeguard 25. Rest 31. Gastro Acid 37. Rollout 43. Power Trick 49. Bug Bite 55. Power Split 58. Guard Split Heracross Heracross Type: Bug/Fighting Ability: Swarm or Guts Method of Locomotion: Walking and Flying Attacks: 1. Tackle 3. Leer 5. Endure 7. Fury Attack 10. Horn Attack 13. Aerial Ace 19. Brick Break 25. Counter 31. Take Down 37. Close Combat 40. Night Slash 43. Reversal 49. Feint 55. Megahorn Sneasel Family Sneasel, Weavile Type: Dark/Ice Ability: Inner Focus or Keen Eye Method of Locomotion: Walking Attacks: 1. Scratch 3. Leer 5. Taunt 8. Quick Attack 10. Screech 14. Faint Attack 21. Fury Swipes 24. Agility 28. Icy Wind 31. Assurance 33. Embargo 35. Hone Claws 38. Slash 40. Night Slash 42. Beat Up 45. Revenge 47. Fling 49. Metal Claw 51. Ice Shard 53. Dark Pulse Teddiursa Family Teddiursa, Ursaring Type: Normal Ability: Pickup or Quick Feet Method of Locomotion: Walking Attacks: 1. Scratch 3. Leer 5. Lick 7. Covet 8. Fury Swipes 10. Fake Tears 15. Faint Attack 22. Sweet Scent 29. Slash 36. Charm 39. Scary Face 43. Rest 43. Snore 50. Thrash 57. Fling 62. Hammer Arm Slugma Family Slugma, Type: Fire (Fire/Rock) Ability: Magma Armor or Flame Body Method of Locomotion: Crawling Attacks: 1. Smog 3. Yawn 5. Ember 10. Rock Throw 14. Harden 19. Recover 23. Flame Burst 28. Ancient Power 32. Amnesia 35. Shell Smash 37. Lava Plume 41. Rock Slide 46. Body Slam 50. Flamethrower 55. Earth Power Swinub Family Swinub, Piloswine, Mamoswine Type: Ice/Ground Ability: Oblivious or Snow Cloak Method of Locomotion: Walking Attacks: 1. Tackle 3. Mud Sport 6. Odor Sleuth 8. Powder Snow 13. Mud-Slap 15. Endure 20. Mud Bomb 23. Ice Fang 25. Icy Wind 28. Ice Shard 30. Fury Attack 32. Take Down 35. Ancient Power 37. Earthquake 40. Mist 42. Peck 44. Blizzard 49. Amnesia Corsola Corsola Type: Water/Rock Ability: Hustle or Natural Cure Method of Locomotion: Swimming Attacks: 1. Tackle 4. Harden 8. Bubble 13. Recover 16. Refresh 20. Rock Blast 25. Bubble Beam 28. Lucky Chant 32. Ancient Power 37. Aqua Ring 40. Spike Cannon 44. Power Gem 48. Mirror Coat 53. Earth Power Remoraid Family Remoraid, Octillery Type: Water Ability: Hustle or Sniper Method of Locomotion: Swimming Attacks: 1. Water Gun 3. Lock-On 10. Psybeam 14. Aurora Beam 19. Bubble Beam 23. Focus Energy 25. Octazooka 27. Bullet Seed 30. Gunk Shot 32. Water Pulse 34. Constrict 35. Wring Out 36. Signal Beam 38. Rock Blast 40. Ice Beam 45. Hyper Beam 49. Soak Delibird Delibird Type: Ice/Flying Ability: Vital Spirit or Hustle Method of Locomotion: Walking and Sliding Attacks: 1. Present 5. Protect 10. Hidden Power 20. Ice Beam 30. Aerial Ace 40. Pluck 50. Blizzard Skarmory Skarmory Type: Steel/Flying Ability: Keen Eye or Sturdy Method of Locomotion: Flying Attacks: 1. Peck 3. Leer 6. Sand-Attack 9. Swift 12. Agility 17. Fury Attack 20. Feint 23. Air Cutter 28. Spikes 31. Metal Sound 34. Steel Wing 39. Autotomize 42. Air Slash 45. Slash 50. Night Slash Houndour Family Houndour, Houndoom Type: Dark/Fire Ability: Early Bird or Flash Fire Method of Locomotion: Walking Attacks: 1. Ember 3. Leer 4. Howl 8. Smog 13. Roar 16. Bite 20. Odor Sleuth 25. Beat Up 28. Fire Fang 30. Thunder Fang 32. Faint Attack 37. Embargo 40. Foul Play 44. Flamethrower 49. Crunch 52. Nasty Plot 56. Inferno Phanpy Family Phanpy, Donphan Type: Ground Ability: Pickup or Sturdy Method of Locomotion: Walking (Rolling) Attacks: 1. Tackle 3. Growl 4. Odor Sleuth 5. Defense Curl 6. Flail 8. Knock Off 10. Take Down 12. Rapid Spin 15. Rollout 17. Magnitude 19. Natural Gift 21. Fury Attack 22. Fire Fang 23. Horn Attack 24. Slam 25. Thunder Fang 26. Assurance 28. Endure 33. Charm 35. Scary Face 37. Last Resort 42. Double-Edge 45. Earthquake 48. Giga Impact Stantler Stantler Type: Normal Ability: Intimidate or Frisk Method of Locomotion: Walking Attacks: 1. Tackle 3. Leer 7. Astonish 10. Hypnosis 13. Stomp 16. Sand-Attack 21. Take Down 23. Confuse Ray 27. Calm Mind 33. Role Play 38. Zen Headbutt 43. Jump Kick 49. Imprison 53. Captivate 55. Me First Smeargle Smeargle Type: Normal Ability: Own Tempo or Technician Method of Locomotion: Walking Attacks: 1. Sketch 11. Sketch 21. Sketch 31. Sketch 41. Sketch 51. Sketch 61. Sketch 71. Sketch 81. Sketch 91. Sketch Tyrogue Family Tyrogue, Hitmonlee, Hitmonchan, Hitmontop Type: Fighting Ability: Guts or Steadfast Method of Locomotion: Walking Attacks: 1. Tackle 3. Helping Hand 7. Foresight Hitmonlee Attacks: 8. Meditate 9. Rolling Kick 13. Jump Kick 14. Double Kick 17. Brick Break 20. Revenge 21. Focus Energy 25. Feint 29. Hi Jump Kick 33. Mind Reader 37. Foresight 41. Wide Guard 45. Blaze Kick 49. Endure 53. Mega Kick 57. Close Combat 61. Reversal Hitmonchan Attacks: 8. Agility 9. Comet Punch 11. Pursuit 16. Mach Punch 17. Bullet Punch 21. Feint 20. Revenge 26. Vacuum Wave 31. Quick Guard 32. Thunder Punch 34. Ice Punch 36. Fire Punch 41. Sky Uppercut 46. Mega Punch 51. Detect 56. Focus Punch 61. Counter 66. Close Combat Hitmontop Attacks: 8.Rolling Kick 6. Focus Energy 10. Pursuit 15. Quick Attack 19. Triple Kick 20. Revenge 24. Rapid Spin 28. Counter 33. Feint 37. Agility 42. Gyro Ball 46. Wide Guard 48. Quick Guard 51. Detect 55. Close Combat 60. Endeavor Smoochum Family Smoochum, Jynx Type: Ice/Psychic Ability: Oblivious or Forewarn Method of Locomotion: Walking Attacks: 1. Pound 3. Lovely Kiss 5. Lick 8. Sweet Kiss 11. Powder Snow 13. Ice Punch 14. Double Slap 15. Confusion 18. Sing 21. Heart Stamp 25. Mean Look 28. Fake Tears 31. Lucky Chant 33. Wake-up Slap 35. Avalanche 38. Psychic 41. Copycat 43. Wring Out 45. Perish Song 48. Blizzard Elekid Family Elekid, Electabuzz, Electivire Type: Electric Ability: Static Method of Locomotion: Walking Attacks: 1. Quick Attack 3. Leer 6. Thunder Shock 11. Low Kick 16. Swift 21. Shock Wave 26. Light Screen 31. Electro Ball 36. Thunder Punch 41. Discharge 46. Thunderbolt 51. Screech 56. Thunder 60. Giga Impact Magby Family Magby, Magmar, Magmortar Type: Fire Ability: Flame Body Method of Locomotion: Walking Attacks: 1. Ember 3. Leer 7. Smog 10. Smoke Screen 16. Faint Attack 19. Fire Spin 25. Confuse Ray 28. Flame Burst 34. Fire Punch 37. Lava Plume 43. Flamethrower 46. Sunny Day 49. Fire Blast 54. Hyper Beam Miltank Miltank Type: Normal Ability: Thick Fat or Scrappy Method of Locomotion: Walking Attacks: 1. Tackle 3. Growl 5. Defense Curl 8. Stomp 11. Milk Drink 15. Bide 19. Rollout 24. Body Slam 29. Zen Headbutt 35. Captivate 41. Gyro Ball 48. Heal Bell 55. Wake-Up Slap Larvitar Family Larvitar, Pupitar, Tyranitar
Type: Rock/Ground Ability: Guts or Sandstream Method of Locomotion: Walking (None) Attacks: 1. Bite 3. Leer 5. Sandstorm 10. Screech 14. Chip Away 19. Rock Slide 23. Scary Face 28. Thrash 32. Dark Pulse 35. Thunder Fang 37. Payback 39. Ice Fang 41. Crunch 43. Fire Fang 46. Earthquake 50. Stone Edge 55. Hyper Beam 60. Giga Impact |
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| Owner | Nov 2 2010, 05:56 PM Post #6 |
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My word is law.
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Treecko Family Treecko, Grovyle, Sceptile Type: Grass Ability: Overgrow Method of Locomotion: Walking Attacks: 1. Pound 3. Leer 6. Absorb 11. Quick Attack 13. Fury Cutter 16. Pursuit 21. Screech 23. X-Scissor 26. Mega Drain 29. Leaf Blade 31. Agility 32. Night Slash 36. Slam 41. Detect 46. Giga Drain 51. Energy Ball 53. False Swipe 59. Leaf Storm Torchic Family Torchic, Combusken, Blaziken Type: Fire (Fire/Fighting) Ability: Blaze Method of Locomotion: Walking Attacks: 1. Scratch 3. Growl 7. Focus Energy 10. Ember 16. Peck 18. Double Kick 19. Sand-Attack 25. Fire Spin 28. Quick Attack 30. Bulk Up 32. Fire Punch 34. Slash 36. Blaze Kick 37. Mirror Move 39. Hi Jump Kick 43. Flamethrower 49. Brave Bird 50. Sky Uppercut 54. Flare Blitz Mudkip Family Mudkip, Marshtomp, Swampert Type: Water (Water/Ground) Ability: Torrent Method of Locomotion: Walking and Swimming Attacks: 1. Tackle 3. Growl 6. Mud Slap 10. Water Gun 15. Bide 16. Mud Shot 19. Foresight 24. Mud Sport 25. Mud Bomb 28. Take Down 33. Whirlpool 37. Protect 38. Muddy Water 42. Hydro Pump 44. Earthquake 46. Endeavor 69. Hammer Arm Poochyena Family Poochyena, Mightyena Type: Dark Ability: Run Away or Quick Feet Method of Locomotion: Walking Attacks: 1. Tackle 5. Howl 9. Sand-Attack 13. Bite 17. Odor Sleuth 21. Roar 25. Swagger 29. Assurance 33. Scary Face 37. Taunt 41. Embargo 45. Take Down 49. Theif 53. Crunch 57. Sucker Punch Zigzagoon Family Zigzagoon, Linoone Type: Normal Ability: Pickup or Gluttony Method of Locomotion: Walking Attacks: 1. Tackle 3. Growl 5. Tail Whip 9. Headbutt 13. Sand-Attack 17. Odor Sleuth 21. Mud Sport 25. Pin Missile 27. Switcheroo 29. Covet 30. Fury Swipes 33. Bestow 37. Flail 41. Rest 45. Belly Drum 47. Slash 49. Fling Wurmple Family Wurmple, Silcoon, Beautifly, Cascoon, Dustox Level 7 (Night) Type: Bug [Beautifly: Bug/Flying] [Dustox: Bug/Poison] Ability: Shield Dust Method of Locomotion: Crawling (None) [Flying] Attacks: 1.Tackle 3. String Shot 5. Poison Sting 6. Bug Bite Silcoon: 7. Harden 10. Absorb 13. Gust 17. Stun Spore 20. Morning Sun 24. Mega Drain 27. Whirlwind 31. Attract 34. Silver Wind 38. Giga Drain 41. Bug Buzz 45. Quiver Dance Cascoon: 7. Harden 10. Confusion 13. Gust 17. Protect 20. Moonlight 24. Psybeam 27. Whirlwind 31. Light Screen 34. Silver Wind 38. Toxic 41. Bug Buzz 45. Quiver Dance Lotad Family Lotad, Lombre, Ludicolo Type: Water/Grass Ability: Swift Swim or Rain Dish Method of Locomotion: Walking and Swimming Attacks: 1. Astonish 3. Growl 5. Absorb 7. Nature Power 11. Mist 15. Natural Gift 16. Fury Swipes 19. Mega Drain 25. Bubblebeam 31. Zen Headbutt 37. Rain Dance 38. Uproar 45. Energy Ball 46. Hydro Pump Seedot Family Seedot, Nuzleaf, Shiftry Type: Grass (Grass/Dark) Ability: Chlorophyll or Early Bird Method of Locomotion: Walking Attacks: 1. Bide 3. Harden 5. Razor Leaf 7. Growth 11. Faint Attack 13. Nature Power 20. Leaf Tornado 22. Whirlwind 21. Synthesis 25. Torment 29. Nasty Plot 31. Sunny Day 37. Razor Wind 43. Explosion 44. Swagger 49. Extrasensory 50. Leaf Storm Taillow Family Taillow, Swellow Type: Normal/Flying Ability: Guts Method of Locomotion: Flying Attacks: 1. Peck 3. Growl 4. Focus Energy 8. Quick Attack 13. Wing Attack 19. Double Team 22. Roost 26. Endeavor 30. Mirror Move 34. Aerial Ace 40. Pluck 43. Agility 53. Air Slash Wingull Family Wingull, Pelipper Type: Water/Flying Ability: Keen Eye Method of Locomotion: Flying Attacks: 1. Water Gun 3. Growl 6. Supersonic 8. Water Sport 11. Wing Attack 16. Mist 19. Water Pulse 22. Soak 24. Quick Attack 25. Payback 29. Roost 30. Protect 34. Pursuit 37. Agility 38. Stockpile 39. Swallow 40. Spit Up 42. Aerial Ace 43. Fling 47. Air Slash 50. Hurricane 51. Tailwind 57. Hydro Pump Ralts Family Ralts, Kirlia, Gardevoir, Gallade Type: Psychic [Gallade: Psychic/Fighting] Ability: Synchronize or Trace Method of Locomotion: Walking [Gardevoir: Floating] Attacks: 1. Confusion 3. Growl 10. Double Team 12. Teleport 17. Lucky Chant 21. Magical Leaf 23. Heal Pulse 28. Calm Mind Gardevoir Attacks: 30. Wish 32. Psychic 34. Imprison 39. Future Sight 40. Healing Wish 43. Charm 45. Hypnosis 50. Dream Eater 54. Stored Power 60. Captivate Gallade Attacks: 17. Fury Cutter 22. Slash 25. Heal Pulse 31. Swords Dance 36. Psycho Cut 34. Night Slash 39. Helping Hand 45. Feint 50. False Swipe 53. Protect 59. Close Combat 64. Stored Power 69. Leaf Blade Surskit Family Surskit, Masquerain Type: Bug/Water (Bug/Flying) Ability: Swift Swim Method of Locomotion: Walking (Flying) Attacks: 1. Bubble 7. Quick Attack 13. Sweet Scent 19. Water Sport 22. Ominous Wind 24. Gust 25. Bubblebeam 26. Scary Face 31. Agility 33. Stun Spore 37. Mist 39. Haze 40. Silver Wind 43. Baton Pass 47. Air Slash 54. Whirlwind 61. Bug Buzz 68. Quiver Dance Shroomish Family Shroomish, Breloom Type: Grass (Grass/Fighting) Ability: Effect Spore or Poison Heal Method of Locomotion: Walking Attacks: 1. Absorb 5. Tackle 9. Stun Spore 13. Leech Seed 17. Mega Drain 21. Headbutt 23. Mach Punch 25. Poison Powder 26. Counter 29. Worry Seed 30. Force Palm 33. Growth 35. Sky Uppercut 37. Giga Drain 39. Mind Reader 41. Seed Bomb 45. Spore 46. Dynamic Punch Slakoth Family Slakoth, Vigoroth, Slaking Type: Normal Ability: Truant or Vital Spirit Method of Locomotion: Walking Attacks: 1. Scratch 3. Yawn 7. Encore 9. Focus Energy 13. Slack Off 14. Uproar 19. Faint Attack 22. Fury Swipes 25. Amnesia 27. Endure 31. Covet 33. Slash 36. Swagger 37. Chip Away 43. Counter 49. Flail 50. Focus Punch 55. Reversal 57. Fling 61. Punishment 67. Hammer Arm Nincada Family Nincada, Ninjask, Shedinja Type: Bug/Ground (Bug/Flying) [Bug/Ghost] Ability: Compoundeyes Method of Locomotion: Walking and Digging (Flying) Attacks: 1. Scratch 3. Harden 5. Leech Life 9. Sand-Attack 14. Fury Swipes 19. Mind Reader 20. Double Team 25. False Swipe 31. Mud-Slap 38. Metal Claw 45. Dig 47. Baton Pass Ninjask Attacks: 22. Fury Cutter 24. Screech 26. Swords Dance 31. Slash 39. Agility 52. Bug Bite 59. X-Scissor Shedinja Attacks: 26. Spite 32. Confuse Ray 39. Shadow Sneak 46. Grudge 52. Heal Block 59. Shadow Ball Whismur Family Whismur, Loudred, Exploud Type: Normal Ability: Soundproof Method of Locomotion: Walking Attacks: 1. Pound 5. Uproar 11. Astonish 15. Howl 20. Bite 21. Supersonic 25. Stomp 31. Screech 35. Roar 40. Crunch 41. Synchronoise 45. Rest 45. Sleep Talk 51. Hyper Voice 64. Ice Fang 66. Fire Fang 68. Thunder Fang 79. Hyper Beam Makuhita Family Makuhita, Hariyama Type: Fighting Ability: Thick Fat or Guts Method of Locomotion: Walking Attacks: 1. Tackle 3. Focus Energy 4. Sand-Attack 7. Arm Thrust 10. Vital Throw 16. Whirlwind 19. Knock Off 20. Brine 22. Smelling Salt 25. Belly Drum 28. Force Palm 31. Seismic Toss 34. Wake-Up Slap 37. Endure 40. Close Combat 43. Reversal 46. Heavy Slam Azurill Family Azurill, Marill, Azumarill
Type: Normal (Water) Ability: Thick Fat or Huge Power Method of Locomotion: Bouncing and Swimming (Walking) Attacks: 1. Tackle 2. Charm 3. Defense Curl 7. Tail Whip 10. Water Gun 13. Bubble 15. Slam 16. Rollout 18. Bubblebeam 23. Aqua Ring 27. Double-Edge 32. Rain Dance 37. Aqua Tail 42. Hydro Pump |
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| Owner | Nov 4 2010, 10:58 AM Post #7 |
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My word is law.
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Nosepass Family Nosepass, Probopass Type: Rock [Rock/Steel] Ability: Sturdy or Magnet Pull Method of Locomotion: Walking Attacks: 1. Tackle 7. Harden 13. Rock Throw 15. Magnet Bomb 19. Block 22. Gravity 25. Thunder Wave 31. Rock Slide 35. Iron Defense 37. Sandstorm 43. Rest 49. Power Gem 52. Magnet Rise 55. Discharge 61. Stone Edge 67. Zap Cannon 73. Lock-On 79. Earth Power Skitty Family Skitty, Type: Normal Ability: Cute Charm or Normalize Method of Locomotion: Walking Attacks: 1. Tackle 3. Growl 5. Tail Whip 6. Foresight 8. Attract 11. Sing 15. Double Slap 18. Copycat 22. Assist 25. Charm 29. Faint Attack 32. Wake-Up Slap 36. Covet 39. Heal Bell 42. Double-Edge 46. Captivate Sableye Sableye Type: Dark/Ghost Ability: Keen Eye or Stall Method of Locomotion: Walking Attacks: 1. Leer 3. Scratch 4. Foresight 8. Night Shade 11. Astonish 15. Fury Swipes 22. Detect 25. Shadow Sneak 29. Knock Off 32. Faint Attack 36. Punishment 39. Shadow Claw 43. Power Gem 46. Confuse Ray 50. Foul Play 53. Zen Headbutt 57. Shadow Ball 60. Mean Look Mawile Mawile Type: Steel Ability: Hyper Cutter or Intimidate Method of Locomotion: Walking Attacks: 1. Astonish 6. Fake Tears 11. Bite 16. Sweet Scent 21. Vice Grip 26. Faint Attack 31. Baton Pass 36. Crunch 41. Iron Defense 46. Sucker Punch 50. Stockpile 52. Swallow 54. Spit Up 56. Iron Head Aron Family Aron, Lairon, Aggron Type: Steel/Rock Ability: Sturdy or Rock Head Method of Locomotion: Walking Attacks: 1. Tackle 4. Harden 8. Mud-Slap 11. Headbutt 15. Metal Claw 18. Iron Defense 22. Roar 25. Take Down 29. Iron Head 32. Protect 36. Metal Sound 39. Iron Tail 43. Autotomize 46. Heavy Slam 50. Double-Edge 53. Metal Burst Meditite Family Meditite, Medicham Type: Fighting/Psychic Ability: Pure Power Method of Locomotion: Floating (Walking) Attacks: 1. Bide 4. Meditate 8. Confusion 11. Detect 15. Hidden Power 18. Mind Reader 22. Feint 25. Calm Mind 29. Force Palm 32. Hi Jump Kick 36. Psych Up 39. Acupressure 43. Power Trick 46. Reversal 50. Recover 51. Fire Punch 52. Thunder Punch 53. Ice Punch Electrike Family Electrike, Manectric Type: Electric Ability: Static or Lightningrod Method of Locomotion: Walking Attacks: 1. Tackle 4. Thunder Wave 9. Leer 12. Howl 17. Quick Attack 20. Spark 25. Odor Sleuth 28. Bite 33. Thunder Fang 34. Fire Fang 36. Roar 41. Discharge 44. Charge 49. Wild Charge 52. Thunder Plusle and Minun Plusle, Minun Type: Electric Ability: Plus or Minus Method of Locomotion: Walking Attacks: 1. Growl 3. Thunder Wave 7. Quick Attack 10. Helping Hand 15. Spark 17. Encore 21. Fake Tears 24. Copycat 29. Electro Ball 31. Swift 35. Charm 38. Charge 42. Thunder 44. Baton Pass 48. Agility 49. Trump Card 51. Last Resort 56. Nasty Plot 63. Entrainment Volbeat and Illumise Volbeat, Illumise Type: Bug Ability: Illuminate or Swarm Method of Locomotion: Flying Attacks: 1. Tackle 2. Volbeat: Flash Illumise: Sweet Scent 5. Double Team 9. Confuse Ray 13. Moonlight 17. Quick Attack 21. Volbeat: Tail Glow Illumise: Wish 25. Signal Beam 27. Encore 29. Flatter 30. Protect 33. Helping Hand 37. Zen Headbutt 41. Bug Buzz 45. Covet 47. Double-Edge Gulpin Family Gulpin, Swalot Type: Poison Ability: Liquid Ooze or Sticky Hold Method of Locomotion: Crawling Attacks: 1. Pound 6. Yawn 9. Poison Gas 14. Sludge 17. Amnesia 23. Encore 26. Body Slam 28. Toxic 34. Acid Spray 37. Stockpile 38. Spit Up 39. Swallow 44. Sludge Bomb 49. Gastro Acid 54. Wring Out 59. Gunk Shot Carvanha Family Carvanha, Sharpedo Type: Water/Dark Ability: Rough Skin Method of Locomotion: Swimming Attacks: 1. Bite 3. Leer 6. Rage 8. Focus Energy 11. Scary Face 16. Ice Fang 18. Screech 21. Swagger 26. Assurance 28. Crunch 30. Slash 31. Aqua Jet 36. Agility 38. Take Down 40. Taunt 42. Feint 50. Skull Bash 56. Night Slash Wailmer Family Wailmer, Wailord Type: Water Ability: Water Veil or Oblivious Method of Locomotion: Swimming Attacks: 1. Water Gun 3. Growl 11. Rollout 14. Whirlpool 17. Astonish 21. Water Pulse 24. Mist 27. Rest 31. Brine 34. Water Spout 37. Amnesia 41. Dive 44. Bounce 47. Hydro Pump 50. Heavy Slam Numel Family Numel, Camerupt Type: Fire/Ground Ability: Oblivious or Simple Method of Locomotion: Walking Attacks: 1. Growl 3. Tackle 5. Ember 11. Magnitude 15. Focus Energy 21. Flame Burst 25. Take Down 31. Amnesia 35. Lava Plume 39. Rock Slide 41. Earth Power 45. Earthquake 51. Flamethrower 55. Double-Edge 67. Eruption 75. Fissure Torkoal Torkoal Type: Fire Ability: White Smoke Method of Locomotion: Walking Attacks: 1. Ember 4. Smog 7. Withdraw 12. Curse 17. Fire Spin 20. Smoke Screen 23. Rapid Spin 28. Flamethrower 33. Body Slam 36. Protect 39. Lava Plume 44. Iron Defense 49. Amnesia 52. Flail 55. Heat Wave 60. Inferno 65. Shell Smash Spoink Family Spoink, Grumpig Type: Psychic Ability: Thick Fat or Own Tempo Method of Locomotion: Bouncing (Walking) Attacks: 1. Psywave 10. Odor Sleuth 14. Psybeam 15. Psych Up 18. Confuse Ray 21. Magic Coat 26. Zen Headbutt 29. Rest 29. Snore 34. Psychshock 41. Payback 46. Psychic 48. Power Gem 53. Bounce Spinda Spinda Type: Normal Ability: Own Tempo or Tangled Feet Method of Locomotion: Stumbling Attacks: 1. Tackle 5. Uproar 10. Copycat 14. Faint Attack 19. Psybeam 23. Hypnosis 28. Dizzy Punch 32. Sucker Punch 37. Teeter Dance 41. Psych Up 46. Double-Edge 50. Flail 55. Thrash Trapinch Family Trapinch, Vibrava, Flygon Type: Ground (Ground/Dragon) Ability: Hyper Cutter or Arena Trap Method of Locomotion: Walking (Flying) Attacks: 1. Bite 9. Sand-Attack 10. Sonic Boom 17. Faint Attack 25. Sand Tomb 32. Supersonic 33. Crunch 35. Dragon Breath 36. Screech 41. Dig 45. Dragon Claw 49. Sandstorm 57. Hyper Beam 65. Earth Power 66. Dragon Tail 73. Earthquake 81. Feint 89. Fissure Cacnea Family Cacnea, Cacturne Type: Grass (Grass/Dark) Ability: Sand Veil Method of Locomotion: Walking Attacks: 1. Poison Sting 3. Leer 5. Absorb 9. Growth 13. Leech Seed 17. Sand-Attack 21. Pin Missile 25. Ingrain 29. Faint Attack 33. Spikes 35. Revenge 37. Sucker Punch 41. Payback 45. Needle Arm 49. Cotton Spore 53. Sandstorm 57. Destiny Bond Swablu Family Swablu, Altaria Type: Normal/Flying (Dragon/Flying) Ability: Natural Cure Method of Locomotion: Flying Attacks: 1. Peck 3. Growl 5. Astonish 9. Sing 13. Fury Attack 18. Safeguard 23. Mist 25. Pluck 28. Take Down 32. Natural Gift 35. Dragon Breath 36. Mirror Move 39. Dragon Dance 40. Cotton Guard 45. Refresh 50. Dragon Pulse 55. Perish Song 66. Sky Attack Zangoose Zangoose Type: Normal Ability: Immunity Method of Locomotion: Walking Attacks: 1. Scratch 3. Leer 5. Quick Attack 9. Swords Dance 14. Fury Cutter 18. Slash 22. Pursuit 27. Embargo 31. Crush Claw 35. Taunt 40. Detect 44. False Swipe 48. X-Scissor 53. Close Combat Seviper Seviper Type: Poison Ability: Shed Skin Method of Locomotion: Slithering Attacks: 1. Wrap 7. Lick 10. Bite 16. Poison Tail 19. Screech 25. Glare 28. Crunch 34. Poison Fang 37. Swagger 43. Haze 46. Night Slash 52. Poison Jab 55. Venoshock 61. Wring Out 64. Coil Lunatone Lunatone Type: Rock/Psychic Ability: Levitate Method of Locomotion: Hovering Attacks: 1. Tackle 3. Harden 5. Confusion 9. Rock Throw 12. Hypnosis 20. Rock Polish 23. Psywave 31. Embargo 34. Cosmic Power 42. Heal Block 45. Psychic 53. Future Sight 56. Explosion 64. Magic Room Solrock Solrock Type: Rock/Psychic Ability: Levitate Method of Locomotion: Floating Attacks: 1. Tackle 3. Harden 5. Confusion 9. Rock Throw 12. Fire Spin 20. Rock Polish 23. Psywave 31. Embargo 34. Cosmic Power 42. Heal Block 45. Rock Slide 53. Solarbeam 56. Explosion 64. Wonder Room Barboach Family Barboach, Whiscash Type: Water/Ground Ability: Oblivious or Anticipation Method of Locomotion: Swimming Attacks: 1. Mud-Slap 3. Mud Sport 5. Water Sport 7. Water Gun 14. Mud Bomb 18. Amnesia 22. Water Pulse 26. Magnitude 30. Zen Headbutt 31. Rest 33. Snore 35. Aqua Tail 39. Earthquake 40. Tickle 43. Future Sight 47. Fissure Corphish Family Corphish, Crawdaunt Type: Water (Water/Dark) Ability: Hyper Cutter or Shell Armor Method of Locomotion: Walking and Swimming Attacks: 1. Bubble 7. Harden 10. Vice Grip 13. Leer 20. Bubblebeam 23. Protect 26. Knock Off 30. Swift 32. Taunt 35. Night Slash 38. Crabhammer 44. Swords Dance 47. Crunch 53. Guillotine Baltoy Family Baltoy, Claydol Type: Ground/Psychic Ability: Levitate Method of Locomotion: Floating Attacks: 1. Confusion 4. Harden 7. Rapid Spin 11. Mud-Slap 15. Psybeam 18. Rock Tomb 21. Selfdestruct 23. Teleport 26. Ancient Power 31. Power Trick 34. Sandstorm 36. Hyper Beam 37. Cosmic Power 43. Extrasensory 48. Guard Split 48. Power Split 51. Earth Power 54. Heal Block 60. Explosion Lileep Family Lileep, Cradily Type: Rock/Grass Ability: Suction Cups Method of Locomotion: Crawling Attacks: 1. Astonish 3. Constrict 8. Acid 15. Ingrain 22. Confuse Ray 29. Amnesia 36. Gastro Acid 43. Ancient Power 50. Energy Ball 54. Stockpile 56. Spit Up 58. Swallow 64. Wring Out Anorith Family Anorith, Armaldo
Type: Rock/Bug Ability: Battle Armor Method of Locomotion: Crawling (Walking) Attacks: 1. Scratch 3. Harden 7. Mud Sport 13. Water Gun 19. Metal Claw 25. Protect 31. Ancient Power 37. Fury Cutter 43. Slash 49. Rock Blast 55. Crush Claw 61. X-Scissor |
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| Owner | Nov 5 2010, 11:51 AM Post #8 |
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My word is law.
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Feebas Family Feebas, Milotic Type: Water Ability: Swift Swim or Marvel Scale Method of Locomotion: Swimming Attacks: 1. Tackle 3. Water Gun 5. Water Sport 7. Wrap 9. Refresh 13. Water Pulse 17. Twister 21. Recover 25. Captivate 29. Aqua Tail 30. Flail 33. Rain Dance 37. Hydro Pump 41. Attract 45. Safeguard 49. Aqua Ring Castform Castform Type: Normal Ability: Forecast Method of Locomotion: Crawling Attacks: 1. Tackle 12. Water Gun 14. Ember 16. Powder Snow 22. Headbutt 32. Rain Dance 34. Sunny Day 36. Hail 42. Weather Ball 52. Hydro Pump 54. Fire Blast 56. Blizzard Kecleon Kecleon Type: Normal Ability: Color_Change Method of Locomotion: Walking Attacks: 1. Thief 3. Tail Whip 4. Bind 5. Astonish 6. Lick 7. Faint Attack 9. Scratch 10. Fury Swipes 14. Feint 18. Psybeam 22. Shadow Sneak 27. Slash 32. Screech 37. Substitute 43. Sucker Punch 49. Shadow Claw 55. Ancient Power 58. Synchronoise Shuppet Family Shuppet, Banette Type: Ghost Ability: Insomnia or Frisk Method of Locomotion: Floating Attacks: 1. Knock Off 5. Screech 8. Night Shade 13. Curse 16. Spite 20. Shadow Sneak 23. Will-O-Wisp 28. Faint Attack 31. Hex 35. Shadow Ball 38. Sucker Punch 43. Embargo 46. Snatch 50. Grudge 55. Trick Duskull Family Duskull, Dusclops, Dusknoir Type: Ghost Ability: Levitate or Pressure Method of Locomotion: Floating (Walking) Attacks: 1. Leer 3. Night Shade 6. Disable 9. Foresight 10. Bind 14. Astonish 17. Confuse Ray 20. Gravity 22. Shadow Sneak 25. Pursuit 30. Curse 33. Will-O-Wisp 37. Shadow Punch 38. Hex 41. Mean Look 46. Payback 49. Future Sight 50. Fire Punch 52. Ice Punch 54. Thunder Punch Tropius Tropius Type: Grass/Flying Ability: Chlorophyll or Solar Power Method of Locomotion: Walking and Flying Attacks: 1. Leer 3. Gust 7. Growth 11. Razor Leaf 17. Stomp 21. Sweet Scent 27. Whirlwind 31. Magical Leaf 37. Body Slam 41. Synthesis 47. Leaf Tornado 51. Air Slash 57. Bestow 61. Solarbeam 67. Natural Gift 71. Leaf Storm Absol Absol Type: Dark Ability: Pressure Method of Locomotion: Walking Attacks: 1. Scratch 3. Feint 4. Leer 9. Taunt 12. Quick Attack 17. Razor Wind 20. Pursuit 25. Swords Dance 28. Bite 33. Double Team 36. Slash 41. Future Sight 44. Sucker Punch 49. Detect 52. Night Slash 57. Me First 60. Psycho Cut 65. Perish Song Wynaut Family Wynaut, Wobbuffet Type: Psychic Ability: Shadow Tag Method of Locomotion: Walking Attacks: 1. Counter 3. Mirror Coat 5. Charm 7. Encore 15. Safeguard 20. Destiny Bond Snorunt Family Snorunt, Glalie, Froslass Type: Ice (Froslass: Ice/Ghost) Ability: Inner Focus,Ice Body or Snow Cloak Method of Locomotion: Walking (Glalie: Hovering) Attacks: 1. Powder Snow 3. Leer 4. Double Team 10. Bite 13. Icy Wind 19. Headbutt 22. Protect 28. Ice Fang Glalie Attacks: 42. Crunch 45. Ice Beam 46. Blizzard 49. Hail 50. Ice Breath 54. Explosion 59. Sheer Cold Froslass Attacks: 7. Astonish 20. Confuse Ray 22. Ominous Wind 28. Wake-Up Slap 31. Captivate 37. Ice Shard 59. Destiny Bond Spheal Family Spheal, Sealeo, Walrein Type: Ice/Water Ability: Thick Fat or Ice Body Method of Locomotion: Swimming and Crawling Attacks: 1. Defense Curl 3. Growl 5. Water Gun 6. Powder Snow 7. Encore 13. Ice Ball 19. Body Slam 25. Aurora Beam 27. Crunch 31. Hail 32. Swagger 36. Rest 37. Snore 43. Blizzard 44. Ice Fang 49. Sheer Cold Clamperl Family Clamperl, Huntail, Gorebyss Type: Water Ability: Shell Armor or Swift Swim Method of Locomotion: None (Swimming) Attacks: 1. Clamp 3. Water Gun 5. Whirlpool 7. Iron Defense 51. Shell Smash Huntail Attacks: 6. Bite 10. Screech 15. Water Pulse 19. Scary Face 24. Ice Fang 28. Brine 33. Baton Pass 37. Dive 42. Crunch 46. Aqua Tail 51. Hydro Pump Gorebyss Attacks: 6. Confusion 10. Agility 15. Water Pulse 19. Amnesia 24. Aqua Ring 28. Captivate 33. Baton Pass 37. Dive 42. Psychic 46. Aqua Tail 51. Hydro Pump Relicanth Relicanth Type: Water/Rock Ability: Swift Swim or Rock Head Method of Locomotion: Swimming Attacks: 1. Tackle 3. Harden 8. Water Gun 15. Rock Tomb 22. Yawn 29. Take Down 36. Mud Sport 43. Ancient Power 50. Double-Edge 57. Dive 64. Rest 71. Hydro Pump 78. Head Smash Luvdisc Luvdisc Type: Water Ability: Swift Swim Method of Locomotion: Swimming Attacks: 1. Tackle 4. Charm 7. Water Gun 9. Agility 14. Take Down 17. Lucky Chant 22. Water Pulse 27. Attract 31. Flail 37. Sweet Kiss 40. Hydro Pump 46. Aqua Ring 51. Captivate 55. Safeguard Bagon Family Bagon, Shelgon, Salamence Type: Dragon [Dragon/Flying] Ability: Rock Head or Intimidate Method of Locomotion: Walking [Flying] Attacks: 1. Rage 5. Bite 10. Leer 16. Headbutt 20. Focus Energy 25. Ember 30. Protect 31. Dragon Breath 35. Zen Headbutt 40. Scary Face 42. Fire Fang 44. Thunder Fang 46. Crunch 50. Dragon Claw 51. Fly 55. Double-Edge 80. Dragon Tail Beldum Family Beldum, Metang, Metagross
Type: Steel/Psychic Ability: Clear Body Method of Locomotion: Floating [Walking] Attacks: 1. Take Down 5. Magnet Rise 10. Confusion 20. Metal Claw 22. Miracle Eye 24. Scary Face 28. Pursuit 32. Bullet Punch 36. Psychic 40. Iron Defense 44. Agility 45. Hammer Arm 48. Meteor Mash 52. Zen Headbutt 56. Hyper Beam |
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| Owner | Nov 6 2010, 04:35 PM Post #9 |
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My word is law.
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Turtwig Family Turtwig, Grotle, Torterra Type: Grass [Grass/Ground] Method of Locomotion: Walking Abilities: Overgrow Attacks: 1 Tackle 5. Withdraw 9. Absorb 13. Razor Leaf 17. Curse 21. Bite 23. Wood Hammer 25. Mega Drain 29. Leech Seed 33. Synthesis 32. Earthquake 37. Crunch 41. Giga Drain 45. Leaf Storm Chimchar Family Chimchar, Monferno, Infernape Type: Fire (Fire/Fighting) Method of Locomotion: Walking Abilities: Blaze Attacks: 1. Scratch 3. Leer 7. Ember 9. Taunt 14. Mach Punch 15. Fury Swipes 17. Flame Wheel 23. Nasty Plot 25. Torment 26. Feint 29. Punishment 31. Facade 33. Fire Spin 36. Close Combat 39. Acrobatics 41. Slack Off 47. Flamethrower 56. Flare Blitz 58. Calm Mind Piplup Family Piplup, Prinplup, Empoleon Type: Water [Water/Steel] Method of Locomotion: Walking and Swimming Abilities: Torrent Attacks: 1. Pound 4. Growl 8. Bubble 11. Water Sport 14. Swords Dance 15. Peck 16. Metal Claw 18. Bubblebeam 22. Bide 24. Swagger 25. Fury Attack 29. Brine 32. Whirlpool 36. Mist 37. Aqua Jet 39. Drill Peck 43. Hydro Pump Starly Family Starly, Staravia, Staraptor Type: Normal/Flying Method of Locomotion: Flying Abilities: Keen Eye ([Intimidate]) Attacks: 1. Tackle 3. Growl 5. Quick Attack 9. Wing Attack 13. Double Team 17. Endeavor 21. Whirlwind 25. Aerial Ace 29. Take Down 33. Agility 34. Close Combat 37. Brave Bird 41. Final Gambit Bidoof Family Bidoof, Bibarel Type: Normal (Normal/Water) Method of Locomotion: Walking and Swimming Abilities: Simple or Unaware Attacks: 1. Tackle 5. Growl 9. Defense Curl 13. Rollout 15. Water Gun 17. Headbutt 21. Hyper Fang 25. Yawn 29. Amnesia 33. Take Down 37. Super Fang 41. Superpower 45. Curse Kricketot Family Kricketot, Kricketune Type: Bug Method of Locomotion: Walking Abilities: Shed Skin (Swarm) Attacks: 1. Growl 3. Bide 6. Struggle Bug 10. Fury Cutter 14. Leech Life 16. Bug Bite 18. Sing 22. Focus Energy 26. Slash 30. X-Scissor 34. Screech 38. Taunt 42. Night Slash 46. Bug Buzz 50. Perish Song Shinx Family Shinx, Luxio, Luxray Type: Electric Method of Locomotion: Walking Abilities: Rivalry or Intimidate Attacks: 1. Tackle 5. Leer 9. Charge 13. Spark 17. Bite 21. Roar 25. Swagger 29. Thunder Fang 33. Crunch 37. Scary Face 41. Discharge 45. Wild Charge Budew Family Budew, Roselia, Roserade Type: Grass/Poison Method of Locomotion: Walking Abilities: Natural Cure or Poison Point Attacks: 1. Absorb 4. Growth 7. Water Sport 8. Poison Sting 10. Stun Spore 13. Mega Drain 16. Worry Seed 17. Leach Seed 19. Magical Leaf 22. Grass Whistle 25. Giga Drain 28. Toxic Spikes 31. Sweet Scent 34. Ingrain 37. Toxic 40. Petal Dance 43. Aromatherapy 46. Synthesis 50. Weather Ball Cranidos Family Cranidos, Rampardos Type: Rock Method of Locomotion: Walking Abilities: Mold Breaker Attacks: 1. Headbutt 3. Leer 6. Focus Energy 10. Pursuit 15. Take Down 19. Scary Face 24. Assurance 28. Chip Away 30. Endeavor 33. Ancient Power 37. Zen Headbutt 42. Screech 46. Head Smash Shieldon Family Shieldon, Bastiodon Type: Rock/Steel Method of Locomotion: Walking Abilities: Sturdy Attacks: 1. Tackle 3. Protect 6. Taunt 10. Metal Sound 15. Take Down 19. Iron Defense 24. Swagger 28. Ancient Power 30. Block 33. Endure 37. Metal Burst 42. Iron Head 46. Heavy Slam Burmy Family Burmy, Wormadam, Mothim Type: Bug (Wormadam: Bug/Various) (Mothim: Bug/Flying) Method of Locomotion: Hovering (Mothim: Flying) Abilities: Shed Skin (Swarm (Mothim) or Anticipation[/url (Wormadam)) Attacks: 1. Tackle 10. Protect 15. Bug Bite 20. Hidden Power Wormadam Plant Cloak Attacks: 23. Confusion 26. Razor Leaf 29. Growth 32. Psybeam 35. Captivate 38. Flail 41. Attract 44. Psychic 47. Leaf Storm Wormadam Sandy Cloak Attacks: 23. Confusion 26. Rock Blast 29. Harden 32. Psybeam 35. Captivate 38. Flail 41. Attract 44. Psychic 47. Fissure Wormadam Trash Cloak Attacks: 23. Confusion 26. Mirror Shot 29. Metal Sound 32. Psybeam 35. Captivate 38. Flail 41. Attract 44. Psychic 47. Iron Head Mothim Attacks: 23. Confusion 26. Gust 29. Poison Powder 32. Psybeam 35. Camouflage 38. Silver Wind 41. Air Slash 44. Psychic 47. Bug Buzz 50. Quiver Dance Combee Family Combee, Vespiquen Type: Bug/Flying Method of Locomotion: Flying Abilities: Honey Gather (Pressure) Male Attacks: 1. Sweet Scent 2. Gust 3. Poison Sting 7. Confuse Ray 9. Fury Cutter 13. Bug Bite Female Attacks: 1. Sweet Scent 2. Gust 13. Bug Bite 21. Defend Order 22. Power Gem 23. Fury Swipes 25. Heal Order 27. Toxic 30. Pursuit 31. Slash 33. Captivate 37. Attack Order 39. Swagger 43. Destiny Bond Pachirisu Family Pachirisu Type: Electric Method of Locomotion: Walking Abilities: Run Away or Pickup Attacks: 1. Bide 3. Growl 5. Quick Attack 9. Charm 13. Spark 17. Endure 21. Swift 25. Electro Ball 29. Sweet Kiss 33. Thunder Wave 37. Super Fang 41. Discharge 45. Last Resort 49. Hyper Fang Buizel Family Buizel, Floatzel Type: Water Method of Locomotion: Walking and Swimming Abilities: Swift Swim Attacks: 1. Sonic Boom 3. Growl 5. Water Sport 6. Water Gun 7. Quick Attack 10. Pursuit 15. Swift 21. Aqua Jet 36. Crunch 28. Agility 30. Ice Fang 36. Whirlpool 45. Razor Wind 55. Aqua Tail Cherubi Family Cherubi, Cherrim Type: Grass Method of Locomotion: Hopping (Walking) Abilities: Chlorophyll (Flower Gift) Attacks: 1. Tackle 3. Morning Sun 7. Growth 10. Leech Seed 13. Helping Hand 19. Magical Leaf 22. Sunny Day 25. Petal Dance 28. Worry Seed 31. Take Down 37. Solarbeam 40. Lucky Chant Shellos Family Shellos, Gastrodon Type: Water (Water/Ground) Method of Locomotion: Crawling and Swimming Abilities: Sticky Hold or Storm Drain Attacks: 1. Mud-Slap 2. Mud Sport 4. Harden 7. Water Pulse 11. Mud Bomb 16. Hidden Power 22. Rain Dance 29. Body Slam 37. Muddy Water 46. Recover Drifloon Family Drifloon, Drifblim Type: Ghost/Flying Method of Locomotion: Floating Abilities: Aftermath or Unburden Attacks: 1. Constrict 3. Minimize 6. Astonish 11. Gust 14. Focus Energy 17. Payback 22. Hex 30. Stockpile 32. Swallow 34. Spit Up 35. Ominous Wind 38. Baton Pass 43. Shadow Ball 46. Explosion Buneary Family Buneary, Lopunny Type: Normal Method of Locomotion: Walking Abilities: Klutz or Run Away (Buneary)/Cute_Charm (Lopunny) Attacks: 1. Pound 3. Defense Curl 5. Foresight 6. Endure 12. Return 13. Frustration 16. Quick Attack 23. Jump Kick 26. Baton Pass 30. Mirror Coat 31. Magic Coat 33. Agility 36. Dizzy Punch 43. After You 46. Charm 53. Entrainment 56. Bounce 63. Healing Wish Glameow Family Glameow, Purugly Type: Normal Method of Locomotion: Walking Abilities: Own Tempo or Limber (Glameow)/Thick Fat (Purugly) Attacks: 1. Scratch 8. Growl 13. Hypnosis 17. Faint Attack 20. Fury Swipes 25. Charm 29. Assist 32. Captivate 37. Slash 38. Swagger 41. Sucker Punch 44. Attract 45. Body Slam 48. Hone Claws Chingling Family Chingling, Chimecho Type: Psychic Method of Locomotion: Walking (Hovering) Abilities: Levitate Attacks: 1. Wrap 6. Growl 9. Astonish 14. Confusion 17. Uproar 22. Last Resort 25. Entrainment 27. Take Down 29. Yawn 30. Psywave 33. Double-Edge 38. Heal Bell 41. Safeguard 46. Extrasensory 49. Heal Pulse 54. Synchronoise 57. Healing Wish Stunky Family Stunky, Skuntank Type:Poison/Dark Method of Locomotion: Walking Abilities: Stench or Aftermath Attacks: 1. Scratch 3. Focus Energy 4. Poison Gas 7. Screech 10. Fury Swipes 14. Smoke Screen 18. Feint 22. Slash 27. Toxic 32. Acid Spray 34. Flamethrower 37. Night Slash 43. Memento 49. Explosion Bronzor Family Bronzor, Bronzong
Type: Steel/Psychic Method of Locomotion: Hovering Abilities: Levitate or Heatproof Attacks: 1. Tackle 3. Confusion 7. Hypnosis 12. Imprison 14. Confuse Ray 19. Extrasensory 26. Iron Defense 30. Safeguard 33. Block 35. Gyro Ball 37. Future Sight 41. Faint Attack 43. Sunny Day 45. Rain Dance 49. Payback 52. Heal Block 54. Heavy Slam |
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| Owner | Nov 7 2010, 03:21 PM Post #10 |
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My word is law.
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Bonsly Family Bonsly, Sudowoodo Type: Rock Method of Locomotion: Walking Abilities: Sturdy or Rock Head Attacks: 1. Fake Tears 3. Copycat 6. Flail 9. Low Kick 14. Rock Throw 17. Mimic 22. Block 25. Faint Attack 30. Rock Tomb 33. Rock Slide 35. Wood Hammer 38. Slam 41. Sucker Punch 46. Double-Edge 49. Hammer Arm Mime Jr. Family Mime Jr., Mr. Mime Type: Psychic Method of Locomotion: Walking Abilities: Soundproof or Filter Attacks: 1. Tackle 3. Tickle 5. Barrier 7. Copycat 8. Meditate 11. Encore 15. Double Slap 18. Mimic 20. Confusion 22. Light Screen 23. Barrier 24. Reflect 25. Psybeam 29. Substitute 30. Wide Guard 32. Recycle 36. Trick 39. Psychic 43. Role Play 46. Baton Pass 49. Magical Leaf 50. Safeguard Happiny Family Happiny, Chansey, Blissey Type: Normal Method of Locomotion: Walking Abilities: Natural Cure or Serene Grace Attacks: 1. Pound 2. Defense Curl 3. Charm 4. Growl 5. Tail Whip 6. Copycat 9. Refresh 12. Sweet Kiss 13. Double Slap 16. Softboiled 20. Bestow 23. Minimize 27. Take Down 31. Sing 34. Fling 38. Healing Wave 42. Egg Bomb 46. Light Screen 50. Healing Wish 54. Double-Edge Chatot Chatot Type: Normal/Flying Method of Locomotion: Flying Abilities: Keen Eye or Tangled Feet Attacks: 1. Peck 5. Growl 9. Mirror Move 13. Sing 17. Fury Attack 21. Chatter 25. Taunt 29. Round 33. Mimic 37. Echoed Voice 41. Roost 45. Uproar 49. Synchronoise 53. Feather Dance 57. Hyper Voice Spiritomb Spiritomb Type: Ghost/Dark Method of Locomotion: Floating Abilities: Pressure Attacks: 1. Curse 3. Pursuit 5. Confuse Ray 6. Spite 7. Faint Attack 13. Hypnosis 19. Dream Eater 20. Shadow Sneak 25. Ominous Wind 31. Sucker Punch 37. Nasty Plot 43. Memento 49. Dark Pulse Gible Family Gible, Gabite, Garchomp Type: Dragon/Ground Method of Locomotion: Walking Abilities: Sand Veil Attacks: 1. Tackle 3. Sand-Attack 7. Dragon Rage 13. Sandstorm 15. Take Down 19. Sand Tomb 24. Dual Chop 25. Slash 27. Dragon Claw 31. Dig 37. Dragon Rush 45. Fire Fang 48. Crunch Munchlax Family Munchlax, Snorlax Type: Normal Method of Locomotion: Walking Abilities: Thick Fat or Pickup (Munchlax)/Immunity (Snorlax) Attacks: 1. Tackle 3. Odor Sleuth 4. Defense Curl 9. Amnesia 12. Lick 15. Belly Drum 17. Recycle 20. Screech 21. Yawn 22. Metronome 25. Chip Away 28. Stockpile 29. Swallow 30. Rest 32. Sleep Talk 34. Snore 36. Body Slam 41. Fling 42. Block 44. Rollout 45. Crunch 49. Natural Gift 50. Heavy Slam 52. Snatch 57. Last Resort 59. Giga Impact Riolu Family Riolu, Lucario Type: Fighting (Fighting/Steel) Method of Locomotion: Walking Abilities: Steadfast or Inner Focus Attacks: 1. Quick Attack 3. Foresight 5. Endure 6. Counter 11. Force Palm 15. Feint 19. Reversal 20. Metal Claw 22. Bone Rush 24. Screech 26. Metal Sound 29. Copycat 31. Me First 33. Quick Guard 37. Swords Dance 39. Detect 42. Heal Pulse 47. Nasty Plot 49. Calm Mind 51. Aura Sphere 55. Final Gambit 57. Close Combat 60. Dragon Pulse 63. Extreme Speed 66. Dark Pulse Hippopotas Family Hippopotas, Hippowdon Type: Ground Method of Locomotion: Walking Abilities: Sand Stream Attacks: 1. Tackle 3. Sand-Attack 7. Bite 13. Yawn 19. Take Down 21. Dig 25. Sand Tomb 31. Crunch 32. Ice Fang 34. Fire Fang 36. Thunder Fang 37. Earthquake 44. Double-Edge 50. Fissure Skorupi Family Skorupi, Drapion Type: Poison/Bug (Poison/Dark) Method of Locomotion: Crawling Abilities: Battle Armor or Sniper Attacks: 1. Poison Sting 3. Leer 5. Bite 6. Knock Off 12. Pin Missile 17. Acupressure 20. Fire Fang 23. Scary Face 28. Toxic Spikes 30. Ice Fang 34. Bug Bite 37. Thunder Fang 39. Poison Fang 45. Hone Claws 50. Venoshock 56. Crunch 61. Cross Poison Croagunk Family Croagunk, Toxicroak Type: Poison/Fighting Method of Locomotion: Walking Abilities: Anticipation or Dry Skin Attacks: 1. Astonish 3. Mud-Slap 8. Poison Sting 10. Taunt 15. Pursuit 17. Faint Attack 22. Revenge 24. Swagger 29. Mud Bomb 31. Sucker Punch 36. Venoshock 38. Nasty Plot 43. Poison Jab 45. Sludge Bomb 50. Flatter Carnivine Carnivine Type: Grass Method of Locomotion: Walking Abilities: Levitate Attacks: 1. Bind 3. Growth 7. Bite 11. Vine Whip 17. Sweet Scent 21. Ingrain 27. Faint Attack 31. Leaf Tornado 37. Stockpile 38. Spit Up 39. Swallow 41. Crunch 47. Wring Out 51. Power Whip Finneon Family Finneon, Lumineon Type: Water Method of Locomotion: Swimming Abilities: Swift Swim or Storm Drain Attacks: 1. Pound 6. Water Gun 10. Attract 13. Rain Dance 17. Gust 22. Water Pulse 26. Captivate 29. Safeguard 33. Aqua Ring 38. Whirlpool 42. U-turn 45. Bounce 49. Silver Wind 54. Soak Mantyke Family Mantyke, Mantine Type:Water/Flying Method of Locomotion: Swimming Abilities: Swift Swim or Water Absorb Attacks: 1. Tackle 2. Bubble 4. Supersonic 8. Bullet Seed 10. Bubblebeam 13. Headbutt 16. Psybeam 19. Agility 22. Wing Attack 25. Signal Beam 28. Water Pulse 31. Take Down 37. Confuse Ray 40. Bounce 46. Aqua Ring 49. Hydro Pump Snover Family Snover, Abomasnow Type: Grass/Ice Method of Locomotion: Walking Ability: Snow Warning Attacks: 1. Powder Snow 3. Leer 5. Razor Leaf 9. Icy Wind 13. Grass Whistle 17. Swagger 21. Mist 26. Ice Shard 31. Ingrain 34. Ice Punch 36. Wood Hammer 41. Blizzard 46. Sheer Cold [/url] Rotom Rotom
Type: Electric/Various Method of Locomotion: Floating Abillities: Levitate Attacks: 1. Astonish 3. Thunder Wave 5. Confuse Ray 7. Thunder Shock 8. Uproar 10. Trick 15. Double Team 22. Shock Wave 29. Ominous Wind 36. Substitute 43. Electro Ball 50. Hex 57. Charge 64. Discharge |
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| Owner | Nov 7 2010, 03:51 PM Post #11 |
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My word is law.
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Snivy Family Snivy, Servine, Serperior Type: Grass Method of Locomotion: Walking [Slithering] Abilities: Overgrow Attacks: 1. Tackle 4. Leer 7. Vine Whip 10. Wrap 13. Growth 16. Leaf Tornado 19. Leech Seed 22. Mega Drain 25. Slam 28. Leaf Blade 31. Coil 34. Giga Drain 37. Wring Out 40. Gastro Acid 43. Leaf Storm Tepig Family Tepig, Pignite, Emboar Type: Fire (Fire/Fighting) Method of Locomotion: Walking Abilities: Blaze Attacks: 1. Tackle 3. Tail Whip 7. Ember 9. Odor Sleuth 13. Defense Curl 15. Flame Charge 17. Arm Thrust 19. Smog 21. Rollout 25. Take Down 27. Heat Crash 31. Assurance 33. Flamethrower 36. Hammer Arm 37. Head Smash 39. Roar 43. Flare Blitz Oshawott Family Oshawott, Dewott, Samurott Type: Water Method of Locomotion: Walking and Swimming Abilities: Torrent Attacks: 1. Tackle 5. Tail Whip 7. Water Gun 11. Water Sport 13. Focus Energy 17. Razor Shell 19. Fury Cutter 23. Water Pulse 25. Revenge 29. Aqua Jet 31. Encore 35. Aqua Tail 36. Slash 37. Retaliate 40. Megahorn 41. Swords Dance 43. Hydro Pump Patrat Family Patrat, Watchog Type: Normal Method of Locomotion: Walking Abilities: Keen Eye or Run Away (Illuminate) Attacks: 1. Tackle 3. Leer 6. Bite 8. Bide 11. Detect 13. Sand-Attack 16. Crunch 18. Hypnosis 20. Confuse Ray 21. Super Fang 23. After You 26. Work Up 28. Hyper Fang 29. Psych Up 30. Low Kick 31. Mean Look 33. Baton Pass 36. Slam Lillipup Family Lillipup, Herdier, Stoutland Type: Normal Method of Locomotion: Walking Abilities: Vital Spirit or Pickup ([Intimidate or Sand Rush) Attacks: 1. Tackle 3. Leer 5. Odor Sleuth 8. Bite 12. Helping Hand 15. Take Down 19. Work Up 22. Crunch 26. Roar 29. Retaliate 33. Reversal 36. Last Resort 40. Giga Impact 42. Ice Fang 44. Fire Fang 46. Thunder Fang Purrloin Family Purrloin, Liepard Type: Dark Method of Locomotion: Walking Abilities: Limber or Unburden Attacks: 1. Scratch 3. Growl 6. Assist 10. Sand-Attack 12. Fury Swipes 15. Pursuit 19. Torment 24. Hone Claws 28. Assurance 30. Slash 33. Captivate 37. Night Slash 38. Taunt 39. Snatch 42. Nasty Plot 46. Sucker Punch Pansage Family Pansage, Simisage Type: Grass Method of Locomotion: Walking Abilities: Gluttony Attacks: 1. Scratch 4. Leer 7. Lick 10. Vine Whip 13. Fury Swipes 16. Leech Seed 19. Bite 22. Seed Bomb 25. Torment 28. Fling 31. Acrobatics 34. Grass Knot 37. Recycle 40. Natural Gift 43. Crunch Pansear Family Pansear, Simisear Type: Fire Method of Locomotion: Walking Abilities: Gluttony Attacks: 1. Scratch 4. Leer 7. Lick 10. Incinerate 13. Fury Swipes 16. Yawn 19. Bite 22. Flame Burst 25. Amnesia 28. Fling 31. Acrobatics 34. Fire Blast 37. Recycle 40. Natural Gift 43. Crunch Panpour Family Panpour, Simipour Type: Water Method of Locomotion: Walking Abilities: Gluttony Attacks: 1. Scratch 4. Leer 7. Lick 10. Water Gun 13 Fury Swipes 16. Water Sport 19. Bite 22. Scald 25. Taunt 28. Fling 31. Acrobatics 34. Brine 37. Recycle 40. Natural Gift 43. Crunch Munna Family Munna, Musharna Type: Psychic Method of Locomotion: Hovering Abilities: Forewarn or Synchronise Attacks: 1. Psywave 3. Defense Curl 5. Lucky Chant 7. Yawn 11. Psybeam 13. Imprison 17. Moonlight 19. Hypnosis 23. Zen Headbutt 25. Synchronoise 29. Nightmare 31. Future Sight 35. Calm Mind 37. Psychic 41. Dream Eater 43. Telekinesis 47. Stored Power Pidove Family Pidove, Tranquill, Unfezant Type: Normal/Flying Method of Locomotion: Flying Abilities: Big Pecks or Super Luck Attacks: 1. Gust 4. Growl 8. Leer 11. Quick Attack 15. Air Cutter 18. Roost 22. Detect 25. Taunt 29. Air Slash 32. Razor Wind 36. Feather Dance 39. Swagger 43. Facade 46. Tailwind 50. Sky Attack Blitzle Family Blitzle, Zebstrika Type: Electric Method of Locomotion: Walking Abilities: Lightningrod or Motor Drive Attacks: 1. Quick Attack 4. Tail Whip 8. Charge 11. Shock Wave 15. Thunder Wave 18. Flame Charge 22. Pursuit 25. Spark 29. Stomp 32. Discharge 36. Agility 39. Wild Charge 43. Thrash Roggenrola Family Roggenrola, Boldore, Gigalith Type: Rock Abilities: Sturdy Method of Locomotion: Walking Attacks: 1. Tackle 4. Harden 7. Sand-Attack 10. Headbutt 14. Rock Blast 17. Mud-Slap 20. Iron Defense 23. Smack Down 25. Power Gem 27. Rock Slide 30. Stealth Rock 33. Sandstorm 36. Stone Edge 40. Explosion Woobat Family Woobat, Swoobat Type: Psychic/Flying Abilities: Unaware or Klutz Method of Locomotion: Flying Attacks: 1. Confusion 4. Odor Sleuth 8. Gust 12. Assurance 15. Heart Stamp 19. Imprison 21. Air Cutter 25. Attract 29. Amnesia 30. Calm Mind 32. Air Slash 36. Future Sight 41. Psychic 47. Endeavor Drilbur Family Drilbur, Excadrill Type: Ground (Ground/Steel) Abilities: Sand Rush or Sand Force Method of Locomotion: Walking and Digging Attacks: 1. Scratch 3. Mud Sport 5. Rapid Spin 8. Mud-Slap 12. Fury Swipes 15. Metal Claw 19. Dig 22. Hone Claws 26. Slash 29. Rock Slide 31. Horn Drill 33. Earthquake 36. Swords Dance 40. Sandstorm 43. Drill Run 47. Fissure Audino Audino Type: Normal Abilities: Healer or Regeneration Method of Locomotion: Walking Attacks: 1. Pound 3. Growl 5. Refresh 9. Helping Hand 10. Double Slap 15. Attract 20. Secret Power 25. Entrainment 30. Take Down 35. Heal Pulse 40. After You 45. Simple Beam 50. Double-Edge 55. Last Resort Timburr Family Timburr, Gurdurr, Conkeldurr Type: Fighting Abilities: Guts or Sheer Force Method of Locomotion: Walking Attacks: 1. Pound 3. Leer 4. Focus Energy 8. Bide 12. Low Kick 16. Rock Throw 20. Wake-Up Slap 24. Chip Away 28. Bulk Up 31. Rock Slide 34. Dynamic Punch 37. Scary Face 40. Hammer Arm 43. Stone Edge 46. Focus Punch 49. Superpower Tympole Family Tympole, Palpitoad, Seismitoad Type: Water (Water/Ground) Abilities: Swift Swim or Hydration [Underhanded] Method of Locomotion: Swimming (Walking) Attacks: 1. Bubble 3. Growl 5. Supersonic 9. Round 12. Bubblebeam 16. Mud Shot 20. Aqua Ring 23. Uproar 27. Muddy Water 31. Rain Dance 34. Flail 36. Acid 38. Echoed Voice 42. Hydro Pump 44. Drain Punch 45. Hyper Voice Throh Throh Type: Fighting Abilities: Guts or Inner Focus Method of Locomotion: Walking Attacks: 1. Bind 3. Leer 5. Bide 9. Focus Energy 13. Seismic Toss 17. Vital Throw 21. Revenge 25. Storm Throw 29. Body Slam 33. Bulk Up 37. Circle Throw 41. Endure 45. Wide Guard 49. Superpower 53. Reversal Sawk Sawk Type: Fighting Abilities: Sturdy or Inner Focus Method of Locomotion: Walking Attacks: 1. Rock Smash 3. Leer 5. Bide 9. Focus Energy 13. Double Kick 17. Low Sweep 21. Counter 25. Karate Chop 29. Brick Break 33. Bulk Up 37. Retaliate 41. Endure 45. Quick Guard 49. Close Combat 53. Reversal Sewaddle Family Sewaddle, Swadloon, Leavanny
Type: Bug/Grass Abilities: Swarm or Chlorophyll (Leaf Guard) Method of Locomotion: Walking Attacks: 1. Tackle 3. String Shot 8. Bug Bite 10. False Swipe 15. Razor Leaf 20. Protect 22. Struggle Bug 25. Grass Whistle 30. Slash 31. Endure 32. Helping Hand 36. Leaf Blade 37. Bug Buzz 39. X-Scissor 43. Entrainment 44. Flail 46. Swords Dance 50. Leaf Storm |
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| Owner | Jan 20 2011, 02:09 PM Post #12 |
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My word is law.
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Venipede Family Venipede, Whirlipede, Scolipede Type: Bug/Poison Abilities: Poison Point or Swarm Method of Locomotion: Walking Attacks: 1. Rollout 3. Defense Curl 5. Poison Sting 8. Screech 12. Pursuit 15. Protect 19. Poison Tail 22. Bug Bite 24. Iron Defense 26. Venoshock 29. Agility 30. Baton Pass 33. Steamroller 36. Toxic 39. Megahorn 40. Rock Climb 43. Double-Edge Cottonee Family Cottonee, Whimsicott Type: Grass Abilities: Teasing Heart or Infiltrator Method of Locomotion: Walking Attacks: 1. Absorb 4. Growth 8. Leech Seed 10. Stun Spore 11. Gust 13. Mega Drain 17. Cotton Spore 19. Razor Leaf 22. Poison Powder 26. Giga Drain 28. Charm 28. Tailwind 31. Helping Hand 35. Energy Ball 37. Cotton Guard 40. Sunny Day 44. Endeavor 46. Solarbeam 49. Hurricane Petilil Family Petilil, Lilligant Type: Grass Abilities: Chlorophyll or Own Tempo Method of Locomotion: Walking Attacks: 1. Absorb 4. Growth 8. Leech Seed 10. Sleep Powder 11. Teeter Dance 13. Mega Drain 17. Synthesis 19. Magical Leaf 22. Stun Spore 26. Giga Drain 28. Aromatherapy 29. Quiver Dance 31. Helping Hand 35. Energy Ball 37. Entrainment 40. Sunny Day 44. After You 46. Leaf Storm 49. Petal Dance Basculin Basculin Type: Water Abilities: Reckless or Adaptability Method of Locomotion: Swimming Attacks: 1. Tackle 3. Water Gun 4. Uproar 7. Headbutt 10. Bite 13. Aqua Jet 16. Chip Away 20. Take Down 24. Crunch 28. Aqua Tail 32. Soak 36. Double-Edge 41. Scary Face 46. Flail 51. Final Gambit 56. Thrash Sandile Family Sandile, Krokorok, Krookodile Type: Ground/Dark Abilities: Intimidateor Moxie Method of Locomotion: Crawling (Walking) Attacks: 1. Rage 3. Leer 4. Bite 7. Sand-Attack 10. Torment 13. Sand Tomb 16. Assurance 19. Mud-Slap 22. Embargo 25. Swagger 28. Crunch 31. Dig 34. Scary Face 37. Foul Play 40. Sandstorm 43. Earthquake 46. Thrash Darumaka Family Darumaka, Darmanitan Type: Fire Abilities: Hustle or Sheer Force Method of Locomotion: Walking Attacks: 1. Tackle 3. Rollout 6. Incinerate 9. Rage 11. Fire Fang 14. Headbutt 17. Uproar 18. Swagger 19. Facade 22. Fire Punch 25. Work Up 27. Thrash 30. Belly Drum 33. Flare Blitz 35. Taunt 36. Hammer Arm 39. Superpower 42. Overheat Maractus Maractus Type: Grass Abilities: Water Absorb or Chlorophyll Method of Locomotion: Crawling Attacks: 1. Peck 2. Absorb 3. Sweet Scent 6. Growth 10. Pin Missile 13. Mega Drain 15. Synthesis 18. Cotton Spore 22. Needle Arm 26. Giga Drain 29. Acupressure 33. Ingrain 38. Petal Dance 42. Sucker Punch 45. Sunny Day 50. Solarbeam 55. Cotton Guard 57. After You Dwebble Family Dwebble, Crustle Type: Bug/Rock Abilities: Sturdy or Shell Armour Method of Locomotion: Crawling Attacks: 1. Fury Cutter 5. Rock Blast 7. Withdraw 11. Sand-Attack 13. Faint Attack 17. Smack Down 19. Rock Polish 23. Bug Bite 24. Stealth Rock 29. Rock Slide 31. Slash 35. X-Scissor 37. Shell Smash 41. Flail 43. Rock Wrecker Scraggy Family Scraggy, Scrafty Type: Dark/Fighting Abilities: Shed Skin or Moxie Method of Locomotion: Walking Attacks: 1. Leer 3. Low Kick 5. Sand-Attack 9. Faint Attack 12. Headbutt 16. Swagger 20. Brick Break 23. Payback 27. Chip Away 31. Hi Jump Kick 34. Scary Face 38. Crunch 42. Facade 45. Rock Climb 49. Focus Punch 53. Head Smash Sigilyph Sigilyph Type: Psychic/Flying Abilities: Miracle Skin or Magic Guard Method of Locomotion: Flying Attacks: 1. Gust 3. Miracle Eye 4. Hypnosis 8. Psywave 11. Tailwind 14. Whirlwind 18. Psybeam 21. Air Cutter 24. Light Screen 28. Reflect 31. Synchronoise 34. Mirror Move 38. Gravity 41. Air Slash 44. Psychic 48. Cosmic Power 51. Sky Attack Yamask Family Yamask, Cofagrigus Type: Ghost Ability: Mummy Method of Locomotion: Flying Attacks: 1. Astonish 3. Protect 5. Disable 9. Haze 13. Night Shade 17. Hex 21. Will-O-Wisp 25. Ominous Wind 29. Curse 33. Power Split 34. Guard Split 35. Scary Face 37. Shadow Ball 41. Grudge 45. Mean Look 49. Destiny Bond Tirtouga Family Tirtouga, Carracosta Type: Water/Rock Abilities: Solid Rock or Sturdy Method of Locomotion: Swimming Attacks: 1. Water Gun 3. Bide 5. Rollout 6. Withdraw 8. Bite 11. Protect 15. Aqua Jet 18. Ancient Power 21. Crunch 25. Wide Guard 28. Brine 31. Smack Down 35. Curse 38. Shell Smash 41. Aqua Tail 45. Rock Slide 48. Rain Dance 51. Hydro Pump Archen Family Archen, Archeops Type: Rock/Flying Ability: Defeatist Method of Locomotion: Flying Attacks: 1. Quick Attack 3. Leer 5. Rock Throw 7. Wing Attack 8. Double Team 11. Scary Face 15. Pluck 18. Ancient Power 21. Agility 25. Quick Guard 28. Acrobatics 31. Dragon Breath 35. Crunch 38. Endeavor 41. U-turn 45. Rock Slide 48. Dragon Claw 51. Thrash Trubbish Family Trubbish, Garbodor Type: Poison Abilities: Stench or Broken Armor Method of Locomotion: Walking Attacks: 1. Pound 3. Recycle 5. Poison Gas 7. Toxic Spikes 12. Acid Spray 14. Double Slap 18. Sludge 23. Stockpile 24. Swallow 25. Take Down 27. Body Slam 29. Sludge Bomb 34. Clear Smog 36. Toxic 40. Amnesia 45. Gunk Shot 47. Explosion Zorua Family Zorua, Zoroark Type: Dark Ability: Illusion Method of Locomotion: Walking Attacks: 1. Scratch 3. Leer 5. Pursuit 9. Fake Tears 10. Hone Claws 13. Fury Swipes 17. Faint Attack 21. Scary Face 25. Taunt 29. Foul Play 30. Night Slash 33. Torment 35. U-Turn 37. Agility 41. Embargo 45. Punishment 49. Nasty Plot 53. Imprison 57. Night Daze Minccino Family Minccino, Cinccino Type: Normal Abilities: Cute Charm or Technician Method of Locomotion: Walking Attacks: 1. Pound 3. Growl 7. Helping Hand 9. Tickle 13. Double Slap 15. Encore 19. Swift 21. Sing 22. Bullet Seed 25. Tail Slap 27. Charm 31. Wake-Up Slap 33. Echoed Voice 34. Rock Blast 37. Slam 39. Captivate 43. Hyper Voice 45. Last Resort 49. After You Gothita Family Gothita, Gothorita, Gothitelle Type: Psychic Ability: Frisk Method of Locomotion: Walking Attacks: 1. Pound 3. Confusion 7. Tickle 10. Fake Tears 14. Double Slap 16. Psybeam 19. Embargo 24. Faint Attack 25. Psyshock 28. Flatter 31. Future Sight 33. Heal Block 37. Psychic 40. Telekinesis 46. Charm 48. Magic Room Solosis Family Solosis, Duosion, Reuniclus Type: Psychic Abilities: Overcoat or Magic Guard Method of Locomotion: Hovering Attacks: 1. Psywave 3. Reflect 7. Rollout 10. Snatch 14. Hidden Power 16. Light Screen 19. Charm 24. Recover 25. Psyshock 28. Endeavor 31. Future Sight 33. Pain Split 37. Psychic 40. Skill Swap 41. Dizzy Punch 46. Heal Block 48. Wonder Room Ducklett Family Ducklett, Swanna Type: Water/Flying Abilities: Keen Eye or Big Pecks Method of Locomotion: Walking and Swimming Attacks: 1. Water Gun 3. Water Sport 6. Defog 9. Wing Attack 13. Water Pulse 15. Aerial Ace 19. Bubblebeam 21. Feather Dance 24. Aqua Ring 27. Air Slash 30. Roost 34. Rain Dance 37. Tailwind 41. Brave Bird 46. Hurricane Vanillite Family Vanillite, Vanillish, Vanilluxe Ability: Ice Body Type: Ice Body Method of Locomotion: Hovering Attacks: 1. Icicle Spear 4. Harden 7. Astonish 10. Uproar 13. Icy Wind 16. Mist 19. Avalanche 22. Taunt 26. Mirror Shot 30. Weather Ball 31. Acid Armor 35. Ice Beam 40. Hail 44. Mirror Coat 47. Icicle Spear 49. Blizzard 53. Sheer Cold Deerling Family Deerling, Sawsbuck Type: Normal/Grass Abilities: Chlorophyll or Sap Sipper Method of Locomotion: Walking Attacks: 1. Tackle 3. Camouflage 4. Growl 7. Sand-Attack 10. Double Kick 13. Leech Seed 16. Faint Attack 20. Take Down 24. Jump Kick 28. Aromatherapy 30. Megahorn 32. Energy Ball 36. Charm 37. Horn Leech 41. Nature Power 46. Double-Edge 51. Solarbeam Emolga Emolga Type: Electric/Flying Abilities: Static Method of Locomotion: Walking and Gliding Attacks: 1. Thunder Shock 4. Quick Attack 7. Tail Whip 10. Charge 13. Spark 16. Pursuit 19. Double Team 22. Shock Wave 26. Electro Ball 30. Acrobatics 34. Light Screen 38. Encore 42. Volt Switch 46. Agility 50. Discharge Karrablast Family Karrablast, Escavalier Type: Bug (Bug/Steel) Abilities: Swarm or Shed Skin (Shell Armour) Method of Locomotion: Walking (Hovering) Attacks: 1. Peck 4. Leer 8. Endure 9. Quick Guard 13. Fury Cutter 14. Twineedle 16. Fury Attack 20. Headbutt 25. False Swipe 28. Bug Buzz 32. Slash 37. Take Down 38. Iron Head 40. Scary Face 41. Iron Defense 44. X-Scissor 49. Flail 50. Reversal 52. Swords Dance 56. Double-Edge 59. Giga Impact Foongus Family Foongus, Amoonguss
Type: Grass/Poison Abilities: Effect Spore Method of Locomotion: Hopping Attacks: 1. Absorb 6. Growth 8. Astonish 12. Bide 15. Mega Drain 18. Ingrain 20. Faint Attack 24. Sweet Scent 28. Giga Drain 32. Toxic 35. Synthesis 39. Clear Smog 43. Solarbeam 45. Rage Powder 50. Spore |
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| Owner | Jan 26 2011, 10:36 AM Post #13 |
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My word is law.
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Frillish Family Frillish, Jellicent Type: Water/Ghost Ability: Water Absorb or Cursed Body Method of Locomotion: Swimming and Floating Attacks: 1. Bubble 3. Water Sport 5. Absorb 9. Night Shade 13. Bubblebeam 17. Recover 22. Water Pulse 27. Ominous Wind 32. Brine 37. Rain Dance 43. Hex 49. Hydro Pump 55. Wring Out 61. Water Spout Alomomola Alomomola Type: Water Ability: Hydration or Healer Method of Locomotion: Swimming Attacks: 1.Pound 3.Water Sport 5. Aqua Ring 9. Aqua Jet 13. Double Slap 17. Heal Pulse 21. Protect 25. Water Pulse 29. Wake-Up Slap 33. Soak 37. Wish 41. Brine 45. Safeguard 49. Helping Hand 53. Wide Guard 57. Healing Wish 61. Hydro Pump Joltik Family Joltik, Galvantula Type: Bug/Electric Ability: Compound Eyes or Unnerve Method of Locomotion: Crawling Attacks: 1. String Shot 3. Leech Life 4. Thunder Wave 5. Spider Web 7. Screech 12. Fury Cutter 15. Electroweb 18. Bug Bite 23. Gastro Acid 26. Slash 29. Electro Ball 34. Signal Beam 37. Agility 40. Sucker Punch 45. Discharge 48. Bug Buzz Ferroseed Family Ferroseed, Ferrothorn Type: Grass/Steel Ability: Iron Thorns Method of Locomotion: Hovering Attacks: 1. Tackle 3. Harden 6. Rollout 9. Curse 14. Metal Claw 18. Pin Missile 21. Gyro Ball 26. Iron Defense 30. Mirror Shot 35. Ingrain 38. Selfdestruct 40. Power Whip 43. Iron Head 44. Rock Climb 47. Payback 52. Flash Cannon 55. Explosion Klink Family Klink, Klang, Klinklang Type: Steel Ability: Plus or Minus Method of Locomotion: Hovering Attacks: 1. Vice Grip 6. Charge 11. Thunder Shock 16. Gear Grind 21. Bind 26. Charge Beam 31. Autotomize 36. Mirror Shot 39. Screech 42. Discharge 45. Metal Sound 48. Shift Gear 51. Lock-On 54. Zap Cannon 57. Hyper Beam Tynamo Family Tynamo, Eelektrik, Eelektross Type: Electric Ability: Levitate Method of Locomotion: Swimming Attacks: 1. Tackle 3. Thunder Wave 5. Spark 9. Bind 12. Headbutt 19. Acid 25. Charge Beam 29. Discharge 39. Crunch 44. Thunderbolt 49. Acid Spray 50. Crush Claw 54. Coil 59. Wild Charge 64. Gastro Acid 69. Zap Cannon 74. Thrash Elgyem Family Elgyem, Beheeyem Type: Psychic Ability: Telepathy or Synchronise Method of Locomotion: Walking and Floating Attacks: 1. Confusion 4. Growl 8. Heal Block 11. Miracle Eye 15. Psybeam 18. Headbutt 22. Hidden Power 25. Imprison 29. Simple Beam 32. Zen Headbutt 36. Psych Up 39. Psychic 43. Calm Mind 46. Recover 50. Guard Split 52. Power Split 53. Synchronoise 56. Wonder Room Litwick Family Litwick, Lampent, Chandelure Type: Ghost/Fire Ability: Flash Fire or Flame Body Method of Locomotion: Hovering Attacks: 1. Ember 3. Astonish 5. Minimize 7. Smog 9. Fire Spin 10. Confuse Ray 13. Night Shade 16. Will-O-Wisp 20. Flame Burst 24. Imprison 28. Hex 33. Memento 38. Inferno 43. Curse 49. Shadow Ball 55. Pain Split 61. Overheat Axew Family Axew, Fraxure, Haxorus Type: Dragon Ability: Rivalry or Mold Breaker Method of Locomotion: Walking Attacks: 1. Scratch 4. Leer 7. Assurance 10. Dragon Rage 13. Dual Chop 16. Scary Face 20. Slash 24. False Swipe 28. Dragon Claw 32. Dragon Dance 36. Taunt 41. Dragon Pulse 46. Swords Dance 51. Guillotine 56. Outrage 61. Giga Impact Cubchoo Family Cubchoo, Beartic Type: Ice Ability: Snow Cloak Method of Locomotion: Walking Attacks: 1. Powder Snow 5. Growl 9. Bide 13. Icy Wind 17. Fury Swipes 21. Brine 25. Endure 29. Charm 31. Swagger 33. Slash 36. Flail 37. Icicle Crash 42. Superpower 41. Rest 45. Blizzard 49. Hail 53. Thrash 57. Sheer Cold Cryogonal Cryogonal Type: Ice Ability: Levitate Method of Locomotion: Hovering Attacks: 1. Bind 5. Ice Shard 9. Sharpen 13. Rapid Spin 17. Icy Wind 21. Mist 23. Haze 25. Aurora Beam 29. Acid Armor 33. Ice Beam 37. Light Screen 39. Reflect 41. Slash 45. Confuse Ray 49. Recover 53. Solarbeam 57. Night Slash 61. Sheer Cold Shelmet Family Shelmet, Accelgor Type: Bug Ability: Hydration or Shell Armour (Sticky Hold) Method of Locomotion: Walking (Floating) Attacks: 1. Leech Life 4. Acid 5. Acid Spray 8. Bide 9. Double Team 13. Curse 14. Quick Attack 16. Struggle 20. Mega Drain 25. Yawn 26. Swift 28. Protect 29. Me First 32. Acid Armor 33. Agility 37. Giga Drain 40. Body Slam 41. U-Turn 44. Bug Buzz 49. Recover 52. Guard Swap 53. Power Swap 56. Final Gambit Stunfisk Stunfisk Type: Ground/Electric Ability: Static or Limber Method of Locomotion: Swimming Attacks: 1. Mud-Slap 3. Mud Sport 5. Bide 9. Thunder Shock 13. Mud Shot 17. Camouflage 21. Mud Bomb 25. Discharge 30. Endure 35. Bounce 40. Muddy Water 45. Thunderbolt 50. Revenge 55. Flail 61. Fissure Mienfoo Family Mienfoo, Mienshao Type: Fighting Ability: Inner Focus or Regenerator Method of Locomotion: Walking Attacks: 1. Pound 5. Meditate 9. Detect 17. Double Slap 21. Swift 25. Calm Mind 29. Force Palm 33. Drain Punch 37. Jump Kick 41. U-Turn 45. Quick Guard 47. Wide Guard 49. Bounce 53. Hi Jump Kick 57. Reversal 61. Aura Sphere Druddigon Druddigon Type: Dragon Ability: Rough Skin or Sheer Force Method of Locomotion: Walking and Flying Attacks: 1. Scratch 3. Leer 5. Hone Claws 9. Bite 13. Scary Face 18. Dragon Rage 21. Slash 25. Crunch 27. Dragon Claw 31. Chip Away 35. Revenge 40. Night Slash 45. Dragon Tail 49. Rock Climb 55. Superpower 62. Outrage Golett Family Golett, Golurk Type: Ground/Ghost Ability: Iron Fist or Klutz Method of Locomotion: Walking Attacks: 1. Pound 3. Defense Curl 5. Mud-Slap 7. Astonish 9. Rollout 13. Shadow Punch 17. Iron Defense 21. Mega Punch 25. Magnitude 30. Dynamic Punch 35. Night Shade 40. Curse 43. Heavy Slam 45. Earthquake 50. Hammer Arm 55. Focus Punch Pawniard Family Pawniard, Bisharp Type: Dark/Steel Ability: Defiant or Inner Focus Method of Locomotion: Walking Attacks: 1. Scratch 6. Leer 9. Fury Cutter 14. Torment 17. Faint Attack 22. Scary Face 25. Metal Claw 30. Slash 33. Assurance 38. Metal Sound 41. Embargo 46. Iron Defense 49. Night Slash 52. Metal Burst 54. Iron Head 57. Swords Dance 62. Guillotine Bouffalant Bouffalant Type: Normal Ability: Reckless or Sap Sipper Method of Locomotion: Walking Attacks: 1. Pursuit 3. Leer 6. Rage 11. Fury Attack 16. Horn Attack 21. Scary Face 26. Revenge 31. Head Charge 36. Focus Energy 41. Megahorn 46. Reversal 51. Thrash 56. Swords Dance 61. Giga Impact Rufflet Family Rufflet, Braviary Type: Normal/Flying Ability: Keen Eye or Sheer Force Method of Locomotion: Flying Attacks: 1. Peck 3. Leer 5. Fury Attack 10. Wing Attack 14. Hone Claws 19. Scary Face 23. Aerial Ace 28. Slash 32. Defog 37. Tailwind 41. Air Slash 46. Crush Claw 50. Sky Drop 51. Superpower 55. Whirlwind 59. Brave Bird 64. Thrash Vullaby Family Vullaby, Mandibuzz Type: Dark/Flying Ability: Big Pecks or Overcoat Method of Locomotion: Waddling (Flying) Attacks: 1. Gust 3. Leer 5. Fury Attack 10. Pluck 14. Nasty Plot 19. Flatter 23. Faint Attack 28. Punishment 32. Defog 37. Tailwind 41. Air Slash 46. Dark Pulse 50. Embargo 51. Bone Rush 55. Whirlwind 59. Brave Bird 64. Mirror Move Heatmor Heatmor Type: Fire Ability: Gluttony or Flash Fire Method of Locomotion: Walking Attacks: 1. Incinerate 3. Lick 6. Odor Sleuth 11. Bind 16. Fire Spin 21. Fury Swipes 26. Snatch 31. Flame Burst 36. Bug Bite 41. Slash 46. Amnesia 51. Flamethrower 56. Stockpile 56. Spit Up 56. Swallow 61. Inferno Durant Durant Type: Bug/Steel Ability: Swarm or Hustle Method of Locomotion: Walking Attacks: 1. Vice Grip 3. Sand-Attack 6. Fury Cutter 11. Bite 16. Agility 21. Metal Claw 26. Bug Bite 31. Crunch 36. Iron Head 41. Dig 46. Entrainment 51. X-Scissor 56. Iron Defense 61. Guillotine 66. Metal Sound Deino Family Deino, Zweilous, Hydreigon Type: Dark/Dragon Ability: Hustle [Levitate] Method of Locomotion: Walking [Flying] Attacks: 1. Tackle 3. Dragon Rage 4. Focus Energy 9. Bite 12. Headbutt 17. Dragon Breath 20. Roar 25. Crunch 28. Slam 32. Dragon Pulse 38. Work Up 42. Dragon Rush 48. Body Slam 50. Double Hit 52. Scary Face 58. Hyper Voice 62. Outrage 64. Tri Attack Larvesta Family Larvesta, Volcarona
Type: Bug/Fire Ability: Flame Body Method of Locomotion: Walking (Hovering) Attacks: 1. Ember 5. String Shot 10. Leech Life 20. Take Down 25. Gust 30. Flame Charge 35. Fire Spin 40. Bug Bite 45. Whirlwind 50. Double-Edge 55. Silver Wind 59. Quiver Dance 60. Flame Wheel 65. Heat Wave 70. Bug Buzz 75. Rage Powder 80. Amnesia 85. Thrash 90. Hurricane 95. Flare Blitz 100. Fiery Dance |
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1:01 AM Jun 20
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